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LOLtbh if Ridley, K. Rool, and Isaac aren't in PM I'll be very disappointed.
I'd only hold out on 1 of the big 3 to make it in, if we even get one at all...tbh if Ridley, K. Rool, and Isaac aren't in PM I'll be very disappointed.
Unfortunately, I feel this video is also relevant to King K. Rool's current predicament...again.Bring on the king.
That's crazy!..Okay, so I've been thinking about K. Rool.
What is he was a Donkey Kong derivative?
I agree. Smash 4 has exactly five Newcomers I would actually look forward to playing as (Mega Man, Villager, Robin, Shulk, Mii Fighters). Project M also has five characters I love that are absent in Smash 4 (Icies, Lucas, Squirtle, Roy, Mewtwo). In my eyes, the rosters are equal. The difference? Project M might have even more awesome characters coming. With Smash 4, we don't know how likely DLC is.At least whoever Smash 4 cut is still in Project M.
And we have the coolest versions of Squirtle and Ivysaur ever.
AND we have more clone engine characters on the way.
Project M is already better than Smash 4 in a lot of different areas just from that standpoint.
and Wolf. this is important.At least whoever Smash 4 cut is still in Project M.
And we have the coolest versions of Squirtle and Ivysaur ever.
I don't know how animations with projectiles work, but I almost was thinking PK Fire with a cloud from his blunderbuss (like when he shoots clouds) as the after-affect when you get hit by a cannonball.It would be cool to see K. Rool with his bunderbluss. I know the PMBR needs to reuse a move from another character when it comes to projectiles. Does any character in the game already have a canonballesque projectile?
They're my top 3 wanted alsotbh if Ridley, K. Rool, and Isaac aren't in PM I'll be very disappointed.
Technically, wasn't that his cousin as the last boss in DKC2? Although, borrowing attacks from similar characters isn't new to the Earthbound cast for instance...It would be cool to see K. Rool with his blunderbluss.
I'm pretty sure it's supposed to be K. Rool himself. He has a history of faking stuff and wearing different things. In DK64, he was a boxer! Nintendo's info on trophies and stuff in Brawl are mixed up on a few things, though I'm just assuming that's where you heard that. If not, sorry. But, it's just a misconception. It's K. Rool himself. Hope this helps.Technically, wasn't that his cousin as the last boss in DKC2? Although, borrowing attacks from similar characters isn't new to the Earthbound cast for instance...
It's been said multiple times before in this thread, but Dixie being easy to do is a misconception because her prehensile tail is actually very difficult to animate.I cast my votes in for:
1. Dixie
2. Ridley
3. K. Rool
I say Ridley because the thought of using him is just awesome, but I don't know how possible he is right now, or if he's truly open for consideration. He may take the most effort to create...
K. Rool, mainly because he's such an awesome and hilarious DKC villain that would be fun to use, and deserves a nice "series' villain" slot next to DK and Diddy.
If I had to choose only one between these three, though, I'd say I'd want Dixie the most. She's been one of me favorites since I was a kid playing DKC2, and she might be the easiest for the P:M Team to create since they can draw off of Diddy pretty easy, while having her own unique moves. Heck, even in DKC Tropical Freeze, she shares some moves with her boyfriend (if you're playing as her when you beat a boss, she uses the same attacks as Diddy when you go to beat out the boss to finish them off). Just sayin'. lol
Well, that's my two cents. So... Yeah. +1 for Dixie. :D
Oh, alright. A fan can dream, can't he?It's been said multiple times before in this thread, but Dixie being easy to do is a misconception because her prehensile tail is actually very difficult to animate.
Oh, alright. A fan can dream, can't he?
EDIT
Well, I would suggest Dark Samus as well, but as easy as it would be to simply make a Samus with a few varied animations and properties, I really don't picture her as such since she fights almost NOTHING like Samus in the games. But, if that's what it takes to get her playable, then alright. As much as I'd love the ones I mentioned, especially Dixie, I'd be more than willing to cast a vote in for Dark Samus.
Oh, I want Dixie in no matter what I'm told. Difficult or not, I'd love her to be in! That's my humble request to The P:M team. Whether or not they decide to use her is up to them. Sorry if I came across as being fickle there. My thought process was that of "throwing out more options in the event it doesn't work for another character that's been suggested".protip
just because it's difficult doesn't rule it out. cast that dixie vote. expand the KONGs.
