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Nintendo had to make the Wii casual. They're a business after all.

Chis

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I hear a lot about how Nintendo have turned there back on gamers and gone casual but people fail to look at Nintendo's point of view everyone thinks this:


Nintendo fan: Why wasn't there any proper games but only casual games at this years E3?

Nintendo: Screw the gamers, we have money! (Laughs)

But Nintendo is a business. The Nintendo Gamecube came last in the last gen console wars, like its predecessor N64, while Sony sold 100 million PS2's. This wasn't because inferior hardware as the GC was as powerful as the Xbox and had a version with a built in music and DVD player. Also price wasn't the issue at £129.99. One of the reasons why is because of the lack of 3rd party surport. Most of the 3rd party's had fled to the PS2 after the PSone's success. Another was that a lot of Nintendo's market had gone to the 'Playstation generation' and no longer needed to buy a Nintendo console because of a lack of games. Now Nintendo are thinking: 'What did we do wrong? We produced many excellent 1st party titles yet we still lost out. And if we continue with a Gamecube 2 the same thing will happen.' The gamers alone weren't helping them. They needed more profit after the GC failure. One of the reasons behind PS2 success was the interest from the casual market with a DVD player and games like GTA. Nintendo knew that if they didn't want to become I Sega they'd have to look for another audience and have Inovation. Remember the Wii before the DS success on the casual market? Sleek, black and called the 'Revolution'. It was for gamers back then. We all know Nintendo loves new and exciting ideas, from Mario games to the Game Boy, they've always been about inovation. Once they saw another highly profitable market potential for their system they did what any smart business would do. They capitalised.


Discuss/

Also please point out any spelling mistakes as I am using the Wii broswer. Thank you.
 

Firus

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Yeah!!! More flaming and arguments on something that's been discussed 100 times...
What he said.

And I think everyone's perfectly aware that it's a smart business move for Nintendo.
Doesn't make it any less ****ty of them.

[/overdebatedargument]
 

zrky

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not only do you talk about wii, but you use wii to go on the internet, congrats your a fanboy like me :D just kidding

this topic is discussed WAY to much
 

Chis

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not only do you talk about wii, but you use wii to go on the internet, congrats your a fanboy like me :D just kidding

this topic is discussed WAY to much
Really? I used the search function and didn't see much...
Plus the only reason I use the Wii browser is because I need to buy another computer, my current on is broken.

Also I see the casual thing discussed in many other places, so i'd thought I would make a place for it. If anyone thinks there could be another way Nintendo could have made money please discuss.
 

derek.haines

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The N64 came in 2nd in it's respective console generation, edging out the Sega Saturn.

And beyond that, in the first two years of the Wii gamers have gotten:

- A Metroid game
- A Zelda game
- A Mario game
- A Paper Mario game
- A Smash Bros game
- A Mario Kart game

In the first two years of the Gamecube--where gamers were apparently less abandoned--gamers got:

- A Metroid game
- A Zelda game
- A Mario game
- A Paper Mario game
- A Smash Bros game
- A Mario Kart game


Abandoned? Really? I'm not sure what it is that everyone complaining is seeing that I'm not. Casual gaming has become big business for console manufacturers and shovelware developers, but only this generation has it somehow eclipsed the releases of general "hardcore" games so much that the entire internet is willing to ignore them.

Bah.
 

SkylerOcon

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But with the Gamecube, there were many more core titles announced at that time. Right now we just have a bunch of WiiFail games and the Conduit.

Also, Super Paper Mario failed. Hard. I regret buying that more than Soulcalibur Legends.
 

Lord Viper

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Also, Super Paper Mario failed. Hard. I regret buying that more than Soulcalibur Legends.
Your cruel. @_@

True that Super Paper Mario was not as good as Paper Mario and Thousand Year Door, but you have to idmit that Super Paper Mario has a feel to it like Super Mario Bros. made into a Paper Mario game.

Although this is one of the games that was rushed to be made though. =/
 

Crimson King

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The issue isn't that there are games for the Wii anymore, but that their aren't GOOD games for the Wii anymore. I played Mario Galaxy, and it's fun, but it's not as fun as Mario Sunshine, which isn't as fun as Mario 64. Nintendo is making their namesake titles into titles that can be mass marketed. THAT is why people were so upset with Cell-shaded Link - it was a move to make Zelda more commercial and gamers don't want that.

Also the PS3 and 360 were able to do both, why can't Nintendo? Proof - Resistance 2 AND LittleBigPlanet will be out within by December. FPSes, unless it has Halo, are never really casual titles, so they meet the core demand with R2, and LBP is going to attract casual AND core gamers with it's customization and what not. Proof 2 - Halo 3 attracts both audiences, as does Gears of War, then you have Viva Pinata for the more casual-esque audience, and Mass Effect for the core. Nintendo just goes for the lowest common denominator with focusing on solely casual gamers, which if not played right, will hurt them in the end.
 

Firus

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The N64 came in 2nd in it's respective console generation, edging out the Sega Saturn.

And beyond that, in the first two years of the Wii gamers have gotten:

- A Metroid game
- A Zelda game
- A Mario game
- A Paper Mario game
- A Smash Bros game
- A Mario Kart game

In the first two years of the Gamecube--where gamers were apparently less abandoned--gamers got:

- A Metroid game
- A Zelda game
- A Mario game
- A Paper Mario game
- A Smash Bros game
- A Mario Kart game


Abandoned? Really? I'm not sure what it is that everyone complaining is seeing that I'm not. Casual gaming has become big business for console manufacturers and shovelware developers, but only this generation has it somehow eclipsed the releases of general "hardcore" games so much that the entire internet is willing to ignore them.

Bah.
Let's review.

Gamecube's Metroid game: Awesome.
Gamecube's Zelda game: Awesome.
Gamecube's Mario game: Great.
Gamecube's Smash Bros game: Awesome. (I'd say beyond epic, but not everyone likes it that much.)
Gamecube's Mario Kart Game: Okay, I suppose. Never played it extensively so not really one to judge.

