Chesstiger2612
Smash Lord
This thread is thought to collect helpful stuff for Marth and the possible applications in PM which are new to help players coming from Melee and picking up PM.
Please correct me if I'm wrong and add things I left out
To start off:
B-reversal and wavebounce in general:
You do a b-reversal by hitting the opposite direction after a b-move within 3 frames. This changes your direction and momentum, while normal reversals just change direction.
Using the bair to turnaround is known in the melee community and you might also use side-b (reversed) or neutral-b (reversed) for that (side-b is a bit faster so you might think about that one).
Wavebouncing is the combination of a reversing and a b-reversal, so keeping the direction while hitting, but reversing the momentum.
This is useful when you are at the edge and an opponent is above it but not over the stage (weird description, but I hope you understand what I mean). You can jump to him and side-b or neutral-b and get on the stage again after it because your momentum was reversed and continue edgeguarding.
Less landing lag on dair:
This isnt a new technique but... an important note. You can use dair (also OoS) a bit more freely than in Melee because the landing lag isnt that big. A l-cancelled dair is hard to punish if hitting a shield now.
Footstool:
Marths footstool isnt the greatest but has also small applications. Landing it will make the opponent unable to throw out moves for 17 frames (i think, might be +- 2 or so) and the footstool itself is frame 1 and won't use your jump. You just input a taunt when in the air. An onstage footstool -> immediate dair works on bigger characters and using Jump -> footstool -> waveland on a platform out of shield can get you out of bad situations (works best with the Smashville platform because of the low height). There are probably far more applications. Be creative with it.
DACUS:
Marth has a Dash Attack Cancelled Up Smash, for the specific thread, see here:
While Marth has probably the worst DACUS in the game, I just wanted to mention it because maybe someone can use it successfully.
Reverse aerial rush:
By slamming the control stick in the opposite direction just before jumping, you keep your momentum while changing the direction, the socalled RAR. For Marth, you can use RAR bairs for spacing and a RAR dair offstage to use a reverse dair (this is very helpful because, as most of you might know, the reverse dair has hitboxes where the normal one hasn't and vicey-versa).
RAR -> Wavedash into ledge is also an underused edgeguarding tool when facing the ledge.
New sh double aerials:
The one frame momentum delay allows more sh double aerials than in Melee
Do you have any other ideas/applications?
Please correct me if I'm wrong and add things I left out
To start off:
B-reversal and wavebounce in general:
You do a b-reversal by hitting the opposite direction after a b-move within 3 frames. This changes your direction and momentum, while normal reversals just change direction.
Using the bair to turnaround is known in the melee community and you might also use side-b (reversed) or neutral-b (reversed) for that (side-b is a bit faster so you might think about that one).
Wavebouncing is the combination of a reversing and a b-reversal, so keeping the direction while hitting, but reversing the momentum.
This is useful when you are at the edge and an opponent is above it but not over the stage (weird description, but I hope you understand what I mean). You can jump to him and side-b or neutral-b and get on the stage again after it because your momentum was reversed and continue edgeguarding.
Less landing lag on dair:
This isnt a new technique but... an important note. You can use dair (also OoS) a bit more freely than in Melee because the landing lag isnt that big. A l-cancelled dair is hard to punish if hitting a shield now.
Footstool:
Marths footstool isnt the greatest but has also small applications. Landing it will make the opponent unable to throw out moves for 17 frames (i think, might be +- 2 or so) and the footstool itself is frame 1 and won't use your jump. You just input a taunt when in the air. An onstage footstool -> immediate dair works on bigger characters and using Jump -> footstool -> waveland on a platform out of shield can get you out of bad situations (works best with the Smashville platform because of the low height). There are probably far more applications. Be creative with it.
DACUS:
Marth has a Dash Attack Cancelled Up Smash, for the specific thread, see here:
While Marth has probably the worst DACUS in the game, I just wanted to mention it because maybe someone can use it successfully.
Reverse aerial rush:
By slamming the control stick in the opposite direction just before jumping, you keep your momentum while changing the direction, the socalled RAR. For Marth, you can use RAR bairs for spacing and a RAR dair offstage to use a reverse dair (this is very helpful because, as most of you might know, the reverse dair has hitboxes where the normal one hasn't and vicey-versa).
RAR -> Wavedash into ledge is also an underused edgeguarding tool when facing the ledge.
New sh double aerials:
The one frame momentum delay allows more sh double aerials than in Melee
Do you have any other ideas/applications?
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