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New Effective Technique with Sheik

x After Dawn x

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So I was fooling around, looking for new techniques and ways to kill opponents today and I figured one out that works really well when your opponent has taken some damage. And yes, it involves her "horrible" dair.

To do it, you first need to hit your opponent off the edge. Before the combo starts, you should sweetspot her nair sex kick against your opponent to hit him back a bit. Now, once he's used up his second jump and it looks like he's going for his third, jump off the edge (do not short hop off of it, do a full jump) and dair off the edge right before your opponent grabs the edge. From here, your dair should hit your opponent once or twice in easy succession. From here, mash your jumping button such as X or Y and perform your side B, and voila! Even at an abnormally low range, Sheik will quickly tether the edge and your opponent cannot recover. If your opponent tries attacking you instead of recovering, he will end up SD'ing and that leaves you to recover. If he tries recovering, the tether is edgehogging him. Your opponent cannot do both at once because Sheik hangs so much lower than the edge of the stage.

This method could require some practice, but with practice, you can get a quick kill against your opponent. Just remember not to short hop off the edge when you perform your dair, or Sheik will die before she is able to jump out of the dair. Try it out, let me know how it works out for you guys. For those who are wondering, I tested this dair range on Final Destination...I'm not sure how this fairs out on other levels, but it most likely fairs even better (I'm guessing that Sheik can short hop to dair off the edge on Battlefield and still tether properly, but I'm not sure).

I'm not sure if this technique has been found out yet by others, I'm pretty sure I'm the first to utilize it consistently, so I'll name it after me - the After Dawn combo, or the After Dawn technique. :)

Edit: I just figured out that you can jump out of the short hop to dair, but even with your second jump, you won't be able to tether the edge, so you'll have to use your up B.
 

Tristan_win

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Well even though the dair does have a decent amount of range and priority I wouldn’t recommend this as a edge guarder.

Mainly because it knocks your opponent in a upward angle and can’t kill until the super high percentages.

Although if I ever seen anyone use this I'll make sure to call it by name.
 

Squidster

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Originally posted here
http://smashboards.com/showthread.php?t=167330
Mentioned here
http://smashboards.com/showthread.php?t=172721

Killing with the Dair itself rarely works because it pops them up and they can just recover to the stage itself. Using Dair to get there and then double jumping with an areal can throw them off and get the kill, hitting them with vanish on the way up can get the kill, or just hitting with the dair can get a bit of damage (or gimp pit... lul).

If anything this should be called the squidster. Just because that's badass.
 

Squidster

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I guess I'll try it but i find it hard to believe you can kill someone with that. Most people will just get knocked up and be able to land on the stage...

Nair doesn't have a particularly low trajectory and they wouldn't drop below where their up b can land on the edge. If you pop them UP from that point they will be able to land on the stage itself =\

But we should still name mine the squidster so you can hear someone utilize the full hop -> squidster -> recover in a tournament video. *nodd*
 

acv

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sounds good but i am not sure this works against snake or meta knight which are the most commonly used characters
 

x After Dawn x

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I don't think this dair pushes your opponent upwards, guys. They usually hit the side of the level and fly downwards, which gives you more than enough time to edgehog.

Snake would probably get gimped up by this easily. Meta Knight, I'm not sure. But remember, if your opponent edgehogs, you can use your up B as an emergency and you should still be able to land normally on the stage.
 

Zankoku

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Would Sheik's dair even go through Snake's Cypher?
 

da K.I.D.

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a variation of this move is used frequently by sonic players, seeing as he has a stall than fall d-air that ends as well.

its mostly good for popping away chars with bad recovery just that inch away from the edge so that they cant recover (falco, fox) if it works the same way sonics does then it wont do much against snake or meta, unless snake is coming from underneath the stage (which rarely happens anymore) in which case you could possibly stage spike him
 

Cobra

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Hmmph, personally I don't think I'd ever use this.

...If I'm going to do something against an opponent off the edge, it's not going to involve a laggy move with a chance of killing myself, where my saving grace in the "technique" is a tether that can be easily gimped. It's a bit high risk and doesn't guarantee anything. I mean honestly, I'd rather just jump off the edge and try for a vanish kill back into the stage, or use more NAirs or others, or better yet, when I knock them off, transform into Zelda for the kill.
 

x After Dawn x

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You still don't realize it, do you? This is meant as a technique where you can't just jump off and nair because of spacing between your opponent and the edge. If you "have a chance of killing yourself", then that's your problem because of a lack of skill, not mine.
 