Wii's Metroid game: Great.
Wii's Zelda game: Good.
Wii's Mario game: Okay, but EXTREMELY overrated.
Wii's Smash Bros game: Okay. I say this because it is both extremely hated and extremely loved.
Wii's Paper Mario game: Not even a true Paper Mario game. As Skyler said, it failed, HARD.
Wii's Mario Kart Game: Okay. Main attraction is the motion sensor, not much different from the past few otherwise.

Yeah. Wii's games aren't half as good. That's why. The games are dumbed-down to be casual. That's how we've been abandoned. Why would we make it up?
 

SuperRacoon

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Speaking of Super Mario RPG and Super Paper Mario. Super Mario RPG truly is a better a better game than Super Mario RPG in nearly every aspect.

Yes, I have played Super Mario RPG, (downloaded an emulator, but it kept freezing so I couldn't beat it).
Mario RPG is a better platformer than SPM. Mario RPG is a way better RPG than SPM, so yes, super paper Mario fails to the extreme.

So I make the claim SPM is not part of the series, not because it is different. but because it is just a bad game that should be ignored.
 

GreenKirby

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Just because you didn't like it doesn't it shouldn't be considered in the Mario canon.

It's like saying, you didn't consider an episode part of a TV series because you didn't like it.

Heck, by your logic, I can call like half of members in Smashboards not true Smashboards because I don't like them.
 

SkylerOcon

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Hey guyz, Super Mario RPG izn't a tru Mario game bcuz it's a RPG. Durrrrrrr

See, anybody can make dumb claims that one game is not part of its series because it's different.
I don't dislike it because it's different, I dislike it because it really pales in comparison to what the Mario series has as a whole. The prevoius Mario RPGs were all awesome. Then Mario RPG comes along and tries to be different with the whole 'ZOMG IT'S 2D AND 3D WE CAN SATISFY EVERYBODY NOW, AMIRITE?!', but it really didn't. The platforming is pathetically easy, the 3D area just seems stuck in for a few simple gimmicks which become obvious after the first three times they're used.

Also, the level up system is horrible. I can buy stuff that lets me level up...

SPM aside, the Wii has games that don't really stand up to the standards of the other games in the series (sans Brawl, if going by the general public's opinion). The Nintendo games aren't bad at all. They're all excellent. But, they're not as good as what Nintendo has done in the past.
 

derek.haines

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Yeah. Wii's games aren't half as good. That's why. The games are dumbed-down to be casual. That's how we've been abandoned. Why would we make it up?
You would make it up because Wii bashing is the latest cool thing to do, and you're trying to fit right in.

I'd put the Wii games up against their Gamecube "counterparts" any day of the week. Mario Sunshine was good, but it felt gimmicky and it doesn't hold a candle to the length or depth of Mario Galaxy. Twilight Princess might well be worse than Wind Waker, but it all depends on who you ask. If Wind Waker was an attempt at the casualization of the franchise, then why was it released on a supposedly "core" console and followed up with a decidedly hardcore game? Without getting into the actual Brawl vs. Melee technical debate, there's little denying that Brawl delivered more of the content that gamers wanted. There were more characters, more stages, more easter eggs, and more unlockables, as well as online play. Metroid Prime 3 bests the first two simply because of it's amazing control scheme, which cemented the Wii remote as the gold standard for console FPSs.

Hatred of the changes made to Super Paper Mario over the first two, it was still a very traditional feeling game which didn't feature much in the way of motion control and was deep and diverse story and gamplay-wise, as well as lengthy. On a technical side, it's far from casual. Mario Kart is the only game which could be construed as being truly aimed at the casual fans with its options for motion control, but those are simply only options. A genuine Mario Kart experience is absolutely there for the taking.

Crimson King said:
The issue isn't that there are games for the Wii anymore, but that their aren't GOOD games for the Wii anymore. I played Mario Galaxy, and it's fun, but it's not as fun as Mario Sunshine, which isn't as fun as Mario 64. Nintendo is making their namesake titles into titles that can be mass marketed. THAT is why people were so upset with Cell-shaded Link - it was a move to make Zelda more commercial and gamers don't want that.

Also the PS3 and 360 were able to do both, why can't Nintendo? Proof - Resistance 2 AND LittleBigPlanet will be out within by December. FPSes, unless it has Halo, are never really casual titles, so they meet the core demand with R2, and LBP is going to attract casual AND core gamers with it's customization and what not. Proof 2 - Halo 3 attracts both audiences, as does Gears of War, then you have Viva Pinata for the more casual-esque audience, and Mass Effect for the core. Nintendo just goes for the lowest common denominator with focusing on solely casual gamers, which if not played right, will hurt them in the end.
I'm just not seeing any sort of slant towards casual games in particular. Nintendo has given us no fewer hardcore games this generation than last, and indeed has supplemented any lack of contend with the addition of the Virtual Console. Sure, there've been alot of casual games, but they've been alongside the hardcore offerings I've already listed.

What you call an attempt at "mass marketing" many would call "reinvention". Cel-shaded Zelda kept the series from growing stale, and in doing so it created one of the most fluidly beautiful titles ever made. If it had been done in a ****ty manner, then, yeah, it would've been "mass marketing". But Nintendo took the time to do it right, and that's what ultimately counts.
 

SuperRacoon

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You would make it up because Wii bashing is the latest cool thing to do, and you're trying to fit right in.
Derrek, Firus was among the first people to start bashing the Wii on this forum, and you know what, the majority gamers now bash the Wii, not because it's "the new cool thing to do" it's because the Wii genuinely sucks.

I'd put the Wii games up against their Gamecube "counterparts" any day of the week. Mario Sunshine was good, but it felt gimmicky and it doesn't hold a candle to the length or depth of Mario Galaxy. Twilight Princess might well be worse than Wind Waker, but it all depends on who you ask. If Wind Waker was an attempt at the casualization of the franchise, then why was it released on a supposedly "core" console and followed up with a decidedly hardcore game? Without getting into the actual Brawl vs. Melee technical debate, there's little denying that Brawl delivered more of the content that gamers wanted. There were more characters, more stages, more easter eggs, and more unlockables, as well as online play. Metroid Prime 3 bests the first two simply because of it's amazing control scheme, which cemented the Wii remote as the gold standard for console FPSs.
Ok I will say that Galaxy is better than Sunshine (but you gotta hand it to Sunshine though, it's really hard to make scrubbing graffiti off of walls fun.) But Galaxy is nothing compared to Super Mario 64. I will also say that claiming that Galaxy is a longer game is BS. because all three games have 120 stars, and thanks to how ridiculously easy Galaxy is compared to the previous two. One could argue that it is infact a shorter game.

