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Mr. Toriyama dying sucks to say the least. I think mostly it's just Very, very weird that he's not alive anymore, and not in a Good way. It's going to take getting used to. I also thought he was older, but being only 68 is kind of rough, even if he had such a Great influence on Entertainment media in his lifetime. Not just Great, but he helped Break the Limit I think in how Eastern Media can be consumed, on the Animated side of things, because I think without him the entertainment world would be very different, and nothing can take that away from him. I just think he should have had more time livingInterrupting to bring some sad news:
Akira Toriyama has passed away. He was the creator of Dragon Ball and also was the character designer for several games, including Dragon Quest.
May he rest in piece.
Today is International Women's Day!
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Artist is Edwin Huang.
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Artist is TheBourgyman.
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Artist is FemalesForSmash on X.
I think The Next Smash game will see much more Women being added in, like Double Digit numbers in My opinion, and I'm ready for it.Today is international women's day, so I wanted to share a list of female characters I would like to see in Smash.
Dixie Kong (Donkey kong)
Krystal (Star fox)
Lyn (Fire emblem)
Ashley (Wario)
Mio (Xenoblade chronicles 3)
Rhythm girl (Rhythm heaven)
Sami (Advance wars)
Chun-Li (Street fighter)
Jeanne (Bayonetta)
Aurora (Child of light)
Lara Croft (Tomb raider)
Claire Redfield and Jill Valentine (Resident evil)
Terra (Final fantasy)
2B (Nier automata)
Yeah. I think $70 for their System Sellers in 3D Mario, Smash, Animal Crossing, Pokemon, etc seems about right, especially since if the Next Switch is Backwards compatible, I guess it'll leave the Older Switch games as Cheaper options to get if you want. Though I could see the argument that they would be competing against each other, if the $70 games are Super High Quality, I think it'll work itself outI think 70 From what nintendo say 70 is a premium Price so probably games like the next 3d Mario, smash and stuff will be priced at 70
while remakes and lower end titles will be 60 Max!
Or Ikumi Nakamura, the adorkable head of Unseen studio who worked on Bayonetta, Ghostwire Tokyo, and Okami and who's spearheading Kemuri?i feel like for International Woman's day we should be acknowledging the real life women in the industry rather than the fictional ones. you know like yoko shimomura the greast game composer in the world
Arle Nadja (Puyo Puyo)For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate!
What are the odds for her being an alternate skin or echo fighter for Oatchi? I haven't played Pikmin 4 yet, so I'm curious how feasible it would be. I always assumed they had pretty much the same basic abilities.(except for moss because i would unironically sell my soul to get her in over oatchi)
Newcomers:Putting this in a separate post because I didn't want people to have to quote the all the images.
For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
What are the odds for her being an alternate skin or echo fighter for Oatchi? I haven't played Pikmin 4 yet, so I'm curious how feasible it would be. I always assumed they had pretty much the same basic abilities.
Japan's filled with all sorts of under the radar female composers who've done some flat-out fantastic work. Tomoko Sumiyama only did a few games, but the OST to Bucky O'Hare is still one of the greatest in 8 bit history and demonstrates what skilled people could do with that hardware:When talking about important women in games, one of the first people that come to mind for me is Rieko Kodama. One of the most important developers in SEGA's history - she helped define the image of their home output with her work on the likes of Sonic, Alex Kidd, but most of all Phantasy Star and Skies of Arcadia. She was one of the most highly-respected people at the company for a long time, and continued to have a hand in both new IP such as 7th Dragon and reissue intitiatives such as SEGA AGES Switch until she passed in 2022. I miss her dearly.
I also want to take this opportunity to spotlight a bit of an unsung figure who isn't that pivotal in the grand scheme of things but whose work I greatly enjoy. Yoko Shimomura's the big "retro Capcom composer who went on to have great success composing for other games later on" success story, but did you know there was another woman who followed a very similar career trajectory? I'm talking about Ms. Tamayo Kawamoto, one of the main sound designers at Capcom during the 80s - she scored several of their earliest arcade titles, but in the 90s she took a completely different direction - she moved to Taito, where as a member of their in-house sound team ZUNTATA, she scored the Ray'z trilogy of shooters (Rayforce/Raystorm/Raycrisis), and the soundtracks for these games went on to become BIG fan favorites and some of the most acclaimed soundtracks in the company's history, and she herself became one of the collective's most beloved members. She is a very cool lady - here, listen to this
Being the SEGA fan you are, I knew you'd probably mention Rieko Kodama.When talking about important women in games, one of the first people that come to mind for me is Rieko Kodama. One of the most important developers in SEGA's history - she helped define the image of their home output with her work on the likes of Sonic, Alex Kidd, but most of all Phantasy Star and Skies of Arcadia. She was one of the most highly-respected people at the company for a long time, and continued to have a hand in both new IP such as 7th Dragon and reissue intitiatives such as SEGA AGES Switch until she passed in 2022. I miss her dearly.
