• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Well, what about End of Day? Waddle Dee Army? Negative Zone? Blue Falcon? Hmmm?

:phone:
End of Day - Ibuki's Hashinso, Rocket Raccoon's Level 3 Hyper, and Super that involves the character raining down some kind of attack on the opponent. Again, functionally, these are similar to End of Day.

Waddle Dee Army - It's basically an attack the involves projectiles or something similar to shoot out in numerous directions. Storm's Lightning Storm is kind of like this except the attack is more localized and does not cover the entire stage.

Negative Zone - ZA WARUDO?

Blue Falcon - Nothing special about this one either. First attack hits and then cue cutscene? Sounds like a lot of cinematic attacks like Mortal Kombat's Fatalities.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
Lol, every move of Magikarp's would be Splash :laugh:
(B): Splash
He trips the opponent, then goes, "Karp, karp, karp, karp!". DMG: -100

FS: Bounce
He bounces into galaxy, then floats there. DMG: 10,000 (to Magikarp).

@Kuma Blue Falcon is the only FS that does this. Marth doesn't, Ike doesn't, NO ONE DOES! Please, Kuma?
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,199
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
End of Day - Ibuki's Hashinso, Rocket Raccoon's Level 3 Hyper, and Super that involves the character raining down some kind of attack on the opponent. Again, functionally, these are similar to End of Day.

Waddle Dee Army - It's basically an attack the involves projectiles or something similar to shoot out in numerous directions. Storm's Lightning Storm is kind of like this except the attack is more localized and does not cover the entire stage.

Negative Zone - ZA WARUDO?

Blue Falcon - Nothing special about this one either. First attack hits and then cue cutscene? Sounds like a lot of cinematic attacks like Mortal Kombat's Fatalities.
Rocketbarrel Barrage, Peach Blossom, Galaxia Darkness, PK Starstorm, and Yoshi Dragon?

:phone:
 
Joined
Jun 8, 2009
Messages
18,990
(B): Splash
He trips the opponent, then goes, "Karp, karp, karp, karp!". DMG: -100

FS: Bounce
He bounces into galaxy, then floats there. DMG: 10,000 (to Magikarp).

@Kuma Blue Falcon is the only FS that does this. Marth doesn't, Ike doesn't, NO ONE DOES! Please, Kuma?
Still a generic cinematic final smash or super if compared to other games.

I'd consider Ike's final smash to be cinematic except there's no change in the stage or background
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Rocketbarrel Barrage, Peach Blossom, Galaxia Darkness, PK Starstorm, and Yoshi Dragon?

:phone:
Rocket Barrel Barrage - Mix of Fly from other fighters and projectile spamming.
Peach Blossom - Stage Wide attacks, except this one ends with people being asleep with peaches to eat.
Galaxia Darkness - Raging Demon except without the flying in part.
PK Starstorm - HIDDEN MISSAILES!
Yoshi Dragon - See Diddy.

@Berserker
Might as well consider Link's FS Cinematic since the only thing different about them is that Link flies in to the opponent once the Triforce hits while Ike's is a generic upward swing.
 
Joined
Jun 8, 2009
Messages
18,990
Rocketbarrel Barrage, Peach Blossom, Galaxia Darkness, PK Starstorm, and Yoshi Dragon?

:phone:
Rocketbarrel barrage - Generic transformation hyper similar to Yoshi's

Peach Blossom - UM

Galaxia Darkness - Kind of like Wesker's Rhino Charge or Sasuke's ultimate jutsu in Naruto Ultimate Ninja 5 (Lol).

Yoshi Dragon - Like Rocket Barrel barrage

PK Starstorm - Hawkeye's scattershot super?
Answers in Blue.
Cinematic hypers/FS are something like this: Hit the guy with the initial hit then BAM, just enjoy, relax and watch the beating up
 

Metal Overlord

Smash Hero
Joined
Aug 2, 2011
Messages
6,794
Location
Nawf Side
Final Smashes are OK, I guess. They remind me too much of the Ultimate Attacks from the DBZ Budokai series...

Yes, I said that so I could make a Dragon Ball reference and get away with it
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,199
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Rocket Barrel Barrage - Mix of Fly from other fighters and projectile spamming.
Peach Blossom - Stage Wide attacks, except this one ends with people being asleep with peaches to eat.
Galaxia Darkness - Raging Demon except without the flying in part.
PK Starstorm - HIDDEN MISSAILES!
Yoshi Dragon - See Diddy.

