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New Smash Bros for WiiU

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Big-Cat

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I guess I got all caught up in the whole "Mewtwo being God" stuff. Anything works I guess. As long as it still keeps the charm of mewtwo.

Changed into a Christmas themed avatar
I would look into Mewtwo's key aspects for a suitable moveset. The whole "God" thing is definitely one way to approach him, but it's also the most unstable design. Let's look at some key attributes of Mewtwo that are canon:

  • 6'7 at 269 pounds - Big guy that weighs a lot.
  • Has the ability Pressure
  • Is a psychic type.
  • Can learn all sorts of moves via the majority of TMs.
  • Has some of the highest stats in the games, even to this day.

I would use that in consideration of his moveset. Though, I do think Athena's Super Psychic Throw is like a much better version of Mewtwo's Disable.

Me too. I'm just interested with the guy because a lot of people like him.

I will now check on who this Athena person is.

WOW. I see what you mean now by Mewtwo being quite similar to Athena. Especially with the psycho cutter.... It's starting to get creepy now....
Here's the funny thing. Athena was around YEARS before Mewtwo was even conceived (unless you count Giegue).
 

Diddy Kong

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If Mewtwo returns, Confusion needs to be a sort of 'free motion' move. Like an extended grab move, but more powerful (call it Psychic instead for example). You should be able to ram opponents into the ground with it, or hold them and attack them with another move (only usable at higher %, like grabs you'd be able to break out at low damage) and also reflect projectiles like Confusion did.

A new Down B is also really needed. I suggested a move called Meditation once, which would be a stat upping move but something as a Light Screen or Barrier would also be really cool. But they could do lots of things with the character. There's potential enough.

Kuma I watched that video you posted, and yes Mewtwo would need something for like Super Psychic Throw. My suggestion is that they should make Confusion like that, particially. And make it particially a sort of stunning move which allows following up with another move (think Shadow Ball or Fair, or Dair near the edge).
 

Aurane

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I would look into Mewtwo's key aspects for a suitable moveset. The whole "God" thing is definitely one way to approach him, but it's also the most unstable design. Let's look at some key attributes of Mewtwo that are canon:

  • 6'7 at 269 pounds - Big guy that weighs a lot.
  • Has the ability Pressure
  • Is a psychic type.
  • Can learn all sorts of moves via the majority of TMs.
  • Has some of the highest stats in the games, even to this day.

I would use that in consideration of his moveset. Though, I do think Athena's Super Psychic Throw is like a much better version of Mewtwo's Disable.


Here's the funny thing. Athena was around YEARS before Mewtwo was even conceived (unless you count Giegue).
I'll work on it. I'm pretty sure I can fit in Pressure, typing, etc. into a moveset

If Mewtwo returns, Confusion needs to be a sort of 'free motion' move. Like an extended grab move, but more powerful (call it Psychic instead for example). You should be able to ram opponents into the ground with it, or hold them and attack them with another move (only usable at higher %, like grabs you'd be able to break out at low damage) and also reflect projectiles like Confusion did.

A new Down B is also really needed. I suggested a move called Meditation once, which would be a stat upping move but something as a Light Screen or Barrier would also be really cool. But they could do lots of things with the character. There's potential enough.
...Yeah, I'mma go make that set Lol
 

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He was quite loved between my bros and cousins back in Melee. He was quite good. But damn that floatiness.

BTW, here's my revamped roster:

[collapse=Roster]

Mario

-Mario
-Luigi +
-Peach (Toadsworth is a B-move)
- Toad
-Bowser
-Bowser Jr. +

/I think both Toad and Bowser Jr. deserve to be in Smash, for their own reasons. Toad caters to old fans, while Bowser Jr. has been quite revelant in newest games anyway./

Donkey Kong

-Donkey Kong
-Diddy Kong
- Dixie Kong
- King K.Rool +

/Completed DK-representation. I'd do anything to see these all be in/

Yoshi

-Yoshi
Kamek+ (IMO, quite important and known character and a major villain of Yoshi's Island-series. He'd have movese potential too. Not very revelant though if looked to Mario-games, but when looked to Yoshi's- there ya have it.

