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New Characters for Project M Discussion Thread (Voting Closed)

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bksbestbwoy

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Would anyone else like to spare a vote/half-vote for Nintendo's Kenshin while they're at it? #TeamTakamaru is open to all nd always accepting those new to the path of the samurai. :D
 

drummaniac28

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+1 to Tetra because she's such a funny character in WindWaker. Amazing personality too.

+1 to Ninten, barely know who he is (starting EarthBound in a few days) but he looks cool, lol.

+1 to Paper Mario, unique moveset and Thousand-Year Door is amazing.
Just an FYI, Ninten is the playable character in the first game in the Mother series that was only officially released in Japan. The protagonist of EarthBound aka Mother 2 is Ness.
 

タオー

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Shy Guy, Sandbag, Kranky Kong, and Midna all seem like some good additions to me, not saying they have my votes (is there a formal way to declare votes?) but I think they're worth mentioning.

Shy Guy has a lot of options with his signs (could have a kind of G&W playstyle).

Kranky Kong would be awesome, old dude beating on all them youngin's!

Midna I could see as a mix between Mewtwo and Wario (wolf instead of bike).

Also, Sandbag... That would just be fun. I'm sure I'm not the only one who things that Sandbag deserves some revenge for all the beatings it's received from the cast.
 

タオー

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Not as such, but it's useful when we're going through the last few pages to count them up if you format them in a way that's easy to find when just skimming. Usually, it's best to have them in a list, like this:

+1
Char1
Char2
Char3

+1/2
Char4

Etc
Thanks!
In that case...

+1
Gray Fox
Kranky Kong

+1/2
Ganondorf/Black Shadow
King K. Rool
Skull Kid
Shy Guy
Midna
Samurai Goroh
 
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Solbliminal

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Looks like Ninten has been getting some solid support recently. It is awesome to see some more underground character choices get attention. Nice job Ninten supporters~!

Now I remember a while back that Ashley was a topic we skimmed over in this thread. I actually have some interesting and relevant ideas for her. Since the WarioWare series has been known for its constant Nintendo references, Ashley could use magic based on and from other Nintendo games! Imagine her using Zelda, Golden Sun, Fire Emblem, and various other series types of magic. Heck, we could even find a use for Kirby's cooking pot in her moveset. ;)
 

Haik

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+1 Ray
+1 Isaac

As for Isaac, I've no idea how feasible it would be, but I would love to see a moveset that uses his standard attacks for psynergy and specials for the Djinn and summoning mechanics of the game.
Standard Moves: Not just another swordsman
  • Neutral: Jab
    • Isaac preforms a quick jab forward with the sword
  • Combo: Gaia Strike
    • Isaac follows the jab with a downward slash into the ground that knocks the opponent back slightly; followed by an upwards slash that launches a rock a short distance forward
  • Dash: Leaping Slash
    • A throwback to the animation for attacking from the game, Isaac leaps into the air with sword overhead coming down with the blade a short distance ahead
  • Side Tilt: Impact Thrust
    • Isaac pulls his sword back and places one hand on the pommel of the sword before forcfully jabbing it forward
  • Up Tilt: Sand Throw
    • Isaac sweeps his hand in an arc over his head and sand extends slightly beyond his hand
  • Down Tilt: Growth Psynergy
    • Isaac extends his hand forward and a thorny vine rises from the ground in front of him
  • Side Smash: Quick Strike Psynergy
    • Isaac slashes horizontally and an air blade slashes farther past the blade; the size of the air blade is dependent on the number of set djinn
  • Up Smash: Dragon Cloud Psynergy (Like Samus's standard up smash)
    • Isaac arcs a plume of fire over his head that has the head of a dragon; the size of the plume is dependent on the number of set djinn
  • Down Smash: Rockfall Psynergy (Like Wario's down smash)
    • Isaac slams his sword into the ground and several boulders burst out of the ground on either side of Isaac; the distance away from Isaac that the boulders explode out is dependent on the number of set djinn
Aerial Moves: The air isn't his strength
  • Neutral: Gust and Squall
    • These two Djinn spin around Isaac creating a small whirlwind
  • Forward: Force Psynergy
    • Isaac summons a psynergy fist and launches it forwards a short distance
  • Back: Move Psynergy
    • Isaac summons a psynergy hand that pushes opponents away
  • Up: Arcing Swing
    • Isaac slashes his blade over head somersaulting as he swings
  • Down: Spire Psynergy (I'm thinking kinda how Sonic drops his spring though without the launch upwards clearly)
    • Isaac creates a stalactite beneath him and drops it; this attack briefly halts Isaac's fall
Special Moves: Isaac's specials are based off of the summoning system
  • Neutral: Set Djinn
    • Up to 2 Djinn of an element that are in recovery are set unleashing a small burst of energy around Isaac of its element; if no Djinn are recovering one is unleashed for a slightly larger burst; Djinn will hover around Isaac when in recovery and will reset themselves over time
  • Side: Summon Ramses (Thinking kinda like Samus's power missile only a fist and rocks)
    • A rocky fist is summoned in front of Isaac traveling some distance before exploding into smaller rocks; if an opponent is hit the fist will explode early; this puts two Djinn in recovery
  • Up: Summon Kirin (Not unlike Fox, though somewhat quicker)
    • Kirin appears under Isaac and then charges a short distance in whatever direction inputted; this move can be done twice if no Djinn are recovering; Isaac can attack out of this move; this puts two Djinn in recovery
  • Down: Summon Atlanta
    • Atlanta appears above Isaac and briefly rains arrows down diagonally on either side of him; this move can be done twice if no Djinn are recovering; this puts two Djinn in recovery
Grabs: Isaac grabs using a more powerful version of catch which gives him a grab somewhat like Olimar
  • Forward: A rock bursts from the ground and Isaac slams it into his opponent
  • Back: The psynergy hand drops the opponent behind Isaac and he slashes at them with his sword
  • Up: Vines sprout around the opponent and carry them upwards
  • Down: Vines pin the opponent to the ground as Isaac summons a stalactite and drops it on the opponent
 