I also want to take this opportunity to spotlight a bit of an unsung figure who isn't that pivotal in the grand scheme of things but whose work I greatly enjoy. Yoko Shimomura's the big "retro Capcom composer who went on to have great success composing for other games later on" success story, but did you know there was another woman who followed a very similar career trajectory? I'm talking about Ms. Tamayo Kawamoto, one of the main sound designers at Capcom during the 80s - she scored several of their earliest arcade titles, but in the 90s she took a completely different direction - she moved to Taito, where as a member of their in-house sound team ZUNTATA, she scored the Ray'z trilogy of shooters (Rayforce/Raystorm/Raycrisis), and the soundtracks for these games went on to become BIG fan favorites and some of the most acclaimed soundtracks in the company's history, and she herself became one of the collective's most beloved members. She is a very cool lady - here, listen to this
Newcomers:Putting this in a separate post because I didn't want people to have to quote the all the images.
For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
1. Tiki (Fire Emblem)Putting this in a separate post because I didn't want people to have to quote the all the images.
For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
I'll start:
Newcomers
1. Dixie Kong (DK)
2. Krystal (Star Fox)
3. Impa (Zelda)
4. Chun-Li (Street Fighter)
5. Terra (Final Fantasy)
6. Jill Valentine (Resident Evil)
7. Shantae (Shantae)
8. Lyn (Fire Emblem)
9. Ashley (Warioware)
10. Lara Croft (Tomb Raider)
Favorite Ultimate Characters (Kazooie and Nana are eligible, as well as alts like Alex, Robin, etc.):
1. Peach
2. Lucina
3. Palutena
4. Zero Suit Samus
5. Zelda
6. Pyra/Mythra
7. Robin
8. Corrin
9. Inkling
10. Alex
Sure, why not.For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
10 most wanted female newcomers (no particular order)For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
NewcomersPutting this in a separate post because I didn't want people to have to quote the all the images.
For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
I'll start:
Actually screw it, I'm gonna talk about some other cool SEGA ladies because Kodama deserves all the credit she gets, but there's some other pretty important women in the company's history.When talking about important women in games, one of the first people that come to mind for me is Rieko Kodama. One of the most important developers in SEGA's history - she helped define the image of their home output with her work on the likes of Sonic, Alex Kidd, but most of all Phantasy Star and Skies of Arcadia. She was one of the most highly-respected people at the company for a long time, and continued to have a hand in both new IP such as 7th Dragon and reissue intitiatives such as SEGA AGES Switch until she passed in 2022. I miss her dearly.
I also want to take this opportunity to spotlight a bit of an unsung figure who isn't that pivotal in the grand scheme of things but whose work I greatly enjoy. Yoko Shimomura's the big "retro Capcom composer who went on to have great success composing for other games later on" success story, but did you know there was another woman who followed a very similar career trajectory? I'm talking about Ms. Tamayo Kawamoto, one of the main sound designers at Capcom during the 80s - she scored several of their earliest arcade titles, but in the 90s she took a completely different direction - she moved to Taito, where as a member of their in-house sound team ZUNTATA, she scored the Ray'z trilogy of shooters (Rayforce/Raystorm/Raycrisis), and the soundtracks for these games went on to become BIG fan favorites and some of the most acclaimed soundtracks in the company's history, and she herself became one of the collective's most beloved members. She is a very cool lady - here, listen to this
I don't think the game where the devs' primary focus was to bring every single character (and most stages) back is a good guage of whether moveset revamps are likely to happen or notBut I have to say, after Ultimate kept all veterans intact with minor (but sometimes impactful) touchups... I don't see any meaningful revamps happening, ever.
