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need help : Marth vs falco

AdmiralComrade

Smash Journeyman
Joined
May 22, 2008
Messages
212
Location
Australia
i was playing falco and i had REAL difficulties in how he played

ok heres what he did, he would stand on the other side of ths stage and spam his lazer, when i get near him he presses A or whateva to make falco spin and hit me non stop and to get out of its pretty hard after he spams side B to do that illusion thing and go to the other side, spam lazer and wrise + repeat

the only way i could get him is to 1) counter or try draw the B> but then he would see im doing that so he just goes back and spams lazers.. the only way i could kill was by edge hogging and spiking, i couldnt get enough hits on him to rack up damage (well there were some cases how i got him to high % but.. yeah mostly i couldnt even get near him)

soo does any1 kno how to play against this type of falco?

thanks,
 

OmegaSephiroth

Smash Journeyman
Joined
Oct 31, 2007
Messages
329
Location
Nastola, Lahti, Finland
You can use double jumps, SH airdodges and rolls to get past the lazers, then throw him off the stage and gimp him. DI out of the Jab combo. Predict when he is gonna use the Illusion and then punish him. Try to stay at close range, since Marth dominates there.
 

AdmiralComrade

Smash Journeyman
Joined
May 22, 2008
Messages
212
Location
Australia
well the point is i cant get close, each time i try get close he uses B> and runs away and shots me again bla bla bla if it was that easy id do it but when i predict i notice that sometimes falcos side B has diff distance somtimes so that just srcrews me over and yes edge hogging works well unless hes thrown above the stage in which he can side b again to sweet spot if im not edge hogging or hit me and get back on the stage.. so its kinda gay yes.. double jumps and sh airdodge works unless he draws the airdodge so when u come out u get a Fsmash to the face and even when u get close side B spam lazer side b , wrinse and repeat.
 

AdmiralComrade

Smash Journeyman
Joined
May 22, 2008
Messages
212
Location
Australia
shoot ground mostly if not always, if he feels like it he SH

and yeah G&W ***** him lol but im talking about marth here
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
If you are close you can just walk forward and eat the lasers. Falco takes time to put his gun away so when you are close enough you can hit him. You can hit Falco out of his side b. So if you know he is going to do it just hit him.

From far away use full jumps to get closer or roll. Alot of the time you want to get just close enough that Falco feels pressured and he won't feel safe shotting lasers. In this case they will act and usually it's a side b with campy Falcos. When you hear that chime sound and see Falco draw back get ready to punish him.

Don't be afraid to eat lasers. Even if you eat a bunch the most you will probably take before you get a hit in is 8% to 10% maybe a hit more. But you can deal just as much damage or more right back to him.

Keep a cool head.

When I fight Falco's I eat lasers left and right and I don't even blink.

Marth loves lasers for breakfast, lunch and dinner. NOM NOM NOM.
 

penguinman

Smash Apprentice
Joined
Nov 22, 2007
Messages
101
Location
wayland, ma
spot dodge the lasers then during the spiny attack tipper f-smash. use dancing blades on the illusion.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
I had a similar matchup problem only we were playing at Lylat Cruise (really makes it worse). I found that the best thing is the full hop approach him and if he rolls away, try to bair him. Once you are within fighting range, you have to try the SH fair 1+2 move. Once he's off the stage, anticipate his illusion and charge B or a smash there.

Also, although it says I am a smash noob here, I have been posting at IGN for a while now.
 

∫unk

Smash Master
Joined
Mar 22, 2008
Messages
4,952
Location
more than one place
Marth loves lasers for breakfast, lunch and dinner. NOM NOM NOM.
I laughed really hard at this for some reason. btw how'd you get the purple?

I forget if d-tilt goes under Falco's standing laser, but if it does when you're close d-tilt spam will move you closer and be hard for him to deal with since he's in laser animation.

Make sure you listen for the sound of the phantasm as you can anticipate it.
 

AdmiralComrade

Smash Journeyman
Joined
May 22, 2008
Messages
212
Location
Australia
yeah after a while i did try hit him when hes doing that illusion but it takes a while to get the timings right and im usually wrong.. anyways thanks
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
I was recently let into the SBR.
Cool. Congrats.

on topic: What EL said is true, if you are close enough eat the laser, you can afford to take the hit if it means getting close to Falco and chjoopping him to pieces.
Power shielding should also be done in case you can't dodge a laser in time.
One issue though is if he makes use of his SHDL very often since it can be difficult to dodge. At which point you're better off using a regular jump and trying to approach with a Fair.

Presure Falco as much as you can, Marth clearly outclasses him in terms of range and aerial ability. I like to e use of Marth's Neutral B. It has good range, damages the shield heavily. That and who doesn't like the idea of ramming a sword through an annoying opponents body?
Another plus is that it has mostly horizontal knock back so Falco will have a greater amount o difficult trying to recover due to his relatively quick falling speed.

if you can try to get him in the air, his aerials are not as good as Marth's so once you're in the air try to keep him there and limit his ability to fight.

Try to avoid his grabs, they can set you upfor an early death if you aren't careful. His reflector is pretty decent as well since he can DI his movement while using it.
a reverse B laser can also prove trouble and do your best to avoid being above him.
Be wary of his Fsmash range, it does hit slightly in front of his wings so it has greater range than it appears. While it does have less knockback you really don't want to stay too far away where he can use his lasers to maintain spacing.

Avoid his OOS Dsmash, like Falco your recovery doesn't mesh too well with horizontal knock back, his Dsmash doesn't have too much range though so you usually shouldn't have an issue if you maintain the proper distance.

I noticed that you said he uses his phantasm to quickly move about and maintain spacing. Yes its really good but the distance is set (unless he cancels it but he won't if he's trying to place a campy game). if you know he'll phantasm when threatened you already know what direction he'll be moving in (he is limited to one) so it won't be too difficult predicting him.

It's why I mentioned trying to keep him in the air, granted his laser can be an issue but if you're clsoe ot won't matter too much nor will his reflector and he really can't phantasm away without leaving himself too vulnerable.



Did SL84 do good?
(is relatively new to using Marth)
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
Ya, take a few, but if u truly don't want to, SHAD or perfect shield. if he likes to do those things, it sounds like he has no battle plan for the air. Marth likeys the air, so punish him there.
 

KaosKun

Smash Cadet
Joined
Nov 14, 2007
Messages
47
Location
Leominster, MA / Lowell, MA
i don't know if it was previously said but if you fight a falco who is camping with lazers and not running after you to chain grab then you can take control of the battle...

i would just jump around the lazers

walk through the lazers

or try and get close enough to hit with counter on the outskirts of the hitbox

if he starts chain grabbing, (i don't know how effective it is) but i tend to throw a dancing blade to see if i can catch the opponent and take control...if not then wait for the spike jump and grab ledge...
 
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