Wario

-Wario (Wario Land Style, due Shake It.)

/I could add someone from Warioware to rep Warioware-series. Maybe Mona/

Pokemon

-Pikachu
-Jigglypuff
- Red/PKMN Trainer
- Lucario
- Mewtwo+
-Victini+

/ I think after Lucario it's an overkill to include another Mewtwo-built character like Zoroark, besides I think Victini would pose lots of great moves./

The Legend of Zelda

-Link (Skyward Sword-style)
-Zelda (No Shiek in Skyward Sword, so I wonder how she'll be like in Smash Bros...)
-Ganondorf+ (Declone more, please.)
- Tingle + (Comic Relief. He's very funny guy. His game series are hilarious and fun. I don't think he's a pedo. He can be annoying at times though, depending on the game.)

/No Ghirahim here, until Sakurai wants to appeal at Zelda-fans and still celebrate 25nth Anniversary even at 2014-15 by adding Ghirahim to the roster./


Kirby

-Kirby
-Meta Knight
-King Dedede

/Great as it is. Bandanna Dee could be a suprise, but that means there should be Koopas too!/

Metroid

-Samus (Zero Suit Samus-character removed)
- Ridley +

Fire Emblem

-Marth
- *New FE Representative/Krom*+
- Ike +

/I'd add Roy, but I don't think he's much realistic anymore/

Star Fox

-Fox
-Falco +
- Wolf + (Declone up.)

/Krystal's not much realistic anymore too, she could've appeared in Brawl, but we got Wolf instead.

F-Zero

-Captain Falcon
- Black Shadow +

Kid Icarus

-Pit
-Palutena
-Medusa


(Adding Palutena since she's bit like Zelda for KI, her name's in the japanese titles for KI and so on. There's also some evidence she could fight by herself... or not. But she's gained my support a lot these days. (-**-)
I could add Medusa too, since she'd fill the villain quota of the series.

This is still under construction, so no final. Will be updated after I get my hands on Kid Icarus Uprising when it's released)

Mother

-Ness +
-Lucas

/I dunno about Ninten, Mother-series aren't much alive anyway. It could complete the protagonists of each Mother-game though./

Pikmin:

-Olimar

/ I want to add Louie, but many think he's not that worth it./

Retro

- Ice Climbers
- Mr. Game & Watch +
- R.O.B +
- Takamaru +
-Little Mac

New:-Starfy

-Isaac +
- Saki
- Ray MK II +
- Lip

/I don't consider Lip retro, since Panel De Pon came at 1994, besides Puzzle League's been going on to 2007 too.

Also I dunno of Ray MK II, I'ven't much heard if his game's been noted by Nintendo much anyway.

I thought of adding Airan, I think she deserves to be in this game too, since she had also a huge role at Sin & Punishment. The roster was getting bit huge though./

3rd Party

-Snake+
-Sonic+
-Megaman +
[/collapse]
Not that I'm opposed to Kamek, but I don't see Yoshi getting a rep. Other than that good roster !
 

Big-Cat

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I'll work on it. I'm pretty sure I can fit in Pressure, typing, etc. into a moveset
It's more like a list of ideas for what you can make a moveset based off of. You don't have to use all the attributes.
 

Diddy Kong

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I suggested his down B would be a stat buffing move mainly because how Lucario works in Brawl (named it ant-Lucario as a description). Eventually the move would become a healing move as well. I'll big the moveset up if any of you'd like.
 

Aurane

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I suggested his down B would be a stat buffing move mainly because how Lucario works in Brawl. Eventually the move would become a healing move as well. I'll big the moveset up if any of you'd like.
Lol This is the first message in my head.

Mewtwo accepts Lucario and lets him get in, while he leaves. Mewtwo comes back and uses Copycat XD

But seriously, I think I'll go for Shock Wave. You'll see how it'll work...
 