タオー

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+1 Ray
+1 Isaac

As for Isaac, I've no idea how feasible it would be, but I would love to see a moveset that uses his standard attacks for psynergy and specials for the Djinn and summoning mechanics of the game.
Standard Moves: Not just another swordsman
  • Neutral: Jab
    • Isaac preforms a quick jab forward with the sword
  • Combo: Gaia Strike
    • Isaac follows the jab with a downward slash into the ground that knocks the opponent back slightly; followed by an upwards slash that launches a rock a short distance forward
  • Dash: Leaping Slash
    • A throwback to the animation for attacking from the game, Isaac leaps into the air with sword overhead coming down with the blade a short distance ahead
  • Side Tilt: Impact Thrust
    • Isaac pulls his sword back and places one hand on the pommel of the sword before forcfully jabbing it forward
  • Up Tilt: Sand Throw
    • Isaac sweeps his hand in an arc over his head and sand extends slightly beyond his hand
  • Down Tilt: Growth Psynergy
    • Isaac extends his hand forward and a thorny vine rises from the ground in front of him
  • Side Smash: Quick Strike Psynergy
    • Isaac slashes horizontally and an air blade slashes farther past the blade; the size of the air blade is dependent on the number of set djinn
  • Up Smash: Dragon Cloud Psynergy (Like Samus's standard up smash)
    • Isaac arcs a plume of fire over his head that has the head of a dragon; the size of the plume is dependent on the number of set djinn
  • Down Smash: Rockfall Psynergy (Like Wario's down smash)
    • Isaac slams his sword into the ground and several boulders burst out of the ground on either side of Isaac; the distance away from Isaac that the boulders explode out is dependent on the number of set djinn
Aerial Moves: The air isn't his strength
  • Neutral: Gust and Squall
    • These two Djinn spin around Isaac creating a small whirlwind
  • Forward: Force Psynergy
    • Isaac summons a psynergy fist and launches it forwards a short distance
  • Back: Move Psynergy
    • Isaac summons a psynergy hand that pushes opponents away
  • Up: Arcing Swing
    • Isaac slashes his blade over head somersaulting as he swings
  • Down: Spire Psynergy (I'm thinking kinda how Sonic drops his spring though without the launch upwards clearly)
    • Isaac creates a stalactite beneath him and drops it; this attack briefly halts Isaac's fall
Special Moves: Isaac's specials are based off of the summoning system
  • Neutral: Set Djinn
    • Up to 2 Djinn of an element that are in recovery are set unleashing a small burst of energy around Isaac of its element; if no Djinn are recovering one is unleashed for a slightly larger burst; Djinn will hover around Isaac when in recovery and will reset themselves over time
  • Side: Summon Ramses (Thinking kinda like Samus's power missile only a fist and rocks)
    • A rocky fist is summoned in front of Isaac traveling some distance before exploding into smaller rocks; if an opponent is hit the fist will explode early; this puts two Djinn in recovery
  • Up: Summon Kirin (Not unlike Fox, though somewhat quicker)
    • Kirin appears under Isaac and then charges a short distance in whatever direction inputted; this move can be done twice if no Djinn are recovering; Isaac can attack out of this move; this puts two Djinn in recovery
  • Down: Summon Atlanta
    • Atlanta appears above Isaac and briefly rains arrows down diagonally on either side of him; this move can be done twice if no Djinn are recovering; this puts two Djinn in recovery
Grabs: Isaac grabs using a more powerful version of catch which gives him a grab somewhat like Olimar
  • Forward: A rock bursts from the ground and Isaac slams it into his opponent
  • Back: The psynergy hand drops the opponent behind Isaac and he slashes at them with his sword
  • Up: Vines sprout around the opponent and carry them upwards
  • Down: Vines pin the opponent to the ground as Isaac summons a stalactite and drops it on the opponent
Sweet moveset.
Awesome Avatar haha
 

