Pktck
Smash Apprentice
Hey guys. New here, but not to Brawl. Anywho, I was reading through all the material you've got on here. Nice stuff and I've learn a hell of a lot, but here are 3 things I've been doing (maybe others too) that I haven't really seen emphasized that I'd like to offer.
1. D tilt
Start up lag? A bit, yes, but actually this move has some nice range and less start up lag than ftilt. I use it against opponents that are dashing towards me or just landing from a SH. Also, it acts a bit like crawling, making Falcon short enough so that attacks like Marth's SHed Nair goes right over him, and with a little lag on this attack, you should be able to land it as Marth falls, popping him nicely into the air. I would use dsmash, but the first kick starts behind falcon... more lag compared to a much quicker dtilt.
2. Raptor Boost
I find raptor boost is great stuff, if you know when to time it. As a recovery, it can be helpful if kept fresh, but it's most in my experience effective three times: 1. Well timed punishing of floaty characters like Jigglypuff.. Kirby when they SH. 2. Gimping as well as sometimes punishing gimpers with its spike effect. 3. Edge hogging. This is old news, and I forgot where the youtube video of this was, but if you use raptor boost to a ledge and flick the control stick downwards as you're about to topple to your doom, you'll grab the ledge! A Quick edge hog.
Again, I know it's hitbox only triggers when it hits something, making it easy to stop with any attack that's got ok range (a.k.a. low priority, but has decent damage when the move lands), but when used wisely and unpredictably, it can be very fast and effective. Anything that triggers a combo.
3. Falcon Dive combos?
Falcon Dive, though yes I know that bside > b-up is the noob combo and I don't practice that, has very good reach in terms of who it grabs, much like auto sweet spotting a ledge (though probably not as big). I like to, RARELY, mix things up with a jab > jab > dive if my opponent is too far away for me to grab and doesn't have exactly the best reach or speed to retaliate.. like Mario.. um, or pikachu (especially at high damage, as you know, Falcon Dive can be a strong finisher on lighter characters at highish damage).
That said, if you miss any of these moves, besides a well spaced Dtilt, you will get almost certainly get punished. I like to sprinkle them lightly in a set. They're like the knee, situational (not as situational as the knee or as sexy), but handy.
Please let me know what you think! Agree with me or Disagree!!
1. D tilt
Start up lag? A bit, yes, but actually this move has some nice range and less start up lag than ftilt. I use it against opponents that are dashing towards me or just landing from a SH. Also, it acts a bit like crawling, making Falcon short enough so that attacks like Marth's SHed Nair goes right over him, and with a little lag on this attack, you should be able to land it as Marth falls, popping him nicely into the air. I would use dsmash, but the first kick starts behind falcon... more lag compared to a much quicker dtilt.
2. Raptor Boost
I find raptor boost is great stuff, if you know when to time it. As a recovery, it can be helpful if kept fresh, but it's most in my experience effective three times: 1. Well timed punishing of floaty characters like Jigglypuff.. Kirby when they SH. 2. Gimping as well as sometimes punishing gimpers with its spike effect. 3. Edge hogging. This is old news, and I forgot where the youtube video of this was, but if you use raptor boost to a ledge and flick the control stick downwards as you're about to topple to your doom, you'll grab the ledge! A Quick edge hog.
Again, I know it's hitbox only triggers when it hits something, making it easy to stop with any attack that's got ok range (a.k.a. low priority, but has decent damage when the move lands), but when used wisely and unpredictably, it can be very fast and effective. Anything that triggers a combo.
3. Falcon Dive combos?
Falcon Dive, though yes I know that bside > b-up is the noob combo and I don't practice that, has very good reach in terms of who it grabs, much like auto sweet spotting a ledge (though probably not as big). I like to, RARELY, mix things up with a jab > jab > dive if my opponent is too far away for me to grab and doesn't have exactly the best reach or speed to retaliate.. like Mario.. um, or pikachu (especially at high damage, as you know, Falcon Dive can be a strong finisher on lighter characters at highish damage).
That said, if you miss any of these moves, besides a well spaced Dtilt, you will get almost certainly get punished. I like to sprinkle them lightly in a set. They're like the knee, situational (not as situational as the knee or as sexy), but handy.
Please let me know what you think! Agree with me or Disagree!!