nah joker’s greatNothing, but I wasn't sure which gun toting hero you were calling a psychopath so I covered my bets and addressed both of them.
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nah joker’s greatNothing, but I wasn't sure which gun toting hero you were calling a psychopath so I covered my bets and addressed both of them.
I have a few ideas for some of mine. Keep in mind, I’m strictly a casual player so I don’t have a ton of mechanical knowledge how to properly balance a character for competitive play but I love coming up with general concepts for movesets for my favorite characters. I try to think at least a bit on each character’s strengths, weaknesses, and overall gameplay style but I’m sure they could all be fleshed out with proper stats and percentages. For most of these, I’ve written a pretty extensive moveset for each attack, taunt, and victory animation as well as things like outfits, music, and stage selection if anyone is interested in seeing more but this is a general overview regarding weaknesses.Honestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
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Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
Weak points? Hm... I guess for some of mine, that would depend on how exactly the character is incorporated into Smash. For example, my idea for Billy Hatcher (sorry for bringing him up again) revolves a LOT around the egg rolling mechanics. In the original game, Billy is largely useless without an egg, so maybe incorporate that somehow?Honestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
-
Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
He does have his moments of crazy sometimes though.nah joker’s great
Toad: Toad is a quick, hard-hitting character who is very good at closing the gap and dealing high amounts of damage. However, he struggles against zoners (especially swordfighters), resulting in an over-reliance on his Poison Mushroom to cover his approach. In addition, he has low jumps and some of his most potent finishers have a fair amount of endlag.Honestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
-
Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
seems pretty ordinary for high school to meHe does have his moments of crazy sometimes though.
Ngl, this selection of characters really speaks to me. Like, if I'm being TOTALLY honest? I can't say that I would mind any of these folks making it into Smash one day.Yeah, with all due respect, the likes of Layton, Rayman, Phoenix Wright, Lloyd, etc definitely feel like relics from an era where we thought the only third parties that had a shot were Nintendo adjacent ones, with Snake being the only exception due to the Kojima thing, who got cut anyways.
Lest we forget:
Two days before my Birthday, I'll take it.January 17 Nintendo direct date prediction
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It's weird how we're soon going to be entering the final stage of the Switch's lifespan.January 17 Nintendo direct date prediction
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That's...still not a video game. It's a webcomic. That's pretty damn cut and dry, "not eligible."Im still wondering if indie characters that were designed for videogames but repurposed for a comic Because the Creator couldnt make a game count as videogame characters to you guys?
I mean im fine with VSM Never joining smash i just think he definitly counts as a videogame Character heck his name is literally VIDEOGAME-MAN in german! (than again hes an AU Version of me so maybe thats the issue?) He was 100% Designed for a videogame!
Okay technically i first inventedhim for the playground but so much of the finer Details were planned for games! His Abilitys Level Enemys and co. All Designed for a videogame! I dunno saying he isnt a game character (if i ever make a game) Because i werent able to programm seems pretty dumb!
And yeah this whole blurb applys to every indie case like this!
I mean imagine if toby fox for example couldnt program so he had to make undertale a comic! (it still has most of the gamey elements)
Than People say "ITS NOT A VIDEOGAME FRANCHISE" After a game was made? Like dude the entire premise is based on videogame mechanics why would a desparation move nullify that?
Again i have no real hopes for vsm joining smash nor really any desire (although the mii swordfighters have a really cool vsm Preset) I think of this more as just on principal!
On a diffrent topic...
Any non Character or stage wishes for the next game?
My main two wishes are another big co-op adventure like Subspace Emissary with actual platforming which World of Light lacked and an improved stage builder. I had a lot of fun with the one we have but there’s still a ton of room for improvement.Im still wondering if indie characters that were designed for videogames but repurposed for a comic Because the Creator couldnt make a game count as videogame characters to you guys?
I mean im fine with VSM Never joining smash i just think he definitly counts as a videogame Character heck his name is literally VIDEOGAME-MAN in german! (than again hes an AU Version of me so maybe thats the issue?) He was 100% Designed for a videogame!
Okay technically i first inventedhim for the playground but so much of the finer Details were planned for games! His Abilitys Level Enemys and co. All Designed for a videogame! I dunno saying he isnt a game character (if i ever make a game) Because i werent able to programm seems pretty dumb!
And yeah this whole blurb applys to every indie case like this!
