Darkevilprice995
Smash Cadet
- Joined
- Oct 20, 2013
- Messages
- 45
Why is this?It seems as though Isaac's inclusion is almost a given at this point
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Why is this?It seems as though Isaac's inclusion is almost a given at this point
their saying that because issacs trophy isnt found in smash 4 and hes not an assist trophy as for why hes a given in project m easy fanserviceWhy is this?
For a few reasons. One, he is a popular request to be a playable character for the clone engine. Two, the PM team will only be using licensed games/series that appeared in Brawl to avoid any copyright/legal issues .... which Isaac was an assist trophy so that isn't an issue. Lastly, the team will not be using any new characters that would be/are released for the new smash team. So far, with Smash 3ds released and there is no Issac, which mostly likely even with DLC they wouldn't add him ... he is a smart candidate to release for Project M.Why is this?
trueHe's likely and the strongest candidate, but it would be unwise to take anything that hasn't been announced as a given.
If you like i can repeat what was said 3 times already but i think you got the gist of itWhy is this?
I post like one or two times for the first time in like two weeks and I get yelled at q`q@ K kunimitsu877 @ NisforSmash @Narpas_sword @ PlateProp @ QQQQQQQ7777777 , etc.
Please stop with the crappy, low-quality posts here. You're all hovering the line for spam infractions with this last page or so.
kthx. <3
Thank you, I made it with love.Your avatar makes me chuckle.
ok thanks for the info there is that a long enough post for you oh and also cant wait to see what else the clone engine does for project m@ K kunimitsu877 @ NisforSmash @Narpas_sword @ PlateProp @ QQQQQQQ7777777 , etc.
Please stop with the crappy, low-quality posts here. You're all hovering the line for spam infractions with this last page or so.
kthx. <3
No, but it is impossible to do. Not only would they end up with model way too large in size to use (and they will either have to use n64 models or make custom models, all of them except for Young Link himself), but things like projectiles are impossible to add, only edit already existing projectiles and only if character has them. Projectiles and other kind of "articles" can't be copied and pasted from one character to another at least for now. I think that was one of the reasons Mewtwo has new F Throw and Kirby has Disable instead of Shadow Ball when he copies Mewtwo. Using fake projectiles could work, but i don't think they would do that because it has lower quality overall and may have some issues with it. And i think Links can't use their shields outside of standing animations. Maybe they still can use defensive collisions, but that is something i can't answer.Young Link non-clone moveset:
Neutral-b: Bubble, Deku Link fires a bubble in any of eight directions. It can be charged: which increases the distance and duration of the bubble's effect. The effect slows ground, attack speed, and air speed of the victim for a very short time, it does no damage, flinching, or KB. If an opponent hits it then it will pop, with a windbox radiating outward from it.
Side-b: Rock and Roll, you roll as a Goron for a time, gaining speed and KB resistance the longer you go. Enemy attacks will result in the attacker being hit, but otherwise the special does no damage. It counts as running so you can grab, dash-attack, ect like any other run.
Up-b: Let's fly, chargable, at full charge Link uses a flower to jump high vertically before using Deku petal-propellers to fly. Horizontal recovery. Has a long wind-box that pushes foes downward.
Down-b: Electric Shield, Mikou charges a shield that blocks (any) projectiles and deals small accumulating damage but no flinching or KB to those touching it. Very little ending lag and it is not something you charge, however the longer you go without using it the longer it will last. It buffs the pummel's damage greatly.
Jab = Mikou punches and slices with his fins, the scissor slice can be angled
F-tilt = Shield bash: Link does a shield-bash that reflects projectiles a SHORT distance and pushes foes back at a semi-spike that deals 8%
D-tilt = Link kicks downward much like Luigi's d-tilt, weak KB that sends foes behind him
Up-tilt = Kicks upward, popping foes up
F-smash = Mikou's flip-kick jump attack
D-smash = Bomb mask, Link Shields and detonates his bomb mask, resulting in an explosion all around him that knocks foes away, kills but has a lot of ending lag
Up-smash = Goron Link jumps, at the apex of the jump spikes come out of his back, launching foes. When he lands there is a weak semi-spike hitbox. There is no KB or damage besides those of the two hitboxes: can Dacus
Nair = Mikou bursts electricity around him, damaging foes in a multi-hit move that is easy to SDI out of, but it knocks foes up, also has a small windbox sucking foes into it.