But even when that wasn't the focus, there really weren't any major character reworks. Pit in Smash 4 is the only major example. I'll also note that Ultimate, despite the huge undertaking of everyone returning, did go back and tweak a lot of move properties and animations, but didn't outright change anything. It's like the characters not evolving is a conscious choice, rather than a byproduct of time constraints.I don't think the game where the devs' primary focus was to bring every single character (and most stages) back is a good guage of whether moveset revamps are likely to happen or not
Yesterday was international women's Day so I want to share a list of Manly Men characters I want to see in Smash BROSToday is international women's day, so I wanted to share a list of female characters I would like to see in Smash.
Dixie Kong (Donkey kong)
Krystal (Star fox)
Lyn (Fire emblem)
Ashley (Wario)
Mio (Xenoblade chronicles 3)
Rhythm girl (Rhythm heaven)
Sami (Advance wars)
Chun-Li (Street fighter)
Jeanne (Bayonetta)
Aurora (Child of light)
Lara Croft (Tomb raider)
Claire Redfield and Jill Valentine (Resident evil)
Terra (Final fantasy)
2B (Nier automata)
Always gives me feels.but the SNES Sim City might very well be her masterwork:
Might be a hot take, but honestly if for some reason they can only have one Square franchise in the next Smash, I really hope that Hero would have priority over Cloud. DQ is a very special franchise to have in Smash, and having it in Smash feels like meeting an old friend again. I also think that DQ is more easy to represent in Smash because of how every game share a similar style, similar music, same monsters design etc., while FF was always about reinventing itself, which is why the representation actually focus on FF7 only. I feel that if DQ was back in a base game scenario, it would be much easier to represent the franchise as a whole: you could have the Slime as an assist trophy, add a few more music from the whole franchise and maybe add a new stages based on Alefgard from DQ 1-3 and you'd have a pretty great representation. As a bonus, you could maybe even add Female DQ4 hero, DQ6 hero, DQ1 hero and maybe DQ 12 hero if timing and design is right as new skin.Toriyama's passing has me reflecting on Hero's addition quite a bit. Given Sakurai's posts grieving this loss it's safe to assume working with Toriyama's characters meant a great deal to everyone involved. I'm not sure what the future of Square Enix's Smash collaborations may look like but I hope it involves Dragon Quest, if not for its great legacy then certainly for the wide influence Toriyama's creative voice has had on many of Smash's most beloved characters spanning every genre. Mario, Sonic, Cloud... Keeping that history in mind makes Hero's presence feel all the more valuable, from Dragon Quest and beyond.
1. Dixie Kong (Donkey Kong Country)For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
Hard agree... for Femdrick and Sofia costumes, I wonder if they would change the Final Smash from themTo tie the previous two conversations together a bit, I hope if Hero returns that they may consider putting in the extra work to add female variants like the Fire Emblem avatars. Might be a bit of a stretch, but DQ4's heroine Sofia is one of my favorite Toriyama designs in general. Love Solo too, he's my favorite of the four we've got and my go-to pick, but I just love her bushy hair. Dunno how feasible it is, but F!Byleth is pretty distinct from her counterpart.
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Toriyama's passing has me reflecting on Hero's addition quite a bit. Given Sakurai's posts grieving this loss it's safe to assume working with Toriyama's characters meant a great deal to everyone involved. I'm not sure what the future of Square Enix's Smash collaborations may look like but I hope it involves Dragon Quest, if not for its great legacy then certainly for the wide influence Toriyama's creative voice has had on many of Smash's most beloved characters spanning every genre. Mario, Sonic, Cloud... Keeping that history in mind makes Hero's presence feel all the more valuable, from Dragon Quest and beyond.
Here's my potentially even hotter take. I kinda don't want a Ganondorf rework.If I may play devil's (angel's?) advocate here, I feel like next game is the most incentive there has been for a Ganondorf rework in over 15 years. I'm not saying it will absolutely happen, but there's more reason for it to happen now than there was for the last few games.
Like, from Melee -> Brawl there was Twilight Princess. And Ganondorf actually did see a fair bit of change, at least some greater variation in how certain moves worked including essentially a brand new Side B among a handful of normals. In a game that gave Falco a major glow-up, Ganondorf was pretty close behind. It may not be as dramatic as people wanted, but he had something going for him.
