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Ness help

Rampage

vx
Joined
Feb 6, 2008
Messages
731
Location
Coquitlam, B.C.
I know, this sounds completely insane but my buddy plays an annoying ness and I just can't kill him. What do you suggest I should do? I need some serious help, he thinks he's the bomb and doesn't shut his trap about how he can beat my marth. He PK fires me then Down Throw to some other ******** move and it eventually leads to a Dair spike. How do you beat ness? If you play against ness players at all.
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
First you need to learn how to dodge the PK fire. If you look at it, it comes out really low to the ground meaning you can short hop over it easily and do a fair. Once you get in close either counter if and when he wants to smash you, or spam the dancing blade. Don't let him get away from you and never let pk fire hit you. Once he can't touch you with it, its easy to kill him. Also, if ness gets offstage, jump near him when he tries to hit himself with pk thunder and use your counter.
 

Lord Aether

Smash Apprentice
Joined
May 2, 2008
Messages
199
Location
Ellicott City, Maryland
Why go through the effort of dancing blade? Release Grab racks up damage so much better. Do something else to kill, like an Fsmash.

Personally I'd only go for the grab when I have problems, because I wanna have some fun with the game while I'm at it. :p
 

takeurlife2

Smash Ace
Joined
Feb 4, 2008
Messages
765
Location
beaumont, dallas, tx
if you are playing to win, do the release grab.

he will say it is cheap as hell, but that's his fault for choosing ness against marth.

powershield or dodge the pk fires, and for the love of god dont let him spike you, someone who always goes for a spike is predictable, if you always get spiked by it then you are more predictable.
 

Torn

Smash Cadet
Joined
May 1, 2008
Messages
40
Yes, release grab.

This guy is just asking for release grab. Scrubs who complain about game mechanics and capitalize on winning against you once deserve to have such a bad experience with the game that they quit. Protip: try to make your friend quit and go play Bioshock or something.

Torn
 

R3v3nant

Smash Cadet
Joined
Apr 9, 2008
Messages
66
you just grab and then mash A. that should prevent him from escaping with a jump and force him to pull back once the grab ends. after that immediately do a dash shield grab and repeat.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
It's actual a chaingrab (Marth slides an inch or so when he regrabs Ness). Granted, you should rack up sufficient damage before you get to the end of the stage. But if you do get that far, once he is released, there's enough lag in Ness' jerkback animation from the grab to Fsmash him. Since the grab jabs remove move decay, that's a fresh Fsmash in his face.

For the chaingrab, grab him, then abuse the A button to jab. The constant state of hitstun makes it impossible to escape. Then once you release him, grab again and repeat. By 100%, you should be able to Fsmash him off-screen.

In the meantime, can you record a video against him? You obviously have to approach him to even get a grab, so show us your...err, moves. ._.
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
It was a sad day for the Ness boards when they discovered this chain-release...
but yes, the grab works, still, I guess he deserves it (he sounds kinda cocky).
 

BbqCombo

Smash Apprentice
Joined
May 8, 2008
Messages
94
Poor nessies :( i still use him in casuals against non-chaingrabbers though so its not like hes completely dead.
 

Mokai

Smash Apprentice
Joined
Apr 28, 2008
Messages
112
It's disheartening to see only -one- person reccomend something other than the release grab. I don't intend to flame or otherwise anger anyone here, but resorting to such tactics is bascially the same as going below the belt in a boxing match: Sure, you get your desired results however it's extemely disrespectful to your opponent, is cheap and gives you a bad reputation with your opponent and anyone else who happens to witness it.

I encourage you to look for alternative methods. If you want the tactic to remain tournament legal it's best it not be overabused or you risk losing it.
 

Fatalized

Smash Apprentice
Joined
Apr 23, 2008
Messages
120
Location
San Diego, CA
Dont SH Neutral for one thing. It wont hit him. Lol. Fairs work and if u wanted to neutral.
do this.

SH Fair,Fair,Fb^,SH,Nair,Fair,SH,Fair,Fair,SH(in air),then Dair.

