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Nickelodeon All-Stars Brawl General Thread - All Star Brawl 2 Available Today!

DeviousFish

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Seems kinda sus saying that it's releasing so soon. This is also an established leaker or someone who has proof they did it, right?
the images were posted from a server that i'm in two weeks ago. This has been around for a while.
 

RileyXY1

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Unless it's being rushed out the door like the first one I'm not expecting to see a sequel so soon.
 

PK-remling Fire

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The models in this leak look a little off, so I don't really think it's real at the moment. Patrick and Squidward's models look like they were ripped from the Battle for Bikini Bottom remake.

In the event that this leak for a new game is real, what measures do you think Gamemill/Ludosity could take to make sure that the playerbase doesn't plummet within a month like it did with NASB? Some ideas could be more costumes and voice acting out of the gate, crossplay, more casual party modes for couch multiplayer, and a more fleshed out adventure mode. NASB was pretty solid competitively, but at the end of the day it was a pretty bare-bones game without much else going for it, and showed that platform fighters need more than a recognizable roster and competitive mechanics to succeed.
 
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Ze Diglett

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more casual party modes for couch multiplayer, and a more fleshed out adventure mode.
I don't think these would really help the game retain its playerbase, to be honest. Singleplayer content in a fighting game doesn't keep players sticking around, and even if they add more "casual party modes," the casual fans aren't the ones who are gonna be grinding the game months out from launch. They'll play for a week or two and maybe check back when there's a new character or something. Where I think NASB lost a lot of people at launch was a lack of polish (hit-or-miss animations, cruddy online, shoddy balancing including multiple zero-to-deaths and a solo-Luigi Ladder, etc.) and being pretty lacking in features even from a multiplayer angle (no items or alt costumes, few modes and options for playing online, no crossplay, etc.). If these devs want the game to have a lasting playerbase, they should focus on fine-tuning the multiplayer experience to be as pristine as possible and maintain a drip feed of news and updates that keep people interested - nobody wants to play NASB right now because it's got nothing going on at the moment.

Either way, there's not really much of a way to "make sure" of anything; the people are fickle, and attention spans are notoriously waning. Even if a theoretical NASB2 turned out to be everything people wanted out of the original, people could easily ignore it or walk away within a week because MultiVersus announced Ted Bundy as a new character.

I'm kinda 50/50 on this "leak" myself; that Squidward model honestly doesn't look far off from the ones in NASB, but that also isn't saying much considering how basic the game's visuals are. I'm not sure how to feel if this "sequel" is supposed to be out within a year, since that'd mean there was at most only ~a year of devtime between Rocko and this "new" game. That seems like an excellent way to repeat history and tank this game's reputation as well, but I can only hope it's closer to the February '24 estimate than the October '23 one. I'm gonna wait and see on this one, but knowing how leaks for this game have been, the longer we go without a conclusive verdict, the more confident I'll be.

also i hope that patrick move is just something he can do and not a super, that'd be really funny i think
 
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Guynamednelson

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I'm not sure how to feel if this "sequel" is supposed to be out within a year, since that'd mean there was at most only ~a year of devtime between Rocko and this "new" game.
Development on NASB didn't have to necessarily start right after Rocko's release. DLC is worked on by a smaller amount of devs than the base game would be, so whoever at Ludosity/FPL wasn't working on NASB DLC (or Slap City updates in Ludosity's case) could've already started on NASB2 earlier
 

Wario Wario Wario

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Correct me if I'm wrong, but isn't developing sequels at the same time as the prior game's DLC just standard industry practice? Also, didn't they say Hugh was basically finished by the time Jenny released? So even if they started NASB 2 after finishing Rocko, that probanly doesn't mean there was as insanely low a development time thus far.

Also of note: the wording: "based on track record", which I assume means "based on GameMill Nick crossover track record", since GameMill Nick releases have been yearly thus far (with the exception of 2019) - there could well be some other Nick game for '23 rather than hopping straight to NASB 2
 
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Wario Wario Wario

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There's a lot of development content for NASB on ArtStation - and all of it uses this grid background which isn't present in the leaks - IIRC grids are often used in fighting game development to measure hitboxes (which is also why devoted training stages in fighting games are always grids)

I don't think this necesarilly disconfirms the leaks though, since the screenshots could be intended for a non-balancing purpose, like a shader test or to apppear in-game on some kind of movelist screen
 
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JOJONumber691

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NASB 2 Leaked, huh. Without delving into Spoiler Territory or wether it’s even real or not, I will say this. I really hope they decide to go back to NASB’s Base Cast and make them more on par with the DLC Characters Animation Wise at the very least. Also actual Alts. Please.
 

