D
Deleted member
Guest
Ignore this
Last edited by a moderator:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Seems kinda sus saying that it's releasing so soon. This is also an established leaker or someone who has proof they did it, right?
the images were posted from a server that i'm in two weeks ago. This has been around for a while.Seems kinda sus saying that it's releasing so soon. This is also an established leaker or someone who has proof they did it, right?
I don't think these would really help the game retain its playerbase, to be honest. Singleplayer content in a fighting game doesn't keep players sticking around, and even if they add more "casual party modes," the casual fans aren't the ones who are gonna be grinding the game months out from launch. They'll play for a week or two and maybe check back when there's a new character or something. Where I think NASB lost a lot of people at launch was a lack of polish (hit-or-miss animations, cruddy online, shoddy balancing including multiple zero-to-deaths and a solo-Luigi Ladder, etc.) and being pretty lacking in features even from a multiplayer angle (no items or alt costumes, few modes and options for playing online, no crossplay, etc.). If these devs want the game to have a lasting playerbase, they should focus on fine-tuning the multiplayer experience to be as pristine as possible and maintain a drip feed of news and updates that keep people interested - nobody wants to play NASB right now because it's got nothing going on at the moment.more casual party modes for couch multiplayer, and a more fleshed out adventure mode.
Development on NASB didn't have to necessarily start right after Rocko's release. DLC is worked on by a smaller amount of devs than the base game would be, so whoever at Ludosity/FPL wasn't working on NASB DLC (or Slap City updates in Ludosity's case) could've already started on NASB2 earlierI'm not sure how to feel if this "sequel" is supposed to be out within a year, since that'd mean there was at most only ~a year of devtime between Rocko and this "new" game.
Right now there is a potential leak for a sequel.Am I reading we're getting a sequel?
secondedAlso actual Alts. Please.
At least 4 attires would be nice to show a bit of diversity on the characters.Also actual Alts. Please.
Danny already has a move with itwith them highlighting Danny holding the Fenton Thermos
Where was this on the leak?Danny holding the Fenton Thermos
Where was this on the leak?
Here are my thoughts.
After sleeping on it, I'm Team Real on this. A lot of things add up for me.
Squidward just makes a lot of sense as a character to add, considering he was one of the most requested characters that didn't get in last time. But what seals him for me is the losing animation. The SpongeBob losing animations in particular all take references from specific moments from the show, and Squidward does this as well (being a non-bandaged version of the "firmly grasp it" scene), which I feel would be a detail that's easy to miss in a fan mockup.
There's also, seemingly, the presence of a Final Smash equivalent, with them highlighting Danny holding the Fenton Thermos (presumably to suck people into it) and Patrick slamming his house (Spiders!). The game would absolutely need a selling point like this to get more casual fans on board and justify not just being an update. The fact that two of the three leaked images were of this and not other newcomers like a lot of fans would do gives it some credence in my eyes.
Next is a bit of a conspiracy theory of mine, but hear me out. In Nick Kart Racers 3, Zuko was added as an early adopter DLC bonus character, with a brand new model. Interestingly, his model includes his swords. Unlike the TMNT who are always with their weapons, giving Zuko his swords for a kart racer is...certainly a choice. My thinking is that his late addition there and the odd presence of the swords might suggest that the model was taken from this supposed NASB2, and retrofitted to work with Kart Racers 3.
Finally, this would fit the quick sequel release turnaround of other Game Mill games, for what it's worth. In fact, I wouldn't be surprised if work on the sequel occurred simultaneously with updates for the original, or even that the Universe Pack characters may have initially been planned as newcomers for the sequel before adding them as DLC, in order to keep the game relevant for a bit more while they worked on the sequel.
As for my own wants and predictions, I definitely think they'll polish up the old non-DLC characters animation-wise. Aside from SpongeBob, Lincoln, and Helga, a lot of them felt pretty rough in some areas. I also think they'll tweek the gameplay to have more endlag on moves over all. Not enough to make it like Ultimate or anything like that. It'd still be speedy, but not a Touch of Death simulator like some accuse the original of being. Also yes please add more alts. I could also see a new mode being added.
I could also see more stage changes, like the updates that Sewers Slam and Royal Woods Cemetery got.
As far as characters, if we take these as real then Squidward is confirmed, and Zuko is in if you believe my theory. It's hard to say how many newcomers will be added, especially if Jenny, Hugh, and Rocko really were meant for the sequel, but besides Squidward and Zuko, the only one I'd consider a near lock is Jimmy Neutron, as he's one of the single most popular requests and many felt he was snubbed in favor of Hugh.
