Aight Imma try a Moveset, i'll even try some variations.
B - Kunai Throw, a three-way fan-shaped throw, travels a little farther than Ness' PK Fire, deals 7-9 Damage
B.2 - Shuriken Throw(single throw), can potentially travel across the whole stage but are slow and deal 4-5 Damage
B.3 - Fireball Throw, thrown in a Plus Shape, good for defending your back, Deals 6-7 damage
- The angle of all these shot can slightly manipulated by the angle of the control stick.
>B - Fireball, Lobs a fireball in an Arc Shape, it lingers on the ground for like 5 seconds, It it hits, it deals 6-8 Damage, it you touch the flame, 4-6
>B.2 - Large Fireball, A Stronger, bigger Version of the Above, that doesn't last as long or go as far, 9-11 Damage for hitting the Fireball, 8-10 for the Flame
>B.3- Firework, based on those bombs from Nintendo Land, basically Snake's Grenade with a bigger blast radius
^B - Windmill Sword, With a bit of Magic or whatever Takamaru's Katana spins so fast it create a small tornado around him givng him a great vertical recovery, when used on the ground people too close will get blown away, only lasts 4 seconds though
^B.2 - Tornado Sword, Less Recovery more attack, use this move on the ground and it'll suck people in and deal 1-5 damage, also lasts for 4 seconds.
^B.3 - Ascension, Based on Takamaru's ending in Samurai Warriors 3, a heavenly light quickly picks him up and lifts him to the top of the stage, the best recovery but leaves him open.
vB - Summon Bear, Based on the Samurai Warrior Game Takamaru was in where he could ride a bear, only in his mode and you had to beat his mode to unlock anywhere else, so it's his, shhhh don't question it.
It's a bit of a Mix between Zelda's Phantom Slash and Wario's Bike, You can ride it and use it for fighting(Though you have to get off to use specials) or you can let it wander for a bit and let it swipe at someone who gets to close, it's largely uninterested in what you're doing though and will only swipe once or twice.
vB.2 - Bear Counter, Takamaru enters a stance, the moment he's attacked a bear shoots out from behind, deal 12 damage and then briefly going after the target for 5 seconds.
vB - Invisibility, Takamaru Briefly turns invisible in a puff of smoke for about 8 seconds , or until Takamaru makes an attack. Attacks will have a 20% boost in power.
Final Smash.... Eh, I like the one at the front page.
Phew.