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New Grenade Tech./Trick

Joined
Aug 6, 2008
Messages
19,345
When Snake is falling and has a Grenade pulled (where you press and hold the special button), you can instantly fall through a platform, leave the grenade behind on the platform and perform any aerial as you fall through the platform. Surprise Bair KOs anyone! :)

1) Go to BF in Training Mode.
2) Place a CPU on the far right side of the stage.
3) Place SNake on the far right platform of the stage.
4) Double Jump straight up into the air.
5) Pull a grenade and hold it, and press&hold the shield button while still in the air.
6)


Once Snake's feet reach roughly the blue line, you want to shove the control stick down.

If you shoved the control stick down at the correct height, Snake will immediately fall through the platform, with no lag upon landing, leaving the grenade behind.

And due to being able to cancel out the fall through frames with an aerial, you can pretty much instantly Bair with a grenade on the platform. If you do it soon enough you can even regrab the grenade on the platform as you Bair, but you don't have to.

This tech/trick is useful because as you are recovering you can alter your direction in the air with a grenade and instantly fall through the platform leaving a grenade up above, and a hitbox falling though if you Bair.

It's also good for mixing up with recovery onto a platform as well. If you have a grenade pulled will your opponent thingkyou'll fall through the platform, or simply stay on top of the platform. And if you do go under, will you Bair them, or will you simply do something else?

It's mindgaming potiental and anti-juggling tactics.

Note: The instructions up top are simply to tell someone how to perform it. You can perform this when falling from the cypher, a 2nd jump, even SH on the platform is enough height to perform this.

EDIT:
Videooooo by SuSa
Turn your volume to max:
http://www.youtube.com/watch?v=GbONIt0wl1I
 

SuSa

Banned via Administration
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planking while watching anime with Fino
This **** is ****, especially on the top most platform of BF and sometimes on SV.

Leave a grenade on the platform, fall through and bair then grab the edge. If they go onto the platform they risk being hit by the grenade.

Seriously, I ****ing love this ****. Thank you Velox. <3
 

o-Serin-o

I think 56 nights crazy
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I see this working for about a week, then being known and becoming impractical. But it can still work while it's fresh :)
 

SuSa

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planking while watching anime with Fino
It's still a better option then throwing the grenade (laggier) before landing on a platform.

It's not just for the mindgames..... lol

You can choose to not do an aerial, pull a grenade for a ZLG (zero lag grenade) on the ground as well. essentially setting up a pre-wall to save yourself.

It's great for avoiding juggles.
 

SuSa

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planking while watching anime with Fino
We could leave a grenade on the platform, bair you, get grabbed, and let the explosion that you are soon to be hit by do the talking. ;)

Port 4 ftw.

Oh, I won port RPS twice.

Scissors x 3
Scissors x2 > Paper

MINDGAMES SON
 

IxxI

Smash Fence
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Just curious, what's with the red line on the right side of the battlefield picture? Lol.
 

SuSa

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planking while watching anime with Fino
I have a theory on why this works, and it's almost exactly why the instant-grab works on platforms....

Insta-Grab seems to work as:
You can buffer a shield from a fall through, making you fall through but airdodging (which instantly catches the grenade, but you don't actually airdodge) and then you shield.

How this works:
You are buffering a shield, so it wants to shield but then you are also telling the game to fall through. This causes some confusion so you fall through but have 1 frame of shielding that you drop the grenade.

I'm probably wrong though. XD
 
Joined
Aug 6, 2008
Messages
19,345
I have a theory on why this works, and it's almost exactly why the instant-grab works on platforms....

Insta-Grab seems to work as:
You can buffer a shield from a fall through, making you fall through but airdodging (which instantly catches the grenade, but you don't actually airdodge) and then you shield.

How this works:
You are buffering a shield, so it wants to shield but then you are also telling the game to fall through. This causes some confusion so you fall through but have 1 frame of shielding that you drop the grenade.

I'm probably wrong though. XD
My theory was this, but only works if this one piece is correct.

1) Shield input will cause the grenade to be stripped immediatly. (Not sure what the frame data for this is, but I'm pretty sure it strips on frame 1 the shield input is read.

2) Landing with a pulled grenade will cause zero landing lag.

3) Pulling down on the control stick down at the correct height will buffer a "fall through" input.

Now if you put all of that together you get this:

You land on the platform during frame 1, shield input is read and the grenade is striped. Since you landed using a pulled grenade you eliminate all landing lag. The game will only pull out the shield after the landing lag is finished. Well, with the landing lag gone you in essence have 2 frames to do anything you want. And with the "fall through" input made in the buffering system, it will read that. Thus you have no shield come out and go straight into the fall through.

Of course I am assuming about the 2 frames you can do anything you want. If I can prove this by dropping a grenade and inputting something else apart from dropping through a platform... One might be able to shield drop a grenade with no shield frames and go straight into an attack. I'll try to test that out. More than likely it's false xD
 
Joined
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You will shield on the 2nd frame of landing instead of frame 4. The shield input is still executed, just without the 2 frames of landing lag.
Oh well. I guess the only uses out of ZLG are to powershield/shield/grab/roll/dodge 2 frames sooner than normal. Or 4 frames sooner if you had been fast falling.

Oh, and kirby can do this too with the platform falling and leaving the grenade behind.
 

SuSa

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Look at the Kirby boards, Stupid Copy Cat topic.

All 3 things work for Kirby as well. I had just tested.

ZLG's main use is to be able to safely land on a mine (so long as your opponent doesn't blow it up early. :/ Falco's reflector, ETC. can blow it up right before you land on it then it hits you >.< A Falco figured this out in tourney against me... so be careful)
 

Jupz

Smash Master
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Jun 21, 2008
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Perth, Australia
I'm having some trouble with this, my snake just lands on the platform and shield drops the grenade :(

Any tips to what I may be doing wrong?
 
Joined
Aug 6, 2008
Messages
19,345
I'm having some trouble with this, my snake just lands on the platform and shield drops the grenade :(

Any tips to what I may be doing wrong?
If you are shield dropping the grenade only, you are pulling down on the control stick too early. Try to wait a little bit longer.

If you are spot dodging when you land, then you are pulling it down too late.
 
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Aug 6, 2008
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Velox, your lines were horribly inaccurate. It's when he's like... his crouch height or closer away from the platform, then you press down. :x
Maybe you can shove a stick faster than I can on reaction :laugh:

But I blame the image I had. It's not the angle I typically look at. If you look at the ruin in the background when a character stands where the red line is, that is typically where I shove the stick down. The timing there works for me. But either way, it points out that at a certain height you shove the stick.
 

DerkTheJerk

Smash Journeyman
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Feb 16, 2009
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Flint Michican
ok I watched the vid and it was a big help. I was wordering on the last tech, how come i can only do the nade thing on a plat or is that the only way?
 

rofljont

Smash Apprentice
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Aug 29, 2008
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Culver City
ive tried this now and its pretty ****, this plus zero landing lag with grenades give alot of new landing options...... but now i have to learn to do this every time its hard to do that when ur focusing on pivoting. :( ima **** this tho good ****
 

Shady Penguin

Smash Lord
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Aug 14, 2008
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While this obviously isn't groundbreaking in anyway, it's quite a neat trick that certainly has some practical uses.

If I can get it down consistently, I'll probably do it a lot after b-reversing a grenade to mix-up my recovery. I figure that's one of the most applicable uses.
 

saviorslegacy

My avater is not a Sheik avatar.
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*pats Velox's head*
Good Velox, now go find something that allows Sheik to PWN you......
(I seriously hate how you pull out a grenade when I f-tilt you)
 
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