@Berserker
Might as well consider Link's FS Cinematic since the only thing different about them is that Link flies in to the opponent once the Triforce hits while Ike's is a generic upward swing.
Volt Tackle, Triple Finish, Light Arrows, and Beast Ganon. :glare:

:phone:
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
Rocketbarrel barrage - Generic transformation hyper similar to Yoshi's

Peach Blossom - UM

Galaxia Darkness - Kind of like Wesker's Rhino Charge or Sasuke's ultimate jutsu in Naruto Ultimate Ninja 5 (Lol).

Yoshi Dragon - Like Rocket Barrel barrage

PK Starstorm - Hawkeye's scattershot super?

Cinematic hypers/FS are something like this: Hit the guy with the initial hit then BAM, just enjoy, relax and watch the beating up
Is there anything wrong with this? Stretch ur fingers a bit, crack ur neck, then continue beating up the others. Also, just an FYI: I know what a Cinematic is. Look at my Victini moveset. I do the same thing with his FS.
 
Joined
Jun 8, 2009
Messages
18,990
Volt Tackle, Triple Finish, Light Arrows, and Beast Ganon. :glare:

:phone:
Light arrows - Hawkeye's arrow shot hyper. It's YELLOW AND BRIGHT AND HOMING AND POWERFUL. Wow.

Beast ganon - Kind of like Strider's robot zoo hyper

Triple finish - Generic beam hyper from other games

Volt tackle - Dormammu's giant fireball hyper..... Kinda but still looks like it
Is there anything wrong with this? Stretch ur fingers a bit, crack ur neck, then continue beating up the others. Also, just an FYI: I know what a Cinematic is. Look at my Victini moveset. I do the same thing with his FS.
Nope. It's just that the final smashes aren't sooo.... special, unique or anything. Not so good like what you said. I'm just comparing them to other moves from other games just like Kuma
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Volt Tackle, Triple Finish, Light Arrows, and Beast Ganon. :glare:

:phone:
Volt Tackle - Really? You're grasping at straws here. Arakune's Astral, Dormmamu's Fireball hyper, etc. Like berserker said, they're kind of like Volt Tackle, but you can't expect that kind of mobility in 2D Fighters.

Triple Finish - Team Hyper Combos in Marvel

Light Arrows - Any projectile super except they aren't guaranteed to kill.

Beast Gannon - Like most rushdown supers plus the initial hitconfirm.

There's nothing wrong with the final smashes not being the unique or anything. It's just a reminder that every thing's been done before.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
Light arrows - Hawkeye's arrow shot hyper. It's YELLOW AND BRIGHT AND HOMING AND POWERFUL. Wow.

Beast ganon - Kind of like Strider's robot zoo hyper

Triple finish - Generic beam hyper from other games

Volt tackle - Dormammu's giant fireball hyper..... Kinda but still looks like it

Nope. It's just that the final smashes aren't sooo.... special, unique or anything. Not so good like what you said. I'm just comparing them to other moves from other games just like Kuma
Ah, I see. And your saying running someone's *** over with a giant racing machine isn't awesome?
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Again, we're saying that FUNCTIONALLY, these are the same as other supers in other games. They may not look like them, but they behave the same way.
 
Joined
Jun 8, 2009
Messages
18,990
@Kuma: Still think that the final smashes aren't that unique or special (Which is why I off it during matches)

---
Ah, I see. And your saying running someone's *** over with a giant racing machine isn't awesome?
It is awesome :awesome:


I'm just saying that it's nothing unique or special.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
Well, that's why we have an "Off" switch on the FS's. Don't like'm? Don't use'm. Compare all u want, FS's weren''t that great to begin with.
 
Joined
Jun 8, 2009
Messages
18,990
Well, that's why we have an "Off" switch on the FS's. Don't like'm? Don't use'm. Compare all u want, FS's weren''t that great to begin with.
Unique, special and awesome are 3 different words with different definitions.... and categories. Falcon's Final smash is awesome but it's nothing special or unique.

I still off FS though because I play seriously most of the time.

I turn it on in friendlies or casual matches if I feel like it.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,199
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Volt Tackle - Really? You're grasping at straws here. Arakune's Astral, Dormmamu's Fireball hyper, etc. Like berserker said, they're kind of like Volt Tackle, but you can't expect that kind of mobility in 2D Fighters.

Triple Finish - Team Hyper Combos in Marvel

Light Arrows - Any projectile super except they aren't guaranteed to kill.

Beast Gannon - Like most rushdown supers plus the initial hitconfirm.

