• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Crew 1's Weekly Brawl Hoedown at Rutgers

Artisan

Smash Cadet
Joined
Aug 13, 2007
Messages
27
On Big Blue, you can jump on the road too so you don't die. That doesn't keep it from being stupid.
I didn't mind Big Blue too much to be honest, but this is completely different. There you had to react quickly or you'd get swept off the stage and die, especially if you were sent sprawling, and then you'd still have to contend with where the stage sent you. Then there was the whole moving cars bit and the Falcon Flyer.

For Distant Planet, you don't even have to do anything. If you get hit into the water, I could be wrong, but I'm pretty sure you automatically grab the ledge even if you don't input anything. Not only that, but the opponent can't get to that position easily since the main platform extends past the ledge, and they can't drop through it. So you're in a safe position once you grab the ledge, and you can even use it to your advantage by jumping up through the main platform.

The only way I can think of to die to the water is to use a down-air or whatever as you hit the stream and then be unable to recover due to delay. The rain starts a decent amount of time before the water starts flowing, so there should be enough warning to prevent this.

I don't especially like the stage, but it's just that I don't see how it's more problematic than something like Onett or Rainbow Cruise.


The lava is NOT more manageable than Brinstar. You can get very easily hit into it, where on Brinstar that's a bit more difficult as the lava comes from the bottom of the stage.
But when the lava comes up all the way on Brinstar, you're left with either one or three tiny platform(s) and no ledges while Norfair still leaves you with a decent amount of room and ledges no matter what the configuration is. Also, the acid of Brinstar is more damaging from what I remember.

As for the lava that doesn't come from the bottom on Norfair, the side wave is very slow and still leaves you with 2 functional platforms. The spouts from the back are a little less predictable, but they can still be avoided or shielded. As for being hit into hazards, you can be hit into the things on Mario Circuit and the Halberd as well, and the knockback is about the same. In any of the cases, if you got hit into the lava on Norfair, you would have died on Corneria from the stage boundary at a lower percent.
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
Location
Good luck Mario
I don't especially like the stage, but it's just that I don't see how it's more problematic than something like Onett or Rainbow Cruise.
Onett has no obstacles. It has cars that deal decent amounts of damage that give you warning that they're going to come and don't kill you. How is it in any way problematic?

Rainbow Cruise's movements can ALL be predicted as it goes through a set pattern. I think it's stupid that if you move to the side of the stage the whole camera moves at parts, but it's STILL not that bad.

But when the lava comes up all the way on Brinstar, you're left with either one or three tiny platform(s) and no ledges while Norfair still leaves you with a decent amount of room and ledges no matter what the configuration is. Also, the acid of Brinstar is more damaging from what I remember.
You're still perfectly safe if you're on a platform on Brinstar. The vast majority of characters cannot risk chasing you with the lava beneath them. On Norfair, you can get hit into the lava a LOT easier. Also, the lava on Brinstar isn't nearly as damaging as it used to be.

As for the lava that doesn't come from the bottom on Norfair, the side wave is very slow and still leaves you with 2 functional platforms. The spouts from the back are a little less predictable, but they can still be avoided or shielded. As for being hit into hazards, you can be hit into the things on Mario Circuit and the Halberd as well, and the knockback is about the same. In any of the cases, if you got hit into the lava on Norfair, you would have died on Corneria from the stage boundary at a lower percent.
It's not the speed of the lava that makes it annoying to deal with, it's the fact that human opponents can hit you into it. On Mario Circuit, you can just stay on the level where the hazards aren't coming and they stay out for a very short period of time. Halberd, the claw is the only real obstacle unless you get hit into the laser at the very end. I wanted to see if Ness and Lucas got healed by it(they don't) so I let the laser hit me in the very center, and I was able to easily DI out of it. Also, the claw and the laser are not out for a very long period of time.

Corneria is a massive stage <_<. If you got hit from the center of it to the side, you don't die that easily.
 

PRiDE

Smash Lord
Joined
Feb 24, 2008
Messages
1,419
Location
NJ
Jeez.. I dont look at this thread for a day and I miss all these posts!