If the roster reaches six newcomers, I could also see Odie, Donatello, and Raphael being added.
Depending on how many we get, I could also see a case where Arnold, Clyde, Mr. Krabs, a Rocket Power character (either Reggie for a more traditional character or Tito for a fan favorite), another Invader Zim character (either GIR being reworked to be a character instead of a move, or the addition of Dib or Professor Membrane), Rudy and/or Snap from ChalkZone, and Otis are potentially in the running, though the chances of getting all of those at the same time seems impossibly slim.
The one thing I'm for sure banking on is that Fairly Odd Parents is still off the table entirely.
The fact the Original didn't do this is just straight-up Bad Design lol.At least 4 attires would be nice to show a bit of diversity on the characters.
They wanted to do more. They weren't allowedThe fact the Original didn't do this is just straight-up Bad Design lol.
No **** Sherlock, but with the Prospect of a Sequel (and a dumbass Tennis game somehow getting away with Altered designs), maybe this potential sequel (if real) would be able to at least get us up to what should be the default amount of Alts for any Platform Fighter.They wanted to do more. They weren't allowed
Maybe don't be needlessly rude to other usersNo **** Sherlock, but with the Prospect of a Sequel (and a dumbass Tennis game somehow getting away with Altered designs), maybe this potential sequel (if real) would be able to at least get us up to what should be the default amount of Alts for any Platform Fighter.
I try my best, but still. Being corrected on something most people on this Forum likely know about already is kind of infuriating.Maybe don't be needlessly rude to other users lmao
Plus I don't see how if jts bad design if it was literally out of their controlI try my best, but still. Being corrected on something most people on this Forum likely know about already is kind of infuriating.
That and even within the confines of "official alts only" and what qualifies as an "official alt" being lenient enough to include discolored toys, they didn't have time to make 3 alts for everyone.They wanted to do more. They weren't allowed
I know that, but even in that case, a game having a full devteam for only a year before release just isn't good, especially when it comes from a company and publisher known for rushing games. We already know most of Ludosity went back to Slap City after NASB wrapped up, so the fact that those guys were already occupied for at least part of the DLC's development doesn't say good things.Development on NASB didn't have to necessarily start right after Rocko's release. DLC is worked on by a smaller amount of devs than the base game would be, so whoever at Ludosity/FPL wasn't working on NASB DLC (or Slap City updates in Ludosity's case) could've already started on NASB2 earlier
Honestly, the stage in the leak looks more like a proper training room stage than a debug testing stage. The visuals are a lot more cohesive with the rest of the game than the drab blues and greys of the testing background, and unlike what we've seen of the grid stage, there's a platform there. It honestly reminds me a lot of Rivals of Aether's Training Grid.There's a lot of development content for NASB on ArtStation - and all of it uses this grid background which isn't present in the leaks - IIRC grids are often used in fighting game development to measure hitboxes (which is also why devoted training stages in fighting games are always grids)
I don't think this necesarilly disconfirms the leaks though, since the screenshots could be intended for a non-balancing purpose, like a shader test or to apppear in-game on some kind of movelist screen
I chalk this up to the animation just being unfinished. The rock being misplaced for a frame or two during a big movement is easily something that could slip through the cracks this early in development.A small thing that confuses me about this leak is how Patrick's house seems to be attached to his head while Patrick rubs(?) his hands. I was thinking it might just be a frame where he's summoning the house, but I frame-by-frame checked some of the hammerspace attacks for the NASB DLC characters and they're always attached to their hands for every frame including spawning and despawning. I also checked the original cartoon scene where Patrick smashes his house down and there he uses his hands.
View attachment 366115
do you mean in general or just this example?a game having a full devteam for only a year before release just isn't good
Generally, but in the case of a theoretical sequel to a game that was notoriously panned for being rushed, I'd say it bodes particularly poorly.do you mean in general or just this example?
And I hope they at least keep the whole NASB1 roster this time, unlike the transition between Kart Racers 2 and 3.NASB 2 Leaked, huh. Without delving into Spoiler Territory or wether it’s even real or not, I will say this. I really hope they decide to go back to NASB’s Base Cast and make them more on par with the DLC Characters Animation Wise at the very least. Also actual Alts. Please.
for what its worth i know of at least one critically acclaimed game made in less than a year but that's got nothing to do with this discussion so i better just leave itGenerally, but in the case of a theoretical sequel to a game that was notoriously panned for being rushed, I'd say it bodes particularly poorly.
I'll claim I'm team real for a couple reasons
I dunno what to think about these. Disregarding whether or not these are legit, I already think Squidward is overrated by the community, and that move does not fit the playstyle Patrick's meant to have.