So, as far as Isaac goes, a lot of people consider him a shoo-in for P:M and even SM4SH due to unrepped series, creativity of original game moves, and public demand, but there's what I am curious about, what is Isaac going to be gameplay-wise in P:M? His AT is based on the Psyenergy of Move, which, truth be told, is really not a very good representation of Isaac's potential, it's just a rudimentary puzzle solving move used on the world map (which is why I still used it in my moveset but underplayed it as a Throw along with Force, the punching version of Move).
So, what role will Isaac be? My idea again was centered around weak moves that could be charged, in the same vein of a level-based RPG character, where low level moves get stronger over time. All of Isaac's specials would be charged in three tiers from weak to moderate to strong. But that's just my idea.
Anyone else have an idea of what could make Isaac stand out, what would his schtik be? I mean we do have a character here that has no basis with anyone else already in Brawl or Melee due to being a character from a completely unrepped series, add to that although he's a sword fighter, he's much more of a mage knight, part powerful magic spells and part sword attack.