Bruh I thought we were all collectively past this point of "more references = better moveset".
Yes, I definitely agree with this and do not think it’s the direction most characters should go and that it’s a disaster when it’s poorly done, or overdone. I just think Kirby is one of the few exceptions where it would be both justified and could work well if done with care.
You do raise a good point about Kirby being designed to appeal to new players and having a visually jarring moveset could make him less easy to understand, but I don’t know if I’d be all that concerned. Villager and Game & Watch are already pretty simple characters as well and the things that
do make them difficult has less to do with the random objects and references, but rather their overarching playstyle and weird mechanics in their moveset (pocket, tree, bucket, etc.)
I just think Kirby being a character that mostly punches and kicks is very uninspired when you think of all the things he could be doing. Just things as simple as making his up smash a plasma zap, his up air a sword swing, his forward tilt a yo-yo. Nothing crazy, just some stuff to show him off a bit more. Plus, adding a few disjoints to his kit would probably make him a bit easier for new players.
We already have a lot of relatively simple characters that punch and kick and appeal to new players. Mario, DK, Falcon, Fox, etc. I think it would be alright to let Kirby stretch out a bit and I don’t think you’d run that high of a risk of overcomplicating him.