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New Smash Bros for WiiU

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OmegaXXII

Fire Emblem Lord/ Trophy Hunter
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Actually the funny thing is, is that I already own it, I just never played it, just needed opinions was all. ★*

:phone:
 

Luco

Smash Hero
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Listen to that tune and you will see how i like it.

It IS a platformer, but i actually found the way they did that quite well. There were many hidden niches that were fun to explore.

Give it a go, definitely.
 
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I don't get all the hate for Super Paper Mario. I liked the game.

Even though it wasn't as good as the others
 

MechaWave

Smash Champion
Joined
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Meh..Not yet, still need to finish up TTYD, I'm in Chapter 6 btw, plus I want to play Paper Mario 64, but I don't know if I should play it before Super P.Mario. ★*

:phone:
You don't have to. Super Paper Mario doesn't make a lot of references to the first game. Also Chapter 6 is my favorite. Choo choo~!

@berserker: What hate is here? Some people on YouTube give real negative comments about it while overall it was a fantastic game. The only problem is that it's a platformer with RPG elements, something Paper Mario wasn't really intended to be.
 

Luco

Smash Hero
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Actually that battle screams final fantasy at me hehe.

And the main theme of SPM was really cool too:
SPM Main theme
Surprisingly enough i don't usually go for techno, but SPM really did techno music well.
 

MechaWave

Smash Champion
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Messages
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OMG! Spoils to my ears, I love it! I definey can't wait to face her, my favorite track btw was from that orange boss from chapter 3, so epic. :cool:♥*

:phone:
Lol sorry if I spoiled you. xD Tip: Stock up on a lot of items when facing her.
Get the treasure from the Pit of 100 Trials on the 50th floor. You can have 20 items using that.

Oh and Macho Grubba. Jolene's story was so touching.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
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Lol sorry if I spoiled you. xD

Oh and Macho Grubba. Jolene's story was so touching.
That alright, I'm close to finish it up anyway. xD

Yea by far Jolene's story was so good, I actually though
Jolene was behind everything, I never thought or suspected it was Grubba

Rawk Hawk was boss as well.★ ♥


:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
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Yea, that definetly what I should do

Anyway Shortie created a Jill Valentine moveset, it's pretty good actually.★ ♥


:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
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Here it is lol..

Jill Valentine​



In light of Resident Evil's two titles being released on the 3DS, I have decided to put together a single post devoted to everything Resident Evil could bring to Super Smash brothers. So without further delay, let's get started!

The M Rating: Has no issue when it comes to Smash. Snake himself is an M rated character and his games have similar content to Resident Evil. No gore, or blood would be added to any of the things or characters Resident Evil would offer to Smash. Zombies would have a similar look/feel as the redeads in Melee. The guns and knives would work like claws and bullet seed. They wound spew guts, or anything like that. We know Resident Evil can go T rated, because Jill, Wesker, Chris, and even NEMISIS have toned it down to be playable in UMvC. So really, I find no problems with allowing Jill Valentine into the series. Once you see her potential moveset, I think you will agree.

Here is a Redead, a Zombie type character who the rest of the RE Zombies will look similar to. So keep this in mind when you see some of the Zombies you are about to see. The gore would be toned down MAJORLY

[COLLAPSE="Jill Valentine Moveset"]
A – Jill throws a right hook

A, A – Jill throws a left hook

A, A, A – Jill does a bicycle kick/flip kick (Stolen from Sheva)

Forward A –Smacks the opponent with the back of a rifle

Down A – She Pokes with her knife

Up A – She slashes above her from right to left

Up Smash – Tosses a grenade a few feet above her and it makes a small explosion (Similar to Zelda’s Up Air)

Forward Smash – Jill pulls out one of those pins that heal you, and stabs the opponent. (She gains 1% if she uses this successfully)

Down Smash – Jill does a short kick that is meant to trip the opponent.

Forward Air – Shoots a very short distance bullet from her magnum

Backward Air – Rams the back of a shotgun behind her. This move has decently a long reach

Up Air – Does a flip kick, which ends with her leg pointing directly to the sky.

Neutral B - You click B quickly and she fires a pistol(short range, but being hit at very close range causes you the opponent to "writhe in pain"), if you hold it down for a second she pulls out a shotgun(Medium range, if you get hit you get hit close range you have a large knockback, and extended getting up time), and if you hold it for two seconds she pulls out Rebecca Chamber's her grenade launcher(long range, and does a good deal of damage and sends the foe flying, but nothing that causes an extended period of "get up/writhing”"(When an opponent is “writhing/slow get up” its similar to them being dizzy, they are still able to be attacked)

Forward B – Jill pulls out her knife and makes a sort of barrier of slashing. Things like projectiles are canceled out(not deflected) and disappear when they hit this barrier. If you are to get by hit by the slices the following will happen. Her first slash will go across the face, second will go to the body, she will then trip you, and lastly do her double knee to the face attack. You are able to escape from these combos, similar to how Marth’s Neutral B works.

