NickRiddle
#negativeNick
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* Sets best of 3 games.
* Winners Finals, Losers Finals, and Grand Finals will be played best of 5.
* In the event of a dispute, higher seeded players have the choice of controller port. If there is a question of who is the higher seed, let the TO decide.
* Like APEX, players will be permitted to have 1 coach that sits with them during the match and may assist them. Between games, players may individually take up to 3 minutes to consult players but must make a counterpick or ban choice with in 3 minutes of the previous match ending. If you do not make a CP or Ban choice within 3 minutes of the first game ending, you will lose that game. The lone exception to this is if there was a ruling question that required a TO's attention. If there is any dispute on this, please find a TO right away. This rule will not be strictly enforced but the idea is to keep you from stalling a match looking for a coach. Please don't test my patience on this.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port or to save on time you could just agree to something on your own. If there is a conflict in singles, RPS will come into effect as well. You may also use the G&W Judgment hammer method as well to decide this.
* Colorblind Rule: If a player is colorblind, they may choose their teams color.
* Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. The opposing party has EVERY RIGHT TO CALL A JUDGE TO DQ YOU FOR PAUSING MID MATCH TO FIX THIS. I recommend x+y+starting before each match.
* If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock you are on. We do not care what the reasoning is. If you pause, you lose a stock. Unless there is a fire or the tv loses power there shouldn't be any pausing of the game period.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* If there is an action that causes a freeze that doesn't require a game reset, you must hit that player out of stun immediately. Failure to do so will result in forfeit of the team that initiated the freeze glitch. (See the diddy teams freeze glitch as an example)
* Matches will be called. Do not play matches on your own. If players play a match out of order in the tournament bracket, Both players will be disqualified and the person that was skipped over will advance past both of them.
* Bowser/Ganon/Dedede/Kirbyciding- This results of this happening is whatever the game says. Even if the Ganon/DeDeDe/Kirby dies first. If the game reports sudden death, please refer to sudden death procedures (see below.)
* Sudden Death will not be played out. In the event of a sudden death the winner is determined by stock, then percentage. If the sudden death was initiated by a suicide KO- the players will have a 1 stock, 3 minute timer game to determine the winner. If a 2nd sudden death is reached and it is also a tie, then another 1 stock, 3 minute timer game will be played. If this game ends in tie via suicide kill, the player that did the most damage overall will win the set. Basically a "triple overtime" is the limit.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end immediately after 300% has been reached so as to prevent excessive stalling.
*"Continuous Sharking" is banned. This can be denoted as flying under the stage repeatedly with any character that can glide, just to fly back to the other side again without approaching the opponent. First offense will be a warning, 2nd will be a stock, and 3rd will be the game.
Note: THIS DOES NOT MEAN SHARKING TO ATTACK! THAT IS PERFECTLY ACCEPTABLE
* There will be a 50 ledge grab rule in this tournament for singles. This will come into play if the time runs out. If the timer runs out, and a person has over 50 ledge grabs, they will lose regardless of the outcome. If both players have over 50 ledge grabs, it goes back to normal sudden death procedures for time outs.
* There will be a combined 110 ledge grab rule in teams PER TEAM. This will come into play if the time runs out. If the timer runs out, and a team has over 110 ledge grabs combined, they will lose regardless of the outcome. If both teams have over 110 ledge grabs, it goes back to normal sudden death procedures for time outs.
Doubles Rules: Team Attack ON, Life Stealing is allowed
Set format (In Order of Procedure):
1. Players pick character. Double blind pick may be called
2. Each player may announce one stage to be banned from counterpicks or neutrals for the set
4. The first game is played on a stage that both players agree on through striking. If both players agree to a stage and wish not to strike they may start on that stage.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Additional Rules for Double's Play
* Life Stealing is allowed
* Set team attack to ON
Additional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
*Wiimotes and classic controllers are allowed but we would prefer if you used gamecube. You are responsible for your controller. Take any necessary actions to prevent interference such as removing batteries. If we find your wiimote has interrupted or impededed a tourney set, you will automatically forfeit the first game from your next set.