Diddy Kong

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Well Lucario was the 'spiritual follow up' of Mewtwo, and he was the only character that ever had stat chances while fighting. No other character could do that up untill Lucario's inclusion. So if Lucario doesn't make it - and Mewtwo does I think they'll use Lucario as a build up for Mewtwo anyways (as they could argue their 'project' with him in Melee failed - maybe that's the reason for his exclusion in Brawl as well).

So I'd figure why not? Look at his Pokedex entry as well: "It usually remains motionless to conserve energy, so that it may unleash its full power in battle." I called the down B move 'Meditation' which would be a sort of combination of the moves Calm Mind, Bulk Up and even Recover. And he'd get Lucario-like hitboxes from them.

I'll dig it up...
 

Aurane

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Well Lucario was the 'spiritual follow up' of Mewtwo, and he was the only character that ever had stat chances while fighting. No other character could do that up untill Lucario's inclusion. So if Lucario doesn't make it - and Mewtwo does I think they'll use Lucario as a build up for Mewtwo anyways (as they could argue their 'project' with him in Melee failed - maybe that's the reason for his exclusion in Brawl as well).

So I'd figure why not? Look at his Pokedex entry as well: "It usually remains motionless to conserve energy, so that it may unleash its full power in battle." I called the down B move 'Meditation' which would be a sort of combination of the moves Calm Mind, Bulk Up and even Recover. And he'd get Lucario-like hitboxes from them.

I'll dig it up...
Oh, right O_O Forgot about that. Well, you got me there.

Alright, I'm gone again. I have to:
Do shielding animation for Victini (Including roll and side step)
 

Diddy Kong

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Found it!
10charlimitlolz
I like the ideas for the B moves on your moveset, however I don't really agree with using the spoon as a weapon. It's more of a manga thing, and should stay there where it belongs imo, as it holds little significance.

Besides, I kinda like Mewtwo's Melee Smashes. Make his FSmash like Lucario's in Brawl but with more power, but keep the Melee sweetspot and make it larger.

Also, I'd want to make him more heavy weighted. I said Samus' weight before, but that'd likely push it. But Yoshi's weight, or a little lighter would be perfect.

I also thought of this idea before as his Down B. Make it something like Meditate or something similar in name. Kind of based of his Dex entry being something like that he meditates everytime to focus himself to battle at full potential. Could kind of work like an overall stat buffing move.

Mewtwo would use it, and the longer you hold down B, the stronger his stats become. That'd mean, more knockback, more damage %, more range adding Psychic effects to his attacks (think Lucas and Lucario's tilts and Smashes) and more grab range (like I described earlier, making it disjointed) think of the move as a mix between Calm Mind and Bulk Up from the games.
However, it's obvious that while using this move, Mewtwo will be a sitting duck. That's why the move would also heal after being fully charged (slowly though, think 1% / 2% / 3% damage each time after holding it in for longer than 15 seconds, making it still risky in usage). Mewtwo would also be a bit heavier after using the Meditate move, while becoming more floaty in the same time, thus becomming a more competent character. The effects would likely stay in place for about 1 Stock long but; the longer you charge, the longer / stronger the effect.
To balance it out, the buffs could be 'knocked off' if Mewtwo receives too much damage (think 70% or up after the usage of Meditate). Or is just hit by an extremely powerful attack that'd make him lose his focus (say, Falcon Punch, or DK's charged punch). Though, the more you'd charge it up, the less likely the chance. After charging up Meditation, you'd see Mewtwo glow (similairy to DK with his B) and he'd be able to heal himself slightly. Powershielding also would become much easier when fully charged.

This way Mewtwo would still remain his Melee attributes of being a character hugely technical, campy and defensive. While on the meanwhile obviously buffing his offenses. Also, it makes prediction extremely important when playing vs him, as there'd be a difference between each stage of Mewtwo's Meditation. Shadow Ball, plus Confusion with reflection / grab ability would help Mewtwo remaining campy, and give him options without having to use Meditation.