Ganondorf has been on ice from that point forward. He stuck to Twilight Princess in Smash 4, just as the other Zelda characters did, and he wasn't in Skyward Sword regardless. And then in Ultimate, BOTW didn't provide much for Dorf either and the focus on retooling veterans was minimal. So we just went back to OOT instead, which is where we started. TOTK is Ganondorf's biggest role in a long time, one that actually offers quite a lot of inspiration for a reimagining. The reason Pit, for example, saw such a big overhaul does boil down to a really significant new direction in character and within his series. And Bowser, the other Smash 4 newcomer with pretty significant moveset adjustments, was spiced up to be more accurate and in-line with his recent portrayals too. If next game is condensing its roster a bit, and/or wants to deviate a little further than Ultimate to better stand on its own, maybe that would be a good time to finally make it happen. It's been a bit since there's been a really strong new reason to reassess.
Again, there's a good chance it won't. I wouldn't be surprised, but it would probably be the most dire circumstance yet with such an obvious direction to take after a massively successful entry in the series and his first major, mainline role since Twilight Princess. Unfortunately for Zelda fans, I think the best chance Ganondorf has at a rework comes at the expense of another Zelda newcomer... which is to say, if old Ganondorf is "cut" and nu-Ganondorf is effectively treated as a brand new character. In the event that we're already going to be cutting like 20+ characters surely then you could justify betraying those old fans that apparently love Falcondorf so much too. It would just be a heavy undertaking equivalent to a new character, so the unfortunate toll Zelda would likely have to pay is getting a "newcomer" who is actually an oldcomer.
As for other characters, I don't think many of them require it. Wario, for example, really is not in need of a drastic rework. He comes down to more of a disagreement in representation rather than a completely inaccurate one. It's weird, but it's true to the vision behind Wario in Smash. It's intentional, most characters in Smash are still in line with a deliberate design pitch. Ganondorf is a last minute addition, a product of time crunch that never really got to escape from that fate - he's hardly a fully realized vision. So I do think if they'd be willing to be flexible with anybody, it would be him. I agree with the sentiment on principle that we are unlikely to see that many drastic changes, anyone expecting a Wario retool now is just setting themselves up to be upset again, but Ganondorf... at least he got something new and exciting that mayyyy provoke a change. Who knows.
Honestly a big part of me wants Heroine as an echo for Hero with the alts beingTo tie the previous two conversations together a bit, I hope if Hero returns that they may consider putting in the extra work to add female variants like the Fire Emblem avatars. Might be a bit of a stretch, but DQ4's heroine Sofia is one of my favorite Toriyama designs in general. Love Solo too, he's my favorite of the four we've got and my go-to pick, but I just love her bushy hair. Dunno how feasible it is, but F!Byleth is pretty distinct from her counterpart.
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Toriyama's passing has me reflecting on Hero's addition quite a bit. Given Sakurai's posts grieving this loss it's safe to assume working with Toriyama's characters meant a great deal to everyone involved. I'm not sure what the future of Square Enix's Smash collaborations may look like but I hope it involves Dragon Quest, if not for its great legacy then certainly for the wide influence Toriyama's creative voice has had on many of Smash's most beloved characters spanning every genre. Mario, Sonic, Cloud... Keeping that history in mind makes Hero's presence feel all the more valuable, from Dragon Quest and beyond.
To be fair, the 2nd image isn't just female Heroes. It's a bunch of female party members.Hard agree... for Femdrick and Sofia costumes, I wonder if they would change the Final Smash from them
To this...
The fourth Spirit Event was a ploy so they can say that Smash Ultimate has not ended.Im starting to think that fourth spirit event aint coming lol
This.Here's my potentially even hotter take. I kinda don't want a Ganondorf rework.
I'm pretty happy with how far he's come now, and think he's really fun to play as Ultimate, Doriah is one of the most satisfying attacks in the game. And Ocarina is my favourite design for Ganondorf.
I ain't opposed to some changes, an energy ball would be nice, but I don't want a Moveset overhaul anymore.
Which is why the the moveset should be preserved in Black Shadow.Plus, despite being a derivative, Smash Ganondorf is actually one of the most extreme characters in the game and a moveset people clearly love.
1 Chun LiPutting this in a separate post because I didn't want people to have to quote all the images.
For a fun game for today, name your 10 most wanted female newcomers for Smash and your top 10 favorite female veterans you like to play in Ultimate! (can make it top 5 if you can't think of 10)
Eh, Black Shadow doesn't have a sword and he's not slow. And moves like side B and ftilt are things Ganondorf actually did, it wouldn't make sense to take them away from him and give them to an unrelated character.Which is why the the moveset should be preserved in Black Shadow.