Toomai
Smash Ace
I fully understand that Smash Bros. isn't an RPG. However, this is an effect that works well with the crazy gameplay.
When dizzy, circles 'n' stuff will be around the character's head as they wobble. They won't be able to walk at a constant speed, and dashing would cause them to trip (like a Banana). Also, characters won't be able to keep upright in the air (as in, they'd tumble all the time). I wouldn't think their attacks should be affected.
I'd say that a 0% character would stay dizzy for about three to five seconds. Like sleep, dizziness time would increase with damage.
I suppose dizziness would be invoked by wind-type moves, such as certain Pokemon. And Fuzzies, assuming they make it. Fuzzies would be a good Yoshi's Island stage hazard.
When dizzy, circles 'n' stuff will be around the character's head as they wobble. They won't be able to walk at a constant speed, and dashing would cause them to trip (like a Banana). Also, characters won't be able to keep upright in the air (as in, they'd tumble all the time). I wouldn't think their attacks should be affected.
I'd say that a 0% character would stay dizzy for about three to five seconds. Like sleep, dizziness time would increase with damage.
I suppose dizziness would be invoked by wind-type moves, such as certain Pokemon. And Fuzzies, assuming they make it. Fuzzies would be a good Yoshi's Island stage hazard.