PARTIAL VIDEO:
http://www.youtube.com/watch?v=yjKJfAxSQ5w
VIDEO #2:
http://www.youtube.com/watch?v=3UmdbvFiJOE
Ok so Wario players had someone test this, this is what they found:
Boost Grab/dash grab does not work on Dedede. Wario's frame advantage is too small for it to be guaranteed.
This frame advantage is large enough to where if you Dthrow them and you have your back to a wall (doesn't have to be touching the wall, but the opponent does have to be "stopped" by the wall at least somewhat for it to keep them closer to you than normal), that you can regrab.
If you have two walls close enough to you, you can basically infinite that character between them.
For Snake, Boost Grab/Dash grab does not work. Frame advantage is too small.
If you have your back to a wall, you can Dthrow and regrab, but he has a frame to pull out a grenade. This could be overcome if you grab armored the grenade perfectly, but that would be ******** to do. After a certain %, hopefully not too high, your frame advantage becomes large enough that you can regrab and no grenade is possible. With two walls spaced well, this is an infinite.
For Metaknight, Boost Grab/Dash grab does not work. Frame advantage is too small.
If you have your back to a wall, you can Dthrow and Buffer a Dtilt (not joking here, I said it, Dtilt). After a certain %, hopefully not too high, you can Dthrow and regrab. With two walls spaced well, this is an infinite.
For some characters, if they are slightly out of range of the grab, you can buffer a Dtilt and hit them. You can do this to Snake and Dedede normally if you have no walls. MK I do not think you can do this to. Dtilt might work on Falco at lower %'s, not sure.
Basically, for a lot of characters, you can infinite them between two walls if they are close enough and spaced well. Without walls, a lot of characters you might be able to Dthrow and Buffer Dtilt to hit them instead of grab.
SMASHVILLE PLATFORM THROWING THE DIRECTION THE PLATFORM IS TRAVELING:
Dthrow ---> Regrab
Dthrow ---> Fsmash-Jab (WITH ENOUGH FRAME ADVANTAGE, REQUIRES QUITE A BIT OF DAMAGE ON THE CHARACTER)
Dthrow ---> Waft (with frame advantage, guaranteed)
With one wall, and assuming at least 5 frame advantage for Wario, he can Waft on them (not full waft however, and assuming MK is close to Wario's body when he does the waft and assuming Wario is frame perfect) and it is guaranteed. This might be guaranteed on MK, frame advantage on him is only 4 IIRC so he probably can't shield it.
With one wall, you can Dthrow with your back to it, regrab, Dthrow, Buffered Dtilt a lot of characters. You could also try to Fthrow them into the wall, but if they tech they might be able to punish you for it.
On Rainbow Cruise, if you Dthrow facing the correct way (depends on what direction the screen is scrolling), you can Dthrow and regrab/Dtilt as if there was a invisible wall there/force pushing them closer to you. This means for Dedede, Snake, and possible MK, you can Dthrow, turn regrab, or Dthrow, turn Dtilt. Dthrow to Waft MIGHT be possible on RC on Dedede, not entirely sure.
Dedede at a high enough % you have a guaranteed Fsmash on.
We are looking into the effect different terrain has on this. Depending on what we find, YI may be a new CP for us, or a stage to keep avoiding.
DEDEDE:
Regular Terrain:
No Walls:
Dthrow ---> Buffered Dtilt
1 Wall:
Dthrow ---> Regrab ---> Throw of Choice, if Dthrow ----> Buffered Dtilt
Dthrow ---> Buffered Dtilt
Dthrow ---> Waft (not fully charged, fully charged might hit at later %'s, not entirely sure)
Dthrow ---> Upb (only guaranteed at somewhat higher %)
Dthrow ---> Jab (only guaranteed at higher %'s)
Dthrow ---> Bite (this is practically guaranteed even at lower %. I mean they can spotdodge it, but IDK if they are invulnerable before chomp hits if they try to roll. After a certain point, it's guaranteed for sure)
2 Walls:
Same options as 1 Wall ^^^^
Dthrow ---> Regrab ---> Dthrow ---> Regrab (basically infinite)
Slanted Terrain (Slanted upwards, where they land closer to you):
No Walls:
Dthrow ---> Regrab
Dthrow ---> Dtilt
SNAKE:
Regular Terrain:
No Walls:
Dthrow ---> Dtilt
1 Wall:
Dthrow ---> Dtilt
Dthrow ---> Regrab (Snake can pull a grenade at lower %'s, after that he cannot)
Dthrow ---> Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Regrab ---> Fthrow
Dthrow ---> Jab (Higher %'s only) (Jab to Grab can be a true combo, so that means Dthrow ---> Jab/Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Upb (slightly higher %, will connect after Dtilt does, around same time as grab)
Dthrow ---> Jab ---> Fsmash
Dthrow ---> Fsmash (higher % only)
Dthrow ---> Waft
Dthrow ---> Bite (isn't technically guaranteed til slightly higher %, but only thing they could do to escape is roll and it might not be fast enough
2 Walls:
^^^^ All of that
Dthrow ---> Regrab (basically infinite)
Sloped Terrain (upwards, where they land on the ground closer to you)
No walls:
Dthrow ---> Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Regrab ---> Fthrow
Dthrow ---> Dtilt
http://www.youtube.com/watch?v=yjKJfAxSQ5w
VIDEO #2:
http://www.youtube.com/watch?v=3UmdbvFiJOE
Ok so Wario players had someone test this, this is what they found:
Boost Grab/dash grab does not work on Dedede. Wario's frame advantage is too small for it to be guaranteed.
