IKE_Angel
Smash Journeyman
how do i get my girl back =( jp
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The timing of your attacks and your opponent's attacks.thanks for the help Cero. Looks like I better start jumping back onto wifi when on my own, which is unfortunately is most of the time. Also thanks for the tip to use lv3-4 CPUs, I have been setting them to lv7-9. However ever how should iplay against them? What do you mean by timing or rather timing of what?
Thanks
what do you think i want the practice for, i wish to be up the top of the tourney your holding in QLD and since i am comming straight from the airport to the venue i wont get the smashfest time to play like some of my fellow OOSers that are coming to the event also.Gords, you can get plenty of practice when you come to QLD![]()
ah so timing in general then as in the execution of the ATs, spacing/evading and DI. is this what you mean?The timing of your attacks and your opponent's attacks.
Lag (before, during and after), hit stun and range, for all moves, should be accounted for while trying to approach or space out your opponent.
i am not really sure what you are tying to do,Alright......AT question.
As you all know, Links and Toon Links arrows can be canceled and B reversal.
So I try combining these and often Link/TLink Shoot his arrow one way while facing the other (I would often RAR bair into it). Anybody no why? I asked in the Link boards but I got a wide variety of answers with too many explanations and I couldn't figure out who was right.
Perpendicular? oh ok all this time i thought it was parallel to the direction you wished to be lauched?On the other hand, you'll also find people referring to something similar called 'Smash Directional Influence' or Smash DI.
Smash DI is a means of influencing the angle at which you are launched by an attack by Smashing in a direction that is perpendicular to the angle you wish to be launched into the air at. This must be done at the very instant you are hit by an attack.
Also it is possible to Smash DI out of multi hit attacks like Pikachu's Downsmash.
The easiest way to see this is to go to Halberd and let yourself get hit by the Energy Beam. Once caught in it, keep smashing the control stick away from the beam, you'll DI out of it. You can also do this with the C-stick as well. Using them in tandem is called 'Double Stick DI'.
I hope that's not too complicated for you : )
Go to character specific boards>snake> then look at the stickies.heyh i'm a bit good with snake but i dont know where 2 find a guide ore smthing just reply it and i whill say thx !!!! THANX VRY MUCH!!!!![]()
Uhhhm....... I don't know anything about Snake, but this has lots of good information:heyh i'm a bit good with snake but i dont know where 2 find a guide ore smthing just reply it and i whill say thx !!!! THANX VRY MUCH!!!!![]()
SSBB DI and Air Dodge ExplainedCan you make it a little more simpler? sorrry, im not good.
Yep.ah so timing in general then as in the execution of the ATs, spacing/evading and DI. is this what you mean?
Vyse was talking about smash DI.Perpendicular? oh ok all this time i thought it was parallel to the direction you wished to be lauched?
Ummm...QUESTION: what is the best strategie to win a Sudden Death with some character.
I say this because when I play a sudden death in WI-FI, I have 40% of win the sudden death, why? My attacks are delayed. Like the running attack of Snake, is good to win a sudden death.
I never lose a sudden death with MetaKnight... no problem with him.![]()
Well, say you are launched perfectly horizontal. To maximise the distance you have to travel before you die, you would have to Smash DI up, as this is the perpendicular direction to which you are travelling.Perpendicular? oh ok all this time i thought it was parallel to the direction you wished to be lauched?
Well, if you Smash DI at the moment you're hit, you'll automatically be launched at the maximum perpendicular angle in which you were hit/thrown.No, you would _regular_ DI up. Smash DI is while you're caught in the attack's hitlag, and you want to get out (like if it's a multi-hit attack). Or to avoid combos, or if you think you can smash-DI close enough to a wall so you can tech out of it. Regular DI is when you DI just as you get launched, to control your trajectory out of it.
Auto SDI is not in Brawl.is automatic smash DI in brawl? And hence doublestick DI.
The best way to train (unquestionably) is with some friends. Just fight to your heart's content.Umm so how do you? People say online sucks so im trying to find other ways but yet I still have no options can anyone help me?