EgeDal
Smash Journeyman
- Joined
- Jul 3, 2014
- Messages
- 365
If you want to understand this:https://www.youtube.com/watch?v=d_l60yxG-Yg
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MTE LOL...Am I the only one who has been "vectoring" (terrible name please spread it no further lol) since the first smash not knowing that it wasn't a real thing until now? lol. I always assumed that pulling in the opposite direction you are flying had at least minimal influence on negating some knock back lol.
The "I like/hate it when SSB4/PM/Brawl/Melee/64 enthusiasts tell SSB4/PM/Brawl/Melee/64 enthusiasts x because y" argument. Original I might add. I'll be in the street butt naked for taking a drink every time someone uses that similar argument. Never change Smashboards...I hate when people calling Smash 4 Brawl 2.0, just because it's not melee it's not Brawl 2.0. How about try to learn something new instead of playing it safe like you did for the pass 10 years.
Combos do not make up the bulk of competitive play. Good reads and mindgames doyou know, i was really excited about the game having combos. i can't complain if it doesn't? i get the feeling, sakurai will never give us anything even close to melee ever again. not even close to the original(64). it really makes me sad. but i'll still play sm4sh. i'm just...disappointed is all...
Cut the snarkiness, please. Thanks.So, new tournament defining mechanic the Glory players need to learn?
Ho boy, watch the flame arguments begin.
I need some popcorn.
Curse you @Strong Bad for defining a meta(knight)game changing aspect![]()
This. Always felt it was common sense to hold the opposite direction the player was flying....Am I the only one who has been "vectoring" (terrible name please spread it no further lol) since the first smash not knowing that it wasn't a real thing until now? lol. I always assumed that pulling in the opposite direction you are flying had at least minimal influence on negating some knock back lol.
I still think it should be called knockback influencePlease don't keep vectoring as the official name
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I have been enjoying Melee for a good decade, thank you very much for the concern. However, we are here to discuss vectoring in Smash 4. Believe it or not, this mechanic was not present in Melee. It only applies to Smash 4. That is the Smash that is going to launch October 3rd, 2014 on the 3DS system. I understand that these games can get confusing... what with the Gamecube controller releasing for the Wii U, but do not worry about that.lol enjoy your melee nerds.
I think it should be called "Distance Influence", or DI for shortI still think it should be called knockback influence
correct. try to DI towards the Corner of the bast zones where the distance your sent is less likely to kill you. You can also DI downwards on some moves that send you horizontally and Tech on the ground.Wow... and I thought I was good at DI, haha. So, in Melee, when hit up, I should DI left or right, and when hit left or right, I should DI up. (survival DI)
I'm not the only one...Well great, now that vectoring is the name of all this, this only means I'm gonna tell people to Find The Computer Room because it makes me think of Vector.
SF2 and SF4 still have combos despite having a neutral game to them. For smash 4, part of the follow up game has been comboing up until now. It's no wonder why it's been enjoyable to watch.Having a strong neutral game in a fighter isn't exactly unprecedented, take SF2 and SF4 for example. Most matches spend a large amount of time in neutral, and just like how supposedly Smash4 is shaping up to be there are few true combos and the ones that do exist are two or three hits generally, that's it. The rest of it is a follow up game, tricking your opponent into reacting wrong so you can continue a string. And the best part? These games are not only less technical than their more aggressive kin in the same series (analogous to Melee in this respect), but they are viable competitively and are found to be fun to watch as well as play by many people. Smash4 having a strong neutral game (which can no longer be ledge stalled or planked) and more about guessing your follow up instead of having a garenteed hit shouldn't frighten so many people let alone be a harbinger of bad things to come.
Just because a move would have killed in a different game doesnt mean it should in this one, these moves shouldn't be killing because they aren't made to. Imo this game is less about the combos and more about the off stage play, recoveries seem broken because you are supposed to be coming back after going out to prevent them from coming back.Do not like. This mechanic stops combo potential and and allows you to survive longer, which wasn't needed with these far out blast zones. This is the new day of age, and I hope Sakurai is watching this carefully. Moves that should be killing aren't and lose of combos for a neutral game isn't exciting.
I REALLY do not want a Brawl 2.0
Generally, it works better in a game where it's more risk/more reward kind of setting. If it doesn't have that, then for some lazy people, it'll take too long to actually kill someone and the game prolongs than it needs to.Fanbase's reaction to DI which allows you to live longer and escape combos for the most part: Cool trick!
Fanbase's reaction to the retooled DI in 4 which has been christened "vectoring": OMG THIS IS STUPID EVEN THOUGH IT IS MORE INTUITIVE THAN DIRECTIONAL INFLUENCE WAS! I HATE YOU SAKURAI!!!!!
Hypocritical much?
Just because a move would have killed in a different game doesnt mean it should in this one, these moves shouldn't be killing because they aren't made to. Imo this game is less about the combos and more about the off stage play, recoveries seem broken because you are supposed to be coming back after going out to prevent them from coming back.
If you read your opponent, you can still combo with DI. With vectoring they get knocked back so far you can't continue your combo.Fanbase's reaction to DI which allows you to live longer and escape combos for the most part: Cool trick!
Fanbase's reaction to the retooled DI in 4 which has been christened "vectoring": OMG THIS IS STUPID EVEN THOUGH IT IS MORE INTUITIVE THAN DIRECTIONAL INFLUENCE WAS! I HATE YOU SAKURAI!!!!!
Hypocritical much?
i watched the first match and saw some of the moves that should of killed but i don't necessarily feel that they should have killed you kinda have to remember that the blast zones are bigger in this game and red lightning doesn't have to mean death i personally don't see the difference between vectoring (influence) and DI if you can di to save your life from marth tippers and fox up smashes in a game with much smaller blast zones (melee) i dont understand why you can't survive some of these moves in a game with much bigger blast zones, what i really want to see is the vector (influence) at low percentages and during combos to see how much they affect directories, but i need to watch that kind of stuff in a lab setting, its easier to see strong moves not killingWatch this match. So many moves from DHD should have killed but don't. Even the commentators point it out. It's not iust the nerfed returning veterans that suffer from this.
It's because of vectoring. No vectoring would kill but when in use it doesn't, even with the intended kill moves.Personally i think air dodges will
i watched the first match and saw some of the moves that should of killed but i don't necessarily feel that they should have killed you kinda have to remember that the blast zones are bigger in this game and red lightning doesn't have to mean death i personally don't see the difference between vectoring (influence) and DI if you can di to save your life from marth tippers and fox up smashes in a game with much smaller blast zones (melee) i dont understand why you can't survive some of these moves in a game with much bigger blast zones, what i really want to see is the vector (influence) at low percentages and during combos to see how much they affect directories, but i need to watch that kind of stuff in a lab setting, its easier to see strong moves not killing
I like brawl, I will like smash4, they are not ruined, Melee is just best.Oh boy
More Melee fans saying the game is ruined because of one little thing
just what theordered.
*sarcasm*
they're weak, everybody is weak right now, smash 4 doesn't have a legit meta, nobody knows anything honestly, and everybody thats complaining about mechanics in smash don't know what's gonna happen in its meta, this is a brand new game with glitches, bugs, and exploits waiting for us to use.Watch this match. So many moves from DHD should have killed but don't. Even the commentators point it out. It's not iust the nerfed returning veterans that suffer from this.
As it's been pointed out SEVERAL TIMES, its because you actually have to go offstage to get the kill now.Watch this match. So many moves from DHD should have killed but don't. Even the commentators point it out. It's not iust the nerfed returning veterans that suffer from this.