Between NASB2's roguelike campaign and Sparking Zero's what-if stories, I really appreciate the fighting games released in the 2020's with single-player content that Smash could take notes from.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How? It's not available online.I dunno. I get a lot of mileage out of 5-8 player Smash.
I know what you mean but the idea that Smash Bros should "take notes" from other fighting games (or games in general) is a little triggering to me so I'm gonna rant. (But totally not targeted at you)Between NASB2's roguelike campaign and Sparking Zero's what-if stories, I really appreciate the fighting games released in the 2020's with single-player content that Smash could take notes from.
I know what you mean but the idea that Smash Bros should "take notes" from other fighting games (or games in general) is a little triggering to me so I'm gonna rant. (But totally not targeted at you)
It's absolutely insane to me how many options Smash Bros has we take for granted. Like compare what Smash Bros let's you do and compare that to ARMS, Street Fighter, Mario Kart, Mario Party and basically any other game.
Smash Bros let's you choose how long a fight last, how many stocks you fight with, if you want to use percentage or stamina, if FS meter is on or off, what items appear, how frequently they appear, what stages can show up in random, the frequency of the songs that play on the stages, stage morph as an option, handicaps, up to 8 fighters with 9 difficulties for CPU. Like it took ages for Mario Kart to let you do custom items and it still has limitations, and you haven't been able to do custom laps since Double Dash.
And I haven't even mentioned special Smash or Spirits. Do other fighting games ever give you this amount of flexibility? Can we just appreciate what Smash Bros has?
I think it was cut because it was kind of an awkward, unpopular item. If you look at the motion-sensor bomb, that was originally from Goldeneye and Perfect Dark, but over time it just adopted an original look. It's not like the cloaking device couldn't do the same.Now that the topic is items, I do kinda wonder about something that's sorta random, but still.
The Cloaking Device was in Melee and missed out on every game after, presumably because it's from Perfect Dark according to Melee's Japanese version.
Now that Banjo is in Smash and is probably pretty likely to come back since he was really easy to license and was very high on the Ballot, do you think there's a chance the Cloaking Device returns? lol
I have friends and we get together and play video games.How? It's not available online.
Do you just live in a college dorm or something?
I mean I agree tbh, I'm just kinda like "Could they though?" for the heck of it, I don't really care what the Cloaking Device's status in Smash is, I was just kinda like "Hey wait, Banjo is in the game and this item was based on a Rare property right as they got bought out by Microsoft, I wonder if it's possible to bring it back and actually list its game of origin in America this time" lolI think it was cut because it was kind of an awkward, unpopular item. If you look at the motion-sensor bomb, that was originally from Goldeneye and Perfect Dark, but over time it just adopted an original look. It's not like the cloaking device couldn't do the same.
I mean there are even invisibility-causing items in existing series like Mario and Zelda that they could've changed it to.
Other fighting games do a mix of these things where they're applicable.Smash Bros let's you choose how long a fight last, how many stocks you fight with, if you want to use percentage or stamina, if FS meter is on or off, what items appear, how frequently they appear, what stages can show up in random, the frequency of the songs that play on the stages, stage morph as an option, handicaps, up to 8 fighters with 9 difficulties for CPU.
Mortal Kombat's had Test Your Luck which is basically special smash but with more modifiers to play with. SF6 has Extreme Battles. UMvC3 has Heroes and Heralds. Injustice 2 had the gear system as the closest analogue to Spirits.And I haven't even mentioned special Smash or Spirits. Do other fighting games ever give you this amount of flexibility? Can we just appreciate what Smash Bros has?
I see no reason MS would say no, so if Nintendo wanted to I'm sure they could. The question, well, questions are, one, if they'd care - enough to license the content, and two, how content that would typically show up in base, like an item, be treated if the series has not yet been added to the game.I mean I agree tbh, I'm just kinda like "Could they though?" for the heck of it, I don't really care what the Cloaking Device's status in Smash is, I was just kinda like "Hey wait, Banjo is in the game and this item was based on a Rare property right as they got bought out by Microsoft, I wonder if it's possible to bring it back and actually list its game of origin in America this time" lol
EDIT: Also kinda thought of it because it's the only Special Smash status option not to have an associated item. Mega and Mini have the Mushrooms, Flower has Lip's Stick, Bunny has Bunny Hood, Metal has the Metal Box, Tail has the Super Leaf, Rocket Belt/Screw Attack/Back Shield are self-explanatory, Curry has the Superspicy Curry, and Reflect has the Franklin Badge.
