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I WAS just responding, just for you to know.Aiyyo what's good I just...
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Quite.What's good? Definitely not Iblis, relative to our future power levels at SSB4.
What's good? Definitely not Iblis, relative to our future power levels at SSB4.
Obviously. I was playing along with Metal though.I WAS just responding, just for you to know.
I'm still not used to Sonic's new voice actor. I guess I'm just more used to when Jason Griffith played Sonic's voice.I think the best Sonic voice actor is Martin Burke
But seriously, I can't stop laughing at Shadow's new voice![]()
I probably missed it. *shrugs* Refreash me.@Asage: Did you ever answer my Victini vs Dragons argument the other day?
Oh, playing, you say? I'll join too.Obviously. I was playing along with Metal though.
Wait wait wait! What are you talk about?! I just asked you to refreash me on what we were talking about, man. GOD.@Asage: That because there was two different versions made of the same movie, that the real stars of movie 14 were Reshiram and Zekrom and therefore overshadow Victini (not to mention I'm pretty sure the dragons had their own separate events as well).
Yes, 34 unlockable characters. I like earning my characters. And yeah, DLC gets 25 extra characters. At 100 points each, that's 2500 points you have to spend, and each character is optional so it wouldn't be mandatory to buy EVERYONE. Also, 12 3rd parties ASSUMES that they would expand further on what they have. At least we could get the first six. Really, screw it being realistic or not. I did it the way I wanted it to, while keeping in theme. You don't expect us to have the same characters from Brawl plus two or three?Ummm... let's see... 15 characters in the starting roster... 34 unlockable characters... for a total of 49? characters without DLC??? So... you mean to tell us that we would work more for the extra characters... and this is without DLC?!? If you are gonna start out with 15 characters, you should have 15 unlockable characters AT MOST, not at least. It's usually been like this with many games... Smash Bros., Mario Kart, Street Fighter, etc. The number of unlockable characters should be less than or equal to the number of starting characters. And with DLC... you got 25 characters for a grand total of what? 74??? Not only that, but you have what? 12 third party characters? I think that's a tad too unrealistic and people say I got unrealistic expectations? Haphazardly adding characters for the sake of having more characters tend to dilute the quality of the roster as a whole, FYI.
If this happens, Sakurai I have this to say to you:Whoa whoa whoa HOLD THE **** UP
25 DLC characters?!
That sounds a bit better. Maybe when you download DLC content, some extra game data will be created, which is specifically for storing DLC stuff.Well it wouldn't be day one DLC, it'd be like a gradual thing
Like, one character and one stage per month.
DLC would be cheap too so you wouldn't feel ripped off. I'd say, 300 points. 100 for a character, 200 for a stage.
Plus none of it would be on-disc, UNLIKE DERPCOM.
um, no. We're doing this Nintendo style, not Capcom style.We call that a "sequel."
The only DLC I see us getting 25 of would be music, maybe "past stages," and extras (like stickers and trophies).
Perhaps so. Maybe character rebalance based on professional tournament players' opinions to go with the DLC, to avoid having said DLC characters become over/underpowered.That sounds a bit better. Maybe when you download DLC content, some extra game data will be created, which is specifically for storing DLC stuff.
We haven't even had the roster size increase by more than 14 through sequels (and yes, that is a valid way to add characters). Why the heck would we suddenly get a crap ton more than that=??? Unless these two games are developed for a decade, it ain't happening.um, no. We're doing this Nintendo style, not Capcom style.
Oh, okay, I see. 100 characters for SSB4@ asage
It's not too many characters, it's an impossible amount of DLC, unless they hold back several characters.
Really, unless they update this game's roster for 10 years with a staff of at least 5-10 people, it ain't gonna happen.
Well, that's why it's DLC. Just churn out a prepared character once every x months, or have a random period of time in which to download DLC characters. That way the characters could be finished without rushing the developers.We haven't even had the roster size increase by more than 14 through sequels (and yes, that is a valid way to add characters). Why the heck would we suddenly get a crap ton more than that=??? Unless these two games are developed for a decade, it ain't happening.