Both WW and TP were too easy and PH just sux I won't say anything else, also, lets be honest here, what a lot of originally wanted was Melee 2.0 with more characters, really thinking back, that's what I truly wanted, and pretty much every who prefers Melee wanted Melee 2.0. What we got was Brawl, and for a while I accepted that, but that fact remains, Melee is better.

I have was skeptical of the Wii's control scheme before, and now that the Wii is out, the truth is motion controls seemed fun at first, but it wasn't long before they just seemed gimmicky.

Hatred of the changes made to Super Paper Mario over the first two, it was still a very traditional feeling game which didn't feature much in the way of motion control and was deep and diverse story and gamplay-wise, as well as lengthy. On a technical side, it's far from casual. Mario Kart is the only game which could be construed as being truly aimed at the casual fans with its options for motion control, but those are simply only options. A genuine Mario Kart experience is absolutely there for the taking.
Which is exactly why my little sister was able to beat it in a week when she couldn't beat the first castle in Super Mario World, and gave up after just one game over. Yeah, great core game, let tell ya.

I'm just not seeing any sort of slant towards casual games in particular. Nintendo has given us no fewer hardcore games this generation than last, and indeed has supplemented any lack of contend with the addition of the Virtual Console. Sure, there've been alot of casual games, but they've been alongside the hardcore offerings I've already listed.

What you call an attempt at "mass marketing" many would call "reinvention". Cel-shaded Zelda kept the series from growing stale, and in doing so it created one of the most fluidly beautiful titles ever made. If it had been done in a ****ty manner, then, yeah, it would've been "mass marketing". But Nintendo took the time to do it right, and that's what ultimately counts.
Derrek, your perception of Nintendo has been skewed by a long history of extreme loyalty to them, it's time to wake up and realize that they are just another faceless corporation and that casual gamers are a bigger market, so they are going to cater to them. The hardcore get left out, and quite frankly it sucks.
 

derek.haines

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Ok I will say that Galaxy is better than Sunshine (but you gotta hand it to Sunshine though, it's really hard to make scrubbing graffiti off of walls fun.) But Galaxy is nothing compared to Super Mario 64. I will also say that claiming that Galaxy is a longer game is BS. because all three games have 120 stars, and thanks to how ridiculously easy Galaxy is compared to the previous two. One could argue that it is infact a shorter game.
Galaxy actually contained 241 stars, effectively doubling the length of the game if one was ambitious enough to pursue it.

Both WW and TP were too easy and PH just sux I won't say anything else, also, lets be honest here, what a lot of originally wanted was Melee 2.0 with more characters, really thinking back, that's what I truly wanted, and pretty much every who prefers Melee wanted Melee 2.0. What we got was Brawl, and for a while I accepted that, but that fact remains, Melee is better.
Speaking on a non-technical level, Brawl IS Melee 2.0. It might not feel like it to a competitive player, but to someone that just enjoys Smash Bros. games then it is nothing at all more than an extension of Melee. It's not a revolution, it's an evolution.

Which is exactly why my little sister was able to beat it in a week when she couldn't beat the first castle in Super Mario World, and gave up after just one game over. Yeah, great core game, let tell ya.
First, there is absolutely no comparison between your two scenarios. The fact that she gave up after one game over doesn't prove anything except she didn't want to play the game anymore. Maybe she just didn't like it. *shrugs*

Second, it's a raw fact that games now ARE easier across the board than games used to be. It doesn't matter what genre you play, what console you're on, or what developer is making them--games are easier now. It just doesn't prove anything. There are more to games than how they are--try narrative, player experience, social interaction, or existential conflict. The argument that "this game is bad because it is easy" is irrelevant. All games are easy now compared to what they used to be--there's just so much more to them now than what used to be there.

Derrek, your perception of Nintendo has been skewed by a long history of extreme loyalty to them, it's time to wake up and realize that they are just another faceless corporation and that casual gamers are a bigger market, so they are going to cater to them. The hardcore get left out, and quite frankly it sucks.
I'm not sure where you're coming up with my "long history of extreme loyalty". If it came right down to it, I'm a Playstation fanboy if I had to be called anything. I once worshiped the ground any PS1 stood on and my collection of PS2 games far outstripes my Gamecube collection.

But the Wii is a console that has unfairly gained a poor reputation from individuals who have followed the herd in thinking they're too cool for it. They've been completely unwilling to acknowledge that a collection of games at least a good as any other current-gen home console exists on the Wii. The problem with the Wii is that, much like the Sega Dreamcast before, the types of games that have found their way onto the system do not represent the focus of the "mainstream gamer". If someone is expecting a Gears of War for the Wii, they're going to be sorely disappointed. But if that same someone is willing to take the plunge and give a quirky title like de Blob or Zack and Wiki a shot, they're in for a surprise.

Nintendo has always been known for the "quirky but fantastic"-games. Always. Much like the finest films of Hayao Miyazaki or Pixar, they've always looked aimed at a certain demographic but skewed far beyond that to reach the farthest corners of the gaming world. Forget for a second what the games might or might not look like and just go play them--because they're fun, exactly as a game should be.
 

SuperRacoon

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Galaxy actually contained 241 stars, effectively doubling the length of the game if one was ambitious enough to pursue it.
Your forgetting one thing though, the second time through is exactly the same except with Luigi. How is that doubling the the game? It's after beating the special worlds in Super Mario World, some of the art files are changed, but guess what, it's still the same game! Nothing is different about the level design or gameplay or anything that would make it unique.