~~Eazy I'll definately take u up on that money match, and you can be which ever character you want including Falco.. even if he is Yoshi's mortal enemy.

Luigis mansion needs to go.. Spam was right, way to much camping by certain characters. People in nyc were choosing it left and right because it was legal and were winning by abusing the ceilings.

No more melee!!! We barely have time for brawl!

I think doubles should be started earlier, its just that I wont be able to bring a set up untill 4:30ish... i think wes said he would come by for singles if they were later on in the night so doubles first would be fine.. Daves right about not staying up tooo late because of the big tourn on Sat... but I think we can fit both tourns in if we start early enough...
 

Artisan

Smash Cadet
Joined
Aug 13, 2007
Messages
27
Onett has no obstacles. It has cars that deal decent amounts of damage that give you warning that they're going to come and don't kill you. How is it in any way problematic?
Onett has a bunch of low/oddly placed platforms much like Distant Planet does. It also has short walkoff edges, and small boundaries in general. Also, the roof of the house on the right gets in the way if you try to jump while right next to the wall on either side, you hit it and immediately drop down again without getting any jump height. And the cars have a warning and don't kill you, but they still do 30-40% damage if they hit, forget which. Whereas Distant Planet's stream is just as telegraphed as the Onett cars (rain comes first, then river later.) And the river doesn't even hurt you or kill you unless you mess up, it just moves you to a different place. The bulborb has its mouth open for a long time before closing it again, and it only does the "eat the person on my back" cheapshot if you're standing on it for more than a short time. So I'm not saying Onett is all that problematic, but I don't really see how Distant Planet is either, if unorthodox.


You're still perfectly safe if you're on a platform on Brinstar. The vast majority of characters cannot risk chasing you with the lava beneath them. On Norfair, you can get hit into the lava a LOT easier. Also, the lava on Brinstar isn't nearly as damaging as it used to be.

It's not the speed of the lava that makes it annoying to deal with, it's the fact that human opponents can hit you into it. On Mario Circuit, you can just stay on the level where the hazards aren't coming and they stay out for a very short period of time. Halberd, the claw is the only real obstacle unless you get hit into the laser at the very end. I wanted to see if Ness and Lucas got healed by it(they don't) so I let the laser hit me in the very center, and I was able to easily DI out of it. Also, the claw and the laser are not out for a very long period of time.
You're safe on Brinstar unless someone takes the same platform as you before the acid comes up (or it goes high enough so that there's only one to choose from.)

It's pretty easy to hit someone into the racers on Mario Circuit while they're going across the top path. Neither the lava on Norfair from the side nor the spouts from the back last that long - the side wave diminishes a few seconds after it reaches full distance, and the spouts are only there for a second or two. Mario Circuit's cars are there for longer than the spouts and I'd say about as long as the side wave. None of them really knock you off until you're a bit above 100%.

Comparing stages seems a bit silly to me, though. On Norfair, the biggest thing the lava does is limit your field of play for a short time. So you can get hit into the lava - Norfair strikes me as a very forgiving stage, there are a number of ways to run and avoid that happening, using the 3 ledges per side and multiple tiers.

Corneria is a massive stage <_<. If you got hit from the center of it to the side, you don't die that easily.
If you're in the center, the ceiling is very very low. And I have yet to see a game on Corneria where someone hasn't taken up defense on the lower right, and while you're there, even if you can approach safely, the distance between you and the side is quite small, and depending on what characters are involved, it can stay that way for a long time.