Do the down air right after the jump in the air then it will be a SH..lol i can show u a vid if u want.?
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
It's disheartening to see only -one- person reccomend something other than the release grab. I don't intend to flame or otherwise anger anyone here, but resorting to such tactics is bascially the same as going below the belt in a boxing match: Sure, you get your desired results however it's extemely disrespectful to your opponent, is cheap and gives you a bad reputation with your opponent and anyone else who happens to witness it.

I encourage you to look for alternative methods. If you want the tactic to remain tournament legal it's best it not be overabused or you risk losing it.
Very good point at the end there. Also, I completely agree with Mokai. There are better ways to beat Ness. Take a look at how your opponent plays--record matches and watch them. Look for his weaknesses and put some matches up here so that we can tell you what he's doing wrong and how you can exploit it. Keep your distance from him and dodge PK Fires. You have enough notice with him yelling PK Fire to dodge or shield. If he's timing them extremely well so that you can't, then you just need to keep your distance more and space better. Counter or just jump straight into his PK Thunder (the head of it, don't let him tailwhip you) when he's off the edge so that he can't recover.

Also, don't forget Marth's amazing edgeguarding in this game. You can f-air him or n-air him while he's off the stage and easily recover. Or spike him. Also, switch off choosing stages. Try your best to keep him from picking Green Greens/noticing how great of a stage it is for Ness (When I play Ness I completely abuse the bombs and rack up an extra 20-40% every now and then which really gets on people's nerves). Battlefield is a great stage for you to pick because you have the option of comboing by landing on platforms after an aerial, leading into a tilt. One that I use right below a platform (this is situational and doesn't seem to always work. I'm not sure what percentage people need to be at to get the knockback just right but I've done it twice so far--against Ike and against Marth) is: u-tilt below the platform, u-air and land on the platform, u-tilt, and then end with the most convenient aerial, probably a b-air. This works wonders and racks up good damage. Also, if done right you can get him off the stage and lead into a spike or just edgeguard properly. Get used to working with invincibility frames if he tends to sweetspot the edge with PK Thunder.

Beyond this you just need to be less predictable and be able to predict more of what your opponent is going to do. My friend played Samus in Melee and abused her charge shots. Now almost never get hit by a charge shot from any character on any Smash game--I've developed a sixth sense for when people are going to fire them. This might be what you need to do with his PK Fires. It'll be extremely annoying at first, but you'll be glad when you learn it well, because when you do, you should have little trouble with PK Fires coming from any Ness.

Hope this helps and please upload some videos (I want to see how this guy pulls off combos that lead into spikes. Maybe this will help my Ness game XD ).
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
Dont SH Neutral for one thing. It wont hit him. Lol. Fairs work and if u wanted to neutral.
do this.

SH Fair,Fair,Fb^,SH,Fneutral,Fair,SH,Fair,Fair,SH(in air),then Dair.

Do the down air right after the jump in the air then it will be a SH..lol i can show u a vid if u want.?
I have no clue what you're talking about. Is this a combo? And if so, what's Fneutral? F-smash and f-tilt refer to forward smash and forward tilt but I'm unsure what 'forward neutral' could be. I'm just a little confused and if this is a legitimate combo that's unescapable I'd like to see it and know what percents it works at.
 

Fatalized

Smash Apprentice
Joined
Apr 23, 2008
Messages
120
Location
San Diego, CA
sorry typo lol...i meant Nair...anyways ill post a vid and u can see for urself..
sorry for confusment. its a combo that works on ness actually well...
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
That is not a combo.

Also CG Ness and you win.
For decent Ness players CGing isn't the only solution. Or if it is, you also need to learn to set up for the release grab. Doing that on a skilled Ness is more difficult than just hold R and mash A. They're not going to walk into a Marth trying to grab them.

Plus, he's trying to learn to become good against Ness'. As you yourself said in another topic, you won't use the release grab in friendlies because it doesn't help you improve. Same situation applies.
 
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