Stage Lists--
Starter Stages: (Top seed strikes 2 stages first, then the other player strikes 3 stages, then the top seed picks between the final 2 remaining stages)
Battlefield
Pokemon Stadium 1
Final Destination
Castle Siege
Lylat Cruise
Smashville
Yoshi’s Island
Counterpick stages: (each player receives 1 ban per set)
Delfino Plaza
Brinstar
Halberd
Frigate Orpheon
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Address:
21220 NE 20th ct.
Miami, FL 33179
Door Fee: $5.00
Doubles: $20.00 (Ten per person.)
Singles: $10.00
Any side tournament: $5.00
Project M Stage-list.
Neutral:
Battlefield
Final Destination
Dracula's Castle (Luigi's Mansion)
Metal cavern (Mushroomy Kingdon)
Yoshi's Story Melee (Yoshi's Island Pipes)
Rumble Falls +
SSE Grassland (Distant Planet)
PS1
PS2
Dreamland 64 (Green Green's)
Smashville
Yoshi's Island Brawl
Halberd
WarioWare
SkyWorld
CP:
Castle Seige
Picto Plus (Pictochat)
Temple:M (Hyrule Temple)
Brinstar
Norfair:M (Norfair)
Summit
Frigate Orpheon
Lylat Cruise
Rainbow Cruise
Delphino Plaza
Peach's Castle (Super Mario Bros)
All Brawl rules still apply, save 4-stocks.
There will still be a 50 ledge-grab limit.
House Rules:
I have a dog and three cats. If you are scared or/worried about/allergic to said animals please let me know beforehand so I may let them outside.
Do not go into my parents' bedroom without my permission.
If you are seen going into/exiting that room without permission, you will be kicked out of the venue, and I will keep your money.
If there are enough televisions, my room will not be a tournament room. It will instead be a "random thing on the computer" room. This will probably be used for Seibrik LPing A Link to the Past.
Do not eat/drink food without permission. If you are hungry/thirsty ask either ESAM or myself and we shall probably get you a drink, at least water, or feed you. (OR BOTH!)
* 8 minute timer
* Items are set to "off" and "none"
* Sets best of 3 games.
* Winners Finals, Losers Finals, and Grand Finals will be played best of 5.
* In the event of a dispute, higher seeded players have the choice of controller port. If there is a question of who is the higher seed, let the TO decide.
* Like APEX, players will be permitted to have 1 coach that sits with them during the match and may assist them. Between games, players may individually take up to 3 minutes to consult players but must make a counterpick or ban choice with in 3 minutes of the previous match ending. If you do not make a CP or Ban choice within 3 minutes of the first game ending, you will lose that game. The lone exception to this is if there was a ruling question that required a TO's attention. If there is any dispute on this, please find a TO right away. This rule will not be strictly enforced but the idea is to keep you from stalling a match looking for a coach. Please don't test my patience on this.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port or to save on time you could just agree to something on your own. If there is a conflict in singles, RPS will come into effect as well. You may also use the G&W Judgment hammer method as well to decide this.
* Colorblind Rule: If a player is colorblind, they may choose their teams color.
* Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
* You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties. The opposing party has EVERY RIGHT TO CALL A JUDGE TO DQ YOU FOR PAUSING MID MATCH TO FIX THIS. I recommend x+y+starting before each match.
* If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock you are on. We do not care what the reasoning is. If you pause, you lose a stock. Unless there is a fire or the tv loses power there shouldn't be any pausing of the game period.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* If there is an action that causes a freeze that doesn't require a game reset, you must hit that player out of stun immediately. Failure to do so will result in forfeit of the team that initiated the freeze glitch. (See the diddy teams freeze glitch as an example)
* Matches will be called. Do not play matches on your own. If players play a match out of order in the tournament bracket, Both players will be disqualified and the person that was skipped over will advance past both of them.
* Bowser/Ganon/Dedede/Kirbyciding- This results of this happening is whatever the game says. Even if the Ganon/DeDeDe/Kirby dies first. If the game reports sudden death, please refer to sudden death procedures (see below.)