There's nothing wrong with the final smashes not being the unique or anything. It's just a reminder that every thing's been done before.
Okay. But no matter which way you slice it, your ideas are making Smash too much like Street Fighter and Marvel vs. Capcom. All of your ideas are based off of Special Meters, insane combo-ability, multiple button layouts, and attacks from other fighting games. Smash was specifically designed to be original compared to other fighters. It just doesn't have the same charm with your ideas in account. You're changing Smash's winning formula, and that's why your ideas aren't even plausible.

P.S. If you showed that video that you showed me earlier to pretty much any Smasher in the world, and said, "This is where Cook Kirby's idea came from," they'd be like, "No it's not! What are you, stupid?!"

You're making Smash too complicated, so complicated that it would give little kids migraines just for the controls. Smash was made to be picked up and played with an easy grasp on controls. It's not supposed to take a year to figure out one character. Smash is fine as is right now. We don't need Street Fighter and MvC crap.

:phone:
 
Joined
Jun 8, 2009
Messages
18,990
Hey hey hey.... Kuma just WISHES for this in Smash 4. Why are you acting like that the controls he provided are gonna be the controls in the game? It's just a suggestion.

Just like you, I do not want that much SF or MvC to get in smash. There are always other ways on how to make it better.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,199
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Hey hey hey.... Kuma just WISHES for this in Smash 4. Why are you acting like that the controls he provided are gonna be the controls in the game? It's just a suggestion.
I know that. I just don't get the point of suggesting an idea that's not even REMOTELY possible. It's like those people that say, "CLOUD SHOULD BE IN SMASH BECAUSE HE'S AWESOME!" It's not going to happen, so why speculate that it will?

:phone:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Funny thing is, I'm back to be ok with just two attack buttons - A and B. My ideas/suggestions are going to change over time.

And for the Cook Kirby thing. Get it through your head - These are FUNCTIONALLY the same thing. Take away the aesthetics and they become very similar. Sure, I could use the games as inspiration, but whatever I've come up with has probably been done before. I would never use Yoroitoshi as inspiration if Kirby never did that kind of thing.

Like the Ganondorf moveset I did, I got the ideas from watching the WW battle for goodness sake. The flip he does to get to you reminded me of Hooligan Combination and Demon Flip. The rekka move comes from how he doesn't stick with just one swing at a time. Like I said to SmashChu, the responses would be very different if I never referenced to those other moves.

And, poppy, what makes you think the ideas are not even remotely possible? Do you have insider info?
 
Joined
Jun 8, 2009
Messages
18,990
I know that. I just don't get the point of suggesting an idea that's not even REMOTELY possible. It's like those people that say, "CLOUD SHOULD BE IN SMASH BECAUSE HE'S AWESOME!" It's not going to happen, so why speculate that it will?

:phone:
Speculation is NEVER (No matter how much sense it makes) true or assured. The only things assured are the following:

1.) O12 will stay (Lol to those who dislike this rule :awesome:-- Right Augusto?)

2.) SSB 4 will be developed

3.) Sakurai is in charge

4.) Kirby series is 100% assured to be in the game since it's Sakurai

I mean... Look at Mega Man--- *Gets shot down*

Everyone has the right to speculate about anything...... MAYBE mario is not appearing in Smash 4 :troll:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
SSB has it's own, unique system of fighting, along with it's own controls. Why tamper with it, Kuma? Explain.
Why not tamper with it? You keep the same thing going and you're stuck with stagnation. Just making things bigger and better isn't going to cut it for more than one or two games.

Take chances, make mistakes, get messy. Nobody got anywhere without taking risks. What you don't think that creating a different fighting system for a fighting game isn't risky in of itself?
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,199
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Funny thing is, I'm back to be ok with just two attack buttons - A and B. My ideas/suggestions are going to change over time.

And for the Cook Kirby thing. Get it through your head - These are FUNCTIONALLY the same thing. Take away the aesthetics and they become very similar. Sure, I could use the games as inspiration, but whatever I've come up with has probably been done before. I would never use Yoroitoshi as inspiration if Kirby never did that kind of thing.

Like the Ganondorf moveset I did, I got the ideas from watching the WW battle for goodness sake. The flip he does to get to you reminded me of Hooligan Combination and Demon Flip. The rekka move comes from how he doesn't stick with just one swing at a time. Like I said to SmashChu, the responses would be very different if I never referenced to those other moves.