On Norfair, the smallest limits of the stage only last for a couple seconds no matter what, and even then the stage gives you a number of options to avoid it.
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
Location
Good luck Mario
Onett has a bunch of low/oddly placed platforms much like Distant Planet does. It also has short walkoff edges, and small boundaries in general. Also, the roof of the house on the right gets in the way if you try to jump while right next to the wall on either side, you hit it and immediately drop down again without getting any jump height. And the cars have a warning and don't kill you, but they still do 30-40% damage if they hit, forget which. Whereas Distant Planet's stream is just as telegraphed as the Onett cars (rain comes first, then river later.) And the river doesn't even hurt you or kill you unless you mess up, it just moves you to a different place. The bulborb has its mouth open for a long time before closing it again, and it only does the "eat the person on my back" cheapshot if you're standing on it for more than a short time. So I'm not saying Onett is all that problematic, but I don't really see how Distant Planet is either, if unorthodox.
Distant Planet's bulborb and rain is what makes it stupid, not really the platforms. If you're in the center of the stage, it's not really that easy to kill off the sides, only from behind the houses is that an issue. If someone is camping back there, chances are they're at high percent and desperately trying to get a gimp and if you space properly that isn't going to happen. I think it's the black car that deals the most damage, but if you're going to ignore a "!" that comes up when there are plenty of platforms that you can jump on or just jump over the car when it comes then it's your fault that you get hit by them. The bombs on the Wind Waker level can kill, and I'm fairly certain they deal more damage than the cars do.

Even IF the "eat the person on my back" happens if they stay longer than a short time on it, there is *nothing* comparable to that on Onett. It's entirely possible for Marth, probably Meta Knight, and Toon Link to force you to stay away from the main platform if you get hit over there. Also, a bunch of characters have landing lag from their recoveries, so if they get hit out there the landing lag takes up some of that short amount of time they're allowed to stay on.

You're safe on Brinstar unless someone takes the same platform as you before the acid comes up (or it goes high enough so that there's only one to choose from.)
If you break the tentacle on the left, you can stand on that platform when it goes as high as possible, so the middle and the left platforms are safe. If you can't get away from your opponent to reach a safer platform, then you were probably screwed even without the lava.

It's pretty easy to hit someone into the racers on Mario Circuit while they're going across the top path. Neither the lava on Norfair from the side nor the spouts from the back last that long - the side wave diminishes a few seconds after it reaches full distance, and the spouts are only there for a second or two. Mario Circuit's cars are there for longer than the spouts and I'd say about as long as the side wave. None of them really knock you off until you're a bit above 100%.
Name moves that hit you to the top part of Mario Circuit at low to mid percents The only one I can think of is the Koopa Klaw, and that risks you getting hit by them as well. On the other hand, nearly any move can hit you into the lava.

So you can get hit into the lava - Norfair strikes me as a very forgiving stage, there are a number of ways to run and avoid that happening, using the 3 ledges per side and multiple tiers.
The last thing Norfair needs to do is make people ledgecamp MORE <_<.

If you're in the center, the ceiling is very very low. And I have yet to see a game on Corneria where someone hasn't taken up defense on the lower right, and while you're there, even if you can approach safely, the distance between you and the side is quite small, and depending on what characters are involved, it can stay that way for a long time.
Your argument was that you would die off the stage boundary on Corneria instead of get hit by the lava on Norfair. Therefore, talking about the ceiling is pointless, because the lava isn't on the ceiling in Norfair. You can also beat the "camp the wing" strategy by being better than the opponent. All you have to do is have less percent and you can just sit at the top. They have to come to you then.

On Norfair, the smallest limits of the stage only last for a couple seconds no matter what, and even then the stage gives you a number of options to avoid it.
The size of Norfair shrinks for a time, but much more importantly, you can massively ledgecamp.
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
Awesome. Well I'll see you guys on Saturday for Montage's tourney cause I'm going out with my girl friday night. Whipped creme!!
 

Artisan

Smash Cadet
Joined
Aug 13, 2007
Messages
27
Distant Planet's bulborb and rain is what makes it stupid, not really the platforms. If you're in the center of the stage, it's not really that easy to kill off the sides, only from behind the houses is that an issue. If someone is camping back there, chances are they're at high percent and desperately trying to get a gimp and if you space properly that isn't going to happen. I think it's the black car that deals the most damage, but if you're going to ignore a "!" that comes up when there are plenty of platforms that you can jump on or just jump over the car when it comes then it's your fault that you get hit by them. The bombs on the Wind Waker level can kill, and I'm fairly certain they deal more damage than the cars do.
As I said, I'm not arguing against these other stages I'm mentioning (except perhaps Corneria.) You're not the only one I've seen talk about Distant Planet, and I've seen complaints about the leaf platforms and the walkoff left side when it's dry, which is why I brought up Onett with its small platforms, walkoffs, and strangely-shaped houses as obstructions.

