Yeah, and Pokemon fans get just as ****ed-off when it happens in Pokemon.
I mean they did for Sw/Sh and then by S/V they knew it was gonna happen and at that point the loudest criticism was the technical side of the game being a buggy, outdated mess. You think anyone is going to still try to boycott Gen 10 for not having the full dex at launch?
More importantly, it didn't affect sales at all. Sw/Sh is the second best selling gen. The masses may have been disappointed, but overall don't really care. And for Smash, where the slipping quality of the Pokemon games won't be a problem, it will presumably also still review quite well. Because most reviewers aren't ass deep inside the Smash fandom and realize that games cutting content between titles is very normal. Especially fighting games.
It should. Nothing that a MK9 is going to add is going to make people happier than having 96+ courses does.
Unless they lean into the crossover angle. I can see people choosing fewer courses but an array of IP over a higher course count. Especially since it won't be 96 courses but it'll still be a good amount, and a lot of new ones, and from many series.
And MK is constantly restarting, cutting previous courses, and the fans have never made a big stink about it. Sure they wish for specific courses they like, but they know this is how it goes for MK, and they're fine with it. Which is how it often works across series that refresh.
I also wholeheartedly disagree that at this point the majority of fans would choose MK8 Deluxe Deluxe over an actual new Mario Kart.
They'd be better off making Mario Kart 8 Deluxe Deluxe.
No, they objectively wouldn't, because people aren't as likely to buy a version of something they already own than something new. Back when all Pokemon games had all the Pokemon (for the most part), the new games still sold better than the remakes. If you look at Street Fighter, the vanilla version of the title always sells better than the iterated updates.
And if there are exceptions to this, it's almost always due to a drastic difference in install bases. I.e., the reason Switch got away with it was because of how few people actually had the Wii U games (and because MK is still MK, it will still sell well even as a port). But now there are, what, like 60 million copies of MK8D out there? They're much better off making MKnext.
Plus, if what you were saying was true, there would never be business sense to start over, but that's what happens all the time. Why do you think they constantly restart these games? You're conflating dreams of the fanbase with the actual market and the realities of development.
Pokemon, Mario Kart and Smash are 3 of the most profitable series in all of video games. It's NOT unsustainable for them. Nintendo is just deciding not to pay to sustain it. Even though they easily could.
"It's not unsustainable if Nintendo abandons all precedent of the the budget size they allocate for these games and opt to continually reuse bases from architecture that will become literally decades out of date!"
And that's why it's unsustainable. Because they won't. You have to keep one foot in reality here.
They don't even need to because stuff like MK proves that the fanbase is fine with content turnover if it's the norm and Sw/Sh proves that doing so doesn't inhibit sales. I empathize with people not wanting to lose characters (I imagine I'll lose some of the ones I use), but that's just not realistic in the big picture.