Speaking on a non-technical level, Brawl IS Melee 2.0. It might not feel like it to a competitive player, but to someone that just enjoys Smash Bros. games then it is nothing at all more than an extension of Melee. It's not a revolution, it's an evolution.
I'm just gonna say though, look at how soon people were talking about possibilities of the next Super Smash Bros. game. Sure it was a great franchise, but perhaps I would have expected people to be satisfied with the game for longer if it was as good as it was hyped up to be.

First, there is absolutely no comparison between your two scenarios. The fact that she gave up after one game over doesn't prove anything except she didn't want to play the game anymore. Maybe she just didn't like it. *shrugs*
The point is, that this game is aimed at non-gamers.

Second, it's a raw fact that games now ARE easier across the board than games used to be. It doesn't matter what genre you play, what console you're on, or what developer is making them--games are easier now. It just doesn't prove anything. There are more to games than how they are--try narrative, player experience, social interaction, or existential conflict. The argument that "this game is bad because it is easy" is irrelevant. All games are easy now compared to what they used to be--there's just so much more to them now than what used to be there.
Overall the quote is true when you take the average, but Nintendo is taking it to an extreme that it was never meant to go. And to say all new games are painfully easy just isn't True. "Halo 3 on Legendary", "High end World of Warcraft Dungeons" (don't play it though, Blizzard has gotten kinda lazy and greedy on that new content for that game, basically, it sux now.) "I Wanna be the Guy" (Find it and download it, it is free, and it will test your perseverance)

I'm not sure where you're coming up with my "long history of extreme loyalty". If it came right down to it, I'm a Playstation fanboy if I had to be called anything. I once worshiped the ground any PS1 stood on and my collection of PS2 games far outstripes my Gamecube collection.
I don't know, maybe it was your presence on a furum about a Nintendo game, your professed love for the Zelda franchise and the way you make nothing but positive comments about Nintendo. But yeah, it's unfair to assume something about someone based on a trend.

But the Wii is a console that has unfairly gained a poor reputation from individuals who have followed the herd in thinking they're too cool for it. They've been completely unwilling to acknowledge that a collection of games at least a good as any other current-gen home console exists on the Wii. The problem with the Wii is that, much like the Sega Dreamcast before, the types of games that have found their way onto the system do not represent the focus of the "mainstream gamer". If someone is expecting a Gears of War for the Wii, they're going to be sorely disappointed. But if that same someone is willing to take the plunge and give a quirky title like de Blob or Zack and Wiki a shot, they're in for a surprise.
The Wii earned it's reputation fairly, and yeah, Nintendo has always made quirky yet fun games, but was we see now, their games are just quirky, and no longer fun. Also, btw the dream cast Failed[/red], "typing of the dead anyone".

Nintendo has always been known for the "quirky but fantastic"-games. Always. Much like the finest films of Hayao Miyazaki or Pixar, they've always looked aimed at a certain demographic but skewed far beyond that to reach the farthest corners of the gaming world. Forget for a second what the games might or might not look like and just go play them--because they're fun, exactly as a game should be.
In my experience, the way a game's art looks and music sounds, is usually a very good indicator how good a game is. There are exceptions of course (Galaxy looks and sounds amazing, but it doesn't live up to past games in the franchise.)
 

Mr. Rogu

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Just because you didn't like it doesn't it shouldn't be considered in the Mario canon.

It's like saying, you didn't consider an episode part of a TV series because you didn't like it.

Heck, by your logic, I can call like half of members in Smashboards not true Smashboards because I don't like them.
But super paper mario isnt even a RPG, its basicly a paper mario version of super mario bros. The only thing that RPGish is that you buy stuff in stores. Thats it. When it comes to a fun game, that games okay. But when it comes to being a sequel to the mario RPG series, it epic fails. paper mario 1 and 2 are still RPGs, SPM isnt. I mean they even took away flower and badge points. What the heck? those are key things to fighting combat system in that series but in SPM all you do is bounce on their heads a few times and there dead.
 

Bowser King

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Derrek, Firus was among the first people to start bashing the Wii on this forum, and you know what, the majority gamers now bash the Wii, not because it's "the new cool thing to do" it's because the Wii genuinely sucks.
Maybe the boards but wii bashing has been going on since the wii's release. It only strengthened during the end of last year.

Ok I will say that Galaxy is better than Sunshine (but you gotta hand it to Sunshine though, it's really hard to make scrubbing graffiti off of walls fun.) But Galaxy is nothing compared to Super Mario 64. I will also say that claiming that Galaxy is a longer game is BS. because all three games have 120 stars, and thanks to how ridiculously easy Galaxy is compared to the previous two. One could argue that it is infact a shorter game.
Galaxy is a easy game but still fun to play. It is definitely not shorter. It may not compare to 64 but that doesn't mean it's good. You can't deside a good game by comparing it to older versions. I dislike (not hate) brawl because it's shallow but that doesn't change that it's a fun game.

Both WW and TP were too easy and PH just sux I won't say anything else, also, lets be honest here, what a lot of originally wanted was Melee 2.0 with more characters, really thinking back, that's what I truly wanted, and pretty much every who prefers Melee wanted Melee 2.0. What we got was Brawl, and for a while I accepted that, but that fact remains, Melee is better.

I agree that melee is a lot more fun then brawl. Does that mean brawl isn't a good game? No.




Derrek, your perception of Nintendo has been skewed by a long history of extreme loyalty to them, it's time to wake up and realize that they are just another faceless corporation and that casual gamers are a bigger market, so they are going to cater to them. The hardcore get left out, and quite frankly it sucks.
Yes some games have become a very casual (in some ways, brawl is one of them) but there still enjoyable. There still are others though that are fun and underrated.



But super paper mario isnt even a RPG, its basicly a paper mario version of super mario bros. The only thing that RPGish is that you buy stuff in stores. Thats it. When it comes to a fun game, that games okay. But when it comes to being a sequel to the mario RPG series, it epic fails. paper mario 1 and 2 are still RPGs, SPM isnt. I mean they even took away flower and badge points. What the heck? those are key things to fighting combat system in that series but in SPM all you do is bounce on their heads a few times and there dead.
You could say the same for the other 2....
 