Down B Jill can use one of her grenades, which work like the following:

- Standing/Running/Jumping she throws a Hand Grenade – Blow Up

- When crouching she throws a Incendiary Grenade – Causes a small fire on the field, which opponents can be burned by

- When Short jumping she throws a Flash Grenade – Causes Temporary Stunning

Up B – Jill aims her Grenade launcher at the ground and shoots, which blasts her up into the air. She is temporary invincible, like Snake, until she starts to fall.

Forward Throw – She grabs the opponent, and knocks them away with a single punch

Backwards Throw – She pushes the opponent behind her, jumps up, and kicks them backwards.

Up Throw – Jill screams “Chris!” and Chris Redfield jumps out from behind her and uppercuts the opponent before falling back behind her and disappearing. She then thanks him.
Here are some possible Alternate costumes and color schemes for Jill:
Jill's Color scheme's:

Basic Color and Costume
Chris Redfeild Color scheme
Claire Redfeild Color scheme
RE5 Purple Suit Color scheme
Rebecca Chambers Color scheme


Possible Alternate Costumes:
Resident Evil 5 "Cloaked Woman"
RE5 Suit
Resident Evil Mercenaries Outfit

[COLLAPSE="Boss character, Assist Trophy, and Trophy Characters"]
Nemesis would play like a slower moving character. He would have his select moves, and run walk around the field, shooting off missiles, and punching the crap out of everyone. his moves would do massive damage, and have major knockback. Fortunately, he is slow, so getting in to hit him isn't too difficult.


Alber Wesker would appear on the field, crack his knuckles, crack his neck and move into a fighting stance. He would have one hand in front of him, while the other slowly is being pulled back. Then out of no where, in a puff of purple smoke, he dissapears only to reappear punching Peach across the stadium. His fist would make a noise similar to Jigglypuff's Down B. He would then adjust his glasses, smirk and disappear in another puff of smoke.

Here are some trophy ideas:
Albert Wesker
Nemisis
Chris Redfeild
Sheva alomar
Claire Redfeild
Zombie
*Note that the zombie trophy would also encompass the Zombie Dogs as well.
Rebecca Chambers
Leon Kennedy
[/COLLAPSE]

[COLLAPSE="Resident Evil Level Idea: Village"]




In a small African village where life was once quiet and simple, something has gone terribly wrong. What was once a calm town has now been overturned by an outbreak of Zombies. A terrorist organization has caused a massive outbreak of Zombies that have ravaged the locals and their livestock. Here, in this small village, is where a new type of stage lies.

This stage has a simple design: __--__----__
__ equals normal ground
-- is a small hut, on the right of it is an opening. You can walk into there and corner yourself if you feel that is your best option
---- is a rooftop

Here, you begin your battle as you do in every stage. That is, until you hear a siren. Then Zombies (Three types, Normal, Dogs, and Large ones) start to pour in from the left and right. You now have to fend off these monsters or they will grab you like a redead and rack your percentage up. The dog Zombies dive at you, like a forward attack, and the Big Zombies charge up an attack, like a smash attack. The zombies get progressively harder as you continue on. You do have breaks in between sirens where you have a chance to fight your opponents. This stage will also have a round counter at the top, and it will keep score of how many rounds you have survived, for funsies.

In general, this stage is a survival Horror Stage. I thought it could be an interesting twist that smash has yet to see.

Music:
Resident Evil the Mercenaries 3D -A Warrior Filled with Hope
Resident Evil M3D - Contamination
Resident Evil M3D - Rust in summer
RE M3D -Title theme
RE5 - Majini In Flames
RE5 - Winds of Madness[/COLLAPSE]
[/collapse]

:phone:
 

Luco

Smash Hero
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Berserker, i put up a youtube video just before you came of Mimi's transformation. :p

But yeah i liked SPM, a lot. I might post up another bit of music in a later post(my absolute favourite from SPM, even though C.B.'s castle is a close second), a song that just got stuck in my head and was really really happy.
 

Luco

Smash Hero
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Which one? I posted a few. :p If you mean C.B.'s Castle then i definitely agree :D

Ok i'll post the one. Be aware though, it's much simpler, and it's way happier:
Tilt Island

Tilt Island is a mini arcade game in SPM that you have to use 3d for in(i think) one of the cook's shops(either in flipside or in flopside), and it's really fun.

I'll be back on soon, my bro's about to go to bed but he wants to play a bit of SSBB so i'll be back when we're done. I'll also post more music when i get back.
 
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I saw it too.

It's creepy....

I'll put it in my signature and maybe I'll finally make my first real review of an SSB 4 moveset (Not MYM).
 
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I'll review it.....

RIGHT NOW

In exchange, you review mine too if you can.

@Omega: When I have nothing to do. I just do it to help
 

MechaWave

Smash Champion
Joined
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Messages
2,227
I'll review it.....

RIGHT NOW

In exchange, you review mine too if you can.

@Omega: When I have nothing to do. I just do it to help
I will. I'll do your Toad moveset. Right now though I'm making a few images for the Paper Mario moveset.
 
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Don't worry. I think you won't have to.

I found sprite animations of Paper Mario! I'll try finding it
 
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Oh my review for Paper Mario:

Actually, it's perfect. I found nothing wrong with the moveset. It seems fit for Paper Mario....

I mean, there was nothing wrong with it. I can't find anything wrong with it (Wtf....)


Oh and Omega, there's none
 
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