And, poppy, what makes you think the ideas are not even remotely possible? Do you have insider info?
You want to know how I know they aren't gonna happen? Okay then.
Smash's winning formula: simplicity + originality=success. Your ideas are changong that.
Plus, IIRC, didn't Sakurai state somewhere in an interview or something like that that he wanted Smash to be simple to where anyone can play it? That means there aren't going to be a million button combinations. He also stated(I believe) that he wanted Smash to be different from other fighters.
In short, changing Smash's winning formula to make it more like Street Fighter and less of what Sakurai(who, may I remind you, is in CHARGE of the game) wants is not going to happen.
Also, Kuma: You're saying Smash should take risks, and make mistakes? NO. I don't want Smash to die because of that. I don't want Sm4sh to be the next Sonic '06. You apparently want Smash dead or something. If it works, don't fix it. And-here's the kicker- Smash always has new players. These players don't get bored of Smash because they think this is the only time it's ever been done. New players will always play Smash, so it's not tired and stale.

:phone:
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
Why not tamper with it? You keep the same thing going and you're stuck with stagnation. Just making things bigger and better isn't going to cut it for more than one or two games.

Take chances, make mistakes, get messy. Nobody got anywhere without taking risks. What you don't think that creating a different fighting system for a fighting game isn't risky in of itself?
It's risky taking ideas from others when you already have your own originality of fighting. SSBM had risks, and so did SSBB. Besides, SSB is a success neways. Look at the awards they've won, man... Many differences, also, were in Brawl then Melee. Are u gunna say there weren't? If so, why does Project M exist? Explain THIS.
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,604
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
Why not tamper with it? You keep the same thing going and you're stuck with stagnation. Just making things bigger and better isn't going to cut it for more than one or two games.

Take chances, make mistakes, get messy. Nobody got anywhere without taking risks. What you don't think that creating a different fighting system for a fighting game isn't risky in of itself?
Uhh, didn't they take risks with Brawl?
 
Joined
Jun 8, 2009
Messages
18,990
You can't just shoot down a suggestion. You guys aren't even the judge of this.

Just let the suggestion fly to Sakurai and see if he approves or disapproves. Note that I'm against his control idea

@Tryhy: Yep and it was positively received by the majority. That's what matters.
It's risky taking ideas from others when you already have your own originality of fighting. SSBM had risks, and so did SSBB. Besides, SSB is a success neways. Look at the awards they've won, man... Many differences, also, were in Brawl then Melee. Are u gunna say there weren't? If so, why does Project M exist? Explain THIS.
This is right though but then again, you're not Sakurai. Let him think about it. Sure it's a not-so-good idea but then again, you guys aren't the judges. It's Sakurai.............. Oh and then again, I'm for not changing the controls.
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,174
Location
A Faraway Place
I will shoot down this suggestion. I'm sorry, but SSB's format of fighting is awesome as is. I know for a fact that Sakurai won't let it happen.
Be realistic with yourselves. Even RPG Smash seems kinda idiotic.
Also, I'm not Sakurai, but I am using common sense. Guess that's close enough.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Uhh, didn't they take risks with Brawl?
And look how most veteran players received that game.

A risk means you don't know the outcome. They didn't know the SSB system was going to be well received. They didn't know that things like random tripping, reduced hitstun, floatier physics, and slower gameplay were going to be received so negatively.

@asage
I know there are differences, but how many, can we say, are truly all that different from each other. There were more subtle changes, mostly for the worse, than there were major changes. SSB to Melee had subtle AND major changes such as a new attack, two new throws and a pummel, chargeable Smashes, and air dodging.

Since you brought up Project M, you can argue as to how different it is from either one. Project M Bowser is way different from his Melee or Brawl counterpart.
 
Joined
Jun 8, 2009
Messages
18,990
Simple. You don't think Sakurai will approve of the suggestion then leave it be. You don't have to post how assuredly it will be disapproved.

Plus, Kuma said it himself. He's fine with the normal controls. He would be happier though if that were the controls.

@Kuma: UM. About the negative receiving. I might have to disagree with you regarding that. Most of them still liked brawl but they prefer melee. Doesn't change the fact they like brawl
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Exactly. I'm fine with the current button setup, even for chains. The main reason I even suggested more buttons was so the game didn't become so mashy. Then again, mashing in Tekken gets your *** kicked.

I'll admit that Brawl's an all right game, but compared to its predecessors, it's just a total let down. It doesn't do its predecessors justice, IMO.
 
Status
Not open for further replies.
Top Bottom