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New to Samus

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
So I'm picking up Samus I think.
What are the 'unique' setups?
I'm not asking for triple missile or whatever, I mean stuff like dairing an opponent on the ground and then down tilting them?
I searched just for a short time and didn't find anything that caught my attention.

So move lead ups anyone?
 

Geist

Smash Master
Joined
Sep 26, 2007
Messages
4,893
Location
Menswear section
well samus doesn't really have any setups that are guaranteed.
missiles can set up for Zairs, and nair can lead into dtilt.
Her dtilt goes well into uairs at low/mid %'s....

That's all that really comes to mind. Just mess around alot with someone. That's how they're found in the first place.

you also have 666 posts =[
 

tha_carter

Smash Ace
Joined
May 26, 2008
Messages
737
Test for her follow-ups yourself. See what works for YOU. You'll see most follow-ups are situational and not even an AA jab combination can truly combo.

I could tell you the most popular follow up for a Fast Fall'd D-airs is UpB or Uair. But You'll see that DI and airdodging hinders the reliability of each option.

Get comfortable with her moveset, which move comes out the quickest, where the hitbox is, and how to react to good DI.

That being said; up tilt > grab, has recently worked wonders for me when the opponent is at low percentages. (10-20%; they have to bounce)
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Playing her today, I can just say her 'spam' game is bad, which is good in a way. (To me, at least).
All I found myself doing was dash attack to ftilt or jabs..
Of course, fsmash and downtilts made appearances.
It's mainly my fault for having to actively move my fingers pre-homing missile.

I couldn't really gain anything fun for her.
Dair into dtilt doesn't work unless they are near the ground already, which is nice anyway.

I -really- enjoyed doing short hops to them, doing downb backwards to change momentum, then doing dtilt.
She's so floaty, Short hops are fun!
Though, when I try to chase, I hate it.


[OVERALL:Boring, but I want to learn her because of personal reasons (See:Still needs to play good people with her]
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
Playing her today, I can just say her 'spam' game is bad, which is good in a way. (To me, at least).
All I found myself doing was dash attack to ftilt or jabs..
Of course, fsmash and downtilts made appearances.
It's mainly my fault for having to actively move my fingers pre-homing missile.

I couldn't really gain anything fun for her.
Dair into dtilt doesn't work unless they are near the ground already, which is nice anyway.

I -really- enjoyed doing short hops to them, doing downb backwards to change momentum, then doing dtilt.
She's so floaty, Short hops are fun!
Though, when I try to chase, I hate it.


[OVERALL:Boring, but I want to learn her because of personal reasons (See:Still needs to play good people with her]

you're not going to dare using her to win are you?
 

Rhyme

Smash Lord
Joined
Feb 14, 2006
Messages
1,600
Location
A stone's throw from insanity
LOL...Mr. Waltz, you amuse me. : )

(no charge) charge shot will combo into pretty much any move below 150% on pretty much every character if you are in the right position to follow up.

make sure that when Dairing an opponent's shield, you time the hitbox so that it comes out exactly before you hit the ground, otherwise you will be punished.

fastfalling a Fair against an airborn opponent almost always leads into a follow-up Fair/Uair iff you do NOT hit with the fifth hitbox on the first Fair.


Other than that, experimentation is your friend. Good luck with becoming me, and please give my regards to the misses.
 
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