GreenKirby

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But super paper mario isnt even a RPG, its basicly a paper mario version of super mario bros. The only thing that RPGish is that you buy stuff in stores. Thats it.
Glad to know that you missed the point entirely. I thought Firus was saying SPM wasn't a true Paper Mario game because it was DIFFERENT.

By that Firus' supposed logic, that would mean Super Mario RPG is not a true Mario game because it wasn't a PLATFORMER, the mainstream genre for Mario

those are key things to fighting combat system in that series but in SPM all you do is bounce on their heads a few times and there dead.
Now you're just being nitpicky. You know how you defeat enemies in past platofrmer games that everyone here worship so much? That's right, by jumping on them until they're dead. >_>
 

Mr. Rogu

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Glad to know that you missed the point entirely. I thought Firus was saying SPM wasn't a true Paper Mario game because it was DIFFERENT.

By that Firus' supposed logic, that would mean Super Mario RPG is not a true Mario game because it wasn't a PLATFORMER, the mainstream genre for Mario



Now you're just being nitpicky. You know how you defeat enemies in past platofrmer games that everyone here worship so much? That's right, by jumping on them until they're dead. >_>
Ya thats true for the super mario series but this is the mario RPG series. The fighting system isnt just jumping on their heads. Its like a take turn combat system that you have basic attacks, items, and special moves. SPM is still a paper mario game just cause its called super paper mario but if you know and have played the whole paper mario series, youll know that it isnt a real paper mario game.
 

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Hey guyz, Super Mario RPG izn't a tru Mario game bcuz it's a RPG. Durrrrrrr

See, anybody can make dumb claims that one game is not part of its series because it's different.
First of all, that was the reason it's not good, not why it's not a part of the series.

And if you want to use that argument, let me explain something to you. Super Mario RPG is a spin-off of the main Mario series. Paper Mario is a spin-off of the main Mario series. Super Paper Mario is like a spin-off of a spin-off, only it's a deceitful spin-off. Notice how Super Mario RPG has "RPG" in the name to indicate it is not a normal Mario game? Yeah, well Super Paper Mario merely adds "Super" to the main title. Implying that it is, in fact, a Paper Mario game, when it is not. Call it "Paper Mario Platformer" or something like that if you're going to change it. Yes, that name sounds stupid, but you get my point, yes?

You would make it up because Wii bashing is the latest cool thing to do, and you're trying to fit right in.
I believe I've said this to you before...if you look at some older threads ("Has Nintendo Taken adventage of people" for one, although no one necro it just because I linked to it) in the Light House, I've been upset with Nintendo/the Wii for a LOOOOONG time. And while most people may do it, that might not be because they're trying to be "cool" or "fit in", it might be because they agree, and with good reason? Just because you don't agree doesn't mean everyone else is a bunch of conformists. Especially not me, and I resent it when people imply that I'm trying to conform or fit in by liking Melee more, or disliking Nintendo/the Wii. I DON'T CONFORM. I HATE CONFORMITY. Plus, I'm an uber geek whose sole hobbies are either video games or directly video game-related. Do I seem like the kind of guy who tries to fit in?

I'd put the Wii games up against their Gamecube "counterparts" any day of the week. Mario Sunshine was good, but it felt gimmicky and it doesn't hold a candle to the length or depth of Mario Galaxy. Twilight Princess might well be worse than Wind Waker, but it all depends on who you ask. If Wind Waker was an attempt at the casualization of the franchise, then why was it released on a supposedly "core" console and followed up with a decidedly hardcore game? Without getting into the actual Brawl vs. Melee technical debate, there's little denying that Brawl delivered more of the content that gamers wanted. There were more characters, more stages, more easter eggs, and more unlockables, as well as online play. Metroid Prime 3 bests the first two simply because of it's amazing control scheme, which cemented the Wii remote as the gold standard for console FPSs.
Well, that's your opinion. Mario Galaxy felt repetitive (everyone brags about its length like it's a good thing, it's just the same thing twice, and it was repetitive enough already) and the sole big thing was "OH MY GOD PLANETS!". The controls frequently got mixed up, such as you press left and you go up because the planetary system is bound to work like that. What's so deep about Galaxy anyways? Plus, Sunshine was more difficult.

Yes, Brawl has MORE. But I honestly like Melee better in every aspect except for soundtrack. I like Melee's stages better. I like Melee's characters better. It delivered more content and nothing else. Gamers may have been excited about it then, but they were under the impression that the rest of the game would be substantial as well.
Seriously. It's purely opinion here. And gameplay-wise, I think that it's well-known that Melee is better, at least competitively. And I don't even play competitively and I like it better.

Hah! Metroid Prime 3 wins JUST because controls? No. Since when have controls made a game? Never. Nintendo's made the entire Wii about controls, but no game wins for it. Are you going to tell me it beats Super Metroid for its controls, now, too?
By the way, it's not a FPS. It's a FPA. It sounds stupid, but it's true. If it can be truly considered an FPS, it's clearly too far from the Metroid formula anyways which just makes it worse.
Metroid Prime was much more enjoyable, much more lengthy, much more difficult, and just better overall. It's better than Metroid Prime 2, but that's not for controls.

Hatred of the changes made to Super Paper Mario over the first two, it was still a very traditional feeling game which didn't feature much in the way of motion control and was deep and diverse story and gamplay-wise, as well as lengthy. On a technical side, it's far from casual. Mario Kart is the only game which could be construed as being truly aimed at the casual fans with its options for motion control, but those are simply only options. A genuine Mario Kart experience is absolutely there for the taking.
It's not just "changes", it's a complete 180 of a spin-off, which is the problem. As I said before to GreenKirby, however good or bad it may be, it's NOT a Paper Mario game and it's mislabeled. But since it is labeled as a Paper Mario game, I'm going to rate it as such. And it fails as a Paper Mario game.
Either way, not casual doesn't mean it wasn't dumbed down at least a little. This is true for just about every single Wii game. Even Metroid Prime 3.

And yes, Mario Kart is purely casual. Not just because of the options, its nature is casual. Items are 10x worse in Mario Kart than in Brawl -- the winner gets worse items, the loser gets better items, and there is an item that can completely screw up a victor's chance -- the blue shell.
But again, its casual-ness is irrelevant because it's just a reiteration of the same formula plus bikes and motion sensor.