This frame advantage is large enough to where if you Dthrow them and you have your back to a wall (doesn't have to be touching the wall, but the opponent does have to be "stopped" by the wall at least somewhat for it to keep them closer to you than normal), that you can regrab.
If you have two walls close enough to you, you can basically infinite that character between them.
For Snake, Boost Grab/Dash grab does not work. Frame advantage is too small.
If you have your back to a wall, you can Dthrow and regrab, but he has a frame to pull out a grenade. This could be overcome if you grab armored the grenade perfectly, but that would be ******** to do. After a certain %, hopefully not too high, your frame advantage becomes large enough that you can regrab and no grenade is possible. With two walls spaced well, this is an infinite.
For Metaknight, Boost Grab/Dash grab does not work. Frame advantage is too small.
If you have your back to a wall, you can Dthrow and Buffer a Dtilt (not joking here, I said it, Dtilt). After a certain %, hopefully not too high, you can Dthrow and regrab. With two walls spaced well, this is an infinite.
For some characters, if they are slightly out of range of the grab, you can buffer a Dtilt and hit them. You can do this to Snake and Dedede normally if you have no walls. MK I do not think you can do this to. Dtilt might work on Falco at lower %'s, not sure.
Basically, for a lot of characters, you can infinite them between two walls if they are close enough and spaced well. Without walls, a lot of characters you might be able to Dthrow and Buffer Dtilt to hit them instead of grab.
SMASHVILLE PLATFORM THROWING THE DIRECTION THE PLATFORM IS TRAVELING:
Dthrow ---> Regrab
Dthrow ---> Fsmash-Jab (WITH ENOUGH FRAME ADVANTAGE, REQUIRES QUITE A BIT OF DAMAGE ON THE CHARACTER)
Dthrow ---> Waft (with frame advantage, guaranteed)
With one wall, and assuming at least 5 frame advantage for Wario, he can Waft on them (not full waft however, and assuming MK is close to Wario's body when he does the waft and assuming Wario is frame perfect) and it is guaranteed. This might be guaranteed on MK, frame advantage on him is only 4 IIRC so he probably can't shield it.
With one wall, you can Dthrow with your back to it, regrab, Dthrow, Buffered Dtilt a lot of characters. You could also try to Fthrow them into the wall, but if they tech they might be able to punish you for it.
On Rainbow Cruise, if you Dthrow facing the correct way (depends on what direction the screen is scrolling), you can Dthrow and regrab/Dtilt as if there was a invisible wall there/force pushing them closer to you. This means for Dedede, Snake, and possible MK, you can Dthrow, turn regrab, or Dthrow, turn Dtilt. Dthrow to Waft MIGHT be possible on RC on Dedede, not entirely sure.
Dedede at a high enough % you have a guaranteed Fsmash on.
We are looking into the effect different terrain has on this. Depending on what we find, YI may be a new CP for us, or a stage to keep avoiding.
DEDEDE:
Regular Terrain:
No Walls:
Dthrow ---> Buffered Dtilt
1 Wall:
Dthrow ---> Regrab ---> Throw of Choice, if Dthrow ----> Buffered Dtilt
Dthrow ---> Buffered Dtilt
Dthrow ---> Waft (not fully charged, fully charged might hit at later %'s, not entirely sure)
Dthrow ---> Upb (only guaranteed at somewhat higher %)
Dthrow ---> Jab (only guaranteed at higher %'s)
Dthrow ---> Bite (this is practically guaranteed even at lower %. I mean they can spotdodge it, but IDK if they are invulnerable before chomp hits if they try to roll. After a certain point, it's guaranteed for sure)
2 Walls:
Same options as 1 Wall ^^^^
Dthrow ---> Regrab ---> Dthrow ---> Regrab (basically infinite)
Slanted Terrain (Slanted upwards, where they land closer to you):
No Walls:
Dthrow ---> Regrab
Dthrow ---> Dtilt
SNAKE:
Regular Terrain:
No Walls:
Dthrow ---> Dtilt
1 Wall:
Dthrow ---> Dtilt
Dthrow ---> Regrab (Snake can pull a grenade at lower %'s, after that he cannot)
Dthrow ---> Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Regrab ---> Fthrow
Dthrow ---> Jab (Higher %'s only) (Jab to Grab can be a true combo, so that means Dthrow ---> Jab/Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Upb (slightly higher %, will connect after Dtilt does, around same time as grab)
Dthrow ---> Jab ---> Fsmash
Dthrow ---> Fsmash (higher % only)
Dthrow ---> Waft
Dthrow ---> Bite (isn't technically guaranteed til slightly higher %, but only thing they could do to escape is roll and it might not be fast enough
2 Walls:
^^^^ All of that
Dthrow ---> Regrab (basically infinite)
Sloped Terrain (upwards, where they land on the ground closer to you)
No walls:
Dthrow ---> Regrab ---> Dthrow ---> Dtilt
Dthrow ---> Regrab ---> Fthrow
Dthrow ---> Dtilt