Think of it as a "reverse Lucario". Making Mewtwo and Lucario somewhat similar after all.

EDIT: As for a better explanation on Meditation here's what I was thinking of stat's wise. Ranking up to Meditation levels 1 to 6 (reference to the games).
Meditation level 1 (hold B for about 4 to 5 seconds); Mewtwo just becomes a little faster, some moves are easier to sweetspot (like F-tilt), but no noticable difference in damage %s, or knockback.
level 2 (6 to 8 seconds); Mewtwo becomes faster (though this'll be his max. speed, he's not getting faster after this, directly) and a little heavier (normally being Yoshi-, he now becomes the level of Yoshi himself) and his normal tilts and Smashes do about 4~6% more damage (max.). Sweetspotting is the same as level 1.
level 3 (8 to 11 seconds); Mewtwo will become more heavy (about Yoshi+), and also a little floatier (not like Luigi yet though) which would make some moves like Dtilt become easier to combo. AAA and grabs get far more range now, as well as Shadow Ball and Confusion becoming stronger.
level 4 (11 to 14 seconds); normal attacks do more damage (about 8~9 more, considering sweetspots) and power shielding becomes easier. More knockback on throws as well.
level 5 (14~19 seconds); Mewtwo reaches his heaviest level, which is noticable from the start (before being Yoshi+ he's now moving up to Samus+ / DK- range) and most of his move now have the Psychic / Darkness effect where they where not before. Mewtwo in this stage flinches or loses focus less easier than former levels. From this stage, jumps also get a little better (as in, jumping higher, yet more slowly), boosting his recovery, but yet, he'd be easier gimpable by Dairs (yet, with additional jumps and weight it shouldn't be a problem too much). All of Mewtwo's moves have high, almost Ganon-like knockback. Combos are mostly lost, but Shadow Ball charges easier and does 30~33% damage now.
level 6 (20~30 seconds, after 30 seconds, Recover mode is on); shield becomes insta-Power shield and upon reaching this stage Mewtwo already recovers 10~15% (not much considering the damage he could get in between charging his move). Moves mostly have Ganon / Ike like knockback now (bit less of coarse) and Mewtwo plays as a full heavy weight now, with more speed. Has about 1.5 or in some cases 2 x the range and power in some moves while maintaining speed.

If not 'maintaining' Meditation (as in, not charging up whenever possible) would make Mewtwo lose stages in his power, and so would hitting him with a strong attack out of the move. Also, when Mewtwo is KO'd, he'd obviously be brought back to level 0 in Meditation, which'd mean he'd actually have the most disadvantage out of any character to be KO'd.
 

Big-Cat

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All right, here's my Mewtwo 2.0 Specials Concept

[COLLAPSE="Mewtwo 2.0"]
B: Psycho Ball Cut
Mewtwo shoots out a slash shaped projectile that has a height of 3/4 Mewtwo's height, starting from the ground. This projectile moves at a fairly slow pace so it's best on its own for smaller stages, but it has a deadly combination with the next move.

Side B: Light Screen
Mewtwo sets up a barrier in front of him, shaped like a rectangular mirror his height, staying on the ground if done one the ground, stationary if done in the air. The Light Screen stays out from a fixed period of time or if enough damage is dealt to it. This move reflects projectiles and the damage of the projectile is added to its taken damage total. In essence, this is the ultimate anti-projectile spamming tool, but it has one more important aspect about it. So long as it's out, the attack acts as a wall. A basic setup for this is to set up Light Screen, Teleport to behind the opponent and send them into the wall to be bodied.

Down B: Psychic
This move is what you call a hit-grab meaning it can be comboed into. Anyway, this move is, in appearance, very similar to Athena's Super Psychic Throw. The throw has fixed knockback so it can't be used as a K.O. move, but it does set up for combos.