Nobody has 7 friends!I have friends and we get together and play video games.
I mean I feel like DLC stuff just wouldn't happen like that based on Smash 4 and Ultimate. Like if Steve is DLC again, then I doubt we'd get anything like an AT or items from Minecraft pre-Steve aside from technically the programming for stages to utilize his block placing.I see no reason MS would say no, so if Nintendo wanted to I'm sure they could. The question, well, questions are, one, if they'd care - enough to license the content, and two, how content that would typically show up in base, like an item, be treated if the series has not yet been added to the game.
Like, if Banjo isn't base, but he's DLC again, would they add items that would make it pretty obvious that he was coming? That's just a larger question of how they'll handle content rollout. Like... if they knew Steve was arriving later on, but they wanted to add, let's say, a Creeper AT, would they put that in base, which makes it fairly obvious Steve will show up, or do they wait?
Will items/ATs be added periodically this time post-launch so as to not tip their hand? Or to fall in line with a more live service type rollout? I think with a permanent full team, we might see something more like an ongoing service, in which case items/ATs, particularly third-party items/ATs may keep dropping even after launch.
Can at least write off Conker for the role.My assumption about Banjo does make me wonder about generally adding some kind of Rareware AT though from their original stuff.
Like write off as in it's not gonna be Conker, or... lolCan at least write off Conker for the role.
I think that is our shot Mr. Pants bros...My assumption about Banjo does make me wonder about generally adding some kind of Rareware AT though from their original stuff.
That it won't be Conker.Like write off as in it's not gonna be Conker, or... lol
Because if it has to be from Banjo's games, I was gonna suggest Mumbo tbh and make him sorta like Tingle or Riki in that he can do a bunch of stuff based on his spells from Tooie, but I dunno that I'm really too well versed in non-Banjo Rareware stuff to pick from outside of that lol
I mean I can agree with that, not really sure what he'd be able to do as an AT anyway lolThat it won't be Conker.
I doubt they'd want anything to do with him lol.
My assumption about Banjo does make me wonder about generally adding some kind of Rareware AT though from their original stuff. [/QUOTE said:I would love to see Mumbo Jumbo as an assist trophy turning rivals into washing machines. It would have also been cool if one of the banjo taunts was similar to Snake's codec but with Grunty's rhymes.
However it would be really weird if smash 6 Rolls arround and the only one were the default isnt a classic design is link?I like the diversity among the cast right now so I don't really want to see it become all totk. Like Zelda especially very justifiably should remain as her current design. Her Ultimate look has somewhat become a default for her as it's her design in Echoes of Wisdom and was the basis for her Cadence of Hyrule look too.
Though obviously I'm not opposed to have all the incarnations as alts, but personally I'd prefer the Ultimate look for the cast remain the default (especially if that saves up time for a new character)
We might still have Toon Link and/or Young LinkHowever it would be really weird if smash 6 Rolls arround and the only one were the default isnt a classic design is link?
Its fine if they still have a small link with a classic design!
But Lets say theres only BOTW/ TOTK link! Its just weird links classic outfit is much better and more iconic then zeldas! And i cant be the only one who missed it during BOTW/ TOTK (although in totk i got out of my way to play with a classic armour conbvinience be dammned!)
Thats all i just think its weird if we had a classic zelda and ganondorf but no classic link (default)!
75% sure Toon Link is at least gonna be there. And regular Champion Link is more or less gonna be revamped into something more modern. Or not.However it would be really weird if smash 6 Rolls arround and the only one were the default isnt a classic design is link?
Its fine if they still have a small link with a classic design!
