Funny thing is, I'm back to be ok with just two attack buttons - A and B. My ideas/suggestions are going to change over time.
And for the Cook Kirby thing. Get it through your head - These are FUNCTIONALLY the same thing. Take away the aesthetics and they become very similar. Sure, I could use the games as inspiration, but whatever I've come up with has probably been done before. I would never use Yoroitoshi as inspiration if Kirby never did that kind of thing.
Like the Ganondorf moveset I did, I got the ideas from watching the WW battle for goodness sake. The flip he does to get to you reminded me of Hooligan Combination and Demon Flip. The rekka move comes from how he doesn't stick with just one swing at a time. Like I said to SmashChu, the responses would be very different if I never referenced to those other moves.
And, poppy, what makes you think the ideas are not even remotely possible? Do you have insider info?
You want to know how I know they aren't gonna happen? Okay then.
Smash's winning formula: simplicity + originality=success. Your ideas are changong that.
Plus, IIRC, didn't Sakurai state somewhere in an interview or something like that that he wanted Smash to be simple to where anyone can play it? That means there aren't going to be a million button combinations. He also stated(I believe) that he wanted Smash to be different from other fighters.
In short, changing Smash's winning formula to make it more like Street Fighter and less of what Sakurai(who, may I remind you, is in CHARGE of the game) wants is not going to happen.
Also, Kuma: You're saying Smash should take risks, and make mistakes? NO. I don't want Smash to die because of that. I don't want Sm4sh to be the next Sonic '06. You apparently want Smash dead or something. If it works, don't fix it. And-here's the kicker- Smash always has new players. These players don't get bored of Smash because they think this is the only time it's ever been done. New players will always play Smash, so it's not tired and stale.