It's your fault if you get hit by the Onett cars or pirate bombs, but it's also your fault if you die to the Bulborb, and it's doubly your fault if you die to the river because you have to actually try to die in order for that to kill you; doing nothing will just make you grab the ledge. How exactly do these two things make the stage stupid?

Even IF the "eat the person on my back" happens if they stay longer than a short time on it, there is *nothing* comparable to that on Onett. It's entirely possible for Marth, probably Meta Knight, and Toon Link to force you to stay away from the main platform if you get hit over there. Also, a bunch of characters have landing lag from their recoveries, so if they get hit out there the landing lag takes up some of that short amount of time they're allowed to stay on.
For the beginning and end of this, that just makes it the same as the moving side platform on Orpheon and the Support Ghosts on Yoshi's Island. If you stay on the bulborb, you get eaten. If you stay on the platform on Orpheon, you get pulled horizontally off the stage, not to mention the things that sometimes happen when the stage flips.

As for the Marth/etc. edgeguarding thing, how is that any different from any other stage? The Bulborb actually gives you more options than you'd have on Battlefield for example, since you're not in freefall so you have a little more time to make a decision, and you have the added choices of either jumping over the opponent since you're high up, or dropping down beneath the main platform and grabbing the wooden stump on the left side, which most characters can do even from starting on the bulborb.

If you break the tentacle on the left, you can stand on that platform when it goes as high as possible, so the middle and the left platforms are safe. If you can't get away from your opponent to reach a safer platform, then you were probably screwed even without the lava.
I'm not arguing against Brinstar, though in this case it's similar to being able to destroy the pillars on Luigi's Mansion to avoid ceiling abuse. It's an option, but you can't do it whenever you feel like it.

Name moves that hit you to the top part of Mario Circuit at low to mid percents The only one I can think of is the Koopa Klaw, and that risks you getting hit by them as well. On the other hand, nearly any move can hit you into the lava.

Your argument was that you would die off the stage boundary on Corneria instead of get hit by the lava on Norfair. Therefore, talking about the ceiling is pointless, because the lava isn't on the ceiling in Norfair. You can also beat the "camp the wing" strategy by being better than the opponent. All you have to do is have less percent and you can just sit at the top. They have to come to you then.
These two paragraphs are related, so I grouped them together.

Pretty much any strong attack will knock you into the cars on Mario Circuit at moderate percents. Anything that hits straight up works, and those aren't the only attacks that hit upwards. Most forward attacks hit upwards somewhat as well, so it's not unusual to see a forward attack hit the opponent into the cars, especially if the attack originates in the middle.

As for Corneria, the same thing sort of applies. The ceiling is so low on the middle section that a forward smash will probably knock people off the top before the side. But that wasn't the main thing I was referring to, rather the small boundaries imposed when someone stands around in the lower right.

You say "beat it by being better than the opponent," thus forcing the opponent to come to you. In other words, the better player has never and will never fall behind in percentage? I assume 3-4 stock is used for a reason. Or if it's acceptable for the person who has the lead to take an advantageous position, why not just play with 1HP stamina battles? Also, what happens when my opponent randomly spawns on the right side while I'm on the left, and decides to jump down there immediately while we're both even (this has happened online vs. Marth)?

That sounded a little too extreme to me, so I should qualify it. I'm not saying the tail section is an unbeatable position, and I don't really have a problem with the camping by itself, other things about the stage make me dislike it, but I don't understand the use of "just make them come to you" as an argument to defend it. It should be possible to defend on its own merits.

