I think this may all just be my controller being a few degrees different or the shape is different.
I have an orange spice top that is pretty old, and my circuit board is a new sm4sh controller
The controller that works is degrees the top left notch of the c-stick 62,183 and the top most notch is 133,211
My other controller is top left notch 64,194 and top most 125,218
It'll probably not be able to do any of these things once it gets worn in more
Alright so I was practicing shield dropping and kept having both spot dodge or 1 spot dodge and 1 fall through. So I did it on the ground to see and popo spot dodged and nana stayed in shield. I used Axe's shield drop method. I can do this desync very consistently.
or
then
or
then
or
Sorry about the video. I edited it too close, but you can see what happens.
I can do this one with all 3 of my controllers.
This is pretty much just a possibly safer option than up-b OoS I believe. It works in the same way only Popo spot dodges you have more control over nana.
I then thought about the jump desync and the c-stick smash attacks
or
then
or
then
or
Now how can we get the c-stick fully left or right without triggering a smash attack?
I do realize it is currently as useful as the roll desync, but as long as the c-stick is fully left or right, you can do it. Rolling was just an example of it.
You can also do this with holding
then going
or
. So you can do AC U-air hold up and then upsmash to desync
I you can AC bair hold
or
even when you hit the ground then go to
or
and boom
You can also
Both of those techniques I can get already about 90% of the time.
Also. When I input
or
exactly, nothing happens, or only popo smashes. If I wiggle my finger just a tiny bit only popo smashes whether it be u-smash or f-smash. It is hard to do, but I feel it can be mastered pretty more so than other strategies. Unless this is just my controller being super good for this desync
I have found a fool proof way of making only nana smash.
So
then all I am doing is
over and over and she keeps smashing.
I think this may all just be my controller being a few degrees different or the shape is different.