Up B: Teleport
His old Teleport is back with some new changes. The move is very fast in general and it no longer puts Mewtwo in a helpless state.

Final Smash: Psystrike
If the opponent is within range, Mewtwo will immediately encircle the opponent in a ball of psychic energy. Once captured, the opponent is then subject to numerous blows of psychic energy hitting him. The attack ends in an explosion of energy, launching the opponent high.

Playstyle: The biggest influences for this character were King of Fighter's Athena Asamiya and Street Fighter's Urien. Mewtwo plays in a mindgame sort of way. He'll limit your space, giving you a sense of claustrophobia with his zoning and mobility options. If he pulls out Light Screen, do your best to either stay away from Mewtwo or destroy his Light Screen quickly. To make matters worse, even though you can tech against hitting the Light Screen, Mewtwo can read you to put you back where he wants you.

He also has other offensive options outside of Light Screen setups. His great mobility allows him to combo nicely with resets and his Psycho Cut can act as a mean edgeguarding tool. Mewtwo's biggest weakness is that he can't do more than a few attacks in a combo without Light Screen so his biggest weakness can be said to be his damage output.
[/COLLAPSE]
 

Diddy Kong

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Can you post a video of how that character Urien plays in Street Fighter? I'm interessted.

Also, wouldn't Light Screen be better for Down B, and Psychic for Side B? And how much damage or knockback would all those moves do?? I like not being vurnable out of Teleport to. That would allow him to follow up with aerials to right? Combined with the Psychic move, that'd be dangerous if implemented into the game well!
 

Big-Cat

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Can you post a video of how that character Urien plays in Street Fighter? I'm interessted.

Also, wouldn't Light Screen be better for Down B, and Psychic for Side B? And how much damage or knockback would all those moves do?? I like not being vurnable out of Teleport to. That would allow him to follow up with aerials to right? Combined with the Psychic move, that'd be dangerous if implemented into the game well!
This combo video should give you an idea how Light Screen would be used.
http://www.youtube.com/watch?v=saEbBm8V_cU

I went for those inputs because they matched with the actions I had in mind. Watch the Athena video I posted and you'll see why I suggested Down B for Psychic
 

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Talking about Mewtwo without me!? For shame. :p

Anyway Mewtwo doesn't need many changes:

Slightly better weight and speed
Buffed Confusion (less lag, actually reflects projectiles back for damage, causes tripping up close, maybe smaller hitbox)
A new D-Special
A few more safe Kill Moves

@Kuma: Psycho Cut with no Spoon!? :glare:
 

Big-Cat

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Talking about Mewtwo without me!? For shame. :p

Anyway Mewtwo doesn't need many changes:

Slightly better weight and speed
Buffed Confusion (less lag, actually reflects projectiles back for damage, causes tripping up close, maybe smaller hitbox)
A new D-Special
A few more safe Kill Moves

@Kuma: Psycho Cut with no Spoon!? :glare:
I was thinking strictly within the games. I didn't take the Manga into account. That's not to say Psycho Cut can use the spoon though. I know you're big on that.
 

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I was thinking strictly within the games. I didn't take the Manga into account. That's not to say Psycho Cut can use the spoon though. I know you're big on that.
Sorry, I was just poking fun. :laugh:
 

Big-Cat

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Still, what did you think of my concept? It's definitely something never before seen in Smash.
 

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Still, what did you think of my concept? It's definitely something never before seen in Smash.
Hmm, I will admit that it's something that hasn't been in Smash before, and I guess it keeps M2 to his mindgame playstyle.

It's okay, but I'm just not a fan of complete revamps.
 

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I think Shadow Ball will stay no mather what. And I'm still not a fan of the spoon...

And I've watched the video, but I cannot exactly picture a move like that would work exactly like that in Smash. But you said the Light Screen would be infront of Mewtwo right? And he could trap opponents in between them? I'm not sure if they should do damage then. If anything it should be a more defensive technique instead of offensive.

