Diddy Kong
Smash Obsessed
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- Dec 8, 2004
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They won't be a duo. Next.
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Some of us wouldn't even mind a second Metroid newcomer!Samurai Goroh is not only a highly requested character, but Sakurai's been cockteasing us with the possibility of finally becoming playable ever since the Melee intro. And like I said, if Star Fox can get 3 characters (2 of them being semi-clones and even one of them being a flat out clone at one point), F-Zero, a series that's been represented with a lone playable character since 64 can get 2 characters. He's slowly moved up the ladder (appearing in Melee, then becoming an attacking AT in Brawl) so now may very well be the time (his best time) for him to finally get in along with Ridley as the second F-Zero and Metroid reps, respectively
First of all, I don't see the Baby Bros. happening, and you've forgotten about the likes of Bowser Jr. and/or Toad.Wait, so we're posting rosters again?
Heres an interesting one.
[COLLAPSE="roster"]
Baby Bros - This may sound horrible to you and me, but just try to think like Sakurai for a moment and unfortunately it begins to make sense. They have appeared in Yoshi's Island, Mario&Luigiartners in Time, and nearly every Mario Party/Sports game released. They would also have a unique moveset: taking turns attacking, using hammers and shells, crying, etc.
Waluigi - Yeah, haters, we know what you think about him. But he was an assist trophy in Brawl, something Bowser Jr and Toad weren't. Uses his sports abilities and wacky-evil powers.
King K. Rool - No arguments allowed.
Ghirahim - One time character or not, with Link/Zelda/Ganondorf drawing their designs from the Wii U LoZ, Ghirahim will rep Skyward Sword, Zelda's 25th anniversary masterpiece. Uses sword and dark magic.
Sabure Prince - My pick for retro revival character. Although For the Frog the Bell Tolls was japan-only, it has recently gained some attention through a fan translation. The prince's popularity is growing world-wide and hopefully Sakurai represents this great little game. Transforms into Frog and Snake forms to change his moveset and playstyle.
Ridley - No arguments allowed.
Eggplant Wizard - Personal pick. Hades is lol2big, Medusa and Palutena are both dieties and Magnus just isn't important enough. Eggplant Wizard has been in all 3 games and is an iconic character, moreso than his godly contenders. Uses his eggplant magic along with his staff.
Dillon - His game came out, and most people loved it. It was unique and will probably gain a proper sequel in the future. New IP is go. Utilizes rolling moves along with his sharp claws.
Little Mac - Go arguments allowed. He really should have been in the original Smash Bros. Quick boxer with many counters and punches.
King Hippo - Punch Out is easily deserving of 2 reps and King Hippo could probably rep it fine even without Mac, being more of a cultural icon with extra boosted popularity from Captain N. True heavyweight.
Slippy - A majority of the fanbase hates Krystal and believes that her appearance has ruined the series altogether. I wouldn't mind a unique staffwielding moveset, but I feel that if Starfox gets another rep, it will be Slippy. Uses different technologies opposed to blasters and such.
Shulk - I hope no one seriously questions this. Best jrpg this generation, and probably one of Nintendo's best rpg's period. If you hate it, you just haven't played it. Uses the Monado as a weapon and its abilities to affect the ebb and flow of battle.
Mewtwo - All signs point to his return. He wasn't "cut" in the first place, but was merely unfinished. With 5th gen's focus on him (signature move and theme decks based on him) he has became relevant again. Nothing stopping him from making a return.
Kyurem - Repping the 5th gen and the first generation to ever receive a direct sequel in Black and White 2. Can transform between his Reshiram and Zekrom forms to change his moveset and playstyle.
Chrome & Liz - Repping the newest Fire Emblem game. Chrome does the A moves, while Liz does the Special Moves. Both share a single hurtbox between them and act as one opponent as they stand by eachothers side. Chrome borrows some of Ike's attacks, where Liz supplies cleric special moves.
Isaac - The Goldensun series is deserving of a rep, and Isaac reps all 3 games. Although Felix and Matthew are main characters in their respective games, Isaac is a unarguably important figure in all 3 games. Uses Earth psynergy and might not even use his sword.
