Eagleye893
Smash Champion
This matchup is very difficult for Ness, considering Falco has enough options to maneuver around you and pressure you and screw you over in general....
Yeah, When you look at everything on paper, it seems like Ness doesn't have that bad of a disadvantage, but in reality, Ness gets destroyed by any relatively good Falco player.
Here's a list of advantages and disadvantages we may have:
+++POS+++
-- Absorb-able lasers (the 2-3% doesn't really give you any form of advantage unless you are god-like at absorbing them and jump-canceling the magnet).
-- Our aerials wreck an offstage Falco (his sideB can get hit by our sourspot BAir or NAir, I think.... his upB is easy to read the direction and can be hit by DAir OR BAir. I was able to hit with BAir a couple times, but the spacing is difficult, especially when you need to guess direction, and it trades hits)
-- ... Not really much else. xP
----NEG----
-- Falco's OoS options are awesome (his BAir and grabbing OoS)
-- Chaingrab can rack damage AND because we have relatively laggy endings to our moves, him getting the grab is much easier.
-- Lasers camp forever. You absorb anything and you just take damage from something else like his sideB or DACUS. Jump-canceling the magnet will only help if you have the best timing in the world.
-- His DAir has tons of priority and speed. It makes me cry. :'(
-- When we're in the air, Falco basically doesn't need to do anything if he's on the ground. He can shield and be safe because of how fast his BAir comes out if we decide to hit his shield. Also, he can just laser us, forcing an airdodge or magnet and limiting our options severely.
-- We don't have a chance offstage returning.
-- We essentially need to wait for Falco to mess up in order to do anything. If he doesn't mess up, he times us out with the slight damage advantage from lasers and other shenanigans.
-- His Jab out-spaces and out prioritizes a bunch of things, AND IT'S FAST! Add that on to the list of things he can do on the ground to not give a **** about what we do.
I may be exaggerating these things.... but it's obnoxious enough playing a good falco to the point where it's not really worth keeping Ness out against him.
I've played Arty several times and rarely had a chance of winning.
One tournament in October I friendly'd against this one guy who played falco and got 3-stocked once and 2-stocked several times.
Every time I feel like there's a way to play around Falco, but it's basically "wait until they make a mistake," and the other guy, whose name I can't remember, didn't make enough to capitalize on anything.
Essentially you need to learn how to perfect shield EVERYTHING and make use of Ness' good OoS abilities (NAir, grab when falco jabs or ftilts, shield-dash>grab for other things)
Video examples:
http://youtu.be/vHkfKmXK8MM -- FOW vs SK92.
This is their latest encounter. Only the first game is Ness. Loss.
http://www.youtube.com/watch?v=XJn-q7YihaY&t=9m07s
This is a 2 games of Ness v Falco. He only won 1 of the 2, b/c the first 2 games he went MK and Ness against Falco and MK respectively.
If you have more, please post
Yeah, When you look at everything on paper, it seems like Ness doesn't have that bad of a disadvantage, but in reality, Ness gets destroyed by any relatively good Falco player.
Here's a list of advantages and disadvantages we may have:
+++POS+++
-- Absorb-able lasers (the 2-3% doesn't really give you any form of advantage unless you are god-like at absorbing them and jump-canceling the magnet).
-- Our aerials wreck an offstage Falco (his sideB can get hit by our sourspot BAir or NAir, I think.... his upB is easy to read the direction and can be hit by DAir OR BAir. I was able to hit with BAir a couple times, but the spacing is difficult, especially when you need to guess direction, and it trades hits)
-- ... Not really much else. xP
----NEG----
-- Falco's OoS options are awesome (his BAir and grabbing OoS)
-- Chaingrab can rack damage AND because we have relatively laggy endings to our moves, him getting the grab is much easier.
-- Lasers camp forever. You absorb anything and you just take damage from something else like his sideB or DACUS. Jump-canceling the magnet will only help if you have the best timing in the world.
-- His DAir has tons of priority and speed. It makes me cry. :'(
-- When we're in the air, Falco basically doesn't need to do anything if he's on the ground. He can shield and be safe because of how fast his BAir comes out if we decide to hit his shield. Also, he can just laser us, forcing an airdodge or magnet and limiting our options severely.
-- We don't have a chance offstage returning.
-- We essentially need to wait for Falco to mess up in order to do anything. If he doesn't mess up, he times us out with the slight damage advantage from lasers and other shenanigans.
-- His Jab out-spaces and out prioritizes a bunch of things, AND IT'S FAST! Add that on to the list of things he can do on the ground to not give a **** about what we do.
I may be exaggerating these things.... but it's obnoxious enough playing a good falco to the point where it's not really worth keeping Ness out against him.
I've played Arty several times and rarely had a chance of winning.
One tournament in October I friendly'd against this one guy who played falco and got 3-stocked once and 2-stocked several times.
Every time I feel like there's a way to play around Falco, but it's basically "wait until they make a mistake," and the other guy, whose name I can't remember, didn't make enough to capitalize on anything.
Essentially you need to learn how to perfect shield EVERYTHING and make use of Ness' good OoS abilities (NAir, grab when falco jabs or ftilts, shield-dash>grab for other things)
Video examples:
http://youtu.be/vHkfKmXK8MM -- FOW vs SK92.
This is their latest encounter. Only the first game is Ness. Loss.
http://www.youtube.com/watch?v=XJn-q7YihaY&t=9m07s
This is a 2 games of Ness v Falco. He only won 1 of the 2, b/c the first 2 games he went MK and Ness against Falco and MK respectively.
If you have more, please post