CapitaineCrash

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For now I feel like it's probably fake. If it's real to be honest I'm not sure I'm going to buy it, or at least I will wait for a big sale. And honestly I wonder what was the point of even doing dlc if they were working on a sequel that would release barely a year after the final dlc (yeah I know the leak said that it might release early 2024 but with GameMill track record we all know this is going to be a rushed october release).

Either way with such a small development time I doubt the game is going to be much different and it's probably going to be fairly similar with bigger roster. So I hope that they will make good choice because some of Kart racers 3 newcomers were very odd. They probably saw some fan request from the first game and took notes for a sequel but we'll see.
 

Opossum

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Here are my thoughts.

After sleeping on it, I'm Team Real on this. A lot of things add up for me.

Squidward just makes a lot of sense as a character to add, considering he was one of the most requested characters that didn't get in last time. But what seals him for me is the losing animation. The SpongeBob losing animations in particular all take references from specific moments from the show, and Squidward does this as well (being a non-bandaged version of the "firmly grasp it" scene), which I feel would be a detail that's easy to miss in a fan mockup.

There's also, seemingly, the presence of a Final Smash equivalent, with them highlighting Danny holding the Fenton Thermos (presumably to suck people into it) and Patrick slamming his house (Spiders!). The game would absolutely need a selling point like this to get more casual fans on board and justify not just being an update. The fact that two of the three leaked images were of this and not other newcomers like a lot of fans would do gives it some credence in my eyes.

Next is a bit of a conspiracy theory of mine, but hear me out. In Nick Kart Racers 3, Zuko was added as an early adopter DLC bonus character, with a brand new model. Interestingly, his model includes his swords. Unlike the TMNT who are always with their weapons, giving Zuko his swords for a kart racer is...certainly a choice. My thinking is that his late addition there and the odd presence of the swords might suggest that the model was taken from this supposed NASB2, and retrofitted to work with Kart Racers 3.

Finally, this would fit the quick sequel release turnaround of other Game Mill games, for what it's worth. In fact, I wouldn't be surprised if work on the sequel occurred simultaneously with updates for the original, or even that the Universe Pack characters may have initially been planned as newcomers for the sequel before adding them as DLC, in order to keep the game relevant for a bit more while they worked on the sequel.


As for my own wants and predictions, I definitely think they'll polish up the old non-DLC characters animation-wise. Aside from SpongeBob, Lincoln, and Helga, a lot of them felt pretty rough in some areas. I also think they'll tweek the gameplay to have more endlag on moves over all. Not enough to make it like Ultimate or anything like that. It'd still be speedy, but not a Touch of Death simulator like some accuse the original of being. Also yes please add more alts. I could also see a new mode being added.

I could also see more stage changes, like the updates that Sewers Slam and Royal Woods Cemetery got.

As far as characters, if we take these as real then Squidward is confirmed, and Zuko is in if you believe my theory. It's hard to say how many newcomers will be added, especially if Jenny, Hugh, and Rocko really were meant for the sequel, but besides Squidward and Zuko, the only one I'd consider a near lock is Jimmy Neutron, as he's one of the single most popular requests and many felt he was snubbed in favor of Hugh.

If the roster reaches six newcomers, I could also see Odie, Donatello, and Raphael being added.

Depending on how many we get, I could also see a case where Arnold, Clyde, Mr. Krabs, a Rocket Power character (either Reggie for a more traditional character or Tito for a fan favorite), another Invader Zim character (either GIR being reworked to be a character instead of a move, or the addition of Dib or Professor Membrane), Rudy and/or Snap from ChalkZone, and Otis are potentially in the running, though the chances of getting all of those at the same time seems impossibly slim.

The one thing I'm for sure banking on is that Fairly Odd Parents is still off the table entirely.
 

CapitaineCrash

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Here are my thoughts.

After sleeping on it, I'm Team Real on this. A lot of things add up for me.

Squidward just makes a lot of sense as a character to add, considering he was one of the most requested characters that didn't get in last time. But what seals him for me is the losing animation. The SpongeBob losing animations in particular all take references from specific moments from the show, and Squidward does this as well (being a non-bandaged version of the "firmly grasp it" scene), which I feel would be a detail that's easy to miss in a fan mockup.

There's also, seemingly, the presence of a Final Smash equivalent, with them highlighting Danny holding the Fenton Thermos (presumably to suck people into it) and Patrick slamming his house (Spiders!). The game would absolutely need a selling point like this to get more casual fans on board and justify not just being an update. The fact that two of the three leaked images were of this and not other newcomers like a lot of fans would do gives it some credence in my eyes.

Next is a bit of a conspiracy theory of mine, but hear me out. In Nick Kart Racers 3, Zuko was added as an early adopter DLC bonus character, with a brand new model. Interestingly, his model includes his swords. Unlike the TMNT who are always with their weapons, giving Zuko his swords for a kart racer is...certainly a choice. My thinking is that his late addition there and the odd presence of the swords might suggest that the model was taken from this supposed NASB2, and retrofitted to work with Kart Racers 3.

