SleepyK
Banned via Administration
- Joined
- Mar 26, 2006
- Messages
- 5,871
Fly Amanita mentioned a desync he had found while messing around - he had managed to make Popo (or whichever ic the player is in control of) jump by himself without any prior setup. After several hours of testing with Ryan Reagan, we were both able to pull it off with some consistency.
Technical Information
in case the embed doesn't work or if you want to zoom in:
http://gfycat.com/FrequentNeatBangeltiger
Youtube video of some footage of it:
Possible uses
Many thanks to the many people that helped test and figure this desync out.
Fly Amanita - discovered it, did testing
Ryan Reagan - tested it with me for several hours
TheoSSBM - found out the degree of up in dolphin. Also made the excellent gfycat
Technical Information
- The desync can only be done with the control stick.
Tap jump only. Take that, people who want to turn tap jump off!
- This is because there is a very tiny window in which the game will read a jump for Popo (player character), but not for Nana (computer controlled)
- There are 256 degrees of "up" on the control stick that the game will read. "Degrees of up" correspond to the y-axis position of the control stick and not polar coordinates (i.e. degrees of a circle)
- From a standing position, the degree of Up input that needs to be input on the control stick is 181.
- Any higher (182-256) and Nana (computer controlled) will also jump.
- Any lower (180-0) and neither climber will jump.
- It doesn't matter how long you hold the Degree - that just makes you do a short hop or a full jump
- Fly discovered the following:
- A walk with the horizontal part of the joystick at either extreme allows the vertical values of 242-245 to work
- a dash with the horizontal part of the joystick at either extreme admits the vertical values of 215-217
- [Fly notes] It is definitely easiest to do this out of a walk.
- [Fly notes] It still might be easier this way for the same reason that a lot of people find it easier to shield drop with the joystick to the side, though
- [Sleepy notes] Doing a "reverse shai drop" motion has given me more consistency with this than any other method.
- Note: If you short hop, Nana stays within sync range.
http://gfycat.com/FrequentNeatBangeltiger
Youtube video of some footage of it:
Possible uses
- Fast Nanapult setup - Jump Desync -> cancel jump midway with iceblock into nanapult (if you SH with the jump desync, Nana stays within sync range)
- [Fly Notes] short hop out of a dash - approaching Popo fair (done with the C-stick so that Nana doesn't dash attack) -> Nana short hop blizzard
- Sh - WD
- [Fly notes] Nana wouldn't WD since she doesn't jump anywhere, but she should at least shield due to the trigger input. That could still be useful since you could tell her to jump and blizzard OoS while Popo is still in landfallspecial.
edit: or something other than blizzard, but that appeals the most to me by far of the options I immediately see.
- [Fly notes] Nana wouldn't WD since she doesn't jump anywhere, but she should at least shield due to the trigger input. That could still be useful since you could tell her to jump and blizzard OoS while Popo is still in landfallspecial.
- etc - plenty of other possible uses that i hope people experiment with. I know Psycho_Bayleef is itching to try stuff out
Many thanks to the many people that helped test and figure this desync out.
Fly Amanita - discovered it, did testing
Ryan Reagan - tested it with me for several hours
TheoSSBM - found out the degree of up in dolphin. Also made the excellent gfycat
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