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New Smash Bros for WiiU

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HGSS: Goldenrod City, Burned Tower, Lavender Town
BW: Victini's Playhouse, Plasma HQ, Moor of Icarus (Enviromental/seasons/weather)
RS3DS: Lilycove ridge, Meteor Falls, Mt. Chimney
In general: Gym Battle, Revolution, Elite four

I could elaborate on any, if you would like.
I'm not sure why you picked Victini's Playhouse instead of Liberty City for the name.

Also, add N's Castle to the list.

Other then that, I like these ideas.
 

Starphoenix

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Yes it is just a rumor. I can believe that the high tones would probably induce a headache, but nothing more. I was just being silly.

I cannot comment on any Black/White locales as my dealings with those games are minimal.
 

Johnknight1

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Ahh Lavender Town, now that would be interesting to see.
Yes it would. I would love to see it, especially if it went to the funeral place. MAAAYYYYYBEEEEEHHH include the radio tower, although actually ALLOW US TO ENTER IT!!!

Sakurai eats up creepy pasta. Playing the level 666 times, right as the clock turns from 12:59 to "13:00" on halloween will result in a dark version of Pokemon Tower's theme to play. Like a sleeper agent who's heard their code word, you suddenly lose control of your body and kill the nearest people within the full sixty minutes of the thirteenth hour.

Sakurai loves his pasta.
LOL I once got a receipt for $6.66. The dude was all "o.O"

Also, there needs to be many, many, MANY ghost Pokérmanz! Maybe even that Cubone's mother will appear!!!
 

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I don't mind N's Tower, I prefer just the Elite Four. They have much more interesting domains than the castle IMO. Victini's playhouse refers psecifically to it's little room. That's where I would want the level to be based off of.

WHAT IF Lavender Town played like Mushroomy Kingdom in the sense that the screen is SLOWLY moving. You start outside the Pokemon tower, you can see the whole city in the middle of the night. You then see in the background Pokemon Trainer Blue, he's holding flowers and walking towards the Pokemon tower. Slowly, the camera is panning to the right, until you finally walk through the tower. The camera stops for about a minute while in the background you can see the graves, and all the mourning people. The first floor of the tower is humane, and more civilized. After a while Blue gets up off his knee's wipes his tears, and starts to head up the spiral staircase. The staircase as a stage is plain, no obsiticles. Part two of the stage, you stop while Blue battles a Hex girl. She uses Abra, and Haunter. All around you can see creepy happenings, random mist coming from behind tombstones, Ghastly cries can be heard, and sometimes faint screams. After he defeats her, you walk up the final flight of the staircase, where you whitness the mother "Marowhak" battling Blue. This is the scariest part of the stage. Candles are flying about the room, things are floating in mid air and tombstones begin to crumble. Blue's Clefable can be seen with an shadow, slowly growing larger and larger until it turns into a Gengar and defeats Blue's Clefable. The ghost then becomes more and more wicked. looking until Blue can no longer stand to watch his Pokemon faint. He runs away, leaving only you, and the rest of the battlers to deal with the haunted tower's inhabitents.

I suppose, obsticles like floating objects, and tombstones can be seen, but generally this would be a pretty basic level, more so based around this little story, and that would be it's gimmick. It would be a rather simple level I suppose.

BOOM. That pasta enough for you? i think I managed to kill off three pastas with one level. That's pretty good if I do say so myself.
 

JavaCroc

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Huh, I've had a bunch of weird ideas for Adventure Mode all at once. They're pretty unrelated to each other, but there interesting I guess. Anyone want to hear them

BTW, I'd like to hear several songs that can't fit in VS. mode stages as Adventure Mode songs. Dire Dire Docks from Super Mario 64 is a good example.

@Shortie: Sounds cool to me. Would make a very interesting level for Pokemon, for sure, and perhaps introduce an element that we haven't seen in other Smash stages.
 

Johnknight1

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One Pokémon music I'd love to play Smash to would be this:

http://www.youtube.com/watch?v=kT0mhcaPvf8

If Nintendo puts this in Smash 4, that would be pure sex to me.
That's gonna be in Smash 4, trust me. Also, lol at me quoting you on two threads... at the same time... >.>

You know what else needs to be in smash=??? The Gold/Silver version Vs. Lance/Red theme!

Also, the Silver/Gold Gym Battle themes for both region were my two of my three favorite gym battle themes, with the Kanto gym battle theme being my absolute favorite.

My other favorite gym battle theme has to be the Ruby/Sapphire gym battle theme.
 

Claire Diviner

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You know what else needs to be in smash=??? The Gold/Silver version Vs. Lance/Red theme!
In other words: "put sex in Smash 4"! >w<

Also, the Silver/Gold Gym Battle themes for both region were my two of my three favorite gym battle themes, with the Kanto gym battle theme being my absolute favorite.
I agree with this also, although the Kanto gym theme wasn't my favorite gym theme, it's definitely up there.
My other favorite gym battle theme has to be the Ruby/Sapphire gym battle theme.
That's because it was really high energy and uplifting. Same thing with Ruby/Sapphire Elite 4 Battle. :3
 

Johnknight1

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In other words: "put sex in Smash 4"! >w<
YESSSS!!!! Ridley should be in Smash 4! :awesome:

But really, that Red/Lance theme needs to be in Smash, period. I'M TYPING ALL CAPS BECAUSE IT'S TRUE!

I agree with this also, although the Kanto gym theme wasn't my favorite gym theme, it's definitely up there.
The Kanto Gym Battle from Gold/Silver was just so incredible. It felt like a final battle every time, and would be perfect for any type of "combat."

That's because it was really high energy and uplifting. Same thing with Ruby/Sapphire Elite 4 Battle. :3
The Ruby/Sapphire Gym Battle theme is just so catchy and feels like you're battling for a gym badge! It definitely is an energetic song, although I wouldn't really call it "uplifting." The Ruby/Sapphire Elite 4 battle theme is definitely uplifting though... :grin:
 

Oasis_S

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I was thinking my Pokemon Stadium 3 concept could transform into a Pokemon graveyard when half the stage becomes Ghost-type.

Is there a particular Ghost Pokemon that would work as a platform? A few of them could hover around the stage, occasionally disappearing. Like those jerk platforms on Luigi's Mansion. Drifloon perhaps? It could also occasionally DRAG YOU TO HELL.
 

Oasis_S

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Screaming or not, these tracks are sex... or Satan... whichever's cooler.

Satan sex, maybe? XD
When two 333's love each other very much...?

...Pokemon just has waaay too much awesome stuff to accommodate. D:

FROM CHARACTERS, STAGES, MUSIC... just can't... catch 'em all in our Smash Ball. u3u
 

y.toonlink

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I never played all the way through 4th gen, forget about the 5th gen. Gonna be hard to remember all of them by the the time I get to play them haha
I realized I linked a playlist....
 

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UGH. I wrote up an idea for PKMN stadium 3, only to accidentally delete half of it. YAY. Forty minutes worth of writing, GONE.
 

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NOPE. I tried back, and undo. Anyways, the level types were Ghost, Bug, Psychic, and Fighting.

They were really cool ;_; It involved Mewtwo, Dexoys, Genesect, fighting, and TOO MUCH WORK TO BE BACKSPACED ON ACCIDENT. I'm so pissed. So much effort..SO MUCH.

I'll rewrite it tomorrow, I just need to steam for a bit.
 

OmegaXXII

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Dang, that many?! I enjoyed the days when it was 151, heck even 252 was acceptable, after that well...I lost track. :p

:phone:
 

Oasis_S

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They gave me the Fire/Steel type I wanted in Gen IV... And the Grass/Steel typed I wanted in Gen V...

Next they better give me the Ghost/Steel MOVING KNIGHT'S ARMOR that I want. >:I

AND I'M SORRY SHORTSHORTS. *PATPAT* I liked what I had read of the Ghost-type part. :3
 

Verde Coeden Scalesworth

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I just want one of every type combination and a non-Legendary Flying type. Honestly, other than losing their immunity to Ghost, what don't they have with it? No more Fighting neutrality. I think... that's about it?
 

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I was thinking my Pokemon Stadium 3 concept could transform into a Pokemon graveyard when half the stage becomes Ghost-type.

Is there a particular Ghost Pokemon that would work as a platform? A few of them could hover around the stage, occasionally disappearing. Like those jerk platforms on Luigi's Mansion. Drifloon perhaps? It could also occasionally DRAG YOU TO HELL.
I about peed myself at "DRAG YOU TO HELL." Man that was hilarious! :laugh:

*wipes spit from screen*

A ghost, steel, dark, and psychic stage could be interesting, but hopefully would leave the stage neutral.

Also, Luigi needs a any new stage to be called "Luigi's Mansions." :awesome:
 

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Oasis, the only non-redhead I ever loved.

Well, and Krystal I GUESS. Oh, and Pigma.

TIME TO RETYPE. IN WORD.
 

Oasis_S

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Well, for what I want Pokemon Stadium 3 to be, it would have all 17 types, and during each transformation, each half of the stage becomes a different type. So it might transform into a Fire/Steel stage. Also, each transformation would have a REPRESENTATIVE of that type duking it out with a Pokemon on the other half of the stage. BD

They could draw from certain traditional locales, like FORESTS and CAVES, or the designs from Gyms and such. Like Byron's for the Steel-type, I suppose. I just want the Poison-type to have a poisonous gas across the ground, with moving platforms above it. WATCH WHERE YOU STEP~

I WANT IT TO BE OVER-THE-TOP AND FLASHY~ MARKS OF A GOOD STAGE~
 

Johnknight1

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*tries to stay away from shortie and hides his red hairs*

Also, anything METAL is better! I'm gonna customize Smash Bros. Wii U to have a metal band on each stage.

Also, I like Oasis' ideas of two types per stage for Pokémon Stadium 3 Coliseum. Have each type have forms on each side, and have random mixes. You could have two poisons, or a poison and a steel. That could be really interesting that way, and would really force you to make a lot of adjustments.
 

Verde Coeden Scalesworth

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*tries to stay away from shortie and hides his red hairs*

Also, anything METAL is better! I'm gonna customize Smash Bros. Wii U to have a metal band on each stage.

Also, I like Oasis' ideas of two types per stage for Pokémon Stadium 3 Coliseum. Have each type have forms on each side, and have random mixes. You could have two poisons, or a poison and a steel. That could be really interesting that way, and would really force you to make a lot of adjustments.
What types have no representation in Smash within the courses and characters so far, though?

Also, sweet that people are going with my Pokemon Coliseum name. :D
 

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Ghost – Here, we would have a foggy setting with greyer colored everything. This feeling of intimation and well, dead. On the left we have a few headstones, with e Sableye poking his head out from the side of one of them, occasionally his ruby eyes would glint, and he would snicker. A black spiked, barred fence would be on the right. Here a frightened Litwick would occasionally look behind it, to see if anything was behind the fence. On the other side you would see a pair of glowing red eyes, and slowly, Litwick would look behind itself only to be scared by a Gengar yelling and sticking it’s tongue out.

Hazard – Fog and Swipe. Sableye will occasionally pick an item up from the stage, and throw it at the player. The fog can make it difficult to see at times.

Fighting – Matted dirt with a few patches of grass would cover the floor. Here, we would see an anciten coliseum site. Now, only pillars are left to remind the Pokemon that great and mighty fights once were duked out in this area. On the right we have a Machoke and Hitmontop battling one another. As they practice, occasionally, one will get the upperhand and whatnot. Perching on the pillars we see a Medicham, and Tyrogue meditating, trying to keep their balance, you know, out with the bad and in with the good. Fighters live by that, ya know. Lastly, A Gurrdurr would be lifting heavy fallen pillars, which he may accidentally drop on field, which would rack up damage, and of course change the layout of the field.

Hazards – Sparring pair and pillars. Pillars will pretty much KO you, and from time to time Hitmontop or Machoke will trip onto the field, which can hurt someone.

Bug – A Hustle and Bustle feel comes fromm a vibrant forest filled with some of the cutest of Pokemon. In the airspace, Butterfree, Mothim, and Shedinja flutter about together. In the center of the stage an Ariados has made herself a web. A massive one. To the right you can see a silent killer. Genesect is looking around, suspiciously. Occasionally, Pinser, Krikitune, or Ninjask will attack it, only to be swiftly defeated.

Hazards – Spinkles and Sting shot. Touching one of the flying insects will cause paralysis, sleep, or poison, so be careful. Ariados tends to string shot at times, which leaves the ground sticky. You won’t be able to jump in the stick, and will generally walk slower.

Psychic – Purple tiled floors and a darkness are felt throughout this stadium. To the right we have Alakazam effortlessly bending spoon after spoon. Beside him is a Gardevior. She is expnding, and deflating shields. The fluctuating barriers sometimes seep onto the stage, where all projectiles will bounce off their walls. To the left we have Beyheeyem looking to the sky, in hopes to connect with the ones from above. Occasionally, the Alien spacecraft will flicker lights over him, eventually he will rise into the air, and never be seen again. He is next to a prophet Pokemon. Xatu will try to foresee the winner of the battle. He takes over the scoreboard and spells out his prediction with Unknown letters. (He will use your custom name even). In the center of the stage we will have Mewtwo or Deoxys. Mewtwo will watch the battle, and comment. Snicker at someone losing, “Good” someone who is doing well ect. If it’s Deoxys, he’ll sit there and change forms, zooming around the air space.

Hazards – Sheild. Gardey can use her shield to block projectiles ect.



@John, TOON LINK IS BLONDE. EVERYONE KNOWS SUKAPON IS A GINGY. Actually, I don't think I have ever dated a Brown/Black haired person! I dated Gingers (One boy and one girl) and Blondes (Two boys and a girl) but never a brown hair person...so weird!
 

shinhed-echi

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Earth type should brew a Sandstorm that gradually damages players. :D (1% every second or something).

But since Earth is already represented... ROCK type.
 

y.toonlink

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*tries to stay away from shortie and hides his red hairs*

Also, anything METAL is better! I'm gonna customize Smash Bros. Wii U to have a metal band on each stage.

Also, I like Oasis' ideas of two types per stage for Pokémon Stadium 3 Coliseum. Have each type have forms on each side, and have random mixes. You could have two poisons, or a poison and a steel. That could be really interesting that way, and would really force you to make a lot of adjustments.
YES! I'm gonna throw in some DnB too since I think it fits fighting music well.

Do they already have a poison steel type that's somehow related to mercury? Liquid metal is always cool. Sugimori should also finish the Eeveelutions (Preevee! :D)

Anyway, custom/uploading music for SSB4
 
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