But Lets say theres only BOTW/ TOTK link! Its just weird links classic outfit is much better and more iconic then zeldas! And i cant be the only one who missed it during BOTW/ TOTK (although in totk i got out of my way to play with a classic armour conbvinience be dammned!)
Thats all i just think its weird if we had a classic zelda and ganondorf but no classic link (default)!
I actually agree with a lot of his points. Not all, though.What do you guys think of this video?
for Smash my ideal fighting game character corner would be Ryu, Chun-Li, Terry, Kazuya, Sol Badguy, and Scorpion/Sub-Zero. I'd be happy with just these 6 characters representing the fighting game genre in Smash.I do think that one could do an effective tribute to MK short of actual character. Classic Mortal Kombat ninja outfit (with different colors) as a Mii Costume, a Sub Zero (or Scorpion) assist trophy, Shinnok's Amulet perhaps boosting a fighter during a match and so on.
Honestly just the image of Ryu, Terry, & Kazuya fighting while a Sub Zero is shooting ice blasts would something astounding to see in action.
I ended up agreeing with a lot of what you were saying, down to disliking the exact same characters lol. But I’ll just respond to your Dedede take, since he’s my main, and I fully agree with what you’re saying here too.He's one of those characters who's unique and fun to play but who's also never going to be particularly good in competitive Smash. I don't think that his air speed necessarily needs to be this bad, though. Same for his attacks, they don't all need to be as slow as they are. You probably could make him a little better just by tweaking some parameters
Completely agree.I'm the odd guy to admit that Ultimate was the best approach for Single-Player for me and all the next game would have to do is to add tweaks for improvement
Yes.Boss Rush
Improved Smash Run
Maybe All-Star.
More Bosses, yes. But also more variety in objectives for Spirit Battles, like Events in older games.I think World of Light was the best direction so far in terms of Adventure Mode. Having it return abeit with the Spirit Count trimmed with new bosses would be enough to sell me
I want Morrigan, Nightmare, Nakoruru and M. Bison as well.for Smash my ideal fighting game character corner would be Ryu, Chun-Li, Terry, Kazuya, Sol Badguy, and Scorpion/Sub-Zero. I'd be happy with just these 6 characters representing the fighting game genre in Smash.
I agree that losing 6 Pikmin heavily watered him down. I firmly believe he needs at least 5 Pikmin again, but not in the way it was handled in Brawl since Brawlimar is extremely spammy. Olimar needs a ground-up rework that:In my opinion Olimar was really fun in Brawl, but going from 6 to 3 pikmin and losing his old up B destroyed him. I don't really agree with his animations being particularly confusing. You need to watch the pikmin, and they move differently for each of his moves. Then again, fighiting against him is confusing actually, since having pikmin on you messes up the rhythm of most of your moves... I really don't know about Olimar. Reverting him back to 6 pikmin would probably make him busted, but he just feels like "we have Olimar at home" nowadays, and I don't know how you could rework him more heavily since he's pretty faithful to what you do in Pikmin games. He's one of those characters who could use some kind of rework but it's hard to figure out how to actually go about it.
...Does it really?Why does his f-smash have more range than Byleth's?
I'm not opposed to minor changes, since that's necessary for new engines, but since Wolf is one of my favorite Smash characters, I do hope that if the devs refocus to make him actually high risk/high reward they don't raise his skill floor. I really like that he's the Star Fox character that normal people can play. Also he's just so cool.I don't know about Wolf being this pinnacle of game design. He's a little too good at a little too many things. Great air speed, arguably best projectile in the game, reflector, long combos, insane frame data, very powerful smash attacks that also have little to no endlag, decent recovery... Sakurai presented him as a "high risk, high reward" character and that's just not what he is at all. Give him some nerfs and he's good to go, but I'd like it more for his kit to be reworked and actually lean into the "risk" part of the equation. Unpopular opinion, but he's very frustrating to play against and kinda boring to play as since he's just so plain. Giving him some spice wouldn't hurt.