* Sudden Death will not be played out. In the event of a sudden death the winner is determined by stock, then percentage. If the sudden death was initiated by a suicide KO- the players will have a 1 stock, 3 minute timer game to determine the winner. If a 2nd sudden death is reached and it is also a tie, then another 1 stock, 3 minute timer game will be played. If this game ends in tie via suicide kill, the player that did the most damage overall will win the set. Basically a "triple overtime" is the limit.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end immediately after 300% has been reached so as to prevent excessive stalling.
*"Continuous Sharking" is banned. This can be denoted as flying under the stage repeatedly with any character that can glide, just to fly back to the other side again without approaching the opponent. First offense will be a warning, 2nd will be a stock, and 3rd will be the game.
Note: THIS DOES NOT MEAN SHARKING TO ATTACK! THAT IS PERFECTLY ACCEPTABLE
* There will be a 50 ledge grab rule in this tournament for singles. This will come into play if the time runs out. If the timer runs out, and a person has over 50 ledge grabs, they will lose regardless of the outcome. If both players have over 50 ledge grabs, it goes back to normal sudden death procedures for time outs.
* There will be a combined 110 ledge grab rule in teams PER TEAM. This will come into play if the time runs out. If the timer runs out, and a team has over 110 ledge grabs combined, they will lose regardless of the outcome. If both teams have over 110 ledge grabs, it goes back to normal sudden death procedures for time outs.
Doubles Rules: Team Attack ON, Life Stealing is allowed
Set format (In Order of Procedure):
1. Players pick character. Double blind pick may be called
2. Each player may announce one stage to be banned from counterpicks or neutrals for the set
4. The first game is played on a stage that both players agree on through striking. If both players agree to a stage and wish not to strike they may start on that stage.
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
Additional Rules for Double's Play
* Life Stealing is allowed
* Set team attack to ON
Additional Rules
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
*Wiimotes and classic controllers are allowed but we would prefer if you used gamecube. You are responsible for your controller. Take any necessary actions to prevent interference such as removing batteries. If we find your wiimote has interrupted or impededed a tourney set, you will automatically forfeit the first game from your next set.
Stage Lists--
Starter Stages: (Top seed strikes 2 stages first, then the other player strikes 3 stages, then the top seed picks between the final 2 remaining stages)
Battlefield
Pokemon Stadium 1
Final Destination
Castle Siege
Lylat Cruise
Smashville
Yoshi’s Island
Counterpick stages: (each player receives 1 ban per set)
Delfino Plaza
Brinstar
Halberd
Frigate Orpheon
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Address:
21220 NE 20th ct.
Miami, FL 33179
Door Fee: $5.00
Doubles: $20.00 (Ten per person.)
Singles: $10.00
Any side tournament: $5.00
Project M Stage-list.
Neutral:
Battlefield
Final Destination
Dracula's Castle (Luigi's Mansion)
Metal cavern (Mushroomy Kingdon)
Yoshi's Story Melee (Yoshi's Island Pipes)
Rumble Falls +
SSE Grassland (Distant Planet)
PS1
PS2
Dreamland 64 (Green Green's)
Smashville
Yoshi's Island Brawl
Halberd
WarioWare
SkyWorld
CP:
Castle Seige
Picto Plus (Pictochat)
Temple:M (Hyrule Temple)
Brinstar
Norfair:M (Norfair)
Summit
Frigate Orpheon
Lylat Cruise
Rainbow Cruise
Delphino Plaza
Peach's Castle (Super Mario Bros)
All Brawl rules still apply, save 4-stocks.
There will still be a 50 ledge-grab limit.
House Rules:
I have a dog and three cats. If you are scared or/worried about/allergic to said animals please let me know beforehand so I may let them outside.
Do not go into my parents' bedroom without my permission.
If you are seen going into/exiting that room without permission, you will be kicked out of the venue, and I will keep your money.
If there are enough televisions, my room will not be a tournament room. It will instead be a "random thing on the computer" room. This will probably be used for Seibrik LPing A Link to the Past.
Do not eat/drink food without permission. If you are hungry/thirsty ask either ESAM or myself and we shall probably get you a drink, at least water, or feed you. (OR BOTH!)