Fair = Swings the Great Fairy's Sword in front of him, high start-up but the tip meteors, kill move (much like Ike's fair)
Bair = Uses the Pictograph behind him, the flash does damage KB in a hitbox covering a 45 degree area, kill move at higher percents, can combo into itself at lower percents
Dair = Fires either a normal/fire/ice/light arrow diagonally downwards with a medium range. The normal arrow causes the opponent to flinch and does 2-3% depending on range, the Fire-arrow knocks foes upwards setting them on fire and deals 13%, the Ice-arrow is a very weak meteor that deals 6%, and the Light-arrow is a great semi-spike that deals 10%. The arrows have differing chances of being shot, with the normal arrow having a 35% chance, the fire 35%, the ice 20%, and the light 10%
Up-air = Link throws a bomb upwards a short distance, the bomb will explode when it hits anyone (cannot be caught) but detonates on it's own when it reaches the spot where Link originally threw it. It has vast kill potential at the apex of it's flight, but does no KB when it auto-detonates. The "killbox" sends foes forward at a 45 degree angle, which can combo into fair at lower percents
Grab = Link uses the hookshot to grab foes, however this does not double as a tether or a zair
F-throw = Link throws the opponent and then throws a Deku Nut at them, if it hits them then it kills very well
D-throw = Link blows up with the bomb-mask, dealing damage to himself and the foe.
B-throw = Link bottles them and tosses the bottle behind him, no KB because they will break out of the bottle at a set distance away and take damage
Up-throw = Link drop kicks the opponent behind him, can be used as a DI mixup with F-throw, will combo into bair at lower percents.
Pummel = Link wears the Gibdo Mask and hugs them (too scary?). If the Electric Shield is present then the pummel will deal 5% instead of 2%.
Dash attack: Deku Link does his spin, cancels off of ledges, is a multi-hit move, and can Dacus
Air dodge and side-step = Link turns invisible, you can see the Stone Mask on him at the beginning and end of the dodge
Crawl = Link wears the Mask of Scents as he army-crawls.
Skin = Link wears Circus Leader's mask, tears fly out of it while he runs.
Is this a clone? LOL
Why would we pass up the opportunity to use Ninten's signature move, and an original idea, to use a variant of Ness's recovery? I don't ask as if to say your idea is stupid, but I'm legitimately wondering. What's so great about the move?.......DAAAAAG NABBIT! I wanted to resist this this, but I can't! Ninten NEEDS, NEEEEEEEEEEEEEEEEEDS that other PK Thunder custom move! Y'know, the one with the giant green bolt of explosive lightning? That one! I got the best ideas for that move!
First off, I hate the lack of recovery distance in that move, so I feel it should be extended some. The bolt, itself, is also a bit faster. While directly aiming the bolt at an enemy does serious explosive damage (almost as much as Ness' PM Flash), he does not do any damage when he directs it to himself, and rockets off.
You can't get to me, Shin F. , you and your 4D-slip-a-port thingy! Flame shield: MY CLONE IDEAS ARE CREATIVE, AND RESOURCEFUL!!
...And this is what happens when I try to keep myself awake.
It's not bad, but I can't see it being utilized. Personally, I would rather have Young Link inherit Tink's moves and Tink gain a move set that uses Wind Waker's unique weapons and abilities. (Grappling Hook tether we want you.)Young Link non-clone moveset:
Neutral-b: Bubble, Deku Link fires a bubble in any of eight directions. It can be charged: which increases the distance and duration of the bubble's effect. The effect slows ground, attack speed, and air speed of the victim for a very short time, it does no damage, flinching, or KB. If an opponent hits it then it will pop, with a windbox radiating outward from it.
Side-b: Rock and Roll, you roll as a Goron for a time, gaining speed and KB resistance the longer you go. Enemy attacks will result in the attacker being hit, but otherwise the special does no damage. It counts as running so you can grab, dash-attack, ect like any other run.
Up-b: Let's fly, chargable, at full charge Link uses a flower to jump high vertically before using Deku petal-propellers to fly. Horizontal recovery. Has a long wind-box that pushes foes downward.