They should better boost up his regular offensive attacks, perhaps with what I suggested before ; Lucario-like hitboxes (would especially be sexy on his Fair). But Mewtwo should be far heavier than Lucario, and around the same speed, maybe slightly faster dashing even. And he should have quite a few heavy hitting attacks on par with the heavy weights.
 

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Well, considering Mewtwo wasn't all that great AND he was absent from one game, it wouldn't be too surprising to see a revamp for either M2 or Roy.

@Diddy Kong
Light Screen itself doesn't do any damage, unlike Urien's Aegis Reflector. It acts as a wall aside from reflecting the opponent's projectiles. It's about juggling the opponent with the wall and Light Screen comes out at a fixed distance in front of Mewtwo. It doesn't move with Mewtwo or anything like that. It stays where it comes out..
 

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Lucario had Aura Sphere which makes me kind of believe Shadow Ball will return. Perhaps not exactly the same as it was, but it'll be there. Perhaps it'll be named differently- but it'll be there. :p Same thing for Roy and his B, Ike had Eruption (which was a major WTF-moment for me, Ragnell is not a fire blade :/ ) so if Roy comes back he'll have it again.

Well that would work out really good for the Light Screen. It would be a great thing to place amongst the edges for edgeguarding also! I'm in for it. But how much do you think the damage and knockback should be for Psychic? I was thinking it should easily do about 18%?
 

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That's actually a very good question. Should it do any damage. You have similar moves in other games that don't do a whole lot of damage, if any. The point of the move is to have a free combo opportunity. In a sense, damage should be small or non-existant.

Knockback should be "satisfactory". It should be enough to catch fast falling characters like Fox.

And the edge-guarding with the Light Screen reminded me of something very important. Light Screen can be wall jumped and is somewhat fragile. If you have BlazBlue styled combos, Fox can do FAir > UpB to break Light Screen, but this can be to your advantage as you just limited him to doing that and a quick read can be the end of him.
 

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What is the point of grabbing the character with the Psychic attack if you don't do damage with it? Should have rather aimed for something else then... Imo, such a move should do damage- but allow it to combo still, or at least up untill mid-high damage (just up to the point that it shouldn't kill- yet). And perhaps make that his only 'real' new combo move, along with the Dtilt and stuff he previously had. Make the rest of his moves a bit more powerful so that he can still KO and doesn't need to rely on grabbing the character with Psychic. Also, the move should have bigger range than Confusion did imo.

You know, if they'd bring DJC back that'd really help Mewtwo as well with this.

And I think I got the whole Light Screen thing, it would be a distraction as well, but would characters be able to hang unto it as if it was a legde? If not then it would get in the way a lot for characters who either don't have a great ledge-jump, or very high vertical distance with Up B to move over the Light Screen.
 

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Again, the point Psychic is to have a free combo opening. I suppose, though, you have the damage be from the opponent hitting the ground after being lifted up as an option, giving you a tech chase.

I'm not sure if Light Screen should be treated as a ledge. I think it should because Mewtwo would have seriously broken edgeguarding if it wasn't and that could easily give him some 9:1 matchups.
 

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They then either should make the move have too high knockback to tech chase at higher %s (strong enough to be a kill move, like the Up Throw) which would be really satisfying, and at lower %s allow it to be tech chased by either jumping or Teleporting (both jumps could be used at mid-high % to go for the kill but would need A LOT of skill and prediction obviously).

Or maybe have both? Have it build power while holding B, and releasing at full power would be an extremely high knockback attack, while realeasing it initially would be like how you described it as a tech chase combo move. Though, it could end up really broken that way... Especially with Light Screen and Lucario's hitboxes.
 

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It's starting to sound like Mewtwo with my concept would be rather tough to balance, but at least you count on it being unique.

Speaking of Lucario, I'm not found of the whole clutch concept he has. It's unique, but I can't say it's really all that good. I think he needs something else to stand out.
 

