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The gameplay I've seen has a lot of strafing in it, so based on my impression he could be a zoner like Link: A character focused on controlling neutral, but has to get in to do big damage and score K.O.'s.Doom Slayer would 100% be a more aggressive take because the games reward you more if you're up close and personal, iirc.
He'd have guns for ranged attacks but he'd be much better at point blank.
That also sounds about right. As long as he can't kill from afar (or that those ways are easily telegraphed), it'll feel pretty accurate.The gameplay I've seen has a lot of strafing in it, so based on my impression he could be a zoner like Link: A character focused on controlling neutral, but has to get in to do big damage and score K.O.'s.
In that case, Bayonetta being in the game should feel wrong to you because her games are just as violent as DOOM games are. The genre of her games is called hack-and-slash for a reason. And that's not even going all of the other stuff her games have which isn't for good boys and girls.I personally think Doom Slayer does NOT fit Smash Bros and shouldn't be included.
Resident Evil i think it would be fine, i guess, but Doom Slayer It would be like including GTA into the game.
They allowed Megalovania in the game which has its origins from a EarthBound ROM hack. Not to mention Toby Fox himself starting out by doing ROM hacks such as EarthBound's Halloween Hack.Doom's legacy mostly concerns something that Nintendo hates: game modding. I don't know if Nintendo would want to add a character that essentially glorifies something that the company hates and is trying to stamp out for years.
Not really, DOOM has plenty of official releases (on Nintendo consoles to boot) that performed well on their own merit. The game is often credited alongside Wolfenstein for pioneering the FPS genre and to date has had a couple heavily marketed and successful new releases that found their way to Switch.Doom's legacy mostly concerns something that Nintendo hates: game modding.
I struggle to think of any game character that can't be in Smash solely because of the subject matter and execution thereof from their home series. Castlevania has demonism, Bayonetta has Bayonetta (not a dig), MGS has torture and R, etc ... Even games like GTA could still be repped honestly!I personally think Doom Slayer does NOT fit Smash Bros and shouldn't be included.
Resident Evil i think it would be fine, i guess, but Doom Slayer It would be like including GTA into the game.
The ESRB has enough time to remove the stick they have up their asses before that happens.And with the whole ESRB situation I don't think that they'll be able to add M-rated characters in Smash ever again.
Whenever anyone brings up Pushmo for Smash I think of these charming little proof-of-concept illustrations Jason Lupas came up with.So apparently some trademarks for Stretchmo/Pushmo have been renewed in Australia.
What do think of the franchise? Do you think Nintendo values it? Could it be a potential Smash inclusion?
Boy do I have news for you about Minecraft.Doom's legacy mostly concerns something that Nintendo hates: game modding. I don't know if Nintendo would want to add a character that essentially glorifies something that the company hates and is trying to stamp out for years.
Jason is awesome. Love his art and he's got a handful of these adorable Smash concepts, I think about his Bulborb one all the time.Whenever anyone brings up Pushmo for Smash I think of these charming little proof-of-concept illustrations Jason Lupas came up with.
I've never seen this before, this is super cool. Love Corin jumping out lol.Whenever anyone brings up Pushmo for Smash I think of these charming little proof-of-concept illustrations Jason Lupas came up with.
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You can't portrait this character acurately in Smash Bros. so he shouldn't be in.I do wonder how you’d accurately portray the Doom Slayer in Smash.
He’s from a sub genre of shooter where the guns all feel extremely powerful while the player character also has incredible speed and mobility. He doesn’t ever slow down to pepper enemies with shots from afar or fire from cover. You play DOOM by running around like a maniac, doing laps around an area and dizzyingly strafing around demons while you blast them into a fine paste, or going in for a comically brutal glory kill.
I like the 2016 game and Eternal a lot, but I’m not sure how you actually have the character in a fighting game without neutering him in some way.
Alright, are you just baiting at this point? Because this is a pretty embarrassing thing to say in earnest and I hope you're just trying to get a rise out of people.There's millions of more fitting videogame characters to add that this dude, i can't believe that many smash fans want a brodude rep like DOOM here....