Megaman - Most requested and deserving 3rd party character. Capcom has really let the fans down and hopefully they give Megaman one last chance to show himself. Uses his buster cannon and power-weapons gained from fallen opponents.
Layton - Exclusive and loyal to the Nintendo DS, the Professor Layton series deserves representation. It has stood as a backbone for the handheld since it's release and continues to do so into the 3DS's lifetime. Nintendo publishes the games overseas and the creator himself has said he would like to see Layton in SSB. Uses his quick witted inventions, mindboggling traps and his swift swordarm.
Mii - Nintendo's mascot is you. Miis have went from simple avatars to become something like a cultural icon. They have appeared in many games on the Wii, 3DS and soon-to-be Wii U and will probably continue to appear. Here, they fight using sports equipment and other tools ranging from Bowling Balls to Hang-gliders.
[/COLLAPSE]
Fixed for great justice.Some of us wouldn't even mind a second Metroid newcomer!
Remember me?
Oh, dear God.Dark Samus
Shut up, Metal.^^^^^^^^^^^^^ As much as I would like to agree you, Falchion, Diddy said that he wanted Anthony as a second Metroid newcomer, not character. Meaning that he already had Ridley in mind as the first Metroid newcomer when he said that. Just saiyan
Definatly not the only one. I hated the Air Dodge System of Melee.Am I the only one who liked the Brawl air dodge system a little better than the Melee one? Mainly because I didn't like how in Melee it would put you in helpless mode
Brawl is the better game so of course it has the better air dodge system.Am I the only one who liked the Brawl air dodge system a little better than the Melee one? Mainly because I didn't like how in Melee it would put you in helpless mode
Quoted for truth.Brawl is the better game so of course it has the better air dodge system.
*Stares at computer, then walks away, giving you a thumbs up for the criticing on the banner*If you are talking about airdodges only then neither one is better than the other.
Melee could leave you in a helpless state, and if you do it too early or too late in Brawl you might as well be in the helpless state.
I guess in a casual sense, Brawl's would be better though. Hmmmm
@Asage: It's nice.
It's just how you worded it at first that caught me, but I see what you're saying. However, Lucario's (A) move can be used as a push rather his airdodge because he has no stall time on fall. I believe this is the same with Fox's (A), too. Not sure, however.I guess I look at it from a completely different angle.
Being forced to Airdodge sucks, you lose all your options expect for drifting in the air. Most of the time you'll only get 1 AD out in Brawl while in the air, but because how long they last people can frame trap you, take more stage control, or just punish your landing since whenever you land from an airdodge it registers as a hard landing. Soft landings (non-fastfell landings) has 2 frames of cool-down, hard landings have 4 frames.
Well, technically, Air Dodge SHOULD be avoided, as it sucks, like you said it does. But yes, Snake and Marth need it so that characters like Lucario [Example: Lucario= (A) air x 2 (A) Combo x (B)> Force palm] don't wreck them with combo tech.Oh of course, characters that have moves they can use instead of their AD are usually are the ones that have a better time landing.
Kirby/DDD/Mario's Bair, etc. (too long of a list to go through) characters like Marth or Snake have a terrible time landing usually have to airdodge.
I thought we were only comparing Airdodges not the other options that come with the situation.
@Above: We could just always combine Brawl's and Melee's, I never understood why it wasn't like that in the first place or at least in Brawl.
No, because of two reasons:Hmmm....that move input selection shouldn't work as a combo...
Should I play brawl for 3 matches really quick??
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I hate nothing being custom in Brawl.
Okay let's play a best of 3 Asage.
Like I said, the comboing I know is hitting successfully.Well my point is there aren't really combos in Brawl. At all.
I see what you mean, but do your friends know what DI is by any chance?
Tacket's a person here in Smashboards. He was being a prick when I played him as a casual. He beat me, and he got all pissed at me. His excuse "I have low tolerance for casuals". LOOOOOOOOOOOOOOLNot exactly sure what Tacket is but okay. Might as well move on because this isn't going anywhere.
AH, okay your defintion is what was throwing me off. I understand what you mean now XD
Eh, I do have it on my calander, actually. It was WAY too funny....I'm sorry you had to deal with one of those people.
It happens though