Anyway, my comparison was horizontal attacks on corneria vs. horizontal attacks on norfair. Corneria will kill you at significantly lower percents (probably even off-the-top if you're not on the tail section), and the wall of the dorsal fin can cause its own problems. And again, if my opponent decides to stand down there right from the start if they happen to spawn on the right side, we can either stand around until someone budges, which isn't any fun or inducive to a good game, or I can just follow them and do my best with the wall and short boundary.

Norfair's lava only happens for a second or a few seconds at a time, and then it's a situation where it's not too hard to avoid getting hit into it.

The last thing Norfair needs to do is make people ledgecamp MORE <_<.

The size of Norfair shrinks for a time, but much more importantly, you can massively ledgecamp.
The past few posts the subject was about the lava from what I can tell.

Now this argument about ledgecamping I said earlier I would understand if it's true, but I can't say I see entirely what you mean. I would want to see this in action, showing how it's a broken tactic and moreso than anything present on other stages.
 

Eazy23

Smash Lord
Joined
Aug 6, 2007
Messages
1,383
Inui you are def sleeping on eazy, its not good for your bracket experience...
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
Location
Good luck Mario
It's your fault if you get hit by the Onett cars or pirate bombs, but it's also your fault if you die to the Bulborb, and it's doubly your fault if you die to the river because you have to actually try to die in order for that to kill you; doing nothing will just make you grab the ledge. How exactly do these two things make the stage stupid?
You can get hit into the Bulborb's mouth and lose a stock. This thing is like a gigantic version of the klaptrap.

It isn't doubly your fault if you die to the river. I have a saved replay that I'll show you on Friday about the river, it's quite ********. I somehow missed the ledge and then couldn't recover.

For the beginning and end of this, that just makes it the same as the moving side platform on Orpheon and the Support Ghosts on Yoshi's Island. If you stay on the bulborb, you get eaten. If you stay on the platform on Orpheon, you get pulled horizontally off the stage, not to mention the things that sometimes happen when the stage flips.
The platform on Orpheon gives you like half a minute to get off of. The side platforms on Yoshi's Island don't instantly kill you if you stay on them. The bulborb does.

As for the Marth/etc. edgeguarding thing, how is that any different from any other stage? The Bulborb actually gives you more options than you'd have on Battlefield for example, since you're not in freefall so you have a little more time to make a decision, and you have the added choices of either jumping over the opponent since you're high up, or dropping down beneath the main platform and grabbing the wooden stump on the left side, which most characters can do even from starting on the bulborb.
Battlefield gives you a decision as to whether or not you want to land on the top platform, the side platform, the main platform, or grab the ledge. The bulborb gives you the option of you possibly dying.


I'm not arguing against Brinstar, though in this case it's similar to being able to destroy the pillars on Luigi's Mansion to avoid ceiling abuse. It's an option, but you can't do it whenever you feel like it.
<_< It's nowhere near comparable to Luigi's Mansion. You can do so much gay stuff with the ceilings on LM, whereas you can't do anything on Brinstar if the lava goes all the way up without taking a risk. Not to mention a lot of characters can safely do moves that keep away their opponent while also hitting the tentacle.


Pretty much any strong attack will knock you into the cars on Mario Circuit at moderate percents. Anything that hits straight up works, and those aren't the only attacks that hit upwards. Most forward attacks hit upwards somewhat as well, so it's not unusual to see a forward attack hit the opponent into the cars, especially if the attack originates in the middle.
What do you mean when you say moderate percents? Also, a lot of moves that hit up can't be easily comboed into and the cars don't stay out that long.

As for Corneria, the same thing sort of applies. The ceiling is so low on the middle section that a forward smash will probably knock people off the top before the side.
The ceiling is NOT that low.

You say "beat it by being better than the opponent," thus forcing the opponent to come to you. In other words, the better player has never and will never fall behind in percentage? I assume 3-4 stock is used for a reason. Or if it's acceptable for the person who has the lead to take an advantageous position, why not just play with 1HP stamina battles? Also, what happens when my opponent randomly spawns on the right side while I'm on the left, and decides to jump down there immediately while we're both even (this has happened online vs. Marth)?
Characters that can safely send attacks to the bottom part of the wing from the top - Link, Toon Link, Pikachu, Ness, Lucas, possibly Zelda, Peach, and ZSS if her armor pieces are still around. Any character with lots of jumps can just jump above the wing and approach from the right. If the only reason they're winning is because of a small percent advantage, you can hit them and then go back to the top.


