@Iblis
I was referring to changes in their moves. Brawl was lame.
Here's some ideas for Fox, as inspired by his Marvel counterpart, Rocket Raccoon.
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B: Laser's the same on the ground, but in the air, he'll shoot in a the 3 direction.
Side B: Same save for that he can jump out it during the active frames or once he attacks for feints and mixups.
Down B: Same
Up B: Quicker startup.
DSmash: Leaves a mine on the ground. Can be shot at with lasers to trigger the explosion.
Wanted to change as little as possible to retain his signature versatile playstyle, just made him quicker and gave him a solid zoning option.
Falco:
B: Same
Side B: Same as the new one for Fox.
Up B: Now a somersault. High vertical recovery, but very unsafe and leaves him in a helpless state. If he connects, though, he can jump cancel out of it assuming he hasn't used all his jumps.
Down B: Uses the reflector where he does a Spinning Bird Kick with the reflectors on his boots. In the air, the attack resembles Viewtiful Joe's horizontal version of the SBK. Is jump cancelable on hit. Also, the aerial version makes for a nice jump-in move.
Now has THREE jumps. Falco is made to be essentially playing as an Arwing. Fox is meant to be more of a traditional fighter with an emphasis on resets and ground mobility while Falco is more zoning and aerial oriented.
Wolf:
Now has more of a feral-like fighting style to fit his stance in Brawl. I'll have something later, but I'm stumped on his Specials. Will likely be Jill-inspired though.
Peach:
B: Now uses Perry/Some other parasol to grab the opponent in a command grab. Either way, once she grabs them, she'll stomp on them for a little bit and then swing them off.
Link:
B: Startup is much faster, can now aim in the 9, 6, and 3 directions.
Side B: Restored to its Melee counterpart.
Up B: Improved vertical recovery.
Down B: Same
Toon Link:
B: Deku Leaf - Pushes back the opponent with wind. In the air, can be used as a parachute or to even extend combos.
Side B: Side Swing with Megaton Hammer, downward when in the air.
Up B: Hurricane Spin - On the ground, covers a lot of horizontal ground and great knockback and the end. Be careful when using this move as you're dizzy when it ends. In the air, Toon Link goes upward in a tornado like motion. Is left helpless afterwards.
Down B: Wind Waker -During startup, Toon Link can command the winds to go in a 4, 6, 8, or 2 direction. This will affect the trajectory of your opponent on knockback and can be used to bring in the opponent or push him out.