Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
But there is still a surprisingly complex model (even more than models of playable characters...for some reasons) of his trophy in Melee, which would need to be T-Posed first of course.Bet there are no animations for Ridley in that trailer, just pre rendered cutscenes
Don't know. Other M Ridley would look different enough and even ignoring that, Galleom and Duon have really weird sounds because their soundbanks are used by Mewtwo and Roy, so, they most likely won't care about things happening like playable Ridley fighting boss Ridley if this kind of s**t already happens.Why would they have to remove the boss from SSE?
Oh right I forgot about his trophy, thats good, cause I like that model since the brawl one can work out. But T-posing can be difficult. Someone I knew was trying to get brawl shadow to work out either from his assist or regular trophy idk but the results were that it glitched too much, textures stretched across the screen, etc.But there is still a surprisingly complex model (even more than models of playable characters...for some reasons) of his trophy in Melee, which would need to be T-Posed first of course.
Don't know. Other M Ridley would look different enough and even ignoring that, Galleom and Duon have really weird sounds because their soundbanks are used by Mewtwo and Roy, so, they most likely won't care about things happening like playable Ridley fighting boss Ridley if this kind of s**t already happens.
While it is difficult, that guy was most likely not skilled enough since those things were avoided by K.Rool model used for a mod that is still in alpha state.Oh right I forgot about his trophy, thats good, cause I like that model since the brawl one can work out. But T-posing can be difficult. Someone I knew was trying to get brawl shadow to work out either from his assist or regular trophy idk but the results were that it glitched too much, textures stretched across the screen, etc.
Wait characters that are going to eventually be put in PM later will be based of the AT models or trophy models right? And the guy your talking about that did King K. Rool used the brawl trophy? How long did he take to make it work?While it is difficult, that guy was most likely not skilled enough since those things were avoided by K.Rool model used for a mod that is still in alpha state.
Or just any model from Brawl unless character exists only as a sticker. If model has too many bones, like Brawl Ridley model, i think it will be re-rigged because of animations file size limit.Wait characters that are going to eventually be put in PM later will be based of the AT models or trophy models right? And the guy your talking about that did King K. Rool used the brawl trophy? How long did he take to make it work?
Okay..Im almost getting it. Let's say they put in someone like Saki Amamiya (he's only my favorite video game char). Which model would they choose, The AT or Trophy, like which one would be less work and fewer bones or whatever?..And, who else in brawl have you also been trying to use (just curious)? I'm guessing only the boss char don't work cause they have a lot of bonesOr just any model from Brawl unless character exists only as a sticker. If model has too many bones, like Brawl Ridley model, i think it will be re-rigged because of animations file size limit.
Yes, he used brawl trophy. I don't know how long it took, but it was Snoopy, who made a lot of model hacks for Brawl...including that horrible Ridley mod...
Most likely AT since it requires a lot less work (if he has to be re-rigged, he is already t-posed, so, -many hours required for it) unless he has really low quality because then it will have to be reworked like their Mewtwo.Okay..Im almost getting it. Let's say they put in someone like Saki Amamiya (he's only my favorite video game char). Which model would they choose, The AT or Trophy, like which one would be less work and fewer bones or whatever?..And, who else in brawl have you also been trying to use (just curious)? I'm guessing only the boss char don't work cause they have a lot of bones
Since I'm about to start working on updating votes and I saw this, please provide reasons for all of the downvotes if you want them to be counted.+1 Ray MK2
+1 Shadow
+1 Masked Man
+1 Issac (requires masked felix costume)
+1 Saki
+1/2 Sami
+1/2 Skull Kid
+1/2 Masked Rider (Bikeless only. Tho I could see creating a fresh excite biker, then mixing him with falcon)
+1/2 anything else mother
+1/2 Waluigi
+1/2 Ridley (Zard Clone not even mentioned by op O.o)
+1/2 Leon
+1/2 Krystal ( Staff only)
- paper mario
- toon loz characters ( I will accept a toon summoned skull >.>)
- more f zero representation ( I like black shadow a great deal but there are bigger priorities)
- slippy
- takamaru
- tom nook
- primid
- toad
LOGGED IN FOR THE FIRST TIME IN SIX YEARS FOR THIS
What exactly do you mean? He is in OP. If you mean that he should be listed there as a Charizard clone, then you are horribly wrong. Not only does Ridley does a enough things than Charizard doesn't, but his proportions are also a lot different (long limbs, thin body, weird neck that acts like a limb, long tongue and head, long tail, large wings, long fingers and toes, etc), so, he would require completly new animations, completly eliminating the whole purpose of making him a clone.+1/2 Ridley (Zard Clone not even mentioned by op O.o)
Isn't it going to take you forever to count all the votes since 10/1/14, searching through the pages since then?Since I'm about to start working on updating votes and I saw this, please provide reasons for all of the downvotes if you want them to be counted.