That sounded a little too extreme to me, so I should qualify it. I'm not saying the tail section is an unbeatable position, and I don't really have a problem with the camping by itself, other things about the stage make me dislike it, but I don't understand the use of "just make them come to you" as an argument to defend it. It should be possible to defend on its own merits.
Camping the bottom isn't even always the best strategy. Watch this match: http://www.youtube.com/watch?v=2iof9C2Zoho
It's melee, but the same idea applies that it's not always the best strategy to camp the bottom right.

Anyway, my comparison was horizontal attacks on corneria vs. horizontal attacks on norfair. Corneria will kill you at significantly lower percents (probably even off-the-top if you're not on the tail section), and the wall of the dorsal fin can cause its own problems. And again, if my opponent decides to stand down there right from the start if they happen to spawn on the right side, we can either stand around until someone budges, which isn't any fun or inducive to a good game, or I can just follow them and do my best with the wall and short boundary.
I have played on Corneria extensively and I have yet to see anyone dying from horizontal attacks at low percents.

Norfair's lava only happens for a second or a few seconds at a time, and then it's a situation where it's not too hard to avoid getting hit into it.
The lava can encompass the entire stage but one platform...that's worse than Brinstar because there is lava on the side as well. At least on Brinstar you have the option of doing something to break the tentacle. Lava comes from the back of the screen, from the bottom of the screen, and from the side of the screen...it sure as hell is a lot easier to hit into one of those than a Shy guy on Mario Circuit or the lava on Brinstar.

The past few posts the subject was about the lava from what I can tell.

Now this argument about ledgecamping I said earlier I would understand if it's true, but I can't say I see entirely what you mean. I would want to see this in action, showing how it's a broken tactic and moreso than anything present on other stages.
It's a broken tactic because it is several billion times safer than any other strategy on a gay stage as you have a massive number of invincibility frames and you can safely attack without any fear of being hit.
 

erdrick9024

Smash Cadet
Joined
Jul 27, 2002
Messages
57
We didn't actually, and I suppose it would be kind of lame if we decided now that it starts in an hour >_>. But I'll probably start setting up around 3 since that's the earliest I can be there, and if enough people show up before 5 we might be able to start doubles a little earlier. But again, it's kind of late to officially change the time.
 

teh_spamerer

Smash Master
Joined
Jan 8, 2006
Messages
4,067
Location
Good luck Mario
Teams results(round robin)
1) Playing Fox is hard work(teh_spamerer + Inui)
2) Ether + dmbrandon
3) ROT8 + Pride
4) Eazy + Mantra

Partial singles results
1) dmbrandon(split 1st/2nd)
2) teh_spamerer(split 1st/2nd)
3) Eazy
4) ROT8
5) Inui

Me and dmbrandon agreed to do grand finals as best of one, one stock, handicap set to 300%, on New Pork City as Ness vs Lucas. He's ghey for grabbing me before the timer ran out :(
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
Teams results(round robin)
1) Playing Fox is hard work(teh_spamerer + Inui)
2) Ether + dmbrandon
3) ROT8 + Pride
4) Eazy + Mantra

Partial singles results
1) dmbrandon(split 1st/2nd)
2) teh_spamerer(split 1st/2nd)
3) Eazy
4) ROT8
5) Inui

Me and dmbrandon agreed to do grand finals as best of one, one stock, handicap set to 300%, on New Pork City as Ness vs Lucas. He's ghey for grabbing me before the timer ran out :(
Teams johns: They won a round robin 5-2 5-3. nonsense

Also, my lucas ***** your ness. you never even hit me in the last match.
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
Eazy made me very pround. Spam did the usual and DM has consistency all over the place. Nice.