Diddy Kong

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Lucario was still a rather good character in Brawl, but I'd call that an coincidence at best... Being stronger every time you'd get hit, it isn't even a trait Lucario has in the games is it? It's good he's able to hold his own in Brawl, otherwise NO DOUBT people would complain as much about it as they did with Pichu hurting himself in Melee (which wasn't even the worst thing about Pichu, except when recovering).

The concept could easily be balanced if they give Mewtwo some ending lag to some of his moves. In a way that'd suit him to. Or maybe also allow just using one Light Screen once in a while? Making it unspamable at least. Sure they can easily balance it even with all these new awesome traits.
 

Big-Cat

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What I had in mind for Light Screen is that there would only be one out at a time.

I'm still not quite sure what other "unique" thing Lucario could have going for him besides that odd Aura thing.
 

Diddy Kong

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Nothing really. Besides the Aura expanding range when builded up, but that's about it. A sort of mixed up concept of a reverse Pichu and Mewtwo thing perhaps? He is pretty cool anyways, but I'd rather have Mewtwo back than him stay. But one of them could be Wii U and the other 3DS exclusive I guess?? Has that ever been discussed really, the potential of having version exclusives? I think in some cases it would make a lot of sence.
 

Aurane

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Lucario had Aura Sphere which makes me kind of believe Shadow Ball will return. Perhaps not exactly the same as it was, but it'll be there. Perhaps it'll be named differently- but it'll be there. :p Same thing for Roy and his B, Ike had Eruption (which was a major WTF-moment for me, Ragnell is not a fire blade :/ ) so if Roy comes back he'll have it again.

Well that would work out really good for the Light Screen. It would be a great thing to place amongst the edges for edgeguarding also! I'm in for it. But how much do you think the damage and knockback should be for Psychic? I was thinking it should easily do about 18%?
Shadow Ball was Mewtwo's signature move in the movie. People argue that it was Psywave, but that definatly was NOT Psywave. If any changes need to happen, it's bounce. It did bounce a little, but it needs a little more. Plus electric DMG when you're near it. The charge should trap opponents for 2 seconds when Mewtwo charges near them, then shoot them upwards.

As for Light Screen (I agree with this due to the shield on the first movie), I think it should work much like I had for my Deoxys set. It absorbs projectiles, and does 4%x the number of projectiles in dmg after releease. It sends a Wave of psychic energy forward, going through walls and going very fast. Charge in the phase lasts to the max 5 seconds, but can be stopped early by clicking the (B) button.

What is the point of grabbing the character with the Psychic attack if you don't do damage with it? Should have rather aimed for something else then... Imo, such a move should do damage- but allow it to combo still, or at least up untill mid-high damage (just up to the point that it shouldn't kill- yet). And perhaps make that his only 'real' new combo move, along with the Dtilt and stuff he previously had. Make the rest of his moves a bit more powerful so that he can still KO and doesn't need to rely on grabbing the character with Psychic. Also, the move should have bigger range than Confusion did imo.

You know, if they'd bring DJC back that'd really help Mewtwo as well with this.

And I think I got the whole Light Screen thing, it would be a distraction as well, but would characters be able to hang unto it as if it was a legde? If not then it would get in the way a lot for characters who either don't have a great ledge-jump, or very high vertical distance with Up B to move over the Light Screen.
If you're referring to Confusion, then yes, it should do dmg.

His (A)v Smash was terrible and so counterful... I think he should hit both sides with it.

Again, the point Psychic is to have a free combo opening. I suppose, though, you have the damage be from the opponent hitting the ground after being lifted up as an option, giving you a tech chase.

I'm not sure if Light Screen should be treated as a ledge. I think it should because Mewtwo would have seriously broken edgeguarding if it wasn't and that could easily give him some 9:1 matchups.
Combo-Psychic fusion needed a step-up for a long time, now (Psychic being confusion, of course).

It's starting to sound like Mewtwo with my concept would be rather tough to balance, but at least you count on it being unique.