I mean imagine if toby fox for example couldnt program so he had to make undertale a comic! (it still has most of the gamey elements)
Than People say "ITS NOT A VIDEOGAME FRANCHISE" After a game was made? Like dude the entire premise is based on videogame mechanics why would a desparation move nullify that?
Again i have no real hopes for vsm joining smash nor really any desire (although the mii swordfighters have a really cool vsm Preset) I think of this more as just on principal!
On a diffrent topic...
Any non Character or stage wishes for the next game?
That doesn't sound hard to me.You know who I’d love in Smash but I can’t come up with a good way to balance? Lu Bu from Dynasty Warriors. In his game, Lu Bu is very fast and powerful with a huge halberd weapon and specializes in crazy combos. I’m not sure how to tone that down for Smash while still feeling true to character.
So basically have him play like he does in Dynasty Warriors?That doesn't sound hard to me.
For starters, give him a weak air game so even if he has strong combos, he can't use them everywhere. Then make him a heavy fighter with a subpar recovery so that he's not invisible. Or you can make his moves slow to come out so he has to take advantage of their low endlag or some kind of cancel/chain mechanic.
Chorus Kids - Seeing that there are three of them and they copy one another's actions, they would be a relatively big long target susceptible for catching strays and being combo food. Additionally, their strongest attacks have specific timing that needs to be executed so that may become predictable for those who are used to fighting against them. Essentially to beat them you need to be in tune with their rhythm, and start playing their game along with them. Once you learn how to do that many of the attacks become fairly easy to manage. Probably one of the slowest characters in the game too.What would your most wanted newcomers' weak points be?
A lot of them are very fun, eclectic choices so for that matter I kind of miss the era where our (self-inflicted) limitations made us more creative. On the other hand, it's just a little embarrassing that Little King Story and Plok were getting a nod here over Dragon Quest, Shin Megami Tensei, Puyo Puyo or Minecraft. Strange omissions seeing how all of these did have a tight relationship with Nintendo already, among others with more dubious connection.Ngl, this selection of characters really speaks to me. Like, if I'm being TOTALLY honest? I can't say that I would mind any of these folks making it into Smash one day.
That’s a good idea and it makes a lot of sense. Dynasty Warriors is mostly ground based though the characters do have a few aerial attacks. Giving him a weaker air game and recovery could help with balancing him. Hopefully they’d do a better job than with Little Mac but I think Lu Bu’s strengths probably outweigh Mac’s. Hope that wouldn’t mean he’s even more unbalanced between ground and air.That doesn't sound hard to me.
For starters, give him a weak air game so even if he has strong combos, he can't use them everywhere. Then make him a heavy fighter with a subpar recovery so that he's not invisible. Or you can make his moves slow to come out so he has to take advantage of their low endlag or some kind of cancel/chain mechanic.
I agree, Rauru makes a lot of sense as a newcomer. He’d be a great way to show off multiple Tears of the Kingdom abilities without having to completely remake Link. He’s also very important to the story of the game and has a really unique design. Maybe Link could go back to his classic moveset if Rauru has the newer abilities covered (I mostly just really miss his hookshot and OoT inspired design).I was thinking that Zelda might finally get a new character next game in the form of Rauru.
To be honest, I wouldn't jump out of my chair for him or anything (I want Skull Kid dammit), but it just feels like the stars are aligning for him.
-Link's powers in TotK come from his arm, so pulling a Rosalina here feels very natural,
-Adding him lets you represent TotK while keeping Link in his BotW version (which I think is always going to be more iconic),
-The TotK powers lend themselves decently well to a Smash moveset, and are the most important and appreciated part of the game.
I think Rewind would be a counter of sorts, but it reverses the opponent's animation, leaving them open. Ascend is clearly an up B, maybe make it so it only lets you go a tiny bit into the air if you're not under a platform, and make it slightly angleable so it's not completely useless in most competitive stages. It could also lets you go through walls, why not?
Ultrahand and Fuse are a little harder to work with, Ultrahand I think could work similarly to Rosalina's Gravitational Pull but at a longer range, and Fuse I dunno maybe you could attach an item, or even a projectile, to your arm and its hitbox gets added to that of your moves? So if you use it on a beam sword you just get a slight range increase, and if you use it on a hammer it's GG... I'm sure the Smash team can come up with something better.
Plus he could fill his A moves with all those crazy Zonai devices you find in the game. Laser shooter, fan, wheel, fire emitter, there's just a ton of stuff to use.
But anyways, yeah implementing Rauru like this seems like a no brainer to me.