Hey Rot, if possible could you send me the image bracket link for the first weekly we've had? I wanna keep track of all of them and I may put them on Allisbrawl.com for record purposes.
 

CT Chia

Smash Obsessed
Joined
Sep 4, 2007
Messages
24,416
Location
Philadelphia
are they actually weekly? if so i might come on the 11th. tell everyone about it! $5 sonic ditto money matchs: ANYONE

yes, even m2k.

im the best sonic in the world lol
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
Mr. 3000's Sonic is twice as good as yours at the very least.
They used to call me Mr. 4000 where I come from so I must be better.

Aww man, DM got the power to take down M2K and Spamerer in tourney!??! BUT NOT MEEE!!! 1-0 tourney record still stands suckaaaa!! LMAOOO!!!

I'm coming to this Friday's weekly, Falco and all.
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
They used to call me Mr. 4000 where I come from so I must be better.

Aww man, DM got the power to take down M2K and Spamerer in tourney!??! BUT NOT MEEE!!! 1-0 tourney record still stands suckaaaa!! LMAOOO!!!

I'm coming to this Friday's weekly, Falco and all.
Keitaroooooo! Why haven't I played you in awhile? I need to fight that falco again! And I miss the japanese version....sounds so much better...
 

Superhacker75mil

Smash Apprentice
Joined
Jan 22, 2008
Messages
113
Location
Middletown, NJ
Augh. It feels like it's been forever since I've been able to be at one of these, even though I've technically only missed out on the last one.

Well, I've been working on a new character, so perhaps I'll see what I can do with The Fastest Thing Alive come this Thursday.

Yes!, I wanna' test my Blue Blur against yours. It must be done.

_______________

== Hac ==

You did it, GDMIT!
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
Augh. It feels like it's been forever since I've been able to be at one of these, even though I've technically only missed out on the last one.

Well, I've been working on a new character, so perhaps I'll see what I can do with The Fastest Thing Alive come this Thursday.

Yes!, I wanna' test my Blue Blur against yours. It must be done.

_______________

== Hac ==

You did it, GDMIT!

sounds good but sonic dittos are kinda boring cuz we cant kill each other :p i'll do it tho. and if that's the case then we gotta wario ditto!
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
Sorry, Inui. Me and Brandon are coming for blood friday. ^_^

btw: Brandon's wolf tanked my meta 3/4 times, and my marth almost every match. He's not even camping, he's just scary good.

Edit: hopefully your Pit can take it! We need a counter for him1
 

_Yes!_

Smash Hero
Joined
Sep 5, 2006
Messages
8,787
Location
WHERE AM I
I need a teammate :(

Diem seems kinda wrong to make the "^_^" face after saying you're out for blood...

can't wait til friday to show y'all my moves! xD
 

dmbrandon

Smash Master
Joined
Dec 5, 2005
Messages
3,257
Location
The Sun.
He knows I'm messing around.

As for a teammate, I don't think anyone is coming besides me and Brandon
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
Eazy and I are going double Falco and taking everyone out with F-smashes before they even realize what's happening.

We may have some more nice competitors. Greg who got 9th @ DM's tourney lives on cook campus and I'm trying to get him to enter.
 

Luck-NYC/NJ

Smash Lord
Joined
May 25, 2006
Messages
1,745
Location
BergenField, Bergen County(North East Jersey)
They used to call me Mr. 4000 where I come from so I must be better.

Aww man, DM got the power to take down M2K and Spamerer in tourney!??! BUT NOT MEEE!!! 1-0 tourney record still stands suckaaaa!! LMAOOO!!!

I'm coming to this Friday's weekly, Falco and all.
you must be the D1 of New Jersey. Kei we gotta trade FC's. i wanna play you.

also you gotta drive me to one of these one day. lol gotta
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
you must be the D1 of New Jersey. Kei we gotta trade FC's. i wanna play you.

also you gotta drive me to one of these one day. lol gotta
lol what, D1 beat Basic Sausage or Bum or something?

@Rot8: I'm stealing all past bracket information from you tomorrow!! :D
 
Top Bottom