I'm just not seeing any sort of slant towards casual games in particular. Nintendo has given us no fewer hardcore games this generation than last, and indeed has supplemented any lack of contend with the addition of the Virtual Console. Sure, there've been alot of casual games, but they've been alongside the hardcore offerings I've already listed.
Well, then you're missing it. They are in fact giving us less hardcore games. 99% of the games on the Wii are either casual or dumbed down. And now Nintendo's hyping all of these gorey, M-Rated games because they think that means hardcore, which is why Mad World is getting so much praise. I don't understand this logic nor do I understand where it's coming from. This only proves further that Nintendo isn't catering to us, because they don't even know what hardcore gamers really want.

Okay, the Virtual Console doesn't satisfy anything. For one, it's the same games and is basically saying "We're too lazy to make good NEW titles, have the old ones" when you use that argument. Not that the old games are bad, in fact I'd prefer to play ONLY Super Metroid rather than play every game on the Wii. But it's still not a good argument. Also, Nintendo is very slow about putting up some of the great titles. Super Mario RPG was asked for forever and they JUST added it. Donkey Kong Country 2, arguably the best of the three, hasn't been added yet. Earthbound isn't there. They've given us obscure Japanese games but they have yet to supply us with any Fire Emblem games, which I'm sure many Fire Emblem fans would love to see.
The Virtual Console doesn't give anything, and it shouldn't be "Well, you hardcore gamers have the Virtual Console." If I have the original console, I'd rather have the original anyways.

What you call an attempt at "mass marketing" many would call "reinvention". Cel-shaded Zelda kept the series from growing stale, and in doing so it created one of the most fluidly beautiful titles ever made. If it had been done in a ****ty manner, then, yeah, it would've been "mass marketing". But Nintendo took the time to do it right, and that's what ultimately counts.
Yes. But there's a difference between reinvention and "ZOMG WE HAVE INNOVATIONS!! NOTHING ELSE IS NECESSARY ANYMORE!"

Derrek, Firus was among the first people to start bashing the Wii on this forum, and you know what, the majority gamers now bash the Wii, not because it's "the new cool thing to do" it's because the Wii genuinely sucks.
Exactly. Thanks for the support, SuperRacoon.

Derrek, your perception of Nintendo has been skewed by a long history of extreme loyalty to them, it's time to wake up and realize that they are just another faceless corporation and that casual gamers are a bigger market, so they are going to cater to them. The hardcore get left out, and quite frankly it sucks.
YES. This.

I followed them blindly for a while, but once I realized what happened to Brawl, I realized things more and more. Maybe you just haven't realized it yet, but Nintendo is catering to casuals.

Galaxy actually contained 241 stars, effectively doubling the length of the game if one was ambitious enough to pursue it.
Yeah, there's Luigi. It's still 120 stars in essence. It's just the option to play as a different character. For that matter, you could argue that there's 36 levels in Sonic 3 just because you can play as Sonic, Tails, or Sonic & Tails.

It doesn't really double replay value unless you're going for absolute completion. Considering how much I hated it, MORE to do that's just the same thing over and over isn't really a good thing.
I'm really thinking of selling it...

Speaking on a non-technical level, Brawl IS Melee 2.0. It might not feel like it to a competitive player, but to someone that just enjoys Smash Bros. games then it is nothing at all more than an extension of Melee. It's not a revolution, it's an evolution.
No, you'd have to be an idiot to think that even on a non-technical level. It doesn't take M2K to figure out that you feel like an astronaut on crack in Brawl. Or, in other words, the physics are uber-floaty. The first time you play Brawl after Melee you can sort of tell, and if you play Melee again afterwards, GOD, it's completely different.

Second, it's a raw fact that games now ARE easier across the board than games used to be. It doesn't matter what genre you play, what console you're on, or what developer is making them--games are easier now. It just doesn't prove anything. There are more to games than how they are--try narrative, player experience, social interaction, or existential conflict. The argument that "this game is bad because it is easy" is irrelevant. All games are easy now compared to what they used to be--there's just so much more to them now than what used to be there.
No, that's not true. Games ARE easier across the board these days (yeah, give a casual gamer Super Metroid and see how long it takes for them to hurl the controller in frustration), but it's different. Games are much more noticeably easy for Wii.
And you can stack every feature, as much HD graphics, and as many fancy controls as you want on a game -- the old games are still better. More isn't always better. These days they focus too much on plot, too much on graphics, too much on everything. They're forgetting that some of the best games ever didn't have such an emphasis on extras.

But the Wii is a console that has unfairly gained a poor reputation from individuals who have followed the herd in thinking they're too cool for it. They've been completely unwilling to acknowledge that a collection of games at least a good as any other current-gen home console exists on the Wii. The problem with the Wii is that, much like the Sega Dreamcast before, the types of games that have found their way onto the system do not represent the focus of the "mainstream gamer". If someone is expecting a Gears of War for the Wii, they're going to be sorely disappointed. But if that same someone is willing to take the plunge and give a quirky title like de Blob or Zack and Wiki a shot, they're in for a surprise.
Again, NO ONE'S TRYING TO BE COOL. Nice job assuming, but stop using it as a fact. I don't argue so passionately for ANYTHING I don't believe in.
In all honesty, no matter how many great third party titles there are, I'll buy the Xbox 360 or PS3 if I want third party titles, as they always have better support. I buy Nintendo consoles for the first party titles, and I've not been satisfied with those.

Now you're just being nitpicky. You know how you defeat enemies in past platofrmer games that everyone here worship so much? That's right, by jumping on them until they're dead. >_>
EXACTLY. It's not like an RPG, it's like a platformer. What was the Paper Mario series supposed to be, again?

Bah, I'm going to go play some Super Metroid now...
 

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Sigh...

1) You compared SMG to SMS and called Sunshine gimicky?

2) Twilight princess is a gamecube game ported to the Wii. The Wii doesn't have any real zelda games.

