Geez what is with kids and thinking third party characters will stay. It's only them. Most other posters who have actually been here a while get it. I'll do this one quick, and than I'm done. Gonna move onto a big post......again.
just because it's hard doesn't mean it won't happen
You try to go from making already different Nintendo characters fit and than making a character from a totally different company with different culture and processes and try and make them work too.
If you look at Snakes progression, you''ll see what I mean.
yeah, and it was a nintendo all star game when they put in sonic and snake.
this point is irrelevent.
Actually, it's the most important point.
The game is about Nintendo and their characters. That's the focus of the game. Thigns outside of it are not. Cross over games are fragile as is, so trying to tip it will destory the game. Sounds crazy, but try and find me some successful cross over games. Most don't become as big as Smash. The Vs Games, Sega All-Stars, Namco X Capcom, Jump Ultimate Super Stars, DreamMix TV World Fighters. All of them did bad. The Sega one was probably he most successful and I don't think ti broke 2 million. Keeping focus is what helps the game sell. Otherwise, it would only appeal to diehard players.
i don't see why sonic and snake will be cut.
sonic(because of ssbb) already has MANY crossover games with mario and the developer for snake wanted him in.
also comparing comparing smash to soul calibur(a multiplatform game)is absurd
soul calibur is a series that puts third parties in to sell on that particular console.
lol youre acting like adding third parties is THE SAME for every game.
Yeah, let's forget about legal issues and money. Yeah, they'll be back because those things exist. Sarcasm aside, you don't understand what goes into these games. It's not a simple matter. Heck, even internally, you have to get a lot of approval.
Also, not sure why Soul Caliber is irrelevant to these people. Probably because they have to argue around it lest their points fall apart.