Oh wow, that must've been what I was thinking of. I thought Baron K. from 3 was someone else too, so it's awesome that he really can cite those appearances for abilities. (I didn't realize he's been playable in other games either, which is pretty badass)I'm pretty sure it's supposed to be K. Rool himself. He has a history of faking stuff and wearing different things. In DK64, he was a boxer! Nintendo's info on trophies and stuff in Brawl are mixed up on a few things, though I'm just assuming that's where you heard that. If not, sorry. But, it's just a misconception. It's K. Rool himself. Hope this helps.
As someone who wants Lyndis I feel obliged to NOT change your mind, but explain why it's likely she's so high in the polls.Lyn - I feel like I'm missing something when I look at how high she's rated. One franchise shouldn't be taking up two slots on the clone engine, especially when that franchise has always been graciously repped in all Smash games. I'm not seeing what she could bring to the table to seperate her from the rest of the FIre Emblem krew, and I think that there are other characters who could do so much more.
I doubt they'd remove a character just because they're DLC later on. Honestly, that's not something we can predict or account for, so I'd say they probably just won't concern themselves with it.What's going to happen if the PMDT decides they want to add a new character to P:M and they end up picking a character Sakurai adds as DLC for Sm4sh?
Nothing.What's going to happen if the PMDT decides they want to add a new character to P:M and they end up picking a character Sakurai adds as DLC for Sm4sh?
Sakurai never said they'd cut clones, lol. I don't know where people get this, and the roster size comment was in 2012. Also, no, there was never decision to remove Wolf and Ice Climbers for "clones". That's ludicrous and ignores that it takes the dev team far less time to make clones than it does to make fully fledged characters. They added six clones to Melee in the time Sakuai might've been able to finish one newcomer.Pretty much everything EdgeTheLucas said but I have a more personal grudge against Sakurai. Shortly after the summer release date reveal (which was then extended to the release date we know now) Sakurai said he would cut clone characters from the game (most notably from the Brawl roster) and the roster size would be about the same as Brawl's. He at least kept one of his promises, the roster size, even if you exclude the clones he added, the character select screen for Sm4sh is about the same; if not higher than Brawl's roster.
Another nitpick is the character select screen. Some characters have costume swaps that change their character (For ex. Bowser Jr. and the Koopalings and Olimar and Louie (I think that's his name)) so throwing characters like Dr. Mario and Dark Pit in character slots as if they are completely new characters is extremely pretentious (Like Dark Pit has a costume, that looks exactly like regular Pit and I literally couldn't tell the difference until I saw Dark Pit use his b moves which have dark effect compared to Pit) but I guess Sakurai's logic is if they have one move changed and a different final smash then they are new characters.
I know Sakurai is notorious for not finishing Smash games on time so I'm going to hope that he knew he wasn't going to finish in time for the Japanese release and fearing the backlash he would get for pushing back the release (again), he put the clones in at the last minute (not suggesting he took literally a minute to do that).
At this point I can't trust Sakurai anymore, I started to be wary of him ever since the Toon Link reveal but I didn't think it would get this out of hand (Why remove creative characters like Wolf and Ice Climbers to add more clones is beyond me). Don't get me wrong this is the best roster currently compared to other Smash games, I just wished it was handled better and if Sakurai didn't open his big mouth he wouldn't have set my expectations so damn high in the first place.
Rant aside, I will still be buying the game since Namco. Bandai worked closely on the project so I can hope more than 50% of the cast will be balanced and playable unlike other Smash games and even if that's not the case the 3ds/2ds supports updates so they can get it right in the future and seeing as Nintendo is losing sales money due to console wars they're going to milk their cash cows (Mario, Pokemon, Legend of Zelda, Smash, etc.) for all its worth so I expect to see DLC in the future...but please no more clones -_-.
Frankly, Wolf is the only character cut that doesn't have a good explanation.
I'm pretty sure Sakurai wanted to purge most of the Mother 3 content. This seems evident by how little references there are to it, and I think that has to do with the backlash it'd get from Western audiences for including extensive Mother 3 content but still not releasing Mother 3.
It's not an explanation if it doesn't say why Sakurai decided Mother 3 content was bad for the next Smash.Not really the best reasoning, but it's certainly an explanation.