Down-b: Electric Shield, Mikou charges a shield that blocks (any) projectiles and deals small accumulating damage but no flinching or KB to those touching it. Very little ending lag and it is not something you charge, however the longer you go without using it the longer it will last. It buffs the pummel's damage greatly.
Jab = Mikou punches and slices with his fins, the scissor slice can be angled
F-tilt = Shield bash: Link does a shield-bash that reflects projectiles a SHORT distance and pushes foes back at a semi-spike that deals 8%
D-tilt = Link kicks downward much like Luigi's d-tilt, weak KB that sends foes behind him
Up-tilt = Kicks upward, popping foes up
F-smash = Mikou's flip-kick jump attack
D-smash = Bomb mask, Link Shields and detonates his bomb mask, resulting in an explosion all around him that knocks foes away, kills but has a lot of ending lag
Up-smash = Goron Link jumps, at the apex of the jump spikes come out of his back, launching foes. When he lands there is a weak semi-spike hitbox. There is no KB or damage besides those of the two hitboxes: can Dacus
Nair = Mikou bursts electricity around him, damaging foes in a multi-hit move that is easy to SDI out of, but it knocks foes up, also has a small windbox sucking foes into it.
Fair = Swings the Great Fairy's Sword in front of him, high start-up but the tip meteors, kill move (much like Ike's fair)
Bair = Uses the Pictograph behind him, the flash does damage KB in a hitbox covering a 45 degree area, kill move at higher percents, can combo into itself at lower percents
Dair = Fires either a normal/fire/ice/light arrow diagonally downwards with a medium range. The normal arrow causes the opponent to flinch and does 2-3% depending on range, the Fire-arrow knocks foes upwards setting them on fire and deals 13%, the Ice-arrow is a very weak meteor that deals 6%, and the Light-arrow is a great semi-spike that deals 10%. The arrows have differing chances of being shot, with the normal arrow having a 35% chance, the fire 35%, the ice 20%, and the light 10%
Up-air = Link throws a bomb upwards a short distance, the bomb will explode when it hits anyone (cannot be caught) but detonates on it's own when it reaches the spot where Link originally threw it. It has vast kill potential at the apex of it's flight, but does no KB when it auto-detonates. The "killbox" sends foes forward at a 45 degree angle, which can combo into fair at lower percents
Grab = Link uses the hookshot to grab foes, however this does not double as a tether or a zair
F-throw = Link throws the opponent and then throws a Deku Nut at them, if it hits them then it kills very well
D-throw = Link blows up with the bomb-mask, dealing damage to himself and the foe.
B-throw = Link bottles them and tosses the bottle behind him, no KB because they will break out of the bottle at a set distance away and take damage
Up-throw = Link drop kicks the opponent behind him, can be used as a DI mixup with F-throw, will combo into bair at lower percents.
Pummel = Link wears the Gibdo Mask and hugs them (too scary?). If the Electric Shield is present then the pummel will deal 5% instead of 2%.
Dash attack: Deku Link does his spin, cancels off of ledges, is a multi-hit move, and can Dacus
Air dodge and side-step = Link turns invisible, you can see the Stone Mask on him at the beginning and end of the dodge
Crawl = Link wears the Mask of Scents as he army-crawls.
Skin = Link wears Circus Leader's mask, tears fly out of it while he runs.
Is this a clone? LOL
tether recoveries are already proving to be a balancing nightmare for the game, and you want more?I've missed 6 pages, eh?
*adjusts sunglasses*
Let's get back to business.
Why would we pass up the opportunity to use Ninten's signature move, and an original idea, to use a variant of Ness's recovery? I don't ask as if to say your idea is stupid, but I'm legitimately wondering. What's so great about the move?
It's not bad, but I can't see it being utilized. Personally, I would rather have Young Link inherit Tink's moves and Tink gain a move set that uses Wind Waker's unique weapons and abilities. (Grappling Hook tether we want you.)
"Balancing nightmare"?tether recoveries are already proving to be a balancing nightmare for the game, and you want more?
Yeah, and I mean, TL already has a tether. Giving him the Grappling Hook would just be a visual change. Hard to balance those cosmetic differences, I guess."Balancing nightmare"?