Speaking of Lucario, I'm not found of the whole clutch concept he has. It's unique, but I can't say it's really all that good. I think he needs something else to stand out.
Lucario had many things going for him. Example is his (B)> move, Force Palm. With a 2 character space hit range and spam grab, it proves impressive for comboing.

If anything unique, he should get rid of Double Team and learn Circle Throw to represent 5th Gen moves. His (B)^ should become Bullet Punch/Sky Uppercut, as well. But one of the biggest things I saw was his taunts. He copied Link's taunt. Probably not intentionally, but still.

Lucario was still a rather good character in Brawl, but I'd call that an coincidence at best... Being stronger every time you'd get hit, it isn't even a trait Lucario has in the games is it? It's good he's able to hold his own in Brawl, otherwise NO DOUBT people would complain as much about it as they did with Pichu hurting himself in Melee (which wasn't even the worst thing about Pichu, except when recovering).

The concept could easily be balanced if they give Mewtwo some ending lag to some of his moves. In a way that'd suit him to. Or maybe also allow just using one Light Screen once in a while? Making it unspamable at least. Sure they can easily balance it even with all these new awesome traits.
Well, Stedfast makes you faster everytime you flinch... Perhaps its just another coincidence of move-changing. When I found out Lucario can obtain Justified (Hit by a Dark-type move, raises attack), I thought that the trait Lucario has was a future sense, but it was garbaged once I thought about it more.
What I had in mind for Light Screen is that there would only be one out at a time.

I'm still not quite sure what other "unique" thing Lucario could have going for him besides that odd Aura thing.
Force Palm, Gravity Jumps, Crouch defense, and Aura Traits are a few. I could find more, but I dont want to do it right now (SO tired -_-)

Nothing really. Besides the Aura expanding range when builded up, but that's about it. A sort of mixed up concept of a reverse Pichu and Mewtwo thing perhaps? He is pretty cool anyways, but I'd rather have Mewtwo back than him stay. But one of them could be Wii U and the other 3DS exclusive I guess?? Has that ever been discussed really, the potential of having version exclusives? I think in some cases it would make a lot of sence.
Lucario for the 3DS and Mewtwo for the Wii U. I would play 3DS (So long as Victini's on there ;)
 

PsychoIncarnate

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In the anime, they represent the move PsyWave as an actually Wave energy energy attack, so that was Shadow Ball.

They do in the games as well

 

Mario & Sonic Guy

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Watch the PKMN Anime, and yes, it does make more sense.

Anyways, I think we can live with a Deoxys set, yes?

(B): Zap Cannon
He turns into attack forme, and charges a Zap Cannon. He fires it after 3seconds. This move auto paralyzes and does huge damage. It does no Knockback, however.
DMG: 23% DMG, Paralyze, no Knockback

(B)>: Zen Headbutt
He slips under anyone 1 1/2 character spaces near him, and then goes straight upwards, using Zen Headbutt. This move knocks the opponent eyesight of Deoxys.
DMG: 9% DMG, knockback

(B)v: Magic Guard
Hold the (B) button, and he turns into Defense mode, and his body is covered by a magic coat. All projectiles are absorbed. Release the (B) button with the projectiles around you, and you'll send a psywave in eyesight, going straight forward, with no let up, and is quick.
DMG: 3% per Projectile absorbed. Knockback.

(B)^: Extremespeed
Revamp of Lucario's. He transforms into Speed form, and flies off. It goes further, does dmg, and at the end, he'll grab anyone nearby, and throw them behind himself.
DMG: 1/5 dmg per half a second, and 10% DMG on throw. Auto grabs the edge.

FS: Psycho Boost
Exactly like Samus, he fires a huge beam in attack mode. Anyone hit is sure to die.
DMG: 7% per second. Auto Death
When I did up my Deoxys moveset several years back, I treated it like it had transformations; the same manner as the Zelda/Sheik transformation.

Simply put, the down special would change Deoxys's form, which follows the following order...

Normal -> Attack -> Defense -> Speed -> Normal
 
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