Finally, this would fit the quick sequel release turnaround of other Game Mill games, for what it's worth. In fact, I wouldn't be surprised if work on the sequel occurred simultaneously with updates for the original, or even that the Universe Pack characters may have initially been planned as newcomers for the sequel before adding them as DLC, in order to keep the game relevant for a bit more while they worked on the sequel.


As for my own wants and predictions, I definitely think they'll polish up the old non-DLC characters animation-wise. Aside from SpongeBob, Lincoln, and Helga, a lot of them felt pretty rough in some areas. I also think they'll tweek the gameplay to have more endlag on moves over all. Not enough to make it like Ultimate or anything like that. It'd still be speedy, but not a Touch of Death simulator like some accuse the original of being. Also yes please add more alts. I could also see a new mode being added.

I could also see more stage changes, like the updates that Sewers Slam and Royal Woods Cemetery got.

As far as characters, if we take these as real then Squidward is confirmed, and Zuko is in if you believe my theory. It's hard to say how many newcomers will be added, especially if Jenny, Hugh, and Rocko really were meant for the sequel, but besides Squidward and Zuko, the only one I'd consider a near lock is Jimmy Neutron, as he's one of the single most popular requests and many felt he was snubbed in favor of Hugh.

If the roster reaches six newcomers, I could also see Odie, Donatello, and Raphael being added.

Depending on how many we get, I could also see a case where Arnold, Clyde, Mr. Krabs, a Rocket Power character (either Reggie for a more traditional character or Tito for a fan favorite), another Invader Zim character (either GIR being reworked to be a character instead of a move, or the addition of Dib or Professor Membrane), Rudy and/or Snap from ChalkZone, and Otis are potentially in the running, though the chances of getting all of those at the same time seems impossibly slim.

The one thing I'm for sure banking on is that Fairly Odd Parents is still off the table entirely.
I totally agree with your list of character. Like you said, I definitely don't think we'll get every one of those, but I feel like most newcomers will be them. I think Otis is way more safe than people realise considering that he was one of the big request and we just got Hugh so they could add him as the next funny meme popular character. I would maybe add to your list Angelica Pickles, she seems fairly popular and imo it would still feel weird to have Reptar as the only Rugrats rep. I feel like a Glitch techs character might be considered too because the franchise seems fairly popular and they might want to get a character for a more recent series (and picking a better choice than baby spongebob and squidina)

On a more personal level, I still hope they add Bloom from Winx club but it doesn't seems like there was a huge request for it so at this point I'm not really expecting it anymore. I wonder if this time they'll consider more seriously live action characters, since for the first game the reason why they weren't considered was becasue they wanted to get the basis of Nicktoons before getting into live action stuff. Imo Icarly could be very fun but there might be some difficulty to add live action characters, tho Kart racers 3 still have Jojo Siwa so it might be possible.
 

Wario Wario Wario

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A small thing that confuses me about this leak is how Patrick's house seems to be attached to his head while Patrick rubs(?) his hands. I was thinking it might just be a frame where he's summoning the house, but I frame-by-frame checked some of the hammerspace attacks for the NASB DLC characters and they're always attached to their hands for every frame including spawning and despawning. I also checked the original cartoon scene where Patrick smashes his house down and there he uses his hands.
6E7F2F3D-0AF1-4564-AD3D-A46CD84E5BAA.jpeg
 

SneakyLink

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Yeah Nick mandated that alts must be something from the original work and not just “Patrick colored Spongebob”.

Which is why I propose this as a potential alt for Odie should he get in as DLC or in a sequel:
 

JOJONumber691

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The Tennis Game got away with it there's no way Rep and the rest of Ludosity didn't call them out on this regard if a Sequel is happening at all.
 

Guynamednelson

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They wanted to do more. They weren't allowed
That and even within the confines of "official alts only" and what qualifies as an "official alt" being lenient enough to include discolored toys, they didn't have time to make 3 alts for everyone.

Also I believe their system doesn't allow for models to be changed entirely, hence Hugh could wear a duck visor but not his Cool Hugh outfit.
 

