AvariceX
Smash Champion
- Joined
- Nov 30, 2007
- Messages
- 2,116
- Location
- London, Ontario, Canada
- NNID
- AvariceX
- 3DS FC
- 1177-8001-5699
I'm guessing 110-120% would be when to start watching out for the bthrow. There isn't really a proper way to DI the bthrow consistently either; the knockback already sends you almost straight towards a corner. DI up and you'll die off the ceiling sooner, DI down and you die off the side. I would especially recommend against DI'ing down though actually; you'll die off the side earlier and you'll be in position for Ness to edgeguard you if you survive. The main thing in surviving the bthrow is just momentum cancel; do a fast aerial as soon as you get out of hitstun, fast-fall, and then do whatever you have to do to recover. If I had to choose where to DI though I'd probably say up; most stages ceilings are farther away than the horizontal blast zones.
Living at 126% is pretty decent. I've killed MK's with bthrow below 90% because they DI'ed down ( http://www.youtube.com/watch?v=klR8TR3F7rk 3:11-3:17), and Ally has lived through my (stale) bthrow at like 160% as CF because he's Ally ( http://www.youtube.com/watch?v=p5G44lwJNiU&feature=related 2:33-2:37)
Living at 126% is pretty decent. I've killed MK's with bthrow below 90% because they DI'ed down ( http://www.youtube.com/watch?v=klR8TR3F7rk 3:11-3:17), and Ally has lived through my (stale) bthrow at like 160% as CF because he's Ally ( http://www.youtube.com/watch?v=p5G44lwJNiU&feature=related 2:33-2:37)