BlackMateria7
Smash Rookie
I heard a lot about the dacay, but is it separate for ach throw? like if back thow is consstantly used does that decay apply for all the other throws or for back throw only?
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Yes. Certain walls do wonders for Ness. It sounds like he wanted to get you off the stage because that stage isn't exactly great for Ness. But than again, that stage isn't good for a lot of characters unless they have multi jumps.Ness has insane grabs, they just vary at different percents. Fthrow gets decent distance at low percents, whereas bthrow gets low distance at early percents. The higher it gets, the better bthrow becomes.
Uthrow's best for damaging, and not decaying your backthrow if you rely on it too much. Dthrow's mainly good to chain an aerial.
A MK main challenged me to a grudge match yesterday, and his CP was Skyworld, I'm not even kidding.
He got 3-stocked because I just grabbed him, and stagespiked every kill. His grabs are exceptional when you use them on a wall.
I believe dthrow can keep one away if they are caught off guard (the flames inflict damage). If you're aiming for a grab, it's better to separate them first though.It is said in most places that you can't grab the Ice Climbers, since the other one will **** you in reaction.
But some characters still go for it since they have a quick throw that will also have the thrown climber deal damage to the other.
I was wondering if Ness has such a throw. I've only fought one Ice Climbers player (Ambrose) and I didn't pick Ness.
Considering our speedy dash grab, it would be good if we were a character that need not have this fear.
it does hit, but its not guaranteed they can't do anything to you.I don't think that the fire from Ness' down throw will hit the other ice climber. I've used it in FFA, and it didn't hit another guy right next to me.
The hit box is very small, and at the center of the fireit does hit, but its not guaranteed they can't do anything to you.
Ya, bthrow will almost always kill someone before uthrow will. Don't mistake though uthrow can kill, not till the late 190% on most characters. Unless you are on stages with low ceilings ie. Brinstar(melee), Halberd, Skyworld. Then it'll kill around 140%ish. Keep it in mind, though you won't use it all that often, good for screwing with people.Uthrow is less efficient on jiggs than Bthrow for KOs
Rapid pummeling actually only counts as one attack towards "un-stale-ing" an attackWhile Ness' pummel has meh damage output, it is very fast thus good for refreshing throws. It also allows Ness to enforce a ground break for spike/teamwork purposes. You'll be amazed just about how many people cannot force a ground break.
Whats with Levitas and moons anyways?
Dthrow is actually pretty good on the Icys. I've gotten it to keep Nana at bay if shes close enough.
What did you do? Don't want that to happen to me. O_oI dunno, I still think that d-throw is kinda lame. I've actually DI'd it myself in such a way where I would bait a follow-up from Ness and punish him accordingly. It's probably better to f-throw -> PKT.
Exactly. I think it can still be kinda useful against characters who can't handle fair, but for the most part, I don't use it as much. Anyone know of some better situations where this could be used?Yea ive started to see dthrow working less often, idk if theres just more reaction time or people are getting used to Ness but when I dthrow and go for another aerial that isnt fair, usually they can counter with their own aerial.
Well it's character specific, but if I'm using Zelda for example, I'll DI up and a bit away, because then I'll be able to fall back while Ness is rising and space a lightning kick through his fair (which isn't retreating, so it gives him a disadvantage). The obvious answer would be to bait my action beforehand, but I find that a lot of Ness players tend to try something almost immediately.What did you do? Don't want that to happen to me. O_o
People only dodge my dthrow follow ups if they air dodge or their % is too high.
I doubt it's impossible to follow up, maybe someone could actually use a full hop instead of a short hop.I've actually found it a bit more efficient to just jump away from Dthrow, making it impossible for Ness to follow-up. Usmash probably works when they expect another throw.