Zankoku

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If jumping off and nairing will take too long, just slide off and nair. Or edgehog ledgedropped bair. Or edgehog ledgehopped nair. Or sliding fair. Or...
 

Cobra

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You still don't realize it, do you? This is meant as a technique where you can't just jump off and nair because of spacing between your opponent and the edge. If you "have a chance of killing yourself", then that's your problem because of a lack of skill, not mine.
Defers to the above post...

, there are a million things that can be done in this situation that are better then using the DAir off the edge. Namely, anything that doesn't require you to enter into a move you can't easy escape out of.

It's a one shot, all or nothing technique that requires you to spam jump out of a laggy move and use a gimpable save maneuver to JUST BARELY get back to the edge. I'll stick to the moves that aren't a deathtrap waiting to happen, Thanks.

(Also, don't name stuff after yourself, that's reserved for idiots in the tactical discussion who think that they discovered spot dodging to DSmash.)
 

Squidster

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I'm sorry unless you are an idiot in the tactical discussion who think that you discovered spot dodging to DSmash or named squidster you can't named techniques after yourself.

Silly
 

Tristan_win

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To be frank this is so small and practically has no use that I don't mind giving it the name "After Dawn technique"

It isn't a bad name and the odds of a Sheik player using this effectively is very nil but if and when a Sheik player does pull it of instead of just smiling at their unnecessary style of killing we could say something like…

“Oh man, he just pulled off the after dawn technique on you!" *begins to laugh and later give the Sheik player who manage to kill his opponent with the after dawn technique a high five*”

Why not keep the name and let it fit into the same niche of Luigi taunt did like back in Melee?
 

Squidster

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Because "he just pulled off the squidster on you" sounds funnier... ._.


I don't actually mind the after dawn technique, thats fine, I just sometimes look back and laugh at my name.
 

x After Dawn x

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I'd be fine with that, Tristan. :)

If jumping off and nairing will take too long, just slide off and nair. Or edgehog ledgedropped bair. Or edgehog ledgehopped nair. Or sliding fair. Or...
A lot of fail in that post right there. Sliding off and nairing will probably not sweetspot, which allows your opponent to recover or edgehog, leaving you vulnerable when you have to recover. Edgehog ledgedrop nair? What planet are you from? That won't even sweetspot your opponent. Sliding fair also doesn't work as it doesn't KO that greatly.
 

demodemo

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I find fair the best edge gaurding move, even though its weak.

it is weak, but still comes out really fast, and more importantly, ends very fast.

It is a forward attack so it is easy to lead into.

the set up is very easy, and you usually have no problems with recovery after about 3 fairs. (4 fairs is pushing it, but i have recovered from it before)

Sheik's recovery is great!
 

x After Dawn x

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I find fair the best edge gaurding move, even though its weak.

it is weak, but still comes out really fast, and more importantly, ends very fast.

It is a forward attack so it is easy to lead into.

the set up is very easy, and you usually have no problems with recovery after about 3 fairs. (4 fairs is pushing it, but i have recovered from it before)

Sheik's recovery is great!
You can SHFF her sex kicks as fast as possible and there will be no landing lag, so it has the exact same lag as her fair. Her non-sweetspotted fair doesn't do anything to edgeguard, you need to sweetspot her sex kick.
 

Zankoku

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Edgehog ledgedrop nair wallbounces for the situations when they're under you. Of course, why would anyone do that? It doesn't sweetspot so it's probably no good. :V

Sliding nair is gonna be about as effective as fullhopped dair in terms of killing, 'cause guess what, dair has diagonally upward knockback. With either aerial, all you're doing is preventing the immediate recovery to the ledge, but still allowing them to recover. At least with nair, you won't only barely make it back to the stage and you've got a much easier timing window.

Sliding fair not good? It's got a 20 degree angle and ends fast to let you edgehog almost immediately afterward. And if you're up against someone with farther reaching recovery, just double jump and fair him again. I do not see how you can call sliding fair not a good option, when the only thing situational about it is that they have to be on a horizontal path from offstage to the ledge for you to hit with it most of the time.
 

Tristan_win

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heh, it might be the lack of sleep but for a second there I thought you said ChuckNorrising

In my defense it is a roundhouse kick.
 
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