bksbestbwoy

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I absolutely LOVE that Isaac moveset. 10/10

Man, there are too many characters and not enough clone engine spots. Takamaru/Lyn, Lip, Saki, Sami, Issac, Ridley, Ninten, Ashley, Ray MK II...

It's so hard to pick.
 
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TheCometCE

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upon seeing someone suggest midna, she gets my +1 vote.

having her ride on wolf link could make for interesting gameplay, or better yet, have both wolf link and midna fight at the same time, similar to ice climbers, but they do different attacks with slightly different properties at the same time.

they could have a crazy deep desync game <3
 
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Solbliminal

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the prospect of skullkid seems pretty awesome, although i think i'd like to see pichu first simply because he already has an established moveset, the pmbr could have a field day with it
So I can take it that these are +1 votes too? I need to know if you want me to put them on record.
 

bksbestbwoy

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That was definitely a typo (stupid I key locks up on my keyboard), but thanks for the clarification Sol. :D

So guys, I'm feeling extra motivated and want to do something so I can convert more people to the church of Takamaru. How did the Ninten support group pull that off?
 

Solbliminal

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That was definitely a typo (stupid I key locks up on my keyboard), but thanks for the clarification Sol. :D
No problem.

So guys, I'm feeling extra motivated and want to do something so I can convert more people to the church of Takamaru. How did the Ninten support group pull that off?
Explain to others why Takamaru would be a good choice. What he does he do in his game and how it can convert to Smash? That is the best way to start. As for how the Ninten group got support, the spike started with Shin F. sharing his ideas in the form of sketches.
 
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TheCometCE

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now that i put some more thought to it (and because it's a quiet day at work), wolf link+midna could be set up where A could wolf link's attacks and B would be midna's attacks, and due to them being seperate entities (wolf link would be the player char in this case), you would be able to stagger your attacks puppet fighter style.

this could probably be done without having to code any new mechanics by using a 1 or 0 frame animation for the character who isn't attacking if they aren't already desync'd.
 
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bksbestbwoy

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Explain to others why Takamaru would be a good choice. What he does he do in his game and how it can convert to Smash? That is the best way to start. As for how the Ninten group got support, the spike started with Shin F. sharing his ideas in the form of sketches.
Hmm, I gotcha. I might have to figure a different approach to this out since I definitely used most of my energy over the weekend re-writing the first post in the Takamaru Main Thread in the SSB4 section (that timing though) and I know people wouldn't appreciate a full copy past of that. Keep in mind I've already contributed a pretty huge breakdown of implementations of Takamaru's game play into his move set when I was detailing how katana characters are a real niche that warrants an entrant.

I'm actually slowly moving away from wanting Lyn as the character to fill this mold (even if she is still Katana Sis/Sword Waifu). Takamaru brings the same swordplay, an interesting set of diversions in his projectile weaponry and support item (the invisibility cloak) and avoids the whole "over representation" angle that adding Lyn would inevitably be scrutinized for (re: Fire Emblem getting 4 characters especially when Roy already occupies one of the clone engine slots).

Edit: Sol, what would I have to bribe you with to help me sketch some of these ideas out? :p
 
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Spleenhunter

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I came across some pretty sweet ideas for Dark Samus alts. They're are all concept art that could be incorporated in a similar way that Beta Knight was. They are also super creepy, but they would serve to distinguish Dark Samus from Samus.

rennZ.jpeg


bPnk0.jpeg


56uMm.jpeg
 

Solbliminal

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Edit: Sol, what would I have to bribe you with to help me sketch some of these ideas out? :p
Honestly, I would love to help all you guys out. But I've got a lot of my own personal projects, as well as my own life to deal with. I do enjoy being part of this thread and trying to help, but even that is a bit hard for me to manage. The Ray sketches are just something I do on my free time, since Ray is the character I want most for Project M.
 

EdgeTheLucas

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I'm looking forward to playing MMC when it comes out on 3DS eShop. After that I think I will try to spread the good word of the samurai here.
 