3) MP3 better then MP1? Have you even played MP1? Better plot, music, use of grafics engine, gameplay, everything. The GC never had the Wii remote so comparing controls are irrelevant.
 

Firus

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Sigh...

1) You compared SMG to SMS and called Sunshine gimicky?

2) Twilight princess is a gamecube game ported to the Wii. The Wii doesn't have any real zelda games.

3) MP3 better then MP1? Have you even played MP1? Better plot, music, use of grafics engine, gameplay, everything. The GC never had the Wii remote so comparing controls are irrelevant.
Quoted for extreme truth.
 

Mr. Rogu

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MP1 has better graphics than MP3, I don't think so. Ya, MP1 might have a better story line and sticks to original metroid gameplay with the whole samus being alone and finding power-ups but MP3 still has fun gameplay and a good storyline too.
 

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MP1 has better graphics than MP3, I don't think so. Ya, MP1 might have a better story line and sticks to original metroid gameplay with the whole samus being alone and finding power-ups but MP3 still has fun gameplay and a good storyline too.
I said best use of the grafics engine. MP1 was one of the best looking games on the GC. Rain drops on your screen, under water distortion, the environments, they held nothing back. Compared MP3 to SMG, see the difference?

Also MP1 was unnerving because you didn't know what was around the corner, every area was connected to another creating exploration and speed runs. MP3 has a save guard called hyper mode, each level is separated by 'planets', and no more speed runs because of the triple lock system, planets and loading times.
 

Firus

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and even MP1 got critique for having a shallow plot ... so MP3, gg
Believe it or not, I don't care what critics said. Funny world, ain't it?

MP1 has better graphics than MP3, I don't think so. Ya, MP1 might have a better story line and sticks to original metroid gameplay with the whole samus being alone and finding power-ups but MP3 still has fun gameplay and a good storyline too.
MP1 had a better use of the graphics engine, is what he said. Try reading first.

Secondly, yes, it does have a better storyline and it was a more traditional, much better, Metroid game. And it held one of the great features of Metroid -- the vastly different, and awesome, environments. MP3 was very lacking in that department. Minus the 100% ending, I think it could've been a stand-alone game, and I wish it were.

MP3 was fun, and had a good storyline, but it does not beat MP1. The plot was seriously lacking compared to MP1. It was creative then, mysterious. You don't know exactly what's going on until the very end. In MP3, the plot is too heavily supported by speech and other communication. That's not what should happen in a good Metroid game. Also, much of it was cliched. Dark Samus is a cliched bad guy, just a 'dark' version of the main character, which has been done in just about every Nintendo franchise now. Yes, Dark Samus was in MP2 also, but I never said that's not a flaw in MP2. What happened to the Metroid Prime? Where's the Metroid in it? A bunch of them at one point in the game? Dark Samus is the Metroid Prime but we didn't even see that. All we got was "Yay Aurora Unit which looks sort of like Mother Brain which is probably why we chose it yay!" and regular Dark Samus. The hunters were interesting, and I really liked that part of the plot, actually, but that's totally NOT Metroid. Metroid is getting exploited like every other franchise now, they're just adding ****load after ****load of characters into the game for whatever reason. This is occuring in Sonic, in Mario, and ESPECIALLY in Pokemon. It's just stupid exploitation because the little five year-olds will just wet their pants thinking about these awesome new characters.

And don't even get me started on the more than cliched ending. Honestly, it's stupid, it's pointless, and it's been done a million times before. The "Oh noez, we lost contact with them five minutes ago...W8, heur she iz!!!" No. Just NO.

I said best use of the grafics engine. MP1 was one of the best looking games on the GC. Rain drops of your screen, under water distortion, the environments, they held nothing back. Compared MP3 to SMG, see the difference?

Also MP1 was unnerving because you didn't know what was around the corner, every area was connected to another creating exploration and speed runs. MP3 has a save guard called hyper mode, each level is separated by 'planets', and no more speed runs because of the triple lock system, planets and loading times.
And this.

Special Runs are the greatest parts of Metroid games. Speed Runs, low%, 1% (in Fusion), 100%, etc. These kinds of things add nearly infinite replay value to the Metroid games because of all of the great stuff you can do, how much skill it takes to do them, and how you can keep trying to improve upon things. MP3 removed plausible speed running. That sucks. And as a Metroid game, all other things aside, it fails for that.
 

Warp$tar Lover

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Casual games at this year's E3? They announced a GTA title for the DS! I never saw that coming...

A Wii port of Call of Duty World at War? Something else I didn't see coming.

The gamecube was good, but like Chis here said lack of third party support caused Gamecube to fall in last place. Now it seems to be the other way around. There is a whole mess of third party developed Wii games, except they are opposite to Nintendo's first party games.

By that I mean a majority of the third party developed Wii games are crap.

The reason the Wii isn't really being picked up by 'hardcore' gamers is due to too much kiddy, thrid party crap. I mean what kind of company wants a game called 'Ninjabread Man' released on their system? Certainly not Sony or Microsoft, but Nintendo, of course they would! Would you like to play a game called 'Escape from Bug Island'? I didn't think so. They're trying to patch up their 'lack of third party titles' that plagued the GC with the Wii but now, more third party, less first party on a Nintendo system. It's been flipped now! Third party developers are trying to cash in on the Wii's success by releasing whatever games they see fit! Even if it's crap. Hardcore gamers won't fall for it, but the more casual crowd might...

That's my opinion anyways...
 

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Casual games at this year's E3? They announced a GTA title for the DS! I never saw that coming...

A Wii port of Call of Duty World at War? Something else I didn't see coming.

The gamecube was good, but like Chis here said lack of third party support caused Gamecube to fall in last place. Now it seems to be the other way around. There is a whole mess of third party developed Wii games, except they are opposite to Nintendo's first party games.

By that I mean a majority of the third party developed Wii games are crap.

The reason the Wii isn't really being picked up by 'hardcore' gamers is due to too much kiddy, thrid party crap. I mean what kind of company wants a game called 'Ninjabread Man' released on their system? Certainly not Sony or Microsoft, but Nintendo, of course they would! Would you like to play a game called 'Escape from Bug Island'? I didn't think so. They're trying to patch up their 'lack of third party titles' that plagued the GC with the Wii but now, more third party, less first party on a Nintendo system. It's been flipped now! Third party developers are trying to cash in on the Wii's success by releasing whatever games they see fit! Even if it's crap. Hardcore gamers won't fall for it, but the more casual crowd might...