I haven't really liked TotK that much, to me it felt like BotW again but with a ton more busywork, though the game has been generally well-received and I think seeing those abilities in a more action-oriented context could be cool.
Maybe pair him with a more classic character and it's perfect!
No.Im still wondering if indie characters that were designed for videogames but repurposed for a comic Because the Creator couldnt make a game count as videogame characters to you guys?
id pick quinaI’ve heard rumors of a Final Fantasy IX remake and cartoon for a while now. That’s possibly my favorite game ever so that would be awesome if true. If that does end up happening, do you think we might see a FFIX character in the next Smash? Who would you choose if we did get one? You can’t really go wrong but I’d go with Garnet since she and Amarant were my favorites and we don’t have a summoner class in Smash yet.
Quina could be a lot of fun. I imagine she’d have a copy ability very similar to Kirby but with a frame and weapon much closer to Dedede. Almost like a hybrid between the two characters.id pick quina
Sans only has one HPHonestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
-
Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
Honestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
-
Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
Please get rid of FS meter, because I'm certain that it's to blame for ruining Final Smashes as a whole in Ultimate. Brawl Final Smashes were so cool because so many of them were wildly different and actually took advantage of being in a platform fighter by affecting the battlefield itself and/or have areas-of-effects. Transformations were the coolest thing ever too, and while not all of them stuck the landing, the ones that did were extremely fun to use (I miss Wario Man, bros). I'm guessing to make FS meter work they had to cut back drastically on the variety of Final Smashes, which is absolutely not worth it since FS Meter is a fundamentally flawed idea to begin with for numerous reasons that I don't have the time to get into right now.Any non Character or stage wishes for the next game?
Source: ZippoJanuary 17 Nintendo direct date prediction
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Only for Snake's grab lolAnd with Rayman, the lack of a neck seems like it’d be a hassle…
Source: Zippo
Okay. Easy.Honestly, as a competitive player, I think actively wanting a character to be a game breaker is irresponsible. I've been around the Smash community in one form or another since Brawl. I've seen what happens when the metagame overcentalizes around one or two characters. Nothing good ever comes from it.
-
Related, how about a thought experiment: What would your most wanted newcomers' weak points be? They can't just be "low weight" or "difficult to use"; those alone usually aren't enough in high level play and I want to see more creative answers.
For example, my concept for Geno has his moveset built around Action Commands. This not only fits the character and his source material, it has a side effect of giving his moves surprisingly high end lag. This makes them prone to getting whiff punished, and makes him vulnerable as a whole to bait-and-punish tactics.
Vivi seems like the obvious pick. A fan favorite, who sports the look of the series iconic Black Mage.do you think we might see a FFIX character in the next Smash? Who would you choose if we did get one?
Couldn't disagree more. The simplified FSs are the reason half of them are no longer annoying garbage.Please get rid of FS meter, because I'm certain that it's to blame for ruining Final Smashes as a whole in Ultimate. Brawl Final Smashes were so cool because so many of them were wildly different and actually took advantage of being in a platform fighter by affecting the battlefield itself and/or have areas-of-effects.
As opposed to before, where you were forced to stop what you were doing and just run away from a transformation FS for 15 seconds.replaced with everyone in the match being forced to stop everything they're doing to watch the same exact 6 second cutscene that they've seen a thousand times before
Yeah, I think Vivi is the most popular and is a great character but I’m not sure whether he’d be the most interesting from a gameplay perspective compared to other options. Although he wouldn’t be exactly the same, Robin, Lucas, Hero, and Sora all have various elemental magic, which is the black mage’s gimmick. I’d still be hyped to see anyone from that game including Vivi and it would be interesting to see what Smash does to make him stand out compared to other mages on the roster.Vivi seems like the obvious pick. A fan favorite, who sports the look of the series iconic Black Mage.
How is this a source without a link ?Source: Zippo = Nope
Zippo is just incredibly unreliable when it comes to leaks. Most of his predictions don't end up true.How is this a source without a link ?
more importantly I expect a Nintendo direct in January & one in February
similar to 2017
Even disregarding the leaker, it's an alleged January Direct. We haven't actually had a major Direct in January for a long time.Zippo is just incredibly unreliable when it comes to leaks. Most of his predictions don't end up true.
At the very least, I could see one of the more popular skins as a Mii Costume.I think Jonesy or Fortnite in general has a legitimate shot at inclusion in a future Smash