vs Omniswell (Diddy Kong)
ANALYSIS: I'm hideously unfamiliar with this matchup, since I usually just go Marth and proceed to ****. Sheik probably has the disadvantage, though, because Diddy's banana game can cripple Sheik's ground game, and while Sheik is strong in the air, her options become more predictable when the air is the only place you're coming from.
vs Omniswell (King Dedede)
ANALYSIS: I probably could've won this if I wasn't a total moron, lol. I still believe this is somewhat close to an even matchup.
vs Omniswell (Meta Knight) 1
ANALYSIS: No johns, I got wrecked in this game. On further analysis of my other games today, Yoshi's Island may yet be my weakest stage. (Not Sheik's weakest, MINE)
vs Omniswell (Meta Knight) 2
ANALYSIS: Just to make sure I didn't just mess up the timing in an earlier match, I tried the grab release dashing usmash and verified it doesn't work. Meaning, your only options from grab release are DACUS, dash attack, and needles. Also, I highly recommend Zelda if you're not comfortable with landing Sheik's tipper usmash from ftilt or your usmash was decayed from misuse.
vs Omniswell (Meta Knight) 3
ANALYSIS: God, I hate that dip in the middle of the secondary form. It makes me slide from my aerials and screws around with my spacing. Shield-usmash (hit up and then A or up and then up on the C-Stick, while shielding) is a viable punishment if Meta Knight ends a tornado at point blank. Otherwise, dash attack or approach cautiously (most Meta Knights will either dsmash or spotdodge when you approach them after a Tornado). Oh yeah, fair is a decent attack to throw out on recovery since it's fast enough and ranged enough to stuff poorly timed edgeguarding.
vs Omniswell (Wolf)
ANALYSIS: Don't use Zelda. Use ftilt a lot.
ANALYSIS: I'm hideously unfamiliar with this matchup, since I usually just go Marth and proceed to ****. Sheik probably has the disadvantage, though, because Diddy's banana game can cripple Sheik's ground game, and while Sheik is strong in the air, her options become more predictable when the air is the only place you're coming from.
vs Omniswell (King Dedede)
ANALYSIS: I probably could've won this if I wasn't a total moron, lol. I still believe this is somewhat close to an even matchup.
vs Omniswell (Meta Knight) 1
ANALYSIS: No johns, I got wrecked in this game. On further analysis of my other games today, Yoshi's Island may yet be my weakest stage. (Not Sheik's weakest, MINE)
vs Omniswell (Meta Knight) 2
ANALYSIS: Just to make sure I didn't just mess up the timing in an earlier match, I tried the grab release dashing usmash and verified it doesn't work. Meaning, your only options from grab release are DACUS, dash attack, and needles. Also, I highly recommend Zelda if you're not comfortable with landing Sheik's tipper usmash from ftilt or your usmash was decayed from misuse.
vs Omniswell (Meta Knight) 3
ANALYSIS: God, I hate that dip in the middle of the secondary form. It makes me slide from my aerials and screws around with my spacing. Shield-usmash (hit up and then A or up and then up on the C-Stick, while shielding) is a viable punishment if Meta Knight ends a tornado at point blank. Otherwise, dash attack or approach cautiously (most Meta Knights will either dsmash or spotdodge when you approach them after a Tornado). Oh yeah, fair is a decent attack to throw out on recovery since it's fast enough and ranged enough to stuff poorly timed edgeguarding.
vs Omniswell (Wolf)
ANALYSIS: Don't use Zelda. Use ftilt a lot.