- Joined
- Dec 10, 2013
- Messages
- 3,965
- NNID
- TCT~Phantom
I honestly don’t get why people need so many veterans reworked entirely. I know it is one of the cruxes for a reboot but to be honest, we don’t really need it. I think the idea of a hard nuclear reboot alone is not gonna happen, just due to how well Ultimate did. Nintendo is not going to rock the boat hard when Smash Ultimate sold over 30 million copies. It sold more than Brawl, Melee, and Smash Wii U combined IIRC. They are not going to decide now is the time to start from scratch, especially when Ultimate could be used as a base to ease development.
Having basic characters is a good thing. An easy to understand Mario or Donkey Kong or Kirby is a good thing. If every character was some sort of complex character, that would be alienating to new players. Those simple characters help people learn the ropes in the game. It also is alienating to older players if you completely rework a character from the ground up. It’s easier for returning players to pick up and get back into things with someone they played as in the past. I can’t count the number of times I played with people not as into smash as I was, ecstatic that Lucas or Kirby or Ganon “felt” like their Braw incarnation. I also brought up earlier how these basic characters, like in the original 8 characters, show off many different archetypes and serve as a solid backbone to learn from or divorce from. From a gameplay perspective, we do not need a hard reboot or to revamp two dozen veterans.
I know some people also want some veterans to get a bit of an overhaul to “feel” more like their canon games. I think part of this is just due to how modern Smash has plenty of characters who are love letters to their games. But even in Ultimate, the vast majority of characters still have workhouse moves. Not every move is going to be a one to one direct interpretation. The important thing is getting the flavor or the fantasy of a character in their moveset. Mario is the all rounder. Ridley is a vicious monster. Sephiroth feels like a boss character. Steve and Mega Man feel like fighting game interpretations of their games. Marth is a swordsman who focuses on finesse. Pokémon Trainer prioritizes flexibility. Joker is a nimble phantom thief. I could go on. Even some of the more maligned examples for movesets that could be polished up fit this motif. Ganon is the pure embodiment of power, while Sonic is the fastest thing alive. Do I think you could and should touch up on these movesets for a variety of reasons? Sure, but it moreso illustrates the point that be big concern with Smash is not just direct representation but the spirit of the character or their game/games of origin. Even then, you don’t need a hard reboot for there to be some reworks. Ultimate had partial reworks for Ganon, Zelda, Link, Pichu, and Pokémon Trainer. If you want a more canonical Samus, Ganondorf, and Sonic, you don’t need a hard reboot.
I doubt a hard reboot would do much balance wise. Ultimate is the best balanced game in the series. Almost the entire cast is viable in some way shape or form. If anything, reinventing the wheel could just as easily make balance harder and worse early on. Smash has refined the balance of most of the veterans from Brawl and earlier. Sure, some like Ganon or Kirby have seen better days, but for the most part Smash already has a good idea on how to make as many characters as possible useable.
I get why people might want a hard reboot: it would be different. People would want a game that is exactly how they would like it, perfect movesets, perfect rosters, etc. But people let perfect be the enemy of good so much in this community. Is Ultimate perfect? No, for a variety of reasons. But a hard reboot is not the answer. It’s a solution that is harder on the development team because it constrains their ability to use past resources. It needlessly rocks the boat when Smash has sold so well. It alienates the casual fandom and makes it harder for them to get back into Smash. Throwing out so much from Ultimate when it is such a good resource to pull from for the next Smash is just not the answer.
Having basic characters is a good thing. An easy to understand Mario or Donkey Kong or Kirby is a good thing. If every character was some sort of complex character, that would be alienating to new players. Those simple characters help people learn the ropes in the game. It also is alienating to older players if you completely rework a character from the ground up. It’s easier for returning players to pick up and get back into things with someone they played as in the past. I can’t count the number of times I played with people not as into smash as I was, ecstatic that Lucas or Kirby or Ganon “felt” like their Braw incarnation. I also brought up earlier how these basic characters, like in the original 8 characters, show off many different archetypes and serve as a solid backbone to learn from or divorce from. From a gameplay perspective, we do not need a hard reboot or to revamp two dozen veterans.
I know some people also want some veterans to get a bit of an overhaul to “feel” more like their canon games. I think part of this is just due to how modern Smash has plenty of characters who are love letters to their games. But even in Ultimate, the vast majority of characters still have workhouse moves. Not every move is going to be a one to one direct interpretation. The important thing is getting the flavor or the fantasy of a character in their moveset. Mario is the all rounder. Ridley is a vicious monster. Sephiroth feels like a boss character. Steve and Mega Man feel like fighting game interpretations of their games. Marth is a swordsman who focuses on finesse. Pokémon Trainer prioritizes flexibility. Joker is a nimble phantom thief. I could go on. Even some of the more maligned examples for movesets that could be polished up fit this motif. Ganon is the pure embodiment of power, while Sonic is the fastest thing alive. Do I think you could and should touch up on these movesets for a variety of reasons? Sure, but it moreso illustrates the point that be big concern with Smash is not just direct representation but the spirit of the character or their game/games of origin. Even then, you don’t need a hard reboot for there to be some reworks. Ultimate had partial reworks for Ganon, Zelda, Link, Pichu, and Pokémon Trainer. If you want a more canonical Samus, Ganondorf, and Sonic, you don’t need a hard reboot.
I doubt a hard reboot would do much balance wise. Ultimate is the best balanced game in the series. Almost the entire cast is viable in some way shape or form. If anything, reinventing the wheel could just as easily make balance harder and worse early on. Smash has refined the balance of most of the veterans from Brawl and earlier. Sure, some like Ganon or Kirby have seen better days, but for the most part Smash already has a good idea on how to make as many characters as possible useable.
I get why people might want a hard reboot: it would be different. People would want a game that is exactly how they would like it, perfect movesets, perfect rosters, etc. But people let perfect be the enemy of good so much in this community. Is Ultimate perfect? No, for a variety of reasons. But a hard reboot is not the answer. It’s a solution that is harder on the development team because it constrains their ability to use past resources. It needlessly rocks the boat when Smash has sold so well. It alienates the casual fandom and makes it harder for them to get back into Smash. Throwing out so much from Ultimate when it is such a good resource to pull from for the next Smash is just not the answer.