I don't think he grasps the gravity of the situation of how it all works, a lot people think Charizard would be used as a clone engine for Ridley, right, as one would.What exactly do you mean? He is in OP. If you mean that he should be listed there as a Charizard clone, then you are horribly wrong. Not only does Ridley does a enough things than Charizard doesn't, but his proportions are also a lot different (long limbs, thin body, weird neck that acts like a limb, long tongue and head, long tail, large wings, long fingers and toes, etc), so, he would require completly new animations, completly eliminating the whole purpose of making him a clone.
The votes have already been counted by Shin and Sol, and a bit by Fries. I'm going to be formatting everything into a results list, since right now everything is just documented on our spreadsheet. I'm also fixing the formatting of said spreadsheet, but I'm getting close to finishing.Isn't it going to take you forever to count all the votes since 10/1/14, searching through the pages since then?
Btw, can you tell me how to make a PM CSS signature like yours?
Good to know. Now, what about my sig question?(:The votes have already been counted by Shin and Sol, and a bit by Fries. I'm going to be formatting everything into a results list, since right now everything is just documented on our spreadsheet. I'm also fixing the formatting of said spreadsheet, but I'm getting close to finishing.
Yes everbody loves the Super Metroid Ridley design but it looks to be very hard to make a body for this ridley that will look natural for smash (I mean its doable but will probably take even more work). Roidley has a way better body type for smash (he looks amazing in smash 4) atm it seems to be the most doable option. Maybe later a Super Metroid alt could be made or something but it looks to be quite a challenge.Oops, sorry Embarrass
@ BaganSmashBros
The thought behind a hurtbox on his tail is that otherwise attacks with it would be too safe with too much range. Just think of 3.02 Mewtwo.
Of course, that could not be the case depending on how the moves are designed. If they don’t actually cover a huge area or if they had wet-noodle-sourspots then an invincible tail might work.
Actually, I think I’ll update my Ridley post with some new thoughts, now.
I greatly dislike the Other M design, for a few reasons:
- It’s not the iconic appearance fans know Ridley for.
- It’s a reminder of a game that should be forgotten.
- It’s not Ridley; it’s just some clone.
- It doesn’t fit with the rest of the artstyle; it’s too pointy, too glossy, and clashes with SM Samus.
- It’s ugly.
A (poor) argument against playable Ridley would be the question of what happens to the boss. Nothing has to happen, this is Smash, we can have 8 Mario’s at the same time now. If the size difference is a complaint, he could just be renamed “Giant Ridley.” Or, he could be replaced with the Ridley clone, or Omega Ridley, or Ridley X, or Zero Mission’s Ridley robot, or even something like DK64’s Dogadon.
Also, the manner in which Ridley appears in Super Metroid (first his eyes, then the rest) would make a great entrance.
Now, imagine this:
Ridley has the highest aerial top speed and acceleration in the game, with two or three very-high aerial jumps, a very-high terminal velocity, but a regular-high gravity (whatever’s necessary to give him a bit of hang time but still be super comboable). Overall, this would provide him with absolutely amazing mobility in the air, but with a catch…
It’s not just that he’s not-so-great on the ground, with a power-level more in line with Melee Link than Brawl Link. The real killers are the transitions. I’m talking 8+ frame jump-squat and neutral-landing, 17+ for L-cancelled aerials, and RIP if he lands from Up-B.
Of course, with all this, Ridley would have to make the most out of ledges and, despite much preferring the air, might decide to spend some time grounded if only to avoid the danger of jumping. But the real fun comes in with the Pogo Tail.