Have faith man. We're headed into 3.5 and if the Lucas blogpost was any indication tethers will be fine.
We best cut Alt Costumes. Those could be detrimental to the meta game.Yeah, and I mean, TL already has a tether. Giving him the Grappling Hook would just be a visual change. Hard to balance those cosmetic differences, I guess.
I actually really like this.I guess I had rough thoughts on a practical Young Link. He would not play to much the same as people are used to though, and its only a couple of changes. The rest of his moves I have not listed below would be essentially the same as Adult Link, but that's up to PMDT if they went a way similar to this.
Neutral B: Sling Shot, this would act similar Falcos Blaster as it would be shooting Deku Nuts (not the item).
Up B: Cucco, this would act similar to Snakes Cypher except it would be a Cucco instead.
Down B: Bombchu, that acts the same as the Hothead item except explodes on contact, and goes a shorter distance.
His grab would use the Goron Bracelet essentially turning his grab more like Donkey Kongs.
I also was thinking of the Hylian Shield being on his back with the same affect as the shield would while holding it. It would also give super armor on crouch sorta like Bowser.
Good, I got a lot of crap a when clones were first announced about how it was making Young Link to different.I actually really like this.
I really like the ideas with the shield and the different grabs. I've never seen anyone suggest something like that before.I guess I had rough thoughts on a practical Young Link. He would not play to much the same as people are used to though, and its only a couple of changes. The rest of his moves I have not listed below would be essentially the same as Adult Link, but that's up to PMDT if they went a way similar to this.
Neutral B: Sling Shot, this would act similar Falcos Blaster as it would be shooting Deku Nuts (not the item).
Up B: Cucco, this would act similar to Snakes Cypher except it would be a Cucco instead.
Down B: Bombchu, that acts the same as the Hothead item except explodes on contact, and goes a shorter distance.
His grab would use the Goron Bracelet essentially turning his grab more like Donkey Kongs.
I also was thinking of the Hylian Shield being on his back with the same affect as the shield would while holding it. It would also give super armor on crouch sorta like Bowser.
I agree I mean opinions are opinions we all have them, but they shouldn't stretch into a heated argument. Like the three page beating some one tried on me, nit picking at every last detail.Hey, look! I did a thing! :D Dunno why I decided to share this now, but whatevs.
I don't think we'll get one in 3.5.i just hope people dont get upset when no character is announced.. i bet all the alts are for the sake of containing the peoples hunger for a new character.
Yes, but they also said they might make another one. It was just a hypothetical question in one of their blogposts. Knowing the PMDT and how much they love challenges (granted that those challenges are not a living Hell), I wouldn't worry about another character not coming unless they explicitly tell us they're not going to. On the same key, I wouldn't expect one for 3.5, though. Major updates (like adding a character) usually are bumped up to a new one's digit.Didn't they at one point say they might never make another character?
There's good reason to think 3.5 is going to have a new character. Maybe two!Yes, but they also said they might make another one. It was just a hypothetical question in one of their blogposts. Knowing the PMDT and how much they love challenges (granted that those challenges are not a living Hell), I wouldn't worry about another character not coming unless they explicitly tell us they're not going to. On the same key, I wouldn't expect one for 3.5, though. Major updates (like adding a character) usually are bumped up to a new one's digit.
yeaah nah. people will find things in the game that will need adjusting for years to come. small patches and bugfixes, things like that. and of course, everything any eventual new characters bring to the table will always send ripples throughout the game.4.0 is going to be either the final release or the near-final release.
I made the moveset with Smash 4 in mind, however if Young Link was made in all Melee models maybe he could work? Also is it possible for the PMDT to copy an assist trophy: that might provide a projectile like I described.I've missed 6 pages, eh?
*adjusts sunglasses*
Let's get back to business.
Why would we pass up the opportunity to use Ninten's signature move, and an original idea, to use a variant of Ness's recovery? I don't ask as if to say your idea is stupid, but I'm legitimately wondering. What's so great about the move?
It's not bad, but I can't see it being utilized. Personally, I would rather have Young Link inherit Tink's moves and Tink gain a move set that uses Wind Waker's unique weapons and abilities. (Grappling Hook tether we want you.)