Laniv
Smash Champion
- Joined
- Apr 20, 2014
- Messages
- 2,295
Here's a fun game to try. Let's focus on the echoes we currently have. Of them, Ken, Lucina and Chrom are usually cited to be good echoes because their changes impact gameplay significantly.
Dark Pit, Daisy, Richter and Dark Samus are usually found to be too similar. Let's change them up. However...
These are echoes. They are meant to be last minute characters to pad out the roster, so for the sake of the game, you can only make three changes to their current state. You can change an attribute or a move, but you're only allowed to make three changes. If an attribute changes more than one move, that's allowed, but keep them from getting too wild.
And yeah, Darth, you can't just give them all unique movesets. (Watch him do it anyways.) That ignores the whole point of last minute characters. Limit it to three changes, either redesigning a move or giving them an easy to program attribute.
Here's my changes.
Dark Pit
Daisy
- Dark Pit's shield can't be held out as long, but makes a small damaging pulse similar to Palutena's old reflect in Smash 4.
- Dark Pit's up tilt is now a kill move.
- Dark Pit's down tilt now hits twice but loses its combo opportunities.
Richter
- Give her back the different turnips she used to have.
- Her Foward Smash now includes a possible baseball bat to replace the frying pan. It has unique damage, knockback and trajectory.
- Her Toad now always attacks, but does a smaller amount of set damage.
Dark Samus
- Richter doesn't use the chain upgrade with the spiked ball at the end. He uses Vampire Killer's more traditional leather whip. This means he has no sweet spot for his whip moves like Simon does.
- Richter's holy water now does three small hits that end with a big hit that sends opponents flying. It's less useful for trapping and securing kills.
- Richter's uppercut goes much higher but only does one hit that's strong at the beginning.
Well, those are my ideas. What would you do?
- Dark Samus has a unique mechanic where moves that use Phazon (Charge Beam, Down Tilt, Forward Air, etc) do poison damage to the opponent for three seconds. These moves do less base damage to compensate.
- Dark Samus missiles can't become super, but they are much better at homing in on opponents.
- Dark Samus's Morph Ball Bomb is now a multihit move when it explodes. It does roughly the same damage.
When you say three changes, do you mean three maximum? If so...
Dark Pit:
1. Power of Flight creates a decently-sized windbox at the start of the move, but travels a shorter distance.
2. F-throw is now that kick he did that one time
Daisy:
1. Loses her float, in exchange for another jump.
2. Ground and air speed are improved, falling faster to compensate.
3. Side special deals less damage, but puts a flower on the opponent's head.
Richter:
Only one change: HYDRO STORM is his new Final Smash
Dark Samus:
1. Down smash is the Phazon tentacle attack she did in Smash 4
2. All Phazon-based attacks (anything that uses the arm cannon) now has a chance of dealing poison damage, the chance going higher the higher the opponent's damage is.