I think this moveset is pretty spot on. Halo also heavily emphasizes melee combat. It pretty much invented modern "shoot-melee-grenade" trinity mechanic we have in many shooters.I don't remember who suggested it but the sentiment was that a FPS rep would be "easy" to develop compared to other tropes. I personally think it's the opposite. For Smash anyway making a FPS rep like Chief or Doomguy will be a true challenge. I'd like to think it's possible but as I think about it I'm not sure how to even go about making the moveset...
I mean he's always struck me as a character that would fit the glass cannon archetype to a tee. Insanely powerful tools and attributes but dies in a few hits... which, honestly, considering the higher difficulties in the series practically turn him into this anyways, works perfectly.I do wonder how you’d accurately portray the Doom Slayer in Smash.
He’s from a sub genre of shooter where the guns all feel extremely powerful while the player character also has incredible speed and mobility. He doesn’t ever slow down to pepper enemies with shots from afar or fire from cover. You play DOOM by running around like a maniac, doing laps around an area and dizzyingly strafing around demons while you blast them into a fine paste, or going in for a comically brutal glory kill.
I like the 2016 game and Eternal a lot, but I’m not sure how you actually have the character in a fighting game without neutering him in some way.
It's my opinion.Alright, are you just baiting at this point? Because this is a pretty embarrassing thing to say in earnest and I hope you're just trying to get a rise out of people.
I notice this happens a lot in respect to shooter characters in particular. Doomguy, Master Chief, Jonesy get hit with the "dudebro" allegations as if there isn't demonstrably overlapping appeal toward these games within this thread, or in certain case the Switch installbase as a whole. Carrying this sort of attitude toward FPS games as a Nintendo fan is the kind of thing I grew out of in middle school.
For what it's worth, I don't care if you don't like the characters, it's just this lame sort of umbrella labeling that I can't stand during these conversations.
But most of the Smash characters don't have super detailed skin textures in their own games. Like, I guess Cloud and Snake do and maybe a few more but I don't think most characters would really benefit from that.Late reply to the art style discussion but I just noticed how smooth everyone looks in Ultimate at least by the wait screen fmv standard ... No blemishes, facial hair, texture, it's almost like everyone is made of porcelain. I don't dislike it ofc I think Ultimate looks great overall, but I do think the more realistic look fits some characters and the next system may be able to actually handle rendering multiple different styles in the same game space...
So we just moved this argument to another character now that Steve got in, huh?You can't portrait this character acurately in Smash Bros. so he shouldn't be in.
No.So we just moved this argument to another character now that Steve got in, huh?
Methinks your opinion about his portrayal may be a teensy bit biased.You can't portrait this character acurately in Smash Bros. so he shouldn't be in.
I personally also don't like DOOM and don't want it in Smash Bros. in any form, the fact that is a mii costume is bad enough for me.
Joker, Snake and Bayonetta standing there like:And with the whole ESRB situation I don't think that they'll be able to add M-rated characters in Smash.
We can make a copypasta out of this statement., i can't believe that many smash fans want a brodude rep like DOOM here....
i'd be insulted if they didntIf Doomguy DOES get in, they should use both of his designs from the original game and the reboot.
I am curious if they'd be willing to include his Doom 64 design as well. It is a bit different from the classic marine suit, plus there's the obvious Nintendo connection.If Doomguy DOES get in, they should use both of his designs from the original game and the reboot.
Could easily be an alt color for the classic design, I thinkI am curious if they'd be willing to include his Doom 64 design as well. It is a bit different from the classic marine suit, plus there's the obvious Nintendo connection.
Hmm yeah that could be trouble. Generally Smash tends to balance out characters like that by giving them a piss recovery (ie: Falcon, Cloud), bad frame data, making them combo food and/or making them a lightweight.I do wonder how you’d accurately portray the Doom Slayer in Smash.
He’s from a sub genre of shooter where the guns all feel extremely powerful while the player character also has incredible speed and mobility. He doesn’t ever slow down to pepper enemies with shots from afar or fire from cover. You play DOOM by running around like a maniac, doing laps around an area and dizzyingly strafing around demons while you blast them into a fine paste, or going in for a comically brutal glory kill.
I like the 2016 game and Eternal a lot, but I’m not sure how you actually have the character in a fighting game without neutering him in some way.
For his alts I was thinking his 2016 design should have green, brown, gray and maroon colors, because those are the colors of the four Doomguys when you play the original Doom in multiplayer. Classic Doomguy should have his skins from Quake III:Could easily be an alt color for the classic design, I think