OK... I'll take this like a man and go for intelligent discussion. It doesn't matter anyways, seeing as I've replied to several comments. I agree with you on that point, I was a bit over-reactive by seeing you deny whatever I was saying... but you had a point, because I literally haven't been seen in forever AND few of the top players has been using methods of play that I've been using. I say I've been basing my play partly off of all the top ness mains and their best assets while trying to readjust some things... But, I'm not perfect. Oh well.
I'm not even known for something partly because I haven't been to a tourney in over a year. I've been trying to help ness mains everywhere in my tourney absence by critiquing everyone's play and trying to add a little bit of useful information about matchups.
I stopped playing when I was at my lowest point mainly because of transportation issues. Now that's not a problem.... however, I have school to get through now. Many difficult courses and I've gotta get all these college things done (why am I procrastinating by posting on here? It's what I do.)
Okay... some minor flaws in your argument:
Nowhere did I say that ness' ftilt has more range than snakes ftilt... You inferred that. I just said it has fairly good range.
^on this point, My misunderstanding about your statement with fair is canceled out. I know that it wasn't what you meant, however you seemed to present little else for ness' better MU. Not saying you didn't, but fair was a bit more emphasized than any of the other points you may have mentioned.
with those, just disregard everything. I'm not writing paragraph explanations on my intentions in saying something.
I know pkflash is near useless, but i was just using it to create an example: it has it's uses and CAN do something. PKjump has many more potential uses than PKflash. Sure, they may not be superb, but they can help in some cases. Just like fair isn't 100% safe against everything (some things outrange/outprioritize, and you can get hit out of it's lagging frames somewhat easily). Just like some things won't lead into combos or whatever 100% of the time. Nearly nothing in this game is absolutely perfect. There is at least one way to get out of nearly everything (except ICs CG.... DANGIT!!!). Take note of that when considering anything.
One question that I have before I continue stating what I know about PKjump:
How exactly is it unsafe? In what ways do you see PKjump as a completely unviable option in higher levels of play? (please use as much detail as possible...)
Although things on the internet may never be read as their writer intended, I'm just saying that I'm trying to reply as calmly as possible. I'm willing to take in any consideration that you may have about ness' moves and stuff. So please tell me where I may be wronged in a way where I can see what you mean. I don't want an answer like "OMG YOU DON'T KNOW EVERY NESS MAIN IT WON'T WORK AT HIGH LEVELS OF PLAY IT'S NOT PERFECT [etc.]," because that doesn't help me to see your counter argument as to WHY it doesn't work. I want the WHY!!!
EDIT: also, it's Eagle. I made this name early, before I even knew Eagle eye was a movie. It's changed since, but smashboards doesn't allow an option to alter names...
EDIT2: sorry for any unintended "bossy-ness" in earlier posts. I never intended that.
Also, Can we just agree on the MU for MK being 55:45 in MK's favor? Is there any other thing that we've forgotten that might make it 60:40 MK?