The way I imagine it is if Pogo Tail were Dair, although one might argue it’d be better as a special move. Once the input it made, there’s a relatively long startup as Ridley spins his tail, then he stabs it downward, then keeps it extended for a while, then finally retracts during cooldown. There’s a strong hitbox on the tip once it fully stabs and while it’s extended, with a weak one on the rest of the tail. The idea here would be that Ridley couldn’t just drift into someone to get the strong hit: he’d either need to space out the stab’s tip a la Marth’s spike, or take the dangerous/difficult route of trying to fall directly on the enemy while it’s extended.
His landing point would be tied to the tail during much of the move, and if he lands while his tail is extended it springs him back into the air with just enough lag/height to do it again. This action would restore his jumps, but would leave him immobile on the ground for fewer frames than landing then jumping, with the added benefit of slight protection via a weak hitbox on the tip of his tail, which could even combo (with poor SDI) into a rising hit that is very strong on the tail-tip and weak on the rest of his body.
However, it would be a situational technique. He’d have to have enough time before landing for the twirl to execute (which would also telegraph his intentions), he’d have to be high enough that the initial stab (which stretches a bit farther than he subsequently keeps it) doesn’t cause him to land, and he’d have to make sure to land before the cooldown starts (which still keeps his tail, hence landing point, fairly low for a while). If he does accidentally land at the wrong point he not only doesn’t get the Pogo, but he’s put into his long-lasting Dair landlag, which he probably didn’t expect hence didn’t L-cancel. Moreover, it would carry the risk that, if the Pogo is interrupted for any reason, then he loses all his jumps regardless of what he had before (as well as possibly stuff like ledge invincibility, glide, undecayed AGT, etc.).
Sounds kinda cool, eh?
Actually there is a way, he needs somebody to re-rig it for him. He just can't do it himself because Blender isn't the proper software to rig the model, he'd need 3DS Max which he doesn't have.I believe Bagan was originally doing quite well with the Smash model, except that he had too many bones which jacked up the filesize beyond the limit, and no way to re-rig.
Idk man he looks quite strange, very scrunched and lanky. If the model could be spread out he might look better though.Angelglory's mockup looks alright to me.
Roidley's body type always looks unnatural to me; that broad chest, long abdomen, giant hands, short legs, and conical neck.
I believe Bagan was originally doing quite well with the Smash model, except that he had too many bones which jacked up the filesize beyond the limit, and no way to re-rig.
I'd rather have a better looking version of him tbh. Metroid prime Ridley comes to mind, where he can spread out if lanky.Scrunched and lanky is how I know him
Sorry for not replying to you earlier, I had something I wanted to do after getting the results finished.Good to know. Now, what about my sig question?(:
Interesting idea. Invincible tail can be balanced by making only tail blade useful and everything else a lot weaker (that works better on Other M Ridley, who has huge tail blade, but everything else is thin).Oops, sorry Embarrass
@ BaganSmashBros
The thought behind a hurtbox on his tail is that otherwise attacks with it would be too safe with too much range. Just think of 3.02 Mewtwo.
Of course, that could not be the case depending on how the moves are designed. If they don’t actually cover a huge area or if they had wet-noodle-sourspots then an invincible tail might work.
Actually, I think I’ll update my Ridley post with some new thoughts, now.
I greatly dislike the Other M design, for a few reasons:
- It’s not the iconic appearance fans know Ridley for.
- It’s a reminder of a game that should be forgotten.
- It’s not Ridley; it’s just some clone.
- It doesn’t fit with the rest of the artstyle; it’s too pointy, too glossy, and clashes with SM Samus.
- It’s ugly.
A (poor) argument against playable Ridley would be the question of what happens to the boss. Nothing has to happen, this is Smash, we can have 8 Mario’s at the same time now. If the size difference is a complaint, he could just be renamed “Giant Ridley.” Or, he could be replaced with the Ridley clone, or Omega Ridley, or Ridley X, or Zero Mission’s Ridley robot, or even something like DK64’s Dogadon.
Also, the manner in which Ridley appears in Super Metroid (first his eyes, then the rest) would make a great entrance.
