Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
I never gave much thought to the game making process.Even before the characters, you gotta get beta-esk modes, the physics down, ALL graphics-related technology, and start building up the online and online interface.
I guess the first part is always throwing in ideas of where you want to take the game in the first place. As mentioned in the early 2011 interview, he was thinking of 3DS for a more 1 player experience and WiiU as something else. Data collecting as another feature.
From there, you can branch into ideas of what sort of data collecting you might want to add. Oh, lets give them a freebie (hammer) to avoid the really hard challenges they cannot beat. Ooo wouldn't it be a good idea to include a boss mode for 1 player people? This sort of stuff.
Once you have the broad ideas out of the way, "I wish the game to have a floatier and slower pace than melee" you can work on the specifics such as game design and mechanics and characters.
With development of Icarus finished sometime this early year, I guess the smash team will not be assembled (voluntary assembly too at first at least) until maybe about a year's worth of brain storming. Especially to see what aspects come out with the WiiU. After that, you can start working on the actual technical development such as early character model rigging and stuff.
From this, you go into an endless cycle of tweaks and remakes. All the while new ideas might pop-up (wii motion be included in Skyward sword half way into development) which can drastically change the scope of the process.