(Why some people are too violent?)
7 reasons
I am against Ridley to be in P:M:
- It is not a character concept to be originally in the game. Instead, it is just participating as a boss in Boss Battles and a Game Trophy.
- It is not a character concept I will want to try just a few hours and then left it forever.
- His size affects drastically the gameplay of all rest of the roster because will not be the same fight against a standard size range and fight against that massive thing.
- How do you give to him a balanced moveset that can live together with the rest of characters? Imagine a simple claw attack: That could inflict huge damage but low knockback for balancing purposes, or a ridiculously tiny amount of damage, considering the big pterodactyl he is.
- Stages just cannot support a creative gameplay with that thing because he will be strictly restricted to both sides edges and not too much movement options. And adjusting stages sizes would make it an overworked character and make him a floating character is even more restrictive.
- Shrunk versions does not work for me because we already have Bowser and Charizard covering two possible movesets of similar concepts. PMBR could be very creative, I admit that, but for a clone of Charizard, just download a texture.
- With all those cons, 700 hours of development would be a waste of time for developers.
So yes, "-1"
for me to Ridley. Thanks.
Don't take me pointing out things from your bulletpoints as going against directly you, Kerenthar, but these are perfect examples of why I cannot take those against Ridley seriously, be in in P:M or Smash overall. As UltimateWario showed us with his post
here, Ridley is more than capable of having a workable playstyle that doesn't clash heavily with other characters (such as the arguments of Bowser and Charizard listed above).
I'm going to point out some issues with the logic behind a few of these reasons, as it will help us overall. Feel free to retort if you'd like, as I'm just saying what I can see and what I feel is wrong with the "Against Ridley" side. We shall quote them as we need them.
It is not a character concept to be originally in the game. Instead, it is just participating as a boss in Boss Battles and a Game Trophy.
If we're directly talking about Brawl here, we can go with the same argument for nearly all of the other character suggestions in the main page. King K. Rool, for example, was "just a Game Trophy", while Waluigi is "An Assist Trophy and has no chance", Toad on the same wavelength shouldn't be playable as "He's Peach's B move". As well, you have others such as Ray Mk III whom has a trophy, has an Assist Trophy, an onslaught of potential thanks to the franchise of which he descends from (Custom Robo).
Sure, Ridley may usually be shown as the villain, but how often do you get to play as the actual Wii Fit Trainer? Spoilers, you don't play as her ever. Nor do you play AS Palutena. Smash is the first game, a crossover "party-fighter" as named by some, to allow the chance to see characters shine. Heck, you can't even PLAY As Captain Falcon outside of his racer in the F-Zero franchise, and so they winged up a moveset for him AND Fox to fit them into Smash. It's entirely possible.
It is not a character concept I will want to try just a few hours and then left it forever.
The humorous part about this is, not a lot of the community diverts from their standard couple of characters after "trying [a new one] just a few hours and then left [them] forever". It's part of the beauty of Smash, and any old fighter/competitive game in general. You find the character that fits your playstyle, you play them, that's that. Not everyone will pick the same character, which is fine as the world isn't simply in Black and White. There's a lot of Grey positions between the two.
If you don't want to try him, then don't try him. it's really that simple. If you're happy with your character, why divert?
His size affects drastically the gameplay of all rest of the roster because will not be the same fight against a standard size range and fight against that massive thing.
How do you give to him a balanced moveset that can live together with the rest of characters? Imagine a simple claw attack: That could inflict huge damage but low knockback for balancing purposes, or a ridiculously tiny amount of damage, considering the big pterodactyl he is.
Stages just cannot support a creative gameplay with that thing because he will be strictly restricted to both sides edges and not too much movement options. And adjusting stages sizes would make it an overworked character and make him a floating character is even more restrictive.
Aaaand in comes the stereotypical "he's too big" stuff that people try to argue with. Time and time again, it is brought up, and time and time again there is an impasse because no one in Smash is 100% canonically sized. They're just proportional to make more sense and fit in together. I mean, if this game was 100% canon in every single way humanly possible, and the canon used was Bowser from 3D World, he'd be three-or-four times taller than Mario (Who is apparently 5'1 "or so canonically), which would pit him anywhere from 15 to 20 feet Tall MINIMUM. That isn't taking into account the inches, Bowser's stance (which is generally upright) and so on.