Now, imagine this:
Ridley has the highest aerial top speed and acceleration in the game, with two or three very-high aerial jumps, a very-high terminal velocity, but a regular-high gravity (whatever’s necessary to give him a bit of hang time but still be super comboable). Overall, this would provide him with absolutely amazing mobility in the air, but with a catch…
It’s not just that he’s not-so-great on the ground, with a power-level more in line with Melee Link than Brawl Link. The real killers are the transitions. I’m talking 8+ frame jump-squat and neutral-landing, 17+ for L-cancelled aerials, and RIP if he lands from Up-B.
Of course, with all this, Ridley would have to make the most out of ledges and, despite much preferring the air, might decide to spend some time grounded if only to avoid the danger of jumping. But the real fun comes in with the Pogo Tail.
The way I imagine it is if Pogo Tail were Dair, although one might argue it’d be better as a special move. Once the input it made, there’s a relatively long startup as Ridley spins his tail, then he stabs it downward, then keeps it extended for a while, then finally retracts during cooldown. There’s a strong hitbox on the tip once it fully stabs and while it’s extended, with a weak one on the rest of the tail. The idea here would be that Ridley couldn’t just drift into someone to get the strong hit: he’d either need to space out the stab’s tip a la Marth’s spike, or take the dangerous/difficult route of trying to fall directly on the enemy while it’s extended.
His landing point would be tied to the tail during much of the move, and if he lands while his tail is extended it springs him back into the air with just enough lag/height to do it again. This action would restore his jumps, but would leave him immobile on the ground for fewer frames than landing then jumping, with the added benefit of slight protection via a weak hitbox on the tip of his tail, which could even combo (with poor SDI) into a rising hit that is very strong on the tail-tip and weak on the rest of his body.
However, it would be a situational technique. He’d have to have enough time before landing for the twirl to execute (which would also telegraph his intentions), he’d have to be high enough that the initial stab (which stretches a bit farther than he subsequently keeps it) doesn’t cause him to land, and he’d have to make sure to land before the cooldown starts (which still keeps his tail, hence landing point, fairly low for a while). If he does accidentally land at the wrong point he not only doesn’t get the Pogo, but he’s put into his long-lasting Dair landlag, which he probably didn’t expect hence didn’t L-cancel. Moreover, it would carry the risk that, if the Pogo is interrupted for any reason, then he loses all his jumps regardless of what he had before (as well as possibly stuff like ledge invincibility, glide, undecayed AGT, etc.).
Sounds kinda cool, eh?
Roidley just looks more like a human. Its not that his legs are short - his arms are just long. His neck looks more natural since its thick and not thin like a stick (i resized Ridley to be 2x smaller and when picked up Lip's stick when that item bug still was present, it actually was completly covering upper part of his neck).Angelglory's mockup looks alright to me.
Roidley's body type always looks unnatural to me; that broad chest, long abdomen, giant hands, short legs, and conical neck.
I believe Bagan was originally doing quite well with the Smash model, except that he had too many bones which jacked up the filesize beyond the limit, and no way to re-rig.
Metroid Prime Meta Ridley is exactly same as Brawl model, but with metal parts. Well, its more like Brawl model was based off Meta Ridley.I'd rather have a better looking version of him tbh. Metroid prime Ridley comes to mind, where he can spread out if lanky.
Good to see Ridley still being 2nd in the list (not 1st unfortunately, but whatever).Alright, excuse the double post, but here are the last results for the year of 2014.
