xXIke-SamaXx
Smash Lord
Talking about Close Combat Lucario is AAA combo must have Close Combat.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well, similar to how Steam used to, you make me HATE the fact that I defend Lucario.Hail to the Lucario fan tell the whyRy...Lucario is awesome
No, a full playable model was found of atleast Mewtwo. They were found in the character section. All that indicates is that were meant to be playable.The forbidden 7 to me are a myth there is nothing that support there existance other than these files they migh've been planned DLC costume because all of these character relates to a character in-game Lucario/Mewtwo,Dr.Mario/Mario,Zelda/Toon Zelda, Diddy/Dixie,Roy/Marth, these characters might have moves alteration and spead,power alteration.
You just contradicted yourself. If they got cut, that means they were meant to be playable.but Sakurai never talked about them so unless Sakurai said something the Forbidden7 = the ones who got cut.
Snake was in another fighting game in Japan only well before Brawl. This won't make an actual difference just like that game didn't.Smashking201 said:Guys, what if Snake was to be in Title Fight? Will this affect him for SSB4?
Like I give a damn if you defend Lucario or not .Well, similar to how Steam used to, you make me HATE the fact that I defend Lucario.
Relax, how about we change the current discussion?Like I give a damn if you defend Lucario or not .
No, you should give a damn that you give your beloved Pokemon a BAD REP. I mean, I don't know if you realize how redic you've been looking. Just thought you should know~Like I give a damn if you defend Lucario or not .
Here's an interesting thought for Zamus. How about we give her a weapon switch technique? Make her Down B where she pulls the whip out. When she's not attacking with the whip when it's out, the plasma whip is stiff like Ivy's and in the first Brawl trailer. Now, for her specials in both "forms".I've had an idea similar to the tennis/light ball, but for Toon Link
@Kumo
Yea, I wasn't the only one who noticed Zamus basically used a wavy sword. I also thought she should use the gun at least more than twice
Samus should use Ice Beam along with Plasma. It's just as iconic since it's used to actually kill the Metroid.
btw I've had some movesets kinda done (been putting them off) if you wanted to see them since I asked for feedback a while back
You do realize we're talking about a game ?No, you should give a damn that you give your beloved Pokemon a BAD REP. I mean, I don't know if you realize how redic you've been looking. Just thought you should know~
Yes. This is more akin to Litchi and Gen than Zelda and Sheik.ON A TIER LIST, she would still be have a single slot correct?
Gen? He has something similar to Litchi?Yes. This is more akin to Litchi and Gen than Zelda and Sheik.
Yes. Gen can switch between his Mantis and Crane Stances. The switching shifts you from one moveset to another. The ideas I have for Zamus are more akin to Gen than Litchi though. Zamus' normals in each movesets are nothing alike.Gen? He has something similar to Litchi?
I don't hate him, it's just that I personally think he's more risk than reward. When he starts off, his attacks don't do much damage. The more damage he takes, yeah, his attack power goes up, but he can still be KO'd more easily. He's also kinda slow.Let's discuss Lucario, Why do peaople hate this awesome pokemon ?
No Metal, that would be somebody else...I swear I'm like the crackhead on here that everyone doesn't want around but I still come around anyway
"If you ignore it long enough, guys, maybe it'll go away!"
[/collapse][collapse=""]Here's an interesting thought for Zamus. How about we give her a weapon switch technique? Make her Down B where she pulls the whip out. When she's not attacking with the whip when it's out, the plasma whip is stiff like Ivy's and in the first Brawl trailer. Now, for her specials in both "forms".
Without Whip
B: Paralyzer
Same as before, but now it charges on its own. When charging, there is a small meter under Zamus' profile, but disappears when it's done. This is to be more faithful to the Metroid games.
Side B: Arrow Kick
Samus lunges herself with a kick that can be described as something akin to a Shinespark. A high knockback move with great horizontal recovery. Very unsafe if done at point blank and blocked or if dodged. If the move whiffs, you're in a helpless state.
Up B: Flip Kick
Same as her current Down B, but higher recovery.
Notable Normals:
DTilt: Now a command slide.
FSmash: Cartwheel Kick, causes a ground bounce.
USmash: Flip Kick, similar to Fox's, but is made up of two hits and has somewhat better range for the first attack.
NAir: Does a kick starting at her head and then spins vertically. Most powerful when her foot is at the bottom of the spin (yay physics!).
All her other normals in Brawl are now part of this moveset.
With Whip:
B: Zamus' Old Side B
Side B: Command grab where she reels the opponent in with brief stun. Enough for you to either switch weapons or to start a combo with the whip.
Up B: Same as before, more hitstun.
Notable Normals:
DTilt: Zamus' Brawl Tilt
Grabs are the same for both weapons. She doesn't have a tether grab anymore so while her range was nerfed here, the whole animation is ten times faster making it safer on whiff. One thing to note is that FThrow will always have her whip out following it.
Alright, looking forward to seeing more out of you and it's nice to see you. Especially like the reference.Hello peoples I am new to this thread and I have a lot to say.
O am writing a long letter to Sakurai on potential newcomers and who should get in smash. Here's a move set of Victini from my letter. This will please all victini fans, especially SSBFan.
Victini Moveset Stats
Power 7/10
Dash 7/10
Air Speed 10/10
Weight 3/10
Priority 5/10
Attack Speed 4/10
Range 5/10
Height 3/10
Shield 5/10
Jump 7/10
Fallng Speed 4/10
Dash Attack-Body Slam-slams body into foe. Sex kick properties. 14% clean, 4% late. Jab-Headbutt-headbutts repeatedly. 3%, 2%, 1%+.