Shulk is mainly a single-target glass cannon, but the Monado gives him a ton of support utility. Specifically, Enchant is the only way most of your party can hit Mechon for most of the game, Purge shuts down absolutely absurd passive abilities, and Speed and Shield stop party members from straight up dying to Vision attacks in a way that only Sharla can replicate, and even then it's not as consistant due to cooldowns (Reyn can taunt, but sometimes that just changes the Vision to him dying).In my opinion, the fundamental problem with Shulk is that he shouldn't have been the stat manipulation character. 1) It's been a long time since I've played Xenoblade 1, but I don't remember him actually playing like that?
Huh. This is the first I've heard of people liking Kind Dedede. Personally, he kinda feels like garbage to me, even casually. He's definitely more fun than he was in the previous game, but he still lacks any sort of oomph and I hate how slow his normals are. Maybe he's just not for me? I dunno. I do feel like his normals should be a lot more commanding though, since that's how Kirby bosses opperate.He's one of those characters who's unique and fun to play but who's also never going to be particularly good in competitive Smash. I don't think that his air speed necessarily needs to be this bad, though. Same for his attacks, they don't all need to be as slow as they are. You probably could make him a little better just by tweaking some parameters.
I think that's their main flaw: They look like an easy pick-up-and-play character, but really aren't. I don't have any gripes about them otherwise.More than that though, they should figure out a way to make his kit a little more welcoming to a new player. Figuring out how to play Banjo is hard, and I'm not sure that was intentional.
If they give him back Pikmin Chain, I could see them making Alph an Echo Fighter with Rock and Winged Pikmin in the rotation instead of Purple and White.Coming from a huge Pikmin fan, I'm also actively hoping for Alph to be either separated into a different character or removed entirely. As it stands he only holds Olimar back from acting like himself, if they want to rework Olimar to have his personality then Alph needs to go because there's just no way they can coexist as skins of each other. The Smash team isn't even willing to fully commit anyways since Alph still uses the Hocotate ship in his Final Smash which is just really irritating to me.
If I had to choose between them, I imagine Toon Link would be the one to come back, considering he’s been in every game since his debut while Young Link was missing for 17 years after Melee.We might still have Toon Link and/or Young Link
Not trying to defend him but as someone with 0 close by friends I can relate lol. I only have online friends where we play online by discord. I don’t think the idea of having no close by friends in real life is that rare in this day and age. Where I live in Florida most people aren’t into video games in the first place so hard to get close by friends anyway too.Darth...
You okay?
It will be a MP mode. Improved as in Player Interaction + OnlineYes.
Still think it makes more sense as a MP mode.
Yes.
Events honestly got too gimmicky in terms of objectives. I say the variety of conditions should based more on the rules and items of regular smash like Time, Coin, Horde Smash, Squad Strike, Assists, Stage Morph etcMore Bosses, yes. But also more variety in objectives for Spirit Battles, like Events in older games.
My thoughts exactly. Heck, this and Smash Bros. are why I have such a deep fondness for retro/obscure/niche/'weirdo' characters in crossover games, as well as their own games. Heck, I'm a fan of folks like Jin Saotome, Captain Commando, Saki Omokane, Michelle Heart, SonSon and the like because of their appearances in these games.On the topic of more obscure characters joining in, I don't see why it can't be more of a thing tbh.
Because there's a certain other crossover fighting game franchise that's well known for doing exactly that, and it's usually regarded as one of the coolest things about the series.
Obviously the big hitters will be what takes priority, but there's certainly room for some of the weirdos, too. And, I mean, people get pissed at every character announcement anyways, you might as well just have some fun with it.
I agree with this as well. Celebrating all of the cool ideas from franchises that took off is nice and important, but like, nerds of any fandom love to celebrate all the cool ideas from franchises that didn't as well. Why should Super Smash Bros. be any different?My thoughts exactly. Heck, this and Smash Bros. are why I have such a deep fondness for retro/obscure/niche/'weirdo' characters in crossover games, as well as their own games. Heck, I'm a fan of folks like Jin Saotome, Captain Commando, Saki Omokane, Michelle Heart, SonSon and the like because of their appearances in these games.
With that said, I sincerely hope the next Smash Bros. returns to look at those characters as potential choices for playable characters.