Results 12/3/14
553 unique voters
Character Total (+1, 0.5, -1, % Approval)
Top 5
Isaac: 264.5 (252, 49, 12, 96.17%)
Ridley: 192.5 (205, 53, 39, 86.87%)
Ganondorf / Black Shadow: 141.5 (168, 43, 48, 81.47%)
Lyn: 125.5 (136, 55, 38, 83.41%)
King K. Rool: 124.5 (111, 65, 19, 90.26%)
S-Tier (75+ total)
Dark Samus: 108 (108, 56, 28, 85.42%)
Skull Kid: 104 (83, 52, 5, 96.43%)
Sami: 101 (101, 34, 17, 88.82%)
Saki: 79 (67, 42, 9, 92.37%)
Ray: 78 (60, 38, 1, 98.99%)
A-Tier (30+ total)
Dixie: 63.5 (73, 53, 36, 77.78%)
Sukapon: 59 (63, 46, 27, 80.15%)
Masked Man: 58 (48, 38, 9, 90.53%)
Paper Mario: 56 (54, 52, 24, 81.54%)
Waluigi: 38 (63, 48, 49, 69.38%)
Andy: 36.5 (27, 39, 10, 86.84%)
Ninten: 32 (27, 28, 9, 85.94%)
Tom Nook: 31.5 (33, 33, 18, 78.57%)
B-Tier (10+ total)
Takamaru: 29 (17, 26, 1, 97.73%)
Goroh: 27.5 (20, 37, 11, 83.82%)
Lip: 26 (19, 18, 2, 94.87%)
Tetra: 21.5 (25, 27, 17, 75.36%)
Pichu: 17.5 (83 ,37, 84, 58.82%)
Ashley: 14.5 (8, 13, 0, 100.00%)
Micaiah: 12.5 (11, 9, 3, 86.96%)
Mach Rider: 11.5 (3, 17, 0, 100.00%)
C-Tier (0+ total)
Red: 7.5 (23, 9, 20, 61.54%)
Balloon Fighter: 7 (3, 12, 2, 88.24%)
Prince Sabure: 7 (4, 8, 1, 92.31%)
Slippy: 6.5 (7, 11, 6, 75.00%)
Hector: 6 (20, 26, 27, 63.01%)
Midna and Wolf Link: 6 (5, 4, 1, 90.00%)
Rawk Hawk: 5.5 (1, 13, 2, 87.50%)
Leon: 4.5 (3, 9, 3, 80.00%)
Primid: 3.5 (10, 9, 11, 63.33%)
Krystal: 3 (31, 44, 50, 60.00%)
D-Tier (0 and lower)
Young Link: -0.5 (8, 7, 12, 55.56%)
Toad: -2 (26, 28, 42, 56.25%)
Plusle and Minun: -3.5 (8, 7, 15, 50.00%)
Toon Zelda: -9.5 (8, 9, 22, 43.59%)
F-Tier (Bottom 5)
Gray Fox: -13 (6, 4, 21, 32.26%)
Liquid Snake: -13.5 (2, 5, 18, 28.00%)
Tails: -33 (25, 32, 74, 43.51%)
Knuckles: -40.5 (28, 21, 79, 38.28%)
Shadow: -61 (25, 16, 94, 30.37%)
Well, then Other M Ridley is actually adult Ridley Jr, being his clone and having a normal neck.Ridley would only be acceptable if they made a smaller one without a janky neck and dub him Ridley Jr so the team can take creative liberties and have a PM original character.
PS: Im kidding
Ridley would look so much better without the janky neck. I can't help but feel his head would fall off at the slightest touch.Ridley would only be acceptable if they made a smaller one without a janky neck and dub him Ridley Jr so the team can take creative liberties and have a PM original character.
PS: Im kidding
Autodesk student account = 3 free years of 3DS Max.Actually there is a way, he needs somebody to re-rig it for him. He just can't do it himself because Blender isn't the proper software to rig the model, he'd need 3DS Max which he doesn't have.
Blender, 3DS Max... You have lots of options. Same for software to make the materials and textures (Photoshop, GIMP, Paint.net...).So, I'm curious... what software would you need to get into for 3D modeling?
It is also easiest to use out of them all for those and one of the only 2 programms that can be used for Brawl hacks actually (the other one is Maya, but it is real s**t sometimes tbh).For Brawl hacks 3DS Max is the one that's used the most.
They drop by now and again.Does PM even look at this poll and what people want? Because according to "something I've seen," they're disregarding this. And how many more characters are they thinking of adding? They can only add so many people before it becomes ridiculous.
They are currently limited. I still think they could open it up further later (at least thats what I hope for...)They're limited to only 5 more characters
And the poll doesn't decide who gets in, but it does help them get a feel of what people want.
BrawlEX, but P:M doesn't support it.So, has anyone discovered a way to utilize more than the 7 Forbidden character slots?