Gonna post this little move set I've made. For this, I wanted to create a character that is ruthless in action but honorable in mannerism. Also an emphasis on being more agile then other characters of his ilk. Also references to typical Japanese culture, and even some references to Samurai Warriors 3.
[COLLAPSE="Takamaru"]
Long ago in the land of rising sun, a samurai of much praise once lived among the people. He was clamored in the back allies as a valiant and wise warrior, who's sword could slice faster then the eye could blink and very pin point accuracy matched by nobody. His name was Takamaru, a warrior with the vigor of an assassin but with the heart of a monk.
He was tasked many a year by the shogun to infiltrate Murasame Castle and it's nearby castles to inspect the rumors of an evil force plunging the land into chaos. Though alone in this journey, Takamaru knew he had to stop whatever force is driving the land towards darkness. It was a very violent endeavor filled will all sorts of assassins and monsters, but eventually he entered Murasame Castle and slayed the evil alien causing the chaos. The day was then saved and the land returned to peace once again.
Takamaru is is indeed very fast, notably very light on his feet and in the air. This speed makes approaches very simple compared to other characters, but because of the fast falling speed it's more tricky to recover. As such it's ideal to use Takamaru for punishing the opponent with very fast speeds first and foremost. Aside from that, it's difficult to camp Takamaru due to his play style having a notably resilience to stall. His attacks do abnormally high amounts of shield damage in particular, despite the attacks themselves being relatively weak otherwise. But as stated, his attacks are not powerful, as such being resilient with combos should be a priority over making kills. When using Takamaru, always remember to not be reckless, for like the samurai you need to stay focused in combat at all times. Being reckless will only lead to demise for both the player and Takamaru.
Special
:bbutton:
Shuriken
Throws out a shuriken at a high velocity straight forward. It has a fast fire rate, but notably low power that is influenced further by the range. It's a unique projectile in that it can also stick to walls and floors, which can cause additional damage if touched. The angle of the shot can slightly manipulated by the angle of the control stick.
:bbutton::stick8:
Windmill Sword
Blows with a large sword shaped like a fan. It has two different functions depending on the air or ground. In the air it acts like a standard recovery, where Takamaru jumps into to the air while spinning the blade at an intense speed. But on the ground, it instead acts like a deflecting move that causes projectiles to be deflected in varies directions and also causes wind that pushes away the opponent. The move will be implemented as long as you hold the B button.
:bbutton::stick6:
Falcon Strike
Takamaru briefly stops and grasps the hilt of his katana, with a quick spark in front of him. If anyone is within the range of the spark, Takamaru with unsheathe the katana and strike at blinding speeds. It's a tricky attack to execute due to the small range and exposure. But it is notably Takamaru's strongest attack, and can instantly destroy shields.
:bbutton::stick2:
Invisibility Cloak
Briefly turns invisible in a puff of smoke for about 10 seconds, or until Takamaru makes an attack. Attacks will have a 20% boost in power. After usage, the move will have a roughly 10 second cool down period.
:bbutton: (Final Smash)
Inazuma Lightning
Takamaru's katana glows brightly as he points it towards the sky, which summons a lightning storm that rains down lightning bolts. As the move finishes, the lightning gets more intense and it finishes with a large strike from above that does considerable damage.
Standard
:abutton:
Swipes horizontally twice, then slams down vertically. If the second imput is held down, instead he will rapidly jab the opponent at quick succession. It is a fast attack that can be used in a vein to a jab.
:stick6::abutton:
Dashes forward with a quick swipe of his sword. It has a very specific hit box roughly around execution that causes considerable damage. If preformed right, both Takamaru and the opponent will freeze for a brief second. If used anywhere else, it will do pathetic damage.
:abutton::stick8:
Swipes upwards. Good move for juggling.
:abutton::stick6:
Swipes forward up to two times consecutively. Good spacing option.
:abutton::stick2:
Swipes across the ground. If preformed at the tip, it causes tripping. Moderately fast move, slightly pushes the user forward.
stick8:
Jumps upwards and attacks the opponent with a barrage of relentless slashes. On the first frame (the jump) it knocks the opponent upwards, then the actually attack inflicts small amounts of damage in quick succession. It can be used to implement a DACUS technique.
stick6:
Charges the sword with energy, then swings forward with a trail of intense fire. It's one of Takamaru's few killing moves with above normal range and power, but unreliable lag.
stick2:
Spins around in a circle with his katana strutted out. It has similar properties to Link's Spin Attack from Melee.
Aerial
:abutton:
Slashes while spinning in a circle. The attack has no knockback but hits the opponent multiple times.
:abutton::stick8:
Slices upwards in a very quick motion. Very good juggling move for aerial combat.
:abutton::stick6:
Preforms 5 kicks simultaneously in quick succession. The first 4 kicks don't have knockback, but the fifth knocks the opponent forward.
:abutton::stick4:
Preforms a somewhat slow yet powerful back kick. Decent KO option.
:abutton::stick2:
Briefly stops for a second, then dives down with the katana forward at a roughly 150 degree angle while surrounded in wind. If it hits an opponent, Takamaru will bounce back and the opponent will be knocked back in the same trajectory. But along with stall-then-fall moves of it's ilk, it's risky to use it over a pit.
Grab
:zbutton:
Grabs the opponent with his left hand open wide. It's a quick grab, but with limited range.
:abutton:
Slices the opponent with a shuriken.
:abutton::stick8:
Preforms the legendary "Turning Swallow Cut" technique, by quickly striking from above the striking from below.
:abutton::stick6:
Knocks the opponent forward with a forceful kick.
:abutton::stick4:
Throws the opponent backwards, then throws a barrage of shurikens at the opponent.
:abutton::stick2:
Slams the opponent downwards and quickly stabs them roughly across the stomach. Can be used to chain grab large enemies like Bowser or Donkey Kong, but ineffective for anything roughly smaller.
Ledge Attack
:abutton: (>100%)
Kicks downwards with a quick sweep.
:abutton: (<100%)
Stabs the ground as he's climbing back up.
Floor Attack
:abutton: (front)
Stabs the ground, which causes a small shock wave.
:abutton: (back)
Preforms a 360 down swipe with his feet.
:abutton: (trip)
Slashes on both sides.
Other
Wall Jump: Yes
Wall Cling: Yes
Crawl: No
Tether: No
Glide: No
Shield: Hold out his katana in front of his face.
Roll Dodge: Ether slides forward or backwards with an afterimage effect.
Side Step: Vanishes for a second.
Air Dodge: Preforms a somersault backwards.
Entrance: Jumps off from the talons of a large falcon.
Taunt 1: Brushes off his bang as if ether hot or admiring himself.
Taunt 2: Sticks out his katana in front of him with a gust of wind blowing in front, while yelling "戦士の魂を目撃! (Witness the soul of a warrior!)"
Taunt 3: Faces towards the screen, then clenches his hands together and bows, while saying "立派な努力. (A commendable effort.)".
Victory Pose 1: Jumps into the air off screen, throws down shurikens, then slams onto the ground with his katana.
Victory Pose 2: Drinks green tea out of a tea bowl while mumbling "このような無意味な戦い... (Such a pointless battle...)".
Victory Pose 3: Slashes with his katana in a flurry of cuts, then stops and raises the katana next to his head while yelling "私の戦い精神は決して滅びる !(My fighting spirit will never perish!)"
Defeat Pose: Kneels on the ground seiza styled, looking down with his katana embedded into the ground next to him.[/collapse]