GunBuster

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I'm actually slowly moving away from wanting Lyn as the character to fill this mold (even if she is still Katana Sis/Sword Waifu). Takamaru brings the same swordplay:p

barely. takamaru actually relies much more on the 3 projectiles he can pick up than his sword. both attacks are activated by the same button, the sword only if hostile "things" are too close. it really is a last resort.

he's more of a ninja in samurai's clothing.

have a short range fire attack,
a medium range with slight curve... "throwing axe thing" attack (think ivysaur)
a long range throwing knife attack,
and maybe a way to change how you throw them (three at once, 3 spread out, one of each) with varying levels of effectiveness (damage, speed, ect). one of the key things about his game is being prepared for the environment with the right tools and whatnot.
some kind of invisibility mechanic.
make tilts and neutral attacks actual limb + sheathed sword strikes.

keep his sword blade attacks to his smash attacks, as, like i've mentioned, it's a last resort.

PS. murusame castle is HARD.
 

ArashiNoKishi

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Well.
Upvotes:
Lyndis!!! Can't wait to use her
Ridley
Isaac
Dark Samus

Half votes:
Skull kid
King K. Rool
Black Shadow/Ganondorf
 

ArashiNoKishi

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You have 1 full vote left. Just figured I would let you know.
Yee, I know... If i could give Lyndis all 5 upvotes I'd do it (or can I?), but for now I just want that 4.
Also I don't like that much neither of the half votes I did (maybe skull kid), but nah. let it be like that. Thanks anyway for remind me.
 

Solbliminal

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Yee, I know... If i could give Lyndis all 5 upvotes I'd do it (or can I?), but for now I just want that 4.
Also I don't like that much neither of the half votes I did (maybe skull kid), but nah. let it be like that. Thanks anyway for remind me.
You can not give a single character more than one vote. If you have a change of heart, you can always come back and drop us your last vote. I just had to check to see if it was by mistake or not. Thank you for letting me know.
 

bksbestbwoy

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barely. takamaru actually relies much more on the 3 projectiles he can pick up than his sword. both attacks are activated by the same button, the sword only if hostile "things" are too close. it really is a last resort.

he's more of a ninja in samurai's clothing.

have a short range fire attack,
a medium range with slight curve... "throwing axe thing" attack (think ivysaur)
a long range throwing knife attack,
and maybe a way to change how you throw them (three at once, 3 spread out, one of each) with varying levels of effectiveness (damage, speed, ect). one of the key things about his game is being prepared for the environment with the right tools and whatnot.
some kind of invisibility mechanic.
make tilts and neutral attacks actual limb + sheathed sword strikes.

keep his sword blade attacks to his smash attacks, as, like i've mentioned, it's a last resort.

PS. murusame castle is HARD.
Dunno how I missed this, but it's funny, I somehow simultaneously agree with the large majority of your post but disagree on your main point that Takamaru is "barely" a samurai candidate. The only difference between the two is that Lyn focuses on raw movement and pressure while Takamaru is about controlling space and deftly downing foes that get in his immediate reach. What's more, you've laid out ideas there that were already addressed by/present in my idea for the character in the move set I linked in the same post you quoted. If anything, his projectiles in a Smash environment would supplement his swordsmanship.
 

GunBuster

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Dunno how I missed this, but it's funny, I somehow simultaneously agree with the large majority of your post but disagree on your main point that Takamaru is "barely" a samurai candidate.
I base this on the traditional stereotyped katana-weilding MUH HONOUR samurai. he's just very... ninja-ey. and really the rest of the post is just agreeing with you on the fact that he'd be a much more area-control oriented Nippon-folded-steel character, but it would be way different to (what you'd expect) a high pressure shiek-style character from lyn.
 
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GunBuster

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Oh hey, I have an account from God knows when. I think I'll cast my vote.

+1 votes
Lyn (she has the status of being a main character from the first game of the series released in the west... she'd also probably have very diverse gameplay compared to existing FE characters)
Isaac
Dark Samus (simple enough for the clone engine, and the Prime games are great.)


1/2 votes
saki
bowser junior
samurai goroh
dixie kong


1-votes
Ridley (still too big, reaally not fond of what happens to his proportions when resized.)
Ganon/black shadow (as much as I know it's not representative of him in his actual games, I happen to LIKE my notcpt.falcon moveset on Ganon)
Sonic characters
Hector (as much as i like the guy, and going against what i typed for Lyn, he'd be far too much of a hassle... plus he was essentially newgame+ in FE.)


hey, can I just, like scrap this completley and re-cast my votes? I went back through the thread to find it and it feels underwhelming.
 
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