On top of this we have the other end of the spectrum, with Olimar being the shortest as 2cm tall. That's barely an inch tall. That would make like, the size of Mario's eye. If you wanted to throw friggin' Game and Watch in there, he's pixelated, so he's likely just as small, if not smaller. Canon is completely unviable in the world of Smash. Smash is its own canon, and makes its own rules.
Samus is canonically 6'3 (or 5'5 depending on what game you go off of). Ridley is usually twice as tall as her, if 2.2 times at most. This puts him smaller than Bowser's 3D World canon size. Likewise, Link could be guesstimated at 5'4, which is the average height of a Japanese man, or of a medieval knight back in the Crusade era. Ganondorf has usually been twice as tall as Link as well. This puts him at roughly 10'8. The tallest a human has grown to-date is roughly 9 feet something, and the blood cannot circulate through the body properly, which would have crippled Ganondorf.
As for Ridley's power and effectiveness, we can once again look at "canon". For example, Ganondorf canonically cannot be killed. He just comes back, thanks to the Triforce of Power and the curse placed upon the Land of Hyrule. Another example would be Sonic, who would be so fast that he'd SD off of the stage, no matter where he was, simply because he's TOO FAST. He has to, according to Sonic and Sega All-Stars Racing canon, get behind the wheel of a car to give everyone a "fair chance". This implies he's easily faster than any of these cars, and that's before he becomes Super Sonic. Oh, also, Sonic would instant-die if he fell into any swimming-depth water, as Sonic cannot swim in pretty much all his games, and if there's no "floor" programmed under the water, he'll just die and lose a life.
I can't even formulate a coherent response in regards to the stage issue. If his size WAS an issue, scaling is not out of the ques-
Shrunk versions does not work for me because we already have Bowser and Charizard covering two possible movesets of similar concepts. PMBR could be very creative, I admit that, but for a clone of Charizard, just download a texture.
... Am I reading this right?
I'm sorry, but that's like saying that the following are too similar to one another and that they should be removed from the games:
- Luigi (of Mario)
- Ganondorf (of Captain Falcon)
- Toon Link (of Link)
- Falco AND Wolf (of Fox)
This would remove FIVE characters from the game, as they are "too similar" to another character. However, while they may share traits, they play drastically different. One cannot look at a character and go "He'd do the exact same thing as ___" or "His concept is too similar to ___'s". Toon Link and Link share almost, if not all, the same moves. However, the attributes to the character and the moves change them drastically. Both Links cannot play the exact same, and have completely different playstyles.
Some characters may have the same style of play, but pull it off much differently. Fox and Falco played very similarly in Melee, but neither of them are identical in every way possible. These biased opinions are not justified.
With all those cons, 700 hours of development would be a waste of time for developers.
The developers put time and effort into the creations they think will survive the community's large audience, and then they adjust accordingly to their beliefs, and the reviews of the audience. If they believe the community would support Ridley, they will find a way to make Ridley work that feels fresh, but flows well with the rest of P:M. That's part of why they've succeeded so well, is how they get everything to work together nearly seemlessly with every update. They may be the slowest release build-updating of the Brawl mods I've seen to date, but the dev builds they have prove they're constantly working out the kinks in everything.
I remember watching the dev build number on their older site change at least 20 times in the span o half a day. They dedicate everything into this, and I applaud them and commend them on their fantastic dedication and determination to please the public as much as they have so far.
The potential a character can have lies solely in the mind. If you can find a way to make them fight against the other fighters in even matches, then that character I feel stands a chance. I may not support Shadow, Tails and Knuckles (as shown in my voting post), but they clearly have the movepool potential to fight, and THAT is the important part.
To sum it up in a nice little line here:
Canon size and power don't mean anything in Smash Bros., and as long as the character has a way to fight or a way can be built from the imagination (like Falcon and Fox back from 64), they can stand a chance. Whether or not you WANT them in is your own personal, and possibly biased for some, opinion and I will respect that. But focusing on one aspect of a character (such as one's height) and driving the knife in and spreading it as a primary factor they cannot stand a chance is a completely childish way to act.