That's my opinion anyways...
From this: http://www.youtube.com/watch?v=6pB647PE-80

to this: http://www.youtube.com/watch?v=7sMf04_zVQA

Spot the difference?
 

SuperRacoon

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The difference?

I could have sworn that those were two different companies entirely. The first was cool and showed off a Zelda game that was intense, and then Miyamoto showed off his pure awesome by posing with a sword and Hylian Shield.

The second one was painful to watch, those games that they were showcases had poorer graphic quality than the gamecube, and a number of the things they unveiled weren't even games. All they said for core gamers was go play GTA, with the implied "we don't want you any more".

I don't like GTA, it was never the type of game that appealed to me, I wanna play that pwnage Zelda that was shown off in the first video.
 

Firus

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I don't like GTA, it was never the type of game that appealed to me, I wanna play that pwnage Zelda that was shown off in the first video.
I completely agree. GTA isn't the type of game that appeals to me. I am so sick of their misinterpretation of what hardcore gamers want. Some hardcore gamers may want GTA, yes. BUT NOT ALL OF THEM. It's bad enough that they think GTA is for hardcore gamers, but it's even worse that they're convinced that "Casuals get Wii Sports and Wii Music, and the hardcore gamers get GTA!" Like they've satisfied all hardcore gamers with that. Nintendo seems so convinced that hardcore gamers all like a title automatically if it has a ton of gore and it's rated M. They seem to be so convinced of this with Mad World (which I personally am not impressed with), and GTA.

Honestly, how can one say that they're satisfying the hardcore gamers when they clearly don't even understand what hardcore gamers want?
 

Chis

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The difference?

I could have sworn that those were two different companies entirely. The first was cool and showed off a Zelda game that was intense, and then Miyamoto showed off his pure awesome by posing with a sword and Hylian Shield.

The second one was painful to watch, those games that they were showcases had poorer graphic quality than the gamecube, and a number of the things they unveiled weren't even games. All they said for core gamers was go play GTA, with the implied "we don't want you any more".

I don't like GTA, it was never the type of game that appealed to me, I wanna play that pwnage Zelda that was shown off in the first video.
I agree with this post also even though it didn't have poorer graphics but rather a more basic design.
 

M@v

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thank you for recognizing marketing strategies people.....


look at the numbers. Nintendo is owning the console war right now. They have money, so they are happy.
 

Mr. Rogu

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Believe it or not, I don't care what critics said. Funny world, ain't it?



MP1 had a better use of the graphics engine, is what he said. Try reading first.

Secondly, yes, it does have a better storyline and it was a more traditional, much better, Metroid game. And it held one of the great features of Metroid -- the vastly different, and awesome, environments. MP3 was very lacking in that department. Minus the 100% ending, I think it could've been a stand-alone game, and I wish it were.

MP3 was fun, and had a good storyline, but it does not beat MP1. The plot was seriously lacking compared to MP1. It was creative then, mysterious. You don't know exactly what's going on until the very end. In MP3, the plot is too heavily supported by speech and other communication. That's not what should happen in a good Metroid game. Also, much of it was cliched. Dark Samus is a cliched bad guy, just a 'dark' version of the main character, which has been done in just about every Nintendo franchise now. Yes, Dark Samus was in MP2 also, but I never said that's not a flaw in MP2. What happened to the Metroid Prime? Where's the Metroid in it? A bunch of them at one point in the game? Dark Samus is the Metroid Prime but we didn't even see that. All we got was "Yay Aurora Unit which looks sort of like Mother Brain which is probably why we chose it yay!" and regular Dark Samus. The hunters were interesting, and I really liked that part of the plot, actually, but that's totally NOT Metroid. Metroid is getting exploited like every other franchise now, they're just adding ****load after ****load of characters into the game for whatever reason. This is occuring in Sonic, in Mario, and ESPECIALLY in Pokemon. It's just stupid exploitation because the little five year-olds will just wet their pants thinking about these awesome new characters.

And don't even get me started on the more than cliched ending. Honestly, it's stupid, it's pointless, and it's been done a million times before. The "Oh noez, we lost contact with them five minutes ago...W8, heur she iz!!!" No. Just NO.



And this.

Special Runs are the greatest parts of Metroid games. Speed Runs, low%, 1% (in Fusion), 100%, etc. These kinds of things add nearly infinite replay value to the Metroid games because of all of the great stuff you can do, how much skill it takes to do them, and how you can keep trying to improve upon things. MP3 removed plausible speed running. That sucks. And as a Metroid game, all other things aside, it fails for that.
wow, calm down. sorry i dont know what a graphics engine is. I play video games, not study everything about them. Minus 100% ending in MP3? if your talking about not being able to then i dont know what your talking about. I got 100% in MP3.
 

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First of all, that was the reason it's not good, not why it's not a part of the series.
So because it wasn't a turn based RPG, that means it suck? Yeah, that's real smart and logical. >_>


[/QUOTE]And if you want to use that argument, let me explain something to you. Super Mario RPG is a spin-off of the main Mario series. Paper Mario is a spin-off of the main Mario series. Super Paper Mario is like a spin-off of a spin-off, only it's a deceitful spin-off. Notice how Super Mario RPG has "RPG" in the name to indicate it is not a normal Mario game? Yeah, well Super Paper Mario merely adds "Super" to the main title. Implying that it is, in fact, a Paper Mario game, when it is not. Call it "Paper Mario Platformer" or something like that if you're going to change it. Yes, that name sounds stupid, but you get my point, yes?

[/QUOTE]

Yes I do.

Let's list the names of the Mario platformers
SUPER Mario Bros 1/2/3
SUPER Mario World
SUPER Mario 64
SUPER Mario Sunshine
SUPER Mario Galaxy
SUPER Paper Mario


So yeah. The name was not misleading.
 

Warp$tar Lover

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