Ze Diglett

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Development on NASB didn't have to necessarily start right after Rocko's release. DLC is worked on by a smaller amount of devs than the base game would be, so whoever at Ludosity/FPL wasn't working on NASB DLC (or Slap City updates in Ludosity's case) could've already started on NASB2 earlier
I know that, but even in that case, a game having a full devteam for only a year before release just isn't good, especially when it comes from a company and publisher known for rushing games. We already know most of Ludosity went back to Slap City after NASB wrapped up, so the fact that those guys were already occupied for at least part of the DLC's development doesn't say good things.
There's a lot of development content for NASB on ArtStation - and all of it uses this grid background which isn't present in the leaks - IIRC grids are often used in fighting game development to measure hitboxes (which is also why devoted training stages in fighting games are always grids)

I don't think this necesarilly disconfirms the leaks though, since the screenshots could be intended for a non-balancing purpose, like a shader test or to apppear in-game on some kind of movelist screen
Honestly, the stage in the leak looks more like a proper training room stage than a debug testing stage. The visuals are a lot more cohesive with the rest of the game than the drab blues and greys of the testing background, and unlike what we've seen of the grid stage, there's a platform there. It honestly reminds me a lot of Rivals of Aether's Training Grid.
A small thing that confuses me about this leak is how Patrick's house seems to be attached to his head while Patrick rubs(?) his hands. I was thinking it might just be a frame where he's summoning the house, but I frame-by-frame checked some of the hammerspace attacks for the NASB DLC characters and they're always attached to their hands for every frame including spawning and despawning. I also checked the original cartoon scene where Patrick smashes his house down and there he uses his hands.
View attachment 366115
I chalk this up to the animation just being unfinished. The rock being misplaced for a frame or two during a big movement is easily something that could slip through the cracks this early in development.
 
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CrusherMania1592

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If Donnie doesn't make the roster, there will be a riot. Nothing's better than shouting "DONNIE'S GETTING WILD!"
 

DrifloonEmpire

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NASB 2 Leaked, huh. Without delving into Spoiler Territory or wether it’s even real or not, I will say this. I really hope they decide to go back to NASB’s Base Cast and make them more on par with the DLC Characters Animation Wise at the very least. Also actual Alts. Please.
And I hope they at least keep the whole NASB1 roster this time, unlike the transition between Kart Racers 2 and 3.
 

fogbadge

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Generally, but in the case of a theoretical sequel to a game that was notoriously panned for being rushed, I'd say it bodes particularly poorly.
for what its worth i know of at least one critically acclaimed game made in less than a year but that's got nothing to do with this discussion so i better just leave it
 

DrifloonEmpire

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I also hope, in their new system, that they allow for model-swap alts. Simply adding a hat to some characters was underwhelming and didn't make it any easier to distinguish between the two.

I'm honestly way more interested in these kind of alts than typical "recolor this character to resemble another", it's way more interesting and unique! But I do think they need to allow for model-swapping if they wanna use it to full potential. Smash does this, even on its' simple recolors.
 

Quick Gaming (QG)

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NASB 2 needs to hit a couple marks to really sustain an audience outside of diehard competitive players

1) Polish polish polish, I don't think any characters need moveset overhauls, so just focus on polishing up those characters animations and appearances as much as possible

2) More casual content and unlockables that aren't just pictures. Maybe pose models in crossover cartoon cells custom made for the game (not literal cells of course, but like, pictures reminiscent of cartoons). Maybe unlockable clips from the cartoons even

3) Actual character interaction, similar to what the Mortal Kombat and Injustice games do (I know Nick is being stingy on this but hopefully they manage to work something out here)

4) Add in characters that seem like odd omissions. Look, I don't personally care that much about the inclusion of the Rugrats, Arnold, Raphael and Donnie, etc, but it's pretty clear it alienates more players not having them than it does having them. They are worth including in favor of more niche picks this time around

5) Not launching with Timmy and/or Jimmy would be setting the sequel up for failure right out of the gate

6) DO NOT CUT ANY CHARACTERS. Any hype for Kart Racers 3 was gone the moment people realized Tommy and Angelica were cut for seemingly no reason

Smash didn't gain an audience by being a competitive game, it had more than enough to do and fun to be had for the casual audience, the competitive scene is a vocal minority and while I don't want them to leave them out to dry, it's clear the game will have much better legs with a casual draw. And it's pretty clear Multiversus has left a gap to be filled for non Smash platform fighter fans. I don't think the problem with Smash likes is that they try to be too much like Smash, they try to be too much like Competitive Melee, not realizing there's a whole other game outside of the competitive scene for Melee that moved units

Oh and uh I'm team real in case that wasn't apparent
 

Quick Gaming (QG)

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I dunno what to think about these. Disregarding whether or not these are legit, I already think Squidward is overrated by the community, and that move does not fit the playstyle Patrick's meant to have.
I'll claim I'm team real for a couple reasons
1) That random X on Squidward's head in the second pic is a very bizarre detail to include, I can't imagine a hoax including it in any capacity
2) Squidward's lose pose seems unfinished, any Spongebob fan would know he's in a cast when he's in that wheelchair. Someone trying to make a hoax I don't think would leave that out altogether
3) Patrick's rock floating in that first pic is the exact kind of visual bug I'd expect in a game like this, part of the reason the Ken leak was confirmed to be legit was from Ken's leg clipping into the stage, same type of thing here imo

Also also I came across another pic, this time of
Danny (kinda uncanny looking but hey it's an improvement)
1673068049973.png
 
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