Hi SmashBoards! I'm a new user here but I've been playing Smash since I got the N64 version for my 14th birthday. I did a Smash-themed webcomic for several years (Brawl in the Family) that you might've seen at some point or another.
Ness has always been my go-to guy and one of my mains in every SSB game, so naturally I'm curious to see what tweaks he's gotten this time around. Like with Melee, I'm hoping the directional air dodge gives him a sort of mini "third jump" so that not every situation will require recovering with PK Thunder 2. Otherwise, I think he felt great in SSB4 and doesn't need too many adjustments, although I do love the extra visual flair on his PSI moves this time around. The EarthBound fan in me is pleased.
Loved the comic! The EB visual nods are pleasing to all fans of that game, really nice to see Ness looking more "Earthbound-y" with his specials.
How about Ninten as a Ness echo fighter
I'd love that personally. Unlikely, but yes please.
So far, I don't see Ness being viable in this game, Even with a few buffs, he is still very gimpable in this game. His down-throw one of his combo tools has gotten a nerf for now. There's still launch day to find out he is viable for now, plus most characters weren't playable in the demo.
I dunno, I don't think gimpable necessarily means unviable, dthrow > FAir still works and
hopefully we'll have DAir as a combo starter again and all the good mindgames and mixups we could have with that + dair cancelling (hup-cancelling anyone?). Away from hypotheses, all his major tools are still intact and in a lot of cases appear to be better.
It seems unlikely that he'll be particularly meta, but he's looking solid so far, certainly usable, and I'm looking forward to seeing how his playstyle will adapt for SSBU.