Up Tilt-Inferno-blasts a burst of flame upward. 11% damage
Side Tilt-Energy Ball-blasts a green ball of energy that travels 4 stagebuilder blocks. This is a slow moving projectile. 7% damage
Down Tilt-Incinerate-spits a flame on the ground. This can be chained very fast, like Ness, down tilt and burns items.
Nair-Fusion Bolt-creates a ball of electricity around itself. Then it rams into the oponent, dealing multiple hits and high horizontal knockback. 3-18% damage (depending on hits) Uair-Fury Swipes-swipes with lightning speed five times, each doing 3% damage. 15% damage
Fair-V-Create-headbutts with ears ablaze. When sweetspotted at the beginning of the attack, this can KO easily at 75% in a hard to DI trajectory and gives off a flame effect. 19-6% damage. Sex kick properties.
Bair-Scratch-slap scratches foe. Weak damage, but high hitstun and decent KB makes it effective for edge guarding. This is also a semi-spike. 9% damage
Dair-Psyshock-blasts a pinkish flame downward. This can spike and KO aerial foes at 70%. 14% damage
Up Smash-Flame Burst-Victini will kick off its feet and corkscrew upward while in a vertical cloak of flames. This is Victini’s most balanced smash attack, KOing reliably at 110%. 12-24% damage
Side Smash-Double Edge-Victini tackles forward. This move can easily KO at 70% angled upward. This move has IASA frames and comes out quickly. The only drawback is the low knockback Victini receives. Considered the best side smash, on par with Luigi’s side smash. 19-34% damage
Down Smash-Overheat-Victini spins around the opponent’s feet with trailing streaks of fire. This creates a ring of fire. The ring is 1.4 times as wide as Bowser. The foe will be caught in a stream of 4% hits then launched horizontally with fantastic base KB and KB scale. This is the strongest down smash in the game, KOing at 65% uncharged, but very laggy, and projectiles can’t put it in hitstun, allowing for easy damage racking with blasters like Fox and Falco’s. 16-24% damage
Pummel-Fire Fang-bites foe with a flaming fang. 2% damage
Up Throw-like Jigglypuff’s up throw but stronger. A decent KO move at 150%. 10% damage
Front Throw-hurls foe forward with ears. 11% damage
Back Throw-hurls foe backwards with ears. 11% damage. A decent KO move.
Down Throw- Throws foe on ground and spits fire on them. Can chain grab. 8% damage
B-Searing Shot-gathers a small ball of flame and tosses it on the ground. Then a trailing streak of flame will travel 3-11 small stage builder blocks, depending on how long charged. If the foe gets hit by this streak, they will be launched horizontally with great power. 5-25% damage
Up B-Fusion Bolt-Victini creates a blue ball of electricity and hurls itslf in the direction of the control stick. Stronger KB when Fusion Flare is used first. 14% damage
Side B-Flare Blitz-hurls itself while cloaked in flames. Charged it can KO at 100% and travels all the way across Final Destination.
Down B-Fusion Flare-creates a ball of fused fire and throws it at the foe. This can be charged by rapidly tapping B and can be stored by tapping L or R. Stronger KB when Fusion Bolt is used first. 5-25% damage
Super Smash-Stored Power-releases a fiery shockwave from body that deals equal damage to Victini’s total damage. 1-999% damage
Final Smash-V-Create-Victini’s ears become a blaze and he will hurl in direction of Lcpad. KOs at 25% onward. 27% damage (each hit)
Good NIGHT.
THIS IS MY ***** RIGHT HERE! LOLNot EVEN close... Pokemon: The First Movie made over $160 million worldwide while Pokemon: The Movie 2000 made $133 milion. I follow box office so I know what the hell I'm talking about. Go look it up on Box Office Mojo; the first movie even grossed almost TWICE as much 2000 did in North America: $85 million compared to $43 million. Do some REAL research before you make inaccurate statements like this.
And yet again, Mewtwo being "awesomer" than Lucario and having a "better Final Smash" is completely irrelevant and has absolutely nothing to do with Mewtwo not being in Brawl and Lucario being in Brawl. Mewtwo not being in Brawl doesn't mean he can't come back, we don't even know WHY he was cut, it could have easily just been time constraints (which is believable since Sakurai stated in a post-Brawl interview that there are characters he wanted to include in Brawl that didn't make the cut, I'll give you the link to it soon after this to prove it). Same thing for Lucario, he could easily get the boot in Smash 4 just like Mewtwo got for whatever reason. Try formulating a real argument against me before trying to come at me like I sound like I'm on drugs or some ****...
No, you always remind how ever so strongly stupid you are every time you "grace" this thread with you presence.The forbidden 7 to me are a myth there is nothing that support there existance other than these files they migh've been planned DLC costume because all of these character relates to a character in-game Lucario/Mewtwo,Dr.Mario/Mario,Zelda/Toon Zelda, Diddy/Dixie,Roy/Marth, these characters might have moves alteration and spead,power alteration.
but Sakurai never talked about them so unless Sakurai said something the Forbidden7 = the ones who got cut.
You do, or else you wouldn't reply, or never show up in this thread....wait a second....don't give a damn! PLEAAASEEEE. We would love it ever so.Like I give a damn if you defend Lucario or not .
You put that type of stuff on your roast?Grab the barbecue sauce and the mustard, folks.
I get only Toad. (-;;-); No Starfy or Lip? Not even Saki? Gauu.![]()
I tried to please EVERYONE with this roster. The only place I may have messed up, would be Toon/Young and Ghirahim. But other than that, I think I did WELL.