I'm sorry, what? Super Smash Bros. would be "perfect" for the Nintendo DS? Clearly Sakurai is more insane than we thought.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
hahahhahaha QFTI'm sorry, what? Super Smash Bros. would be "perfect" for the Nintendo DS? Clearly Sakurai is more insane than we thought.
Considering how a lot of people play Smash Bros for years at a time, it wouldn't be that bad. It took me about 2 weeks to go through these respective modes with all 39 characters and that was back in March. If you spread it out of the course of several months, it wouldn't be tedious at all.The only bad thing about 50 character is 50 times classic and all star mode XD
Thats why I asked for someone to link to some proof.Has anybody checked to make shure anything said in the OP is true. I smell BS here. What has happened to the time of checking every last piece of "news" and "interviews" posted on the forums to see if it is real.
What can we say? Brawl lowered the bar for BS and made us start questioning Sakurai's sanity.Thats why I asked for someone to link to some proof.
People have let their BS meters loosen up now that Brawls out:embarrass
I AGREE.What can we say? Brawl lowered the bar for BS and made us start questioning Sakurai's sanity.
Trolls like him are born, not madeYou guys have turned him into a troll. The Smash Community have drained any drip of humanity Sakurai had.
Sakurai is not a troll. However, I am worried what path the next Smash would take. Apparently, everyone thinks they can make a better Smash simply because they made a roster that has every forgotten or unimportant Nintendo character, 3 Sonic characters, and Naruto. There is more to Smash than the roster, however, ideally I think there should be 48-50 slots in Smash 4.You guys have turned him into a troll. The Smash Community have drained any drip of humanity Sakurai had.
There are idiots for everything. A lot of people liked the fact that Melee was fast. In fact, Melee wasn't even that fast unless you used L-canceling and those who thought it was "too fast" could've just, you know, not L-canceled. If they think non-L-canceled Melee is "too fast", then they're idiots.The thing is, many people would disagree with you. A lot of gamers didn't like Melee, found it was too fast or too unbalanced etc.
Quote pl0x.Also, wasn't Sakurai the one who said "more characters =/= a good game"?
Pray tell, what do you base this on?I don't think he's a mediocre game designer.
Only Brawl isn't. It's a sloppily programmed and beta-tested game. We found tons of glitches on the first day of playing it as a demo. In fact, I believe the DeDeDe chaingrab was found out the very first day it was released to the general public as a demo.Even if Melee was an "Accident", the original SSB and Brawl are still ****ing brilliant as games.
Poo poo, then what the hell was Sakurai doing spouting off about "balancing" the game? Now, Sakurai might've tried to make a more Casual fighting game... but guess what, why would you try to control how Competitive Smash is played unless you want to make a Competitive game (geared towards the Casuals)?EDIT: And another thing, fans want more characters? Sure. Smash is ultimately a fan project, Smash was not designed to be a competetive fighting game.
Keep in mind though with each new Smash it will be harder to increase the roster's due to the increase in hardware complexity, unless Nintendo's future consoles only have slight graphical increases like with the Wii.The thing is, many people would disagree with you. A lot of gamers didn't like Melee, found it was too fast or too unbalanced etc. Also, wasn't Sakurai the one who said "more characters =/= a good game"? I don't think he's a mediocre game designer. Even if Melee was an "Accident", the original SSB and Brawl are still ****ing brilliant as games.
EDIT: And another thing, fans want more characters? Sure. Smash is ultimately a fan project, Smash was not designed to be a competetive fighting game.
lol. :/Sukari is not a troll. He's a Scrub.
Yeah, which is why I'm not sure SSB4 should be created unless Nintendo substantially increase their 8th gen's hardware capabilities.Keep in mind though with each new Smash it will be harder to increase the roster's due to the increase in hardware complexity, unless Nintendo's future consoles only have slight graphical increases like with the Wii.
Please address my now edited post.lol. :/
Yeah, which is why I'm not sure SSB4 should be created unless Nintendo substantially increase their 8th gen's hardware capabilities.
The reason why Sakurai's team was able to put in 17 mostly non-clone newcomers (18 if you count Toon Link as a newcomer) was due to the Wii not being a true next-gen console, so less time could be spent on the actual graphics engine. Think about the graphics jump from 64 to Melee, only 14 newcomers were addeded to Melee with six of them being clones.lol. :/
Yeah, which is why I'm not sure SSB4 should be created unless Nintendo substantially increase their 8th gen's hardware capabilities.
I don't think it's the hardware that kept the character amount lower than Sakurai wanted.Keep in mind though with each new Smash it will be harder to increase the roster's due to the increase in hardware complexity, unless Nintendo's future consoles only have slight graphical increases like with the Wii.
The term "idiot" applies because if Melee is just too fast for someone, they should switch games. Unless they only played Melee for the fanservice.Perhaps just not their kind of game? Melee was too fast for some without L-Cancelling, if that makes you an idiot there are tons of "idiot" gamers out there, I don't see why you have to force your opinions on people like that.
And Brawl is still a great game. Critically acclaimed, and a lot of fun. So your "opinion" is better than everyone else's?
By the way, a lot of casual gamers I know didn't like Melee and love Brawl. You can call all these people "idiots" and I'll just call you one back.
EDIT: There are competetive gamers who don't like Smash, or even those who don't like fighters at all.
EDIT2: Oh yeah, and I think Sakurai is a great designer because Smash Bros games are tons of fun, and so are his Kirby games.
I would also like to point out that the Wii is just as corrent gen as the PS3 and 360 (they are all corrent gen. . .).The reason why Sakurai's team was able to put in 17 mostly non-clone newcomers (18 if you count Toon Link as a newcomer) was due to the Wii not being a true next-gen console, so less time could be spent on the actual graphics engine. Think about the graphics jump from 64 to Melee, only 14 newcomers were addeded to Melee with six of them being clones.
Easy solution:The reason why Sakurai's team was able to put in 17 mostly non-clone newcomers (18 if you count Toon Link as a newcomer) was due to the Wii not being a true next-gen console, so less time could be spent on the actual graphics engine. Think about the graphics jump from 64 to Melee, only 14 newcomers were addeded to Melee with six of them being clones.
This is relevant how exactly?EDIT: There are competetive gamers who don't like Smash, or even those who don't like fighters at all.
Games are as fun as we make them. You have fun playing it the way you play it. Fine. Others might not have fun playing the same way or the way they play it. For one thing, some people think Tripping is fun. A lot of other people loathe it.EDIT2: Oh yeah, and I think Sakurai is a great designer because Smash Bros games are tons of fun, and so are his Kirby games.
That's what I said. I said more powerful hardware makes it more difficult to include more characters.I don't think it's the hardware that kept the character amount lower than Sakurai wanted.
In fact, I don't think Brawl would have as many characters as it does if Sakurai had to pump PS3 HD level of devilopment into it at this point in time. (I say that because from what I gather it's more closely and takes more devilopment time to do PS3 level biggy games like SSBB. Time is what he put the blame on in the ONM interview and that would have been more of a facture on the HD twins.)
Nintendo will go HD next gen but by than